# Microsoft Developer Studio Project File - Name="BTG" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=BTG - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "BTG.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "BTG.mak" CFG="BTG - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "BTG - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "BTG - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "BTG - Win32 Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /GB /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "BTG - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 glaux.lib opengl32.lib glu32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "BTG - Win32 Release" # Name "BTG - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\bmp.cpp # End Source File # Begin Source File SOURCE=.\BMPContainer.cpp # End Source File # Begin Source File SOURCE=.\BTG.cpp # End Source File # Begin Source File SOURCE=.\BTG.rc # End Source File # Begin Source File SOURCE=.\BTGDialogBar.cpp # End Source File # Begin Source File SOURCE=.\BTGDoc.cpp # End Source File # Begin Source File SOURCE=.\btgGL.cpp # End Source File # Begin Source File SOURCE=.\BTGLight.cpp # End Source File # Begin Source File SOURCE=.\BTGPolygon.cpp # End Source File # Begin Source File SOURCE=.\BTGStar.cpp # End Source File # Begin Source File SOURCE=.\BTGVertex.cpp # End Source File # Begin Source File SOURCE=.\BTGView.cpp # End Source File # Begin Source File SOURCE=.\cclist.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\PageSizeDlg.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\tga.cpp # End Source File # Begin Source File SOURCE=.\TGAContainer.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\bmp.h # End Source File # Begin Source File SOURCE=.\BMPContainer.h # End Source File # Begin Source File SOURCE=.\BTG.h # End Source File # Begin Source File SOURCE=.\BTGDialogBar.h # End Source File # Begin Source File SOURCE=.\BTGDoc.h # End Source File # Begin Source File SOURCE=.\BTGGL.H # End Source File # Begin Source File SOURCE=.\BTGLight.h # End Source File # Begin Source File SOURCE=.\BTGPolygon.h # End Source File # Begin Source File SOURCE=.\BTGStar.h # End Source File # Begin Source File SOURCE=.\BTGVertex.h # End Source File # Begin Source File SOURCE=.\BTGView.h # End Source File # Begin Source File SOURCE=.\cclist.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\PageSizeDlg.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\tga.h # End Source File # Begin Source File SOURCE=.\TGAContainer.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\BTG.ico # End Source File # Begin Source File SOURCE=.\res\BTG.rc2 # End Source File # Begin Source File SOURCE=.\res\BTGDoc.ico # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # End Group # Begin Source File SOURCE=.\BTG.reg # End Source File # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project