Swoop { name Swoop type VH_SPEEDER numHands 2 lookYaw 45 lookPitch 20 length 128 width 32 height 32 centerOfGravity "-0.222 0 0" speedMax 900 speedMin -150 turboSpeed 1900 turboDuration 2000 turboRecharge 8000 acceleration 20 decelIdle 10 strafePerc 0.5 bankingSpeed 0.5 rollLimit 45 pitchLimit 30 braking 10 mouseYaw 0.0038 turningSpeed 5 turnWhenStopped 0 traction 12 friction 1.5 maxSlope 0.75 mass 200 armor 2000 toughness 80.0 malfunctionArmorLevel 1000 model swoop skin black|blue|gold|green|purple|default|silver riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/swoop" soundOn "sound/vehicles/swoop/on.mp3" soundOff "sound/vehicles/swoop/off.mp3" soundLoop "sound/vehicles/swoop/loop.wav" soundTakeOff "sound/vehicles/swoop/on.mp3" soundEngineStart "sound/vehicles/swoop/on.mp3" soundSpin "sound/vehicles/swoop/loop.wav" soundTurbo "sound/vehicles/swoop/sb_revup.mp3" soundFlyBy "sound/vehicles/swoop/flyby1.mp3" soundFlyBy2 "sound/vehicles/swoop/flyby2.mp3" soundShift "sound/vehicles/swoop/sb_shift1.mp3" soundShift2 "sound/vehicles/swoop/sb_shift2.mp3" soundShift3 "sound/vehicles/swoop/sb_shift3.mp3" soundShift4 "sound/vehicles/swoop/sb_shift4.mp3" exhaustFX "ships/burner" impactFX "ships/scrape_sparks" turboStartFX "ships/swoop_turbo_start" armorLowFX "volumetric/black_smoke" armorGoneFX "ships/fire" flammable 1 explosionRadius 100 explosionDamage 250 explodeFX "ships/swoop_explosion" explosionDelay 4500 wakeFX "ships/vehicle_wake" gravity 800 waterProof 1 bouyancy 1 hoverHeight 30 hoverStrength 35 cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 weap1 swoop_laser weap1Aim 1 weap1Delay 100 weap1AmmoMax 2000 weap1AmmoRechargeMS 200 weapMuzzle1 swoop_laser }