// // Main.h // Paco's top-level stuff // #ifndef _MAIN_H #define _MAIN_H #include "types.h" #include "Mex.h" #include "crc.h" bool mainStartupOnce(void); bool mainStartup(void); bool mainLoadTextures(char* filename); bool mainLoadTexture(char* filename, bool alpha); bool mainLoadTextureWithCRC(char* filename, crc32 crc); bool mainClassifyTextures(void); bool mainShutdown(void); crc32 mainGetTextureCRC(char* filename); #endif