//NOTE: this really acts more like an A-Wing right now, for variety's sake Z-95 { name Z-95 type VH_FIGHTER numHands 2 hideRider 1 killRiderOnDeath 1 lookYaw 45 length 420 width 460 height 128 g2radius 460 centerOfGravity "-0.222 0 0" //speedMax 2200 //turboSpeed 4400 speedMax 2400 turboSpeed 4600 turboDuration 3000 turboRecharge 6000 speedMin 0 acceleration 26 decelIdle 10 accelIdle 15 speedIdle 1000 //test: speed stays at whatever you last set it to... throttleSticks 1 strafePerc 0.1 bankingSpeed 0.5 rollLimit 40 pitchLimit 70 braking 25 //mouseYaw 0.0025 //mousePitch 0.0025 mouseYaw 0.00275 mousePitch 0.00275 //turningSpeed 5 turningSpeed 5.25 turnWhenStopped 0 traction 14 friction 0.5 speedDependantTurning 1 maxSlope 0.65 mass 800 //armor 1000 //malfunctionArmorLevel 666 //health_front 300 //health_back 300 //health_right 200 //health_left 200 //shields 300 armor 900 malfunctionArmorLevel 800 //armor 2000 //malfunctionArmorLevel 1300 health_front 300 health_back 300 health_right 300 health_left 300 shields 450 toughness 85.0 model Z-95 riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/Z95" dmgIndicFrame "gfx/menus/radar/circle_base_frame_reb" dmgIndicShield "gfx/menus/radar/circle_base_shield" dmgIndicBackground "gfx/menus/radar/circle_base" icon_front "gfx/menus/radar/Z95_front" icon_back "gfx/menus/radar/Z95_back" icon_right "gfx/menus/radar/Z95_right" icon_left "gfx/menus/radar/Z95_left" crosshairShader "gfx/menus/radar/z95_reticle" //shieldShader "gfx/misc/shields_green" shieldShader "gfx/misc/shields_blue" soundOn "sound/vehicles/z-95/on.wav" soundLoop "sound/vehicles/z-95/loop.wav" soundOff "sound/vehicles/z-95/off.wav" soundFlyBy "sound/vehicles/z-95/flyby.wav" soundFlyBy2 "sound/vehicles/z-95/flyby2.wav" soundHyper "sound/vehicles/common/hyperstartreb.wav" soundTurbo "sound/vehicles/z-95/flyby.wav" exhaustFX "ships/z95_exhaust" turboFX "ships/z95_exhaust_turbo" impactFX "ships/scrape_sparks" explodeFX "ships/Z95_explosion" //trailFX "ships/wingtrail" dmgFX "ships/heavydmg" injureFX "ships/lightdmg" noseFX "ships/Z95_nose" lwingFX "ships/Z95_lwing" rwingFX "ships/Z95_rwing" flammable 1 hoverHeight 80 hoverStrength 10 explosionRadius 400 explosionDamage 1000 landingHeight 300.0 surfDestruction 1 weap1 rebel_laser weap1Delay 100 weap2 conc_missile_straight weap2Delay 1000 weap1AmmoMax 30 weap1AmmoRechargeMS 400 weap2AmmoMax 6 weap1Aim 1 weap2Aim 1 weapMuzzle1 rebel_laser weapMuzzle2 rebel_laser weapMuzzle3 conc_missile_straight //should *all* ships really be able to do this? weap1Link 1 cameraOverride 1 cameraRange 500 cameraVertOffset 110 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 }