/* ** REORIENT.H : Header file for REORIENT.CPP. */ #ifndef __REORIENT_H #define __REORIENT_H #include "matrix.h" void ShipReorientPosition(float *xp, float *yp, float *zp); void WorldReorientPosition(float *xp, float *yp, float *zp); void ShipReorientAngles(float *xr, float *yr, float *zr); void WorldReorientAngles(float *xr, float *yr, float *zr); void VectorFromShipAngle(float *xr, float *yr, float *zr); void VectorFromWorldAngle(float *xr, float *yr, float *zr); void nisShipEulerToMatrix(matrix *coordsys, vector *rotVector); #endif