#ifdef JA2_PRECOMPILED_HEADERS #include "JA2 SGP ALL.H" #elif defined( WIZ8_PRECOMPILED_HEADERS ) #include "WIZ8 SGP ALL.H" #else #include "line.h" #endif //************************************************************************** // // Example Usage // //************************************************************************** // SEND THE PITCH IN BYTES // SetClippingRegionAndImageWidth( uiPitch, 15, 15, 30, 30 ); // // LineDraw( TRUE, 10, 10, 200, 200, colour, pImageData); // OR // RectangleDraw( TRUE, 10, 10, 200, 200, colour, pImageData); //************************************************************************** // // Line Drawing Functions // //************************************************************************** int giImageWidth=0; int giClipXMin=0; int giClipXMax=0; int giClipYMin=0; int giClipYMax=0; void DrawHorizontalRun(char **ScreenPtr, int XAdvance, int RunLength, int Color, int ScreenWidth); void DrawVerticalRun(char **ScreenPtr, int XAdvance, int RunLength, int Color, int ScreenWidth); void DrawHorizontalRun8(char **ScreenPtr, int XAdvance, int RunLength, int Color, int ScreenWidth); void DrawVerticalRun8(char **ScreenPtr, int XAdvance, int RunLength, int Color, int ScreenWidth); void SetClippingRegionAndImageWidth( int iImageWidth, int iClipStartX, int iClipStartY, int iClipWidth, int iClipHeight ) { giImageWidth = iImageWidth; giClipXMin = iClipStartX; giClipXMax = iClipStartX + iClipWidth-1; giClipYMin = iClipStartY; giClipYMax = iClipStartY + iClipHeight-1; } BOOL Clipt( FLOAT denom, FLOAT num, FLOAT *tE, FLOAT *tL ) { FLOAT t; BOOL accept; accept = TRUE; if ( denom > 0.0f ) { t = num/denom; if ( t > *tL ) accept = FALSE; else if ( t > *tE ) *tE = t; } else if ( denom < 0.0f ) { t = num/denom; if ( t < *tE ) accept = FALSE; else if ( t < *tL ) *tL = t; } else if ( num > 0 ) accept = FALSE; return(accept); } BOOL ClipPoint( int x, int y ) { return( x <= giClipXMax && x >= giClipXMin && y <= giClipYMax && y >= giClipYMin ); } BOOL Clip2D( int *ix0, int *iy0, int *ix1, int *iy1 ) { BOOL visible; FLOAT te, tl; FLOAT dx, dy; FLOAT x0, y0, x1, y1; x0 = (FLOAT)*ix0; x1 = (FLOAT)*ix1; y0 = (FLOAT)*iy0; y1 = (FLOAT)*iy1; dx = x1-x0; dy = y1-y0; visible = FALSE; if ( dx == 0.0 && dy == 0.0 && ClipPoint(*ix0,*iy0) ) visible = TRUE; else { te = 0.0f; tl = 1.0f; if ( Clipt( dx, (FLOAT)giClipXMin-x0, &te, &tl ) ) { if ( Clipt(-dx, x0-(FLOAT)giClipXMax, &te, &tl ) ) { if ( Clipt(dy, (FLOAT)giClipYMin-y0, &te, &tl ) ) { if ( Clipt(-dy, y0-(FLOAT)giClipYMax, &te, &tl ) ) { visible = TRUE; if ( tl < 1.0f ) { x1 = x0 + tl*dx; y1 = y0 + tl*dy; } if ( te > 0 ) { x0 = x0 + te*dx; y0 = y0 + te*dy; } } } } } } *ix0 = (int)x0; *ix1 = (int)x1; *iy0 = (int)y0; *iy1 = (int)y1; return( visible ); } /* Draws a line between the specified endpoints in color Color. */ void LineDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, char *ScreenPtr) { int Temp, AdjUp, AdjDown, ErrorTerm, XAdvance, XDelta, YDelta; int WholeStep, InitialPixelCount, FinalPixelCount, i, RunLength; int ScreenWidth=giImageWidth/2; char col2 = Color>>8; char col1 = Color & 0x00FF; if ( fClip ) { if ( !Clip2D( &XStart, &YStart, &XEnd, &YEnd ) ) return; } /* We'll always draw top to bottom, to reduce the number of cases we have to handle, and to make lines between the same endpoints draw the same pixels */ if (YStart > YEnd) { Temp = YStart; YStart = YEnd; YEnd = Temp; Temp = XStart; XStart = XEnd; XEnd = Temp; } // point to the bitmap address first pixel to draw ScreenPtr = ScreenPtr + YStart*giImageWidth + XStart*2; /* Figure out whether we're going left or right, and how far we're going horizontally */ if ((XDelta = XEnd - XStart) < 0) { XAdvance = -1; XDelta = -XDelta; } else { XAdvance = 1; } /* Figure out how far we're going vertically */ YDelta = YEnd - YStart; /* Special-case horizontal, vertical, and diagonal lines, for speed and to avoid nasty boundary conditions and division by 0 */ if (XDelta == 0) { /* Vertical line */ for (i=0; i<=YDelta; i++) { ScreenPtr[0] = col1; ScreenPtr[1] = col2; ScreenPtr += giImageWidth; } return; } if (YDelta == 0) { /* Horizontal line */ for (i=0; i<=XDelta; i++) { ScreenPtr[0] = col1; ScreenPtr[1] = col2; ScreenPtr += XAdvance*2; } return; } if (XDelta == YDelta) { /* Diagonal line */ for (i=0; i<=XDelta; i++) { ScreenPtr[0] = col1; ScreenPtr[1] = col2; ScreenPtr += (XAdvance*2) + giImageWidth; } return; } /* Determine whether the line is X or Y major, and handle accordingly */ if (XDelta >= YDelta) { /* X major line */ /* Minimum # of pixels in a run in this line */ WholeStep = XDelta / YDelta; /* Error term adjust each time Y steps by 1; used to tell when one extra pixel should be drawn as part of a run, to account for fractional steps along the X axis per 1-pixel steps along Y */ AdjUp = (XDelta % YDelta) * 2; /* Error term adjust when the error term turns over, used to factor out the X step made at that time */ AdjDown = YDelta * 2; /* Initial error term; reflects an initial step of 0.5 along the Y axis */ ErrorTerm = (XDelta % YDelta) - (YDelta * 2); /* The initial and last runs are partial, because Y advances only 0.5 for these runs, rather than 1. Divide one full run, plus the initial pixel, between the initial and last runs */ InitialPixelCount = (WholeStep / 2) + 1; FinalPixelCount = InitialPixelCount; /* If the basic run length is even and there's no fractional advance, we have one pixel that could go to either the initial or last partial run, which we'll arbitrarily allocate to the last run */ if ((AdjUp == 0) && ((WholeStep & 0x01) == 0)) { InitialPixelCount--; } /* If there're an odd number of pixels per run, we have 1 pixel that can't be allocated to either the initial or last partial run, so we'll add 0.5 to error term so this pixel will be handled by the normal full-run loop */ if ((WholeStep & 0x01) != 0) { ErrorTerm += YDelta; } /* Draw the first, partial run of pixels */ DrawHorizontalRun(&ScreenPtr, XAdvance, InitialPixelCount, Color, ScreenWidth); /* Draw all full runs */ for (i=0; i<(YDelta-1); i++) { RunLength = WholeStep; /* run is at least this long */ /* Advance the error term and add an extra pixel if the error term so indicates */ if ((ErrorTerm += AdjUp) > 0) { RunLength++; ErrorTerm -= AdjDown; /* reset the error term */ } /* Draw this scan line's run */ DrawHorizontalRun(&ScreenPtr, XAdvance, RunLength, Color, ScreenWidth); } /* Draw the final run of pixels */ DrawHorizontalRun(&ScreenPtr, XAdvance, FinalPixelCount, Color, ScreenWidth); return; } else { /* Y major line */ /* Minimum # of pixels in a run in this line */ WholeStep = YDelta / XDelta; /* Error term adjust each time X steps by 1; used to tell when 1 extra pixel should be drawn as part of a run, to account for fractional steps along the Y axis per 1-pixel steps along X */ AdjUp = (YDelta % XDelta) * 2; /* Error term adjust when the error term turns over, used to factor out the Y step made at that time */ AdjDown = XDelta * 2; /* Initial error term; reflects initial step of 0.5 along the X axis */ ErrorTerm = (YDelta % XDelta) - (XDelta * 2); /* The initial and last runs are partial, because X advances only 0.5 for these runs, rather than 1. Divide one full run, plus the initial pixel, between the initial and last runs */ InitialPixelCount = (WholeStep / 2) + 1; FinalPixelCount = InitialPixelCount; /* If the basic run length is even and there's no fractional advance, we have 1 pixel that could go to either the initial or last partial run, which we'll arbitrarily allocate to the last run */ if ((AdjUp == 0) && ((WholeStep & 0x01) == 0)) { InitialPixelCount--; } /* If there are an odd number of pixels per run, we have one pixel that can't be allocated to either the initial or last partial run, so we'll add 0.5 to the error term so this pixel will be handled by the normal full-run loop */ if ((WholeStep & 0x01) != 0) { ErrorTerm += XDelta; } /* Draw the first, partial run of pixels */ DrawVerticalRun(&ScreenPtr, XAdvance, InitialPixelCount, Color, ScreenWidth); /* Draw all full runs */ for (i=0; i<(XDelta-1); i++) { RunLength = WholeStep; /* run is at least this long */ /* Advance the error term and add an extra pixel if the error term so indicates */ if ((ErrorTerm += AdjUp) > 0) { RunLength++; ErrorTerm -= AdjDown; /* reset the error term */ } /* Draw this scan line's run */ DrawVerticalRun(&ScreenPtr, XAdvance, RunLength, Color, ScreenWidth); } /* Draw the final run of pixels */ DrawVerticalRun(&ScreenPtr, XAdvance, FinalPixelCount, Color, ScreenWidth); return; } } //Draws a pixel in the specified color void PixelDraw( BOOLEAN fClip, INT32 xp, INT32 yp, INT16 sColor, INT8 *pScreen ) { INT8 col2 = sColor >> 8; INT8 col1 = sColor & 0x00ff; if ( fClip ) { if ( !ClipPoint( xp, yp ) ) return; } // point to the bitmap address first pixel to draw pScreen += yp * giImageWidth + xp * 2; pScreen[ 0 ] = col1; pScreen[ 1 ] = col2; } /* Draws a horizontal run of pixels, then advances the bitmap pointer to the first pixel of the next run. */ void DrawHorizontalRun(char **ScreenPtr, int XAdvance, int RunLength, int Color, int ScreenWidth) { int i; char *WorkingScreenPtr = *ScreenPtr; char col2 = Color>>8; char col1 = Color & 0x00FF; for (i=0; i>8; char col1 = Color & 0x00FF; for (i=0; i>8; char col1 = Color & 0x00FF; if ( fClip ) { if ( !Clip2D( &XStart, &YStart, &XEnd, &YEnd ) ) return; } /* We'll always draw top to bottom, to reduce the number of cases we have to handle, and to make lines between the same endpoints draw the same pixels */ if (YStart > YEnd) { Temp = YStart; YStart = YEnd; YEnd = Temp; Temp = XStart; XStart = XEnd; XEnd = Temp; } // point to the bitmap address first pixel to draw ScreenPtr = ScreenPtr + YStart*giImageWidth + XStart; /* Figure out whether we're going left or right, and how far we're going horizontally */ if ((XDelta = XEnd - XStart) < 0) { XAdvance = -1; XDelta = -XDelta; } else { XAdvance = 1; } /* Figure out how far we're going vertically */ YDelta = YEnd - YStart; /* Special-case horizontal, vertical, and diagonal lines, for speed and to avoid nasty boundary conditions and division by 0 */ if (XDelta == 0) { /* Vertical line */ for (i=0; i<=YDelta; i++) { *ScreenPtr = col1; ScreenPtr += giImageWidth; } return; } if (YDelta == 0) { /* Horizontal line */ for (i=0; i<=XDelta; i++) { *ScreenPtr = col1; ScreenPtr += XAdvance; } return; } if (XDelta == YDelta) { /* Diagonal line */ for (i=0; i<=XDelta; i++) { *ScreenPtr = col1; ScreenPtr += (XAdvance + giImageWidth); } return; } /* Determine whether the line is X or Y major, and handle accordingly */ if (XDelta >= YDelta) { /* X major line */ /* Minimum # of pixels in a run in this line */ WholeStep = XDelta / YDelta; /* Error term adjust each time Y steps by 1; used to tell when one extra pixel should be drawn as part of a run, to account for fractional steps along the X axis per 1-pixel steps along Y */ AdjUp = (XDelta % YDelta) * 2; /* Error term adjust when the error term turns over, used to factor out the X step made at that time */ AdjDown = YDelta * 2; /* Initial error term; reflects an initial step of 0.5 along the Y axis */ ErrorTerm = (XDelta % YDelta) - (YDelta * 2); /* The initial and last runs are partial, because Y advances only 0.5 for these runs, rather than 1. Divide one full run, plus the initial pixel, between the initial and last runs */ InitialPixelCount = (WholeStep / 2) + 1; FinalPixelCount = InitialPixelCount; /* If the basic run length is even and there's no fractional advance, we have one pixel that could go to either the initial or last partial run, which we'll arbitrarily allocate to the last run */ if ((AdjUp == 0) && ((WholeStep & 0x01) == 0)) { InitialPixelCount--; } /* If there're an odd number of pixels per run, we have 1 pixel that can't be allocated to either the initial or last partial run, so we'll add 0.5 to error term so this pixel will be handled by the normal full-run loop */ if ((WholeStep & 0x01) != 0) { ErrorTerm += YDelta; } /* Draw the first, partial run of pixels */ DrawHorizontalRun8(&ScreenPtr, XAdvance, InitialPixelCount, Color, ScreenWidth); /* Draw all full runs */ for (i=0; i<(YDelta-1); i++) { RunLength = WholeStep; /* run is at least this long */ /* Advance the error term and add an extra pixel if the error term so indicates */ if ((ErrorTerm += AdjUp) > 0) { RunLength++; ErrorTerm -= AdjDown; /* reset the error term */ } /* Draw this scan line's run */ DrawHorizontalRun8(&ScreenPtr, XAdvance, RunLength, Color, ScreenWidth); } /* Draw the final run of pixels */ DrawHorizontalRun8(&ScreenPtr, XAdvance, FinalPixelCount, Color, ScreenWidth); return; } else { /* Y major line */ /* Minimum # of pixels in a run in this line */ WholeStep = YDelta / XDelta; /* Error term adjust each time X steps by 1; used to tell when 1 extra pixel should be drawn as part of a run, to account for fractional steps along the Y axis per 1-pixel steps along X */ AdjUp = (YDelta % XDelta) * 2; /* Error term adjust when the error term turns over, used to factor out the Y step made at that time */ AdjDown = XDelta * 2; /* Initial error term; reflects initial step of 0.5 along the X axis */ ErrorTerm = (YDelta % XDelta) - (XDelta * 2); /* The initial and last runs are partial, because X advances only 0.5 for these runs, rather than 1. Divide one full run, plus the initial pixel, between the initial and last runs */ InitialPixelCount = (WholeStep / 2) + 1; FinalPixelCount = InitialPixelCount; /* If the basic run length is even and there's no fractional advance, we have 1 pixel that could go to either the initial or last partial run, which we'll arbitrarily allocate to the last run */ if ((AdjUp == 0) && ((WholeStep & 0x01) == 0)) { InitialPixelCount--; } /* If there are an odd number of pixels per run, we have one pixel that can't be allocated to either the initial or last partial run, so we'll add 0.5 to the error term so this pixel will be handled by the normal full-run loop */ if ((WholeStep & 0x01) != 0) { ErrorTerm += XDelta; } /* Draw the first, partial run of pixels */ DrawVerticalRun8(&ScreenPtr, XAdvance, InitialPixelCount, Color, ScreenWidth); /* Draw all full runs */ for (i=0; i<(XDelta-1); i++) { RunLength = WholeStep; /* run is at least this long */ /* Advance the error term and add an extra pixel if the error term so indicates */ if ((ErrorTerm += AdjUp) > 0) { RunLength++; ErrorTerm -= AdjDown; /* reset the error term */ } /* Draw this scan line's run */ DrawVerticalRun8(&ScreenPtr, XAdvance, RunLength, Color, ScreenWidth); } /* Draw the final run of pixels */ DrawVerticalRun8(&ScreenPtr, XAdvance, FinalPixelCount, Color, ScreenWidth); return; } } /* Draws a horizontal run of pixels, then advances the bitmap pointer to the first pixel of the next run. */ void DrawHorizontalRun8(char **ScreenPtr, int XAdvance, int RunLength, int Color, int ScreenWidth) { int i; char *WorkingScreenPtr = *ScreenPtr; char col2 = Color>>8; char col1 = Color & 0x00FF; for (i=0; i>8; char col1 = Color & 0x00FF; for (i=0; i