/*============================================================================= Name : MinelayerCorvette.h Purpose : Definitions for Minelayer Corvette Created 11/5/1997 by khent Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___MINELAYER_CORVETTE_H #define ___MINELAYER_CORVETTE_H #include "types.h" #include "spaceobj.h" #include "attack.h" #include "formation.h" /*============================================================================= Types: =============================================================================*/ typedef struct { AttackSideStepParameters sidestepParameters; udword NumMinesInSide; real32 MINE_STOP_FRICTION; real32 MineSpacing; real32 MineDropDistance; real32 DropStopRadiusSqr; real32 breakInAwayDist; real32 DropRange; real32 DropStopRange; real32 FlyAwayDist[NUM_CLASSES]; real32 FlyAwayTolerance; real32 Break2SphereizeFreq; udword NumMinesInSideSqr; real32 MineClearDistanceSQR; real32 MineClearDistance; real32 forced_drop_damage_hi; real32 forced_drop_damage_lo; real32 gunReFireTime; real32 forced_drop_lifetime; real32 mineRegenerateTime; } MinelayerCorvetteStatics; typedef struct { AttackSideStep attacksidestep; sdword MiningStatus; udword dropcount; vector aivec; real32 aispheretime; udword mineaistate; vector formation_position; vector formation_up; vector formation_right; vector formation_left; vector formation_down; vector formation_heading; sdword MineDropNumber; sdword MiningSideMax; sdword MiningSideCount; MineFormationInfo *mineforminfo; sdword formation_number_X; sdword formation_number_Y; real32 lasttimeRegeneratedMines; } MinelayerCorvetteSpec; /*============================================================================= Public data: =============================================================================*/ void MinelayerCorvetteOrderChangedCleanUp(Ship *ship); void univUpdateMineWallFormations(); extern CustShipHeader MinelayerCorvetteHeader; #define MINE_DROP_ATTACK 0 #define MINE_DROP_FORMATION 1 #define MINE_SEARCH_AND_STOP 2 #define MINE_ATTACK_RUN 3 #define DO_WALL_FORMATION 4 #endif //___MINELAYER_CORVETTE_H