concussion_missile { name concussion_missile projectile 1 muzzleFX "ships/reb_torpmuzzleflash" shotFX "ships/reb_torpshot" impactFX "ships/conc_impact" g2MarkShader "gfx/damage/bodybigburnmark1" g2MarkSize 72 loopSound "sound/vehicles/weapons/conc_missile/loop.wav" speed 5000 //homing 0.75 //homingFOV -0.25 homing 0.45 homingFOV 0.2 lockOnTime 2000 //damage 300 //splashDamage 200 damage 500 splashDamage 200 splashRadius 200 ammoPerShot 1 health 10 width 6 height 6 lifetime 30000 explodeOnExpire 1 }