/*============================================================================= Name : ProximitySensor.h Purpose : Definitions for the ProximitySensor Created 01/06/1998 by bpasechnik Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___PROXIMITYSENSOR_H #define ___PROXIMITYSENSOR_H #include "types.h" #include "spaceobj.h" #include "select.h" #ifndef STATVIEWER_PROGRAM #include "universe.h" #endif /*============================================================================= Types: =============================================================================*/ typedef struct { udword SearchRate; udword SearchRateAfterFound; real32 SearchRadius; real32 SearchRadiusSqr; sdword SensorCircleRadius; real32 SensorBlinkRate; real32 TriggerSpeed; real32 TriggerSpeedSqr; udword blipColor; sdword blipThickness; } ProximitySensorStatics; typedef struct { udword sensorState; sdword blipState; real32 blipRadius; sdword TAGGED; } ProximitySensorSpec; /*============================================================================= Public data: =============================================================================*/ //sensor states #define SENSOR_BEGIN 0 #define SENSOR_SENSE 1 #define SENSOR_SENSED 2 #define SENSOR_SENSED2 3 color ProximitySensorBlipColor; /*============================================================================= Functions: =============================================================================*/ extern CustShipHeader ProximitySensorHeader; sdword proxGetBlipRadius(Ship *ship); void proxInFocusSelection(SelectCommand *focus); bool proxShouldDrawOverlay(Ship *ship); udword proxBlipColor(Ship *ship); sdword proxBlipThickness(Ship *ship); #ifndef STATVIEWER_PROGRAM bool proximityCanPlayerSeeShip(Player *player,Ship *shipInQuestion); #endif #endif //___PROXIMITYSENSOR_H