/*============================================================================= Name : DefenseFighter.h Purpose : Definitions for DefenseFighter Created 1/27/1998 by Bryce Pasechnik Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___DEFENSE_FIGHTER_H #define ___DEFENSE_FIGHTER_H #include "types.h" #include "spaceobj.h" #include "flightman.h" /*============================================================================= Types: =============================================================================*/ typedef struct { udword NumTargetsCanAttack; real32 CoolDownTimePerLaser; real32 DamageReductionLow; real32 DamageReductionHigh; udword DamageRate; udword RangeCheckRate; sdword TargetOwnBullets; sdword MultipleTargettingofSingleBullet; real32 max_rot_speed; real32 rotate_time; real32 rotate_recover_time; FlightManProb flightmanProb[NUM_TACTICS_TYPES][NUM_CLASSES+1]; } DefenseFighterStatics; typedef struct { Node bulletnode; Bullet *bullet; Bullet *laser; real32 CoolDownTime; bool CoolDown; bool LaserDead; } DefenseStruct; typedef struct { LinkedList DefenseList; sdword DefenseFighterCanNowRotate; real32 rotate_time_counter; } DefenseFighterSpec; /*============================================================================= Public data: =============================================================================*/ extern CustShipHeader DefenseFighterHeader; void DefenseFighterReportBullet(Ship *ship, Bullet *bullet); void defenseFighterAdjustLaser(Bullet *bullet); void DefenseFighterBulletRemoval(Bullet *bullettogoByeBye); //void DefenseFighterDied(Ship *ship); #endif //___DEFENSE_FIGHTER_H