#ifndef __JA2_SGP_ALL_H #define __JA2_SGP_ALL_H #pragma message("GENERATED PCH FOR JA2 SGP PROJECT.") //#ifndef INITGUID // #define INITGUID //#endif #include "WordWrap.h" #include "video.h" #include "Button Sound Control.h" #include "Sound Control.h" #ifdef _JA2_RENDER_DIRTY #include "\JA2\Build\utils\Font Control.h" #include "Render Dirty.h" #include "utilities.h" #endif #include "input.h" #include "memman.h" #include "english.h" #include "vobject.h" #include "vobject_blitters.h" #include "soundman.h" #include "Button System.h" #include "line.h" #include #include "debug.h" #ifndef NO_ZLIB_COMPRESSION #include "zlib.h" #include "Compression.h" #endif #include "types.h" #include #include #include #include "Container.h" #include #include "Cursor Control.h" #include "wcheck.h" #include "FileMan.h" #include "DbMan.h" #include #include #include "TopicIDs.h" #include "TopicOps.h" #include "WizShare.h" #include "screenids.h" #include "Sys Globals.h" #include "jascreens.h" #include "gameloop.h" #include "DirectX Common.h" #include "DirectDraw Calls.h" #include "video_private.h" #include #include "RegInst.h" #include "LibraryDataBase.h" #include "io.h" #include #include "sgp.h" #include "pcx.h" #include "Font.h" #include "himage.h" #include #include #include "impTGA.h" #include "STCI.h" #include #include "local.h" #include #include #include "Install.h" #include "GameSettings.h" #ifdef _DEBUG #include #endif #include "mousesystem.h" #include "Mutex Manager.h" #include "Random.h" #include #include "vobject_private.h" #include "shading.h" #include "mss.h" #include "imgfmt.h" #include "timer.h" #include "renderworld.h" #include "Isometric utils.h" #include "fade screen.h" #include "timer control.h" #include "vsurface.h" #include "vsurface_private.h" #include "Timer Control.h" #endif