#ifndef __RANDOM_ #define __RANDOM_ #include "Types.h" #include "Debug.h" #include #include #ifdef __cplusplus extern "C" { #endif extern void InitializeRandom(void); extern UINT32 Random( UINT32 uiRange ); //Chance( 74 ) returns TRUE 74% of the time. If uiChance >= 100, then it will always return TRUE. extern BOOLEAN Chance( UINT32 uiChance ); //Wizardry can use it too, but I'm saving them a K in the meantime... //If Wizardry wants it, then removing the #ifdef JA2 will make it work. #ifdef JA2 #define PRERANDOM_GENERATOR #endif #ifdef PRERANDOM_GENERATOR //Returns a pregenerated random number. //Used to deter Ian's tactic of shoot, miss, restore saved game :) extern UINT32 PreRandom( UINT32 uiRange ); extern BOOLEAN PreChance( UINT32 uiChance ); //IMPORTANT: Changing this define will invalidate the JA2 save. If this // is necessary, please ifdef your own value. #define MAX_PREGENERATED_NUMS 256 extern UINT32 guiPreRandomIndex; extern UINT32 guiPreRandomNums[ MAX_PREGENERATED_NUMS ]; #endif #ifdef __cplusplus } #endif #endif