//Siege class def file. ClassInfo { name "Kyle" weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_THERMAL forcepowers FP_LEVITATION,1|FP_PUSH,2|FP_PULL,2|FP_HEAL,1|FP_SEE,1|FP_PROTECT,2 maxhealth 100 maxarmor 100 startarmor 0 model "kyle" //this is optional, if it's here it forces the model to this. skin "default" //this is optional, if it's here it forces the skin to this. uishader "models/players/kyle/icon_default" class_shader "gfx/mp/c_icon_infantry" holdables HI_BINOCULARS } description "@SIEGE_INF_LIGHT_FORCE_ADVENTURER"