tie-fighter { name tie-fighter type VH_FIGHTER numHands 2 hideRider 1 killRiderOnDeath 1 lookYaw 45 length 240 width 320 height 320 g2radius 320 centerOfGravity "-0.222 0 0" speedMax 2400 turboSpeed 4000 turboDuration 2000 turboRecharge 6000 speedMin 0 acceleration 25 decelIdle 12 accelIdle 20 speedIdle 1200 //test: speed stays at whatever you last set it to... throttleSticks 1 strafePerc 0.1125 bankingSpeed 0.5 rollLimit 45 pitchLimit 80 //rollLimit -1 //pitchLimit -1 braking 30 mouseYaw 0.003 mousePitch 0.003 turningSpeed 6 turnWhenStopped 0 traction 18 friction 0.75 speedDependantTurning 1 maxSlope 0.65 mass 500 //armor 1000 //malfunctionArmorLevel 500 //health_front 300 //health_back 200 //health_right 250 //health_left 250 armor 750 malfunctionArmorLevel 400 //armor 1800 //malfunctionArmorLevel 600 health_front 200 health_back 200 health_right 400 health_left 400 toughness 75.0 model tie_fighter riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/tieF" dmgIndicFrame "gfx/menus/radar/circle_base_frame_imp" dmgIndicShield "gfx/menus/radar/circle_base_shield" dmgIndicBackground "gfx/menus/radar/circle_base" icon_front "gfx/menus/radar/TF_front" icon_back "gfx/menus/radar/TF_back" icon_right "gfx/menus/radar/TF_right" icon_left "gfx/menus/radar/TF_left" crosshairShader "gfx/menus/radar/TF_reticle" soundOn "sound/vehicles/tie/on.wav" soundLoop "sound/vehicles/tie/loop.wav" soundOff "sound/vehicles/tie/off.wav" soundFlyBy "sound/vehicles/tie/flyby.wav" soundFlyBy2 "sound/vehicles/tie/flyby2.wav" soundHyper "sound/vehicles/common/hyperstartimp.wav" soundTurbo "sound/vehicles/tie/flyby.wav" exhaustFX "ships/tiefighter_exhaust" turboFX "ships/tiefighter_exhaust_turbo" impactFX "ships/scrape_sparks" explodeFX "ships/TF_explosion" //trailFX "ships/wingtrail" dmgFX "ships/heavydmg" injureFX "ships/lightdmg" noseFX "ships/TF_nose" lwingFX "ships/TF_lwing" rwingFX "ships/TF_rwing" flammable 1 hoverHeight 80 hoverStrength 10 explosionRadius 400 explosionDamage 1000 surfDestruction 1 landingHeight 300 weap1 imp_laser weap1Delay 50 weap1AmmoMax 50 weap1AmmoRechargeMS 250 weapMuzzle1 imp_laser weapMuzzle2 imp_laser //should *all* ships really be able to do this? weap1Link 1 cameraOverride 1 cameraRange 500 cameraVertOffset 20 cameraPitchOffset 10 cameraFOV 100 cameraAlpha 0 }