Swoop_cin { name Swoop_cin type VH_SPEEDER numHands 2 lookYaw 45 lookPitch 20 length 128 width 32 height 32 centerOfGravity "-0.222 0 0" speedMax 800 speedMin -50 turboSpeed 2000 acceleration 20 decelIdle 10 strafePerc 0.5 bankingSpeed 0.5 rollLimit 45 pitchLimit 80 braking 10 mouseYaw 0.0038 turningSpeed 5 turnWhenStopped 0 traction 12 friction 1.5 maxSlope 0.65 mass 200 armor 2000 toughness 80.0 malfunctionArmorLevel 1000 model swoop riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/swoop" soundOn "sound/vehicles/swoop/on.mp3" soundLoop "sound/vehicles/swoop/loop.wav" lExhaustTag "*lexhaust" rExhaustTag "*rexhaust" exhaustFX "ships/burner" impactFX "ships/scrape_sparks" flammable 1 explosionRadius 200 explosionDamage 500 explodeFX "ships/swoop_explosion" explosionDelay 4500 wakeFX "ships/vehicle_wake" gravity 800 waterProof 1 bouyancy 1 //only difference in cinematic one: doesn't hover //hoverHeight 30 hoverHeight 0 hoverStrength 35 cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 weap1 swoop_laser weap1Delay 100 weap1AmmoMax 2000 weap1AmmoRechargeMS 200 weapMuzzle1 swoop_laser }