bomb { name bomb projectile 1 hasGravity 1 muzzleFX "ships/bomb_launch" shotFX "ships/bomb" impactFX "ships/mine_impact" g2MarkShader "gfx/damage/bodybigburnmark1" g2MarkSize 100 speed 50 //damage 1000 //splashDamage 100 damage 1000 splashDamage 300 splashRadius 500 ammoPerShot 1 }