/*============================================================================= Name : HeavyCorvette.h Purpose : Definitions for HeavyCorvette Created 6/30/1997 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___HEAVY_CORVETTE_H #define ___HEAVY_CORVETTE_H #include "types.h" #include "spaceobj.h" #include "attack.h" /*============================================================================= Types: =============================================================================*/ typedef struct { AttackSideStep attacksidestep; sdword burstState; sdword cooldown; vector burstFireVector; real32 burstChargeState; real32 burstChargeState2; real32 bulletLifeTime; Effect *chargeEffect; } HeavyCorvetteSpec; /*============================================================================= Public data: =============================================================================*/ void heavyCorvetteOrderChanged(Ship *ship); extern CustShipHeader HeavyCorvetteHeader; #endif //___HEAVY_CORVETTE_H