conc_missile_straight { name conc_missile_straight projectile 1 muzzleFX "ships/conc_muzzleflash" shotFX "ships/reb_torpshot" impactFX "ships/conc_impact" g2MarkShader "gfx/damage/bodybigburnmark1" g2MarkSize 72 loopSound "sound/vehicles/weapons/conc_missile/loop.wav" speed 10000 homing 0 lockOnTime 0 //damage 300 //splashDamage 200 damage 500 splashDamage 200 splashRadius 200 ammoPerShot 1 health 10 width 6 height 6 lifetime 10000 explodeOnExpire 1 }