tie-bomber { name tie-bomber type VH_FIGHTER numHands 2 hideRider 1 killRiderOnDeath 1 lookYaw 45 length 360 width 400 height 256 g2radius 400 centerOfGravity "-0.222 0 0" speedMax 2000 turboSpeed 3200 turboDuration 3000 turboRecharge 6000 speedMin 0 acceleration 20 decelIdle 5 accelIdle 10 speedIdle 500 //test: speed stays at whatever you last set it to... throttleSticks 1 strafePerc 0.05 bankingSpeed 0.5 rollLimit 40 pitchLimit 60 braking 15 mouseYaw 0.0025 mousePitch 0.0025 turningSpeed 4.5 turnWhenStopped 0 traction 10 friction 0.4 speedDependantTurning 1 maxSlope 0.65 mass 800 //armor 1600 //malfunctionArmorLevel 600 //health_front 500 //health_back 300 //health_right 400 //health_left 400 armor 1700 malfunctionArmorLevel 600 //armor 3000 //malfunctionArmorLevel 1000 health_front 400 health_back 600 health_right 600 health_left 600 shields 0 toughness 85.0 model tie_bomber riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/tieB" dmgIndicFrame "gfx/menus/radar/circle_base_frame_imp" dmgIndicShield "gfx/menus/radar/circle_base_shield" dmgIndicBackground "gfx/menus/radar/circle_base" icon_front "gfx/menus/radar/TB_front" icon_back "gfx/menus/radar/TB_back" icon_right "gfx/menus/radar/TB_right" icon_left "gfx/menus/radar/TB_left" crosshairShader "gfx/menus/radar/TB_reticle" soundOn "sound/vehicles/tie-bomber/on.wav" soundLoop "sound/vehicles/tie-bomber/loop.wav" soundOff "sound/vehicles/tie-bomber/off.wav" soundFlyBy "sound/vehicles/tie-bomber/flyby.wav" soundFlyBy2 "sound/vehicles/tie-bomber/flyby2.wav" soundTurbo "sound/vehicles/tie-bomber/turbo.wav" soundHyper "sound/vehicles/common/hyperstartimp.wav" exhaustFX "ships/tiebomber_exhaust" turboFX "ships/tiebomber_exhaust_turbo" impactFX "ships/scrape_sparks" explodeFX "ships/TB_explosion" //trailFX "ships/wingtrail" dmgFX "ships/heavydmg" injureFX "ships/lightdmg" noseFX "ships/TB_nose" lwingFX "ships/TB_lwing" rwingFX "ships/TB_rwing" flammable 1 hoverHeight 80 hoverStrength 10 explosionRadius 400 explosionDamage 1000 surfDestruction 1 landingHeight 300 weap1 imp_laser weap1Delay 150 weap1Aim 1 weap1AmmoMax 20 weap1AmmoRechargeMS 500 weap2 proton_torpedo weap2Delay 800 weap2Aim 1 weap2AmmoMax 12 weapMuzzle1 proton_torpedo weapMuzzle2 imp_laser weapMuzzle3 imp_laser //should *all* ships really be able to do this? weap1Link 1 cameraOverride 1 cameraRange 500 cameraVertOffset 174 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 }