; ****************************************************************************************** ; Common section ; ****************************************************************************************** [Common] ; Version (do *NOT* edit) Version=1.04B ; Registry key in HKEY_LOCAL_MACHINE Reg_Key="SOFTWARE\Sierra On-Line\Homeworld" ; ****************************************************************************************** ; Multiplayer level section ; ****************************************************************************************** [M_Level] ; Level attributes Attrib_0=Lighting Attrib_1=Background Attrib_2=smDepthCueRadius Attrib_3=smDepthCueStartRadius Attrib_4=smCircleBorder Attrib_5=smZoomMax Attrib_6=smZoomMin Attrib_7=smInitialDistance Attrib_8=smUniverseSizeX Attrib_9=smUniverseSizeY Attrib_10=smUniverseSizeZ Attrib_11=ExcludeShips Attrib_12=IncludeShips Attrib_13=ExcludeAsteroid Attrib_14=IncludeAsteroid Attrib_15=ExcludeDerelict Attrib_16=IncludeDerelict Attrib_17=BaseColor Attrib_18=StripeColor Attrib_19=AvailableColorSchemes Attrib_20=SongNumber Attrib_21=Asteroid0sCanMove ; Attribute aliases Alias_8=smUniverseSizeX Alias_9=smUniverseSizeZ Alias_10=smUniverseSizeY ; Attribute defaults Def_0=default Def_2=50000 Def_3=20000 Def_4=90000 Def_5=80000 Def_6=53000 Def_7=60000 Def_20=-1 Def_21=0 ; Attribute Constants Const_0=R1,AdvanceSupportFrigate Const_1=R1,AttackBomber Const_2=R1,Carrier Const_3=R1,CloakedFighter Const_4=R1,CloakGenerator Const_5=R1,DDDFrigate Const_6=R1,GravWellGenerator Const_7=R1,HeavyCorvette Const_8=R1,HeavyCruiser Const_9=R1,HeavyDefender Const_10=R1,HeavyInterceptor Const_11=R1,IonCannonFrigate Const_12=R1,LightCorvette Const_13=R1,LightDefender Const_14=R1,LightInterceptor Const_15=R1,MinelayerCorvette Const_16=R1,MissileDestroyer Const_17=R1,Mothership Const_18=R1,MultiGunCorvette Const_19=R1,ProximitySensor Const_20=R1,RepairCorvette Const_21=R1,ResearchShip Const_22=R1,ResourceCollector Const_23=R1,ResourceController Const_24=R1,SalCapCorvette Const_25=R1,SensorArray Const_26=R1,StandardDestroyer Const_27=R1,StandardFrigate Const_28=R1,Probe Const_29=R2,AdvanceSupportFrigate Const_30=R2,AttackBomber Const_31=R2,Carrier Const_32=R2,CloakGenerator Const_33=R2,DefenseFighter Const_34=R2,DFGFrigate Const_35=R2,GravWellGenerator Const_36=R2,HeavyCorvette Const_37=R2,HeavyCruiser Const_38=R2,HeavyDefender Const_39=R2,HeavyInterceptor Const_40=R2,IonCannonFrigate Const_41=R2,LightCorvette Const_42=R2,LightDefender Const_43=R2,LightInterceptor Const_44=R2,MinelayerCorvette Const_45=R2,MissileDestroyer Const_46=R2,Mothership Const_47=R2,MultiGunCorvette Const_48=R2,Probe Const_49=R2,ProximitySensor Const_50=R2,RepairCorvette Const_51=R2,ResearchShip Const_52=R2,ResourceCollector Const_53=R2,ResourceController Const_54=R2,SalCapCorvette Const_55=R2,SensorArray Const_56=R2,StandardDestroyer Const_57=R2,StandardFrigate Const_58=P1,P1Fighter Const_59=P1,P1IonArrayFrigate Const_60=P1,P1MissileCorvette Const_61=P1,P1Mothership Const_62=P1,P1StandardCorvette Const_63=P2,P2AdvanceSwarmer Const_64=P2,P2FuelPod Const_65=P2,P2Mothership Const_66=P2,P2MultiBeamFrigate Const_67=P2,P2Swarmer Const_68=P3,P3Frigate Const_69=P3,P3Megaship Const_70=Traders,FloatingCity Const_71=R1,All Const_72=R2,All Const_73=P1,All Const_74=P2,All Const_75=P3,All Const_76=Traders,All Const_77=Asteroid0 Const_78=Asteroid1 Const_79=Asteroid2 Const_80=Asteroid3 Const_81=Asteroid4 Const_82=Nebula0 Const_83=Nebula1 Const_84=Nebula2 Const_85=Nebula3 Const_86=Nebula4 Const_87=GasCloud0 Const_88=GasCloud1 Const_89=GasCloud2 Const_90=GasCloud3 Const_91=GasCloud4 Const_92=DustCloud0 Const_93=DustCloud1 Const_94=DustCloud2 Const_95=DustCloud3 Const_96=DustCloud4 Const_97=R1,HeadShotAsteroid Const_98=R2,HeadShotAsteroid Const_99=Shipwreck Const_100=Traders,Ghostship Const_101=FragmentStrut Const_102=FragmentPanel0a Const_103=FragmentPanel0b Const_104=FragmentPanel0c Const_105=FragmentPanel1 Const_106=FragmentPanel2 Const_107=FragmentPanel3 Const_108=R1,TargetDrone Const_109=R2,TargetDrone Const_110=R1,Drone Const_111=AngelMoon Const_112=Crate Const_113=R1,CryoTray Const_114=R2,CryoTray Const_115=Homeworld Const_116=LifeBoat Const_117=PlanetOfOrigin Const_118=PrisonShipOld Const_119=PrisonShipNew Const_120=Scaffold Const_121=Scaffold_scarred Const_122=ScaffoldFingerA_scarred Const_123=ScaffoldFingerB_scarred Const_124=Traders,CargoBarge Const_125=Traders,MiningBase Const_126=Traders,ResearchStation Const_127=Traders,ResearchStationBridge Const_128=Traders,ResearchStationTower Const_129=Traders,JunkyardDawg Const_130=Traders,JunkyardHQ Const_131=Junk0_antenna Const_132=Junk0_fin1 Const_133=Junk0_fin2 Const_134=Junk0_GunAmmo Const_135=Junk0_LGun Const_136=Junk0_panel Const_137=Junk0_sensors Const_138=Junk0_SGun Const_139=Junk1_partA Const_140=Junk1_partB Const_141=Junk1_shell Const_142=Junk1_strut Const_143=Junk2_panelA Const_144=Junk2_panelB Const_145=Junk2_panelC Const_146=Junk2_panelD Const_147=Junk2_shipwreck Const_148=Junk3_Boiler Const_149=Junk3_BoilerCasing Const_150=Traders,Junk_LGun Const_151=Traders,Junk_SGun Const_152=R1 Const_153=R2 Const_154=P1 Const_155=P2 Const_156=P3 Const_157=Traders Const_158=PlanetOfOrigin_scarred Const_159=AngelMoon_clean ; Level extension Ext=.level ; ****************************************************************************************** ; Multiplayer missionsphere object section ; ****************************************************************************************** [M_Object_0] Type=MissionSphere ; missionSphereName Name_0=?,ResourceSphere Name_1=R1,Mothership Name_2=R2,Mothership ; Variables with ! prefix are object intrinsic Var_0=playerNumber ; race, missionSphereName ; posx ; posy ; posz Var_1=!Name Var_2=-!PosX Var_3=-!PosZ Var_4=!PosY Var_5=radius ; sphererotz Var_6=-!RotY Var_7=contents Var_8=startingResourceUnits ; Variable formats Format_0="MissionSphere %s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7=",%s" Format_8=",%s" ; Object attributes Attrib_0=playerNumber Attrib_1=radius Attrib_2=contents Attrib_3=startingResourceUnits ; Attribute defaults Def_0=-1 Def_1=30000.0 Def_2= Def_3=1000 ; Attribute Constants Const_0=-1 ; Object reference Reference=contents ; Object extension Ext=.missphere ; ****************************************************************************************** ; Multiplayer ship object section ; ****************************************************************************************** [M_Object_1] Type=Ship ; race, shiptype Name_0=R1,AdvanceSupportFrigate Name_1=R1,AttackBomber Name_2=R1,Carrier Name_3=R1,CloakedFighter Name_4=R1,CloakGenerator Name_5=R1,DDDFrigate Name_6=R1,GravWellGenerator Name_7=R1,HeavyCorvette Name_8=R1,HeavyCruiser Name_9=R1,HeavyDefender Name_10=R1,HeavyInterceptor Name_11=R1,IonCannonFrigate Name_12=R1,LightCorvette Name_13=R1,LightDefender Name_14=R1,LightInterceptor Name_15=R1,MinelayerCorvette Name_16=R1,MissileDestroyer Name_17=R1,Mothership Name_18=R1,MultiGunCorvette Name_19=R1,ProximitySensor Name_20=R1,RepairCorvette Name_21=R1,ResearchShip Name_22=R1,ResourceCollector Name_23=R1,ResourceController Name_24=R1,SalCapCorvette Name_25=R1,SensorArray Name_26=R1,StandardDestroyer Name_27=R1,StandardFrigate Name_28=R1,Probe Name_29=R2,AdvanceSupportFrigate Name_30=R2,AttackBomber Name_31=R2,Carrier Name_32=R2,CloakGenerator Name_33=R2,DefenseFighter Name_34=R2,DFGFrigate Name_35=R2,GravWellGenerator Name_36=R2,HeavyCorvette Name_37=R2,HeavyCruiser Name_38=R2,HeavyDefender Name_39=R2,HeavyInterceptor Name_40=R2,IonCannonFrigate Name_41=R2,LightCorvette Name_42=R2,LightDefender Name_43=R2,LightInterceptor Name_44=R2,MinelayerCorvette Name_45=R2,MissileDestroyer Name_46=R2,Mothership Name_47=R2,MultiGunCorvette Name_48=R2,Probe Name_49=R2,ProximitySensor Name_50=R2,RepairCorvette Name_51=R2,ResearchShip Name_52=R2,ResourceCollector Name_53=R2,ResourceController Name_54=R2,SalCapCorvette Name_55=R2,SensorArray Name_56=R2,StandardDestroyer Name_57=R2,StandardFrigate Name_58=P1,P1Fighter Name_59=P1,P1IonArrayFrigate Name_60=P1,P1MissileCorvette Name_61=P1,P1Mothership Name_62=P1,P1StandardCorvette Name_63=P2,P2AdvanceSwarmer Name_64=P2,P2FuelPod Name_65=P2,P2Mothership Name_66=P2,P2MultiBeamFrigate Name_67=P2,P2Swarmer Name_68=P3,P3Frigate Name_69=P3,P3Megaship Name_70=Traders,FloatingCity Name_71=R1,TargetDrone Name_72=R2,TargetDrone Name_73=R1,Drone Name_74=Traders,CargoBarge Name_75=Traders,MiningBase Name_76=Traders,ResearchStation Name_77=Traders,ResearchStationBridge Name_78=Traders,ResearchStationTower Name_79=Traders,JunkyardDawg Name_80=Traders,JunkyardHQ Name_81=Traders,Ghostship Name_82=Traders,Junk_LGun Name_83=Traders,Junk_SGun Name_84=R1,HeadShotAsteroid Name_85=R2,HeadShotAsteroid Name_86=R1,CryoTray Name_87=R2,CryoTray ; Object files File_0=R1\AdvanceSupportFrigate\Rl0\LOD3\advancesupportfrigate.LWO File_1=R1\AttackBomber\Rl0\LOD3\AttackBomber.LWO File_2=R1\Carrier\Rl0\LOD3\carrier.LWO File_3=R1\CloakedFighter\Rl0\LOD3\CloakedFighter.LWO File_4=R1\CloakGenerator\Rl0\LOD3\CloakGenerator.LWO File_5=R1\DDDFrigate\Rl0\LOD3\DDDFrigate.LWO File_6=R1\GravWellGenerator\Rl0\LOD3\GravWellGenerator.LWO File_7=R1\HeavyCorvette\Rl0\LOD3\HeavyCorvette.LWO File_8=R1\HeavyCruiser\Rl0\LOD3\HeavyCruiser.LWO File_9=R1\HeavyDefender\Rl0\LOD3\HeavyDefender.LWO File_10=R1\HeavyInterceptor\Rl0\LOD3\HeavyInterceptor.LWO File_11=R1\IonCannonFrigate\Rl0\LOD3\IonCannonFrigate.LWO File_12=R1\LightCorvette\Rl0\LOD3\LightCorvette.LWO File_13=R1\LightDefender\Rl0\LOD3\LightDefender.LWO File_14=R1\LightInterceptor\Rl0\LOD3\LightInterceptor.LWO File_15=R1\MinelayerCorvette\Rl0\LOD3\MinelayerCorvette.LWO File_16=R1\MissileDestroyer\Rl0\LOD3\missiledestroyer.LWO File_17=R1\Mothership\Rl0\LOD3\Mothership.LWO File_18=R1\MultiGunCorvette\Rl0\LOD3\MultiGunCorvette.LWO File_19=R1\ProximitySensor\Rl0\LOD3\ProximitySensor.LWO File_20=R1\RepairCorvette\Rl0\LOD3\RepairCorvette.LWO File_21=R1\ResearchShip\Rl0\LOD3\ResearchShip.LWO File_22=R1\ResourceCollector\Rl0\LOD3\ResourceCollector.LWO File_23=R1\ResourceController\Rl0\LOD3\ResourceController.LWO File_24=R1\SalCapCorvette\Rl0\LOD3\SalCapCorvette.LWO File_25=R1\SensorArray\Rl0\LOD3\SensorArray.LWO File_26=R1\StandardDestroyer\Rl0\LOD3\StandardDestroyer.LWO File_27=R1\StandardFrigate\Rl0\LOD3\StandardFrigate.LWO File_28=R1\Drone\Rl0\LOD3\Drone.LWO File_29=R2\AdvanceSupportFrigate\Rl0\LOD3\AdvanceSupportFrigate.LWO File_30=R2\AttackBomber\Rl0\LOD3\AttackBomber.LWO File_31=R2\Carrier\Rl0\LOD3\carrier.LWO File_32=R2\CloakGenerator\Rl0\LOD3\CloakGenerator.LWO File_33=R2\DefenseFighter\Rl0\LOD3\DefenseFighter.LWO File_34=R2\DFGFrigate\Rl0\LOD3\DFGFrigate.LWO File_35=R2\GravWellGenerator\Rl0\LOD3\GravWellGenerator.LWO File_36=R2\HeavyCorvette\Rl0\LOD3\HeavyCorvette.LWO File_37=R2\HeavyCruiser\Rl0\LOD3\HeavyCruiser.LWO File_38=R2\HeavyDefender\Rl0\LOD3\HeavyDefender.LWO File_39=R2\HeavyInterceptor\Rl0\LOD3\HeavyInterceptor.LWO File_40=R2\IonCannonFrigate\Rl0\LOD3\IonCannonFrigate.LWO File_41=R2\LightCorvette\Rl0\LOD3\LightCorvette.LWO File_42=R2\LightDefender\Rl0\LOD3\LightDefender.LWO File_43=R2\LightInterceptor\Rl0\LOD3\LightInterceptor.LWO File_44=R2\MinelayerCorvette\Rl0\LOD3\MinelayerCorvette.LWO File_45=R2\MissileDestroyer\Rl0\LOD3\missiledestroyer.LWO File_46=R2\Mothership\Rl0\LOD3\Mothership.LWO File_47=R2\MultiGunCorvette\Rl0\LOD3\MultiGunCorvette.LWO File_48=R2\Probe\Rl0\LOD3\Probe.LWO File_49=R2\ProximitySensor\Rl0\LOD3\ProximitySensor.LWO File_50=R2\RepairCorvette\Rl0\LOD3\RepairCorvette.LWO File_51=R2\ResearchShip\Rl0\LOD3\ResearchShip.LWO File_52=R2\ResourceCollector\Rl0\LOD3\ResourceCollector.LWO File_53=R2\ResourceController\Rl0\LOD3\ResourceController.LWO File_54=R2\SalCapCorvette\Rl0\LOD3\SalCapCorvette.LWO File_55=R2\SensorArray\Rl0\LOD3\SensorArray.LWO File_56=R2\StandardDestroyer\Rl0\LOD3\StandardDestroyer.LWO File_57=R2\StandardFrigate\Rl0\LOD3\StandardFrigate.LWO File_58=P1\P1Fighter\Rl0\LOD3\P1fighter.LWO File_59=P1\P1IonArrayFrigate\Rl0\LOD3\P1IonArrayFrigate.LWO File_60=P1\P1MissileCorvette\Rl0\LOD3\P1MissileCorvette.LWO File_61=P1\P1Mothership\Rl0\LOD3\P1Mothership.LWO File_62=P1\P1StandardCorvette\Rl0\LOD3\P1StandardCorvette.LWO File_63=P2\P2AdvanceSwarmer\Rl0\LOD3\P2AdvanceSwarmer.LWO File_64=P2\P2FuelPod\Rl0\LOD3\P2FuelPod.LWO File_65=P2\P2Mothership\Rl0\LOD3\P2Mothership.LWO File_66=P2\P2MultiBeamFrigate\Rl0\LOD3\P2MultiBeamFrigate.LWO File_67=P2\P2Swarmer\Rl0\LOD3\P2Swarmer.LWO File_68=P3\P3Frigate\Rl0\LOD3\P3Frigate.LWO File_69=P3\P3Megaship\Rl0\LOD3\P3Megaship.LWO File_70=Traders\FloatingCity\Rl0\LOD3\FloatingCity.LWO File_71=R1\TargetDrone\Rl0\LOD3\TargetDrone.LWO File_72=R2\TargetDrone\Rl0\LOD3\TargetDrone.LWO File_73=R1\Drone\Rl0\LOD3\Drone.LWO File_74=Traders\CargoBarge\Rl0\LOD3\CargoBarge.LWO File_75=Traders\MiningBase\Rl0\LOD3\MiningBase.LWO File_76=Traders\ResearchStation\Rl0\LOD3\ResearchStation.LWO File_77=Traders\ResearchStationBridge\Rl0\LOD3\ResearchStationBridge.LWO File_78=Traders\ResearchStationTower\Rl0\LOD3\ResearchStationTower.LWO File_79=Traders\JunkyardDawg\Rl0\LOD3\JunkyardDawg.LWO File_80=Traders\JunkyardHQ\Rl0\LOD3\JunkyardHQ.LWO File_81=Traders\Ghostship\Rl0\LOD3\Ghostship.LWO File_82=Traders\Junk_LGun\Rl0\LOD3\Junk_LGun.LWO File_83=Traders\Junk_SGun\Rl0\LOD3\Junk_SGun.LWO File_84=R1\HeadShotAsteroid\Rl0\LOD3\HeadShotAsteroid.LWO File_85=R2\HeadShotAsteroid\Rl0\LOD3\HeadShotAsteroid.LWO File_86=R1\CryoTray\Rl0\LOD3\CryoTray.LWO File_87=R2\CryoTray\Rl0\LOD3\CryoTray.LWO ; Variables with ! prefix are object intrinsic, variables without are attributes ; posx ; posy ; posz ; rot ; race, shiptype Var_0=-!PosX Var_1=-!PosZ Var_2=!PosY Var_3=-!RotY Var_4=!Name Var_5=numShips Var_6=formation Var_7=flag Var_8=color Var_9=properties Var_10=propertiesParam ; Variable formats Format_0="Ships ,%s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7="|%s" Format_8="|%s" Format_9=",%s" Format_10=",%s" ; Object attributes Attrib_0=numShips Attrib_1=formation ; UseAsMothership Attrib_2=flag ; colorScheme(n) Attrib_3=color Attrib_4=properties Attrib_5=propertiesParam ; Attribute defaults Def_0=1 Def_1=NULL_FORMATION Def_4=0 ; Attribute constants Const_0=PARADE_FORMATION Const_1=DELTA_FORMATION Const_2=BROAD_FORMATION Const_3=DELTA3D_FORMATION Const_4=CLAW_FORMATION Const_5=WALL_FORMATION Const_6=SPHERE_FORMATION Const_7=NULL_FORMATION Const_8=UseAsMothership Const_9=colorScheme(0) Const_10=colorScheme(1) Const_11=colorScheme(2) Const_12=colorScheme(3) Const_13=colorScheme(4) Const_14=colorScheme(5) Const_15=colorScheme(6) Const_16=colorScheme(7) ; ****************************************************************************************** ; Multiplayer resource object section (obsolete) ; ****************************************************************************************** [M_Object_2] Type=Resource (obsolete) ; resourcetype Name_0=Asteroid Name_1=Nebula Name_2=GasCloud Name_3=DustCloud ; Object files File_0=Tokens\kmcyl.LWO File_1=Tokens\kmcube.LWO File_2=Tokens\kmsphere.LWO File_3=Tokens\kmsphere.LWO ; Variables with ! prefix are object intrinsic, variables without are attributes ; resourcetype ; posx ; posy ; posz Var_0=!Name Var_1=-!PosX Var_2=-!PosZ Var_3=!PosY Var_4=layout Var_5=distribution Var_6=numResources Var_7=radius Var_8=length ; roty ; rotz Var_9=!RotV Var_10=!RotH Var_11=properties Var_12=propertiesParam ; Variable formats Format_0="Resources %s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7=",%s" Format_8=",%s" Format_9=",%s" Format_10=",%s" Format_11=",%s" Format_12=",%s" ; Object attributes Attrib_0=layout Attrib_1=distribution Attrib_2=numResources Attrib_3=radius Attrib_4=length Attrib_5=properties Attrib_6=propertiesParam ; Attribute defaults Def_0=Sphere Def_1= Def_2=10 Def_3=5000.0 Def_5=0.0 ; Attribute constants Const_0=Sphere Const_1=Cylinder Const_2=Nebula ; ****************************************************************************************** ; Multiplayer derelict object section ; ****************************************************************************************** [M_Object_3] Type=Derelict ; derelicttype Name_0=Shipwreck Name_1=FragmentStrut Name_2=FragmentPanel0a Name_3=FragmentPanel0b Name_4=FragmentPanel0c Name_5=FragmentPanel1 Name_6=FragmentPanel2 Name_7=FragmentPanel3 Name_8=AngelMoon Name_9=Crate Name_10=Homeworld Name_11=LifeBoat Name_12=PlanetOfOrigin Name_13=PrisonShipOld Name_14=PrisonShipNew Name_15=Scaffold Name_16=Scaffold_scarred Name_17=ScaffoldFingerA_scarred Name_18=ScaffoldFingerB_scarred Name_19=AdvanceSupportFrigate Name_20=Carrier Name_21=DDDFrigate Name_22=HeavyCorvette Name_23=HeavyCruiser Name_24=IonCannonFrigate Name_25=LightCorvette Name_26=MinelayerCorvette Name_27=MultiGunCorvette Name_28=RepairCorvette Name_29=ResourceController Name_30=SalCapCorvette Name_31=StandardFrigate Name_32=Junk0_antenna Name_33=Junk0_fin1 Name_34=Junk0_fin2 Name_35=Junk0_GunAmmo Name_36=Junk0_LGun Name_37=Junk0_panel Name_38=Junk0_sensors Name_39=Junk0_SGun Name_40=Junk1_partA Name_41=Junk1_partB Name_42=Junk1_shell Name_43=Junk1_strut Name_44=Junk2_panelA Name_45=Junk2_panelB Name_46=Junk2_panelC Name_47=Junk2_panelD Name_48=Junk2_shipwreck Name_49=Junk3_Boiler Name_50=Junk3_BoilerCasing Name_51=PlanetOfOrigin_scarred Name_52=AngelMoon_clean Name_53=M13_BGpanelA Name_54=M13_BGpanelB Name_55=M13_BGpanelC Name_56=M13PanelA Name_57=M13PanelB Name_58=M13PanelC ; Object files File_0=Derelicts\Shipwreck\Rl0\LOD3\ShipWreck.LWO File_1=Derelicts\FragmentStrut\Rl0\LOD3\FragmentStrut.LWO File_2=Derelicts\FragmentPanel0a\Rl0\LOD3\FragmentPanel0a.LWO File_3=Derelicts\FragmentPanel0b\Rl0\LOD3\FragmentPanel0b.LWO File_4=Derelicts\FragmentPanel0c\Rl0\LOD3\FragmentPanel0c.LWO File_5=Derelicts\FragmentPanel1\Rl0\LOD3\FragmentPanel1.LWO File_6=Derelicts\FragmentPanel2\Rl0\LOD3\FragmentPanel2.LWO File_7=Derelicts\FragmentPanel3\Rl0\LOD3\FragmentPanel3.LWO File_8=Tokens\kmsphere.LWO File_9=Derelicts\Crate\Rl0\LOD3\Crate.LWO File_10=Tokens\kmsphere.LWO File_11=Derelicts\LifeBoat\Rl0\LOD3\LifeBoat.LWO File_12=Tokens\kmsphere.LWO File_13=Derelicts\PrisonShipOld\Rl0\LOD3\PrisonShipOld.LWO File_14=Derelicts\PrisonShipNew\Rl0\LOD3\PrisonShipNew.LWO File_15=Derelicts\Scaffold\Rl0\LOD0\Scaffold.LWO File_16=Derelicts\Scaffold_scarred\Rl0\LOD3\ScaffoldClampA_scarred.LWO File_17=Derelicts\ScaffoldFingerA_scarred\Rl0\LOD3\ScaffoldFingerA_scarred.LWO File_18=Derelicts\ScaffoldFingerB_scarred\Rl0\LOD3\ScaffoldFingerB_scarred.LWO File_19=Derelicts\AdvanceSupportFrigate\Rl0\LOD3\AdvanceSupportFrigate.lwo File_20=Derelicts\Carrier\Rl0\LOD3\Carrier.LWO File_21=Derelicts\DDDFrigate\Rl0\LOD3\DDDFrigate.LWO File_22=Derelicts\HeavyCorvette\Rl0\LOD3\HeavyCorvette.LWO File_23=Derelicts\HeavyCruiser\Rl0\LOD3\HeavyCruiser.LWO File_24=Derelicts\IonCannonFrigate\Rl0\LOD3\IonCannonFrigate.LWO File_25=Derelicts\LightCorvette\Rl0\LOD3\LightCorvette.LWO File_26=Derelicts\MinelayerCorvette\Rl0\LOD3\MinelayerCorvette.LWO File_27=Derelicts\MultiGunCorvette\Rl0\LOD3\MultiGunCorvette.LWO File_28=Derelicts\RepairCorvette\Rl0\LOD3\RepairCorvette.LWO File_29=Derelicts\ResourceController\Rl0\LOD3\ResourceController.LWO File_30=Derelicts\SalCapCorvette\Rl0\LOD3\SalCapCorvette.LWO File_31=Derelicts\StandardFrigate\Rl0\LOD3\StandardFrigate.LWO File_32=Derelicts\Junk0_antenna\Rl0\LOD3\Junk0_antenna.LWO File_33=Derelicts\Junk0_fin1\Rl0\LOD3\Junk0_fin1.LWO File_34=Derelicts\Junk0_fin2\Rl0\LOD3\Junk0_fin2.LWO File_35=Derelicts\Junk0_GunAmmo\Rl0\LOD3\Junk0_GunAmmo.LWO File_36=Derelicts\Junk0_LGun\Rl0\LOD3\Junk0_LGun.LWO File_37=Derelicts\Junk0_panel\Rl0\LOD3\Junk0_panel.LWO File_38=Derelicts\Junk0_sensors\Rl0\LOD3\Junk0_sensors.LWO File_39=Derelicts\Junk0_SGun\Rl0\LOD3\Junk0_SGun.LWO File_40=Derelicts\Junk1_partA\Rl0\LOD3\Junk1_partA.LWO File_41=Derelicts\Junk1_partB\Rl0\LOD3\Junk1_partB.LWO File_42=Derelicts\Junk1_shell\Rl0\LOD3\Junk1_shell.LWO File_43=Derelicts\Junk1_strut\Rl0\LOD3\Junk1_strut.LWO File_44=Derelicts\Junk2_panelA\Rl0\LOD3\Junk2_panelA.LWO File_45=Derelicts\Junk2_panelB\Rl0\LOD3\Junk2_panelB.LWO File_46=Derelicts\Junk2_panelC\Rl0\LOD3\Junk2_panelC.LWO File_47=Derelicts\Junk2_panelD\Rl0\LOD3\Junk2_panelD.LWO File_48=Derelicts\Junk2_shipwreck\Rl0\LOD3\Junk2_shipwreck.LWO File_49=Derelicts\Junk3_Boiler\Rl0\LOD3\Junk3_Boiler.LWO File_50=Derelicts\Junk3_BoilerCasing\Rl0\LOD3\Junk3_BoilerCasing.LWO File_51=Tokens\kmsphere.LWO File_52=Tokens\kmsphere.LWO File_53=Derelicts\M13PanelA\Rl0\LOD0\M13_BGpanelA.lwo File_54=Derelicts\M13PanelB\Rl0\LOD0\M13_BGpanelB.lwo File_55=Derelicts\M13PanelC\Rl0\LOD0\M13_BGpanelC.lwo File_56=Derelicts\M13PanelA\Rl0\LOD0\M13panelA.lwo File_57=Derelicts\M13PanelB\Rl0\LOD0\M13panelB.lwo File_58=Derelicts\M13PanelC\Rl0\LOD0\M13panelC.lwo ; Variables with ! prefix are object intrinsic, variables without are attributes ; derelicttype ; posx ; posy ; posz ; rot Var_0=!Name Var_1=-!PosX Var_2=-!PosZ Var_3=!PosY Var_4=!RotV Var_5=!RotH Var_6=properties Var_7=propertiesParam ; colorScheme(n) Var_8=color ; Variable formats Format_0="Derelict %s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7=",%s" Format_8=",%s" ; Object attributes Attrib_0=properties Attrib_1=propertiesParam Attrib_2=color ; Attribute defaults Def_0=0 ; Attribute constants Const_1=colorScheme(0) Const_2=colorScheme(1) Const_3=colorScheme(2) Const_4=colorScheme(3) Const_5=colorScheme(4) Const_6=colorScheme(5) Const_7=colorScheme(6) Const_8=colorScheme(7) ; ****************************************************************************************** ; Multiplayer distribution object section ; ****************************************************************************************** [M_Object_4] Type=Distribution ; Object attributes Attrib_0=Asteroid0 Attrib_1=Nebula0 Attrib_2=GasCloud0 Attrib_3=DustCloud0 Attrib_4=HeadShotAsteroidR1 ; Object extension Ext=.dist ; ****************************************************************************************** ; Multiplayer asteroid object section ; ****************************************************************************************** [M_Object_5] ; resourcetype Type=Asteroid ; layout Name_0=Cylinder Name_1=Sphere ; Object files File_0=Tokens\kmcyl.LWO File_1=Tokens\kmsphere.LWO ; Variables with ! prefix are object intrinsic, variables without are attributes ; resourcetype ; posx ; posy ; posz ; layout Var_0=!Type Var_1=-!PosX Var_2=-!PosZ Var_3=!PosY Var_4=!Name Var_5=distribution Var_6=numResources ; radius ; length ; roty ; rotz Var_7=!SizeY/2 Var_8=!SizeX Var_9=!RotV Var_10=!RotH Var_11=properties Var_12=propertiesParam ; Variable formats Format_0="Resources %s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7=",%s" Format_8=",%s" Format_9=",%s" Format_10=",%s" Format_11=",%s" Format_12=",%s" ; Object attributes Attrib_0=distribution Attrib_1=numResources Attrib_2=properties Attrib_3=propertiesParam ; Attribute defaults Def_1=10 Def_2=0 ; ****************************************************************************************** ; Multiplayer nebula object section ; ****************************************************************************************** [M_Object_6] ; resourcetype Type=Nebula ; layout Name_0=Nebula ; Object files File_0=Tokens\kmcube.LWO ; Variables with ! prefix are object intrinsic, variables without are attributes ; resourcetype ; posx ; posy ; posz ; layout Var_0=!Type Var_1=-!PosX Var_2=-!PosZ Var_3=!PosY Var_4=!Name Var_5=distribution Var_6=numTendrils ; radius ; length ; roty ; rotz Var_7=!SizeX Var_8=!SizeZ Var_9=!SizeY Var_10=numChunks Var_11=properties Var_12=propertiesParam ; Variable formats Format_0="Resources %s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7=",%s" Format_8=",%s" Format_9=",%s" Format_10=",%s" Format_11=",%s" Format_12=",%s" ; Object attributes Attrib_0=distribution Attrib_1=numTendrils Attrib_2=numChunks Attrib_3=properties Attrib_4=propertiesParam ; Attribute defaults Def_1=150 Def_2=10000 Def_3=0 ; ****************************************************************************************** ; Multiplayer gas cloud object section ; ****************************************************************************************** [M_Object_7] ; resourcetype Type=GasCloud ; layout Name_0=Cylinder Name_1=Sphere ; Object files File_0=Tokens\kmcyl.LWO File_1=Tokens\kmsphere.LWO ; Variables with ! prefix are object intrinsic, variables without are attributes ; resourcetype ; posx ; posy ; posz ; layout Var_0=!Type Var_1=-!PosX Var_2=-!PosZ Var_3=!PosY Var_4=!Name Var_5=distribution Var_6=numResources ; radius ; length ; roty ; rotz Var_7=!SizeY/2 Var_8=!SizeX Var_9=!RotV Var_10=!RotH Var_11=properties Var_12=propertiesParam ; Variable formats Format_0="Resources %s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7=",%s" Format_8=",%s" Format_9=",%s" Format_10=",%s" Format_11=",%s" Format_12=",%s" ; Object attributes Attrib_0=distribution Attrib_1=numResources Attrib_2=properties Attrib_3=propertiesParam ; Attribute defaults Def_1=10 Def_2=0 ; ****************************************************************************************** ; Multiplayer dust cloud object section ; ****************************************************************************************** [M_Object_8] ; resourcetype Type=DustCloud ; layout Name_0=Cylinder Name_1=Sphere ; Object files File_0=Tokens\kmcyl.LWO File_1=Tokens\kmsphere.LWO ; Variables with ! prefix are object intrinsic, variables without are attributes ; resourcetype ; posx ; posy ; posz ; layout Var_0=!Type Var_1=-!PosX Var_2=-!PosZ Var_3=!PosY Var_4=!Name Var_5=distribution Var_6=numResources ; radius ; length ; roty ; rotz Var_7=!SizeY/2 Var_8=!SizeX Var_9=!RotV Var_10=!RotH Var_11=properties Var_12=propertiesParam ; Variable formats Format_0="Resources %s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7=",%s" Format_8=",%s" Format_9=",%s" Format_10=",%s" Format_11=",%s" Format_12=",%s" ; Object attributes Attrib_0=distribution Attrib_1=numResources Attrib_2=properties Attrib_3=propertiesParam ; Attribute defaults Def_1=10 Def_2=0 ; ****************************************************************************************** ; Multiplayer asteroid (rectangle) object section ; ****************************************************************************************** [M_Object_9] ; resourcetype Type=Asteroid ; layout Name_0=Rectangle ; Object files File_0=Tokens\kmcube.LWO ; Variables with ! prefix are object intrinsic, variables without are attributes ; resourcetype ; posx ; posy ; posz ; layout Var_0=!Type Var_1=-!PosX Var_2=-!PosZ Var_3=!PosY Var_4=!Name Var_5=distribution Var_6=numResources ; width ; length ; height ; rotz Var_7=!SizeX Var_8=!SizeZ Var_9=!SizeY Var_10=-!RotY Var_11=properties Var_12=propertiesParam ; Variable formats Format_0="Resources %s" Format_1=",%s" Format_2=",%s" Format_3=",%s" Format_4=",%s" Format_5=",%s" Format_6=",%s" Format_7=",%s" Format_8=",%s" Format_9=",%s" Format_10=",%s" Format_11=",%s" Format_12=",%s" ; Object attributes Attrib_0=distribution Attrib_1=numResources Attrib_2=properties Attrib_3=propertiesParam ; Attribute defaults Def_1=10 Def_2=0