YT-1300 { name YT-1300 type VH_FIGHTER numHands 2 hideRider 1 killRiderOnDeath 1 lookYaw 45 length 1280 width 1024 height 323 g2radius 1280 centerOfGravity "-0.222 0 0" speedMax 2100 turboSpeed 4000 turboDuration 6000 turboRecharge 8000 speedMin 0 acceleration 20 decelIdle 5 accelIdle 5 speedIdle 0 //test: speed stays at whatever you last set it to... throttleSticks 1 strafePerc 0.1 bankingSpeed 4 rollLimit 85 pitchLimit 85 braking 20 mouseYaw 0.004 mousePitch 0.004 turningSpeed 8 turnWhenStopped 0 traction 18 friction 1.5 speedDependantTurning 1 maxSlope 0.65 mass 8000 //armor 4000 //malfunctionArmorLevel 1000 //health_front 1000 //health_back 1000 //health_right 1000 //health_left 1000 //shields 3000 armor 5000 malfunctionArmorLevel 1200 //armor 8000 //malfunctionArmorLevel 2000 health_front 1800 health_back 1800 health_right 1800 health_left 1800 shields 2500 toughness 95.0 model YT-1300 //skin generic riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/yt-1300" dmgIndicFrame "gfx/menus/radar/circle_base_frame_reb" dmgIndicShield "gfx/menus/radar/circle_base_shield" dmgIndicBackground "gfx/menus/radar/circle_base" icon_front "gfx/menus/radar/yt-1300_front" icon_back "gfx/menus/radar/yt-1300_back" icon_right "gfx/menus/radar/yt-1300_right" icon_left "gfx/menus/radar/yt-1300_left" //shieldShader "gfx/misc/shields_green" shieldShader "gfx/misc/shields_blue" soundOn "sound/vehicles/yt-1300/on.wav" soundLoop "sound/vehicles/yt-1300/loop.wav" soundOff "sound/vehicles/yt-1300/off.wav" soundFlyBy "sound/vehicles/yt-1300/flyby.wav" soundFlyBy2 "sound/vehicles/yt-1300/flyby2.wav" soundEngineStart "sound/vehicles/yt-1300/enginestart.wav" soundHyper "sound/vehicles/common/hyperstartreb.wav" soundTurbo "sound/vehicles/yt-1300/flyby.wav" exhaustFX "ships/yt_exhaust" turboFX "ships/yt_exhaust_turbo" impactFX "ships/scrape_sparks" explodeFX "ships/ship_explosion2" dmgFX "ships/heavydmg" injureFX "ships/lightdmg" noseFX "ships/YT_nose" lwingFX "ships/YT_lwing" rwingFX "ships/YT_rwing" hoverHeight 80 hoverStrength 10 explosionRadius 1000 explosionDamage 1800 maxPassengers 8 landingHeight 300 weap1 conc_missile_straight weap1Delay 500 weap1AmmoMax 30 weapMuzzle5 conc_missile_straight weapMuzzle6 conc_missile_straight //turret 1 turret1Weap yt_turbolaser turret1Delay 100 turret1AmmoMax 240 turret1AmmoRechargeMS 500 turret1YawBone guntop_yaw //NOTE: we're setting YAW on ROLL because NPC_SetBoneAngles makes assumptions about our bone orientation that aren't true in this case turret1YawAxis 2 turret1PitchBone guntop_pitch //NOTE: we're setting PITCH on YAW because NPC_SetBoneAngles makes assumptions about our bone orientation that aren't true in this case turret1PitchAxis 1 //turret1ClampYawL //turret1ClampYawR turret1ClampPitchU -90 turret1ClampPitchD 20 turret1Muzzle1 3 turret1Muzzle2 4 turret1TurnSpeed 10 turret1Delay 100 turret1AmmoMax 120 turret1AI 1 turret1AILead 1 turret1AIRange 15000 turret1PassengerNum 1 turret1GunnerViewTag "*turretview_t" //turret 2 turret2Weap yt_turbolaser turret2Delay 100 turret2AmmoMax 240 turret2AmmoRechargeMS 500 turret2YawBone gunbot_yaw turret2YawAxis 2 turret2PitchBone gunbot_pitch turret2PitchAxis 1 //turret2ClampYawL //turret2ClampYawR turret2ClampPitchU -20 turret2ClampPitchD 90 turret2Muzzle1 1 turret2Muzzle2 2 turret2TurnSpeed 10 turret2Delay 100 turret2AmmoMax 120 turret2AI 1 turret2AILead 1 turret2AIRange 15000 turret2PassengerNum 2 turret2GunnerViewTag "*turretview_b" cameraOverride 1 cameraRange 1000 cameraVertOffset 220 cameraPitchOffset 0 cameraFOV 90 cameraAlpha 0 }