/*============================================================================= Name : DDDFrigate.h Purpose : Definitions for DDDFrigate Created 6/30/1997 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___DDD_FRIGATE_H #define ___DDD_FRIGATE_H #include "types.h" #include "spaceobj.h" /*============================================================================= Defines: =============================================================================*/ #define MAX_NUM_DRONES 24 /*============================================================================= Types: =============================================================================*/ typedef struct { udword DDDstate; real32 lasttimeRegenerated; ShipPtr DronePtrs[MAX_NUM_DRONES]; } DDDFrigateSpec; typedef struct { real32 attackRange; real32 tooCloseRange; real32 internalRegenerateRate; real32 externalRegenerateRate; real32 droneDeploymentRange; } DDDFrigateStatics; /*============================================================================= Public data: =============================================================================*/ extern CustShipHeader DDDFrigateHeader; /*============================================================================= Public functions: =============================================================================*/ //void DDDFrigateRemoveShipReferences(Ship *ship,Ship *shiptoremove); //void DDDFrigateDied(Ship *ship); void DDDFrigateMakeSureItCanGuard(Ship *ship); void DDDFrigateMakeReadyForHyperspace(Ship *ship); void DDDFrigateJustDisabled(Ship *ship); void DDDFrigateSwitchSides(Ship *dddf,sdword player); void DDDFrigateDockAllDronesInstantly(Ship *ship); #endif //___DDD_FRIGATE_H