# Microsoft Developer Studio Project File - Name="ModView" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 60000 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ModView - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ModView.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ModView.mak" CFG="ModView - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ModView - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ModView - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Tools/ModView", NYDCAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ModView - Win32 Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "NDEBUG" /D "_MODVIEW" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 opengl32.lib glu32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_MODVIEW" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 opengl32.lib glu32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "ModView - Win32 Release" # Name "ModView - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\anims.cpp # End Source File # Begin Source File SOURCE=.\clipboard.cpp # End Source File # Begin Source File SOURCE=.\CommArea.cpp # End Source File # Begin Source File SOURCE=.\drag.cpp # End Source File # Begin Source File SOURCE=.\generic_stuff.cpp # End Source File # Begin Source File SOURCE=.\GetString.cpp # End Source File # Begin Source File SOURCE=.\gl_bits.cpp # End Source File # Begin Source File SOURCE=.\glm_code.cpp # End Source File # Begin Source File SOURCE=.\image.cpp # End Source File # Begin Source File SOURCE=.\jpeg_interface.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\matcomp.cpp # End Source File # Begin Source File SOURCE=.\mc_compress2.cpp # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\model.cpp # End Source File # Begin Source File SOURCE=.\ModView.cpp # End Source File # Begin Source File SOURCE=.\ModView.rc # End Source File # Begin Source File SOURCE=.\ModViewDoc.cpp # End Source File # Begin Source File SOURCE=.\ModViewTreeView.cpp # End Source File # Begin Source File SOURCE=.\ModViewView.cpp # End Source File # Begin Source File SOURCE=.\oldskins.cpp # End Source File # Begin Source File SOURCE=.\parser.cpp # End Source File # Begin Source File SOURCE=.\R_GLM.cpp # End Source File # Begin Source File SOURCE=.\R_Image.cpp # End Source File # Begin Source File SOURCE=.\R_MD3.cpp # End Source File # Begin Source File SOURCE=.\R_MDR.cpp # End Source File # Begin Source File SOURCE=.\R_Model.cpp # End Source File # Begin Source File SOURCE=.\R_Surface.cpp # End Source File # Begin Source File SOURCE=.\script.cpp # End Source File # Begin Source File SOURCE=.\sequence.cpp # End Source File # Begin Source File SOURCE=.\shader.cpp # End Source File # Begin Source File SOURCE=.\skins.cpp # End Source File # Begin Source File SOURCE=.\SOF2NPCViewer.cpp # End Source File # Begin Source File SOURCE=.\Splash.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\TEXT.CPP # End Source File # Begin Source File SOURCE=.\Textures.cpp # End Source File # Begin Source File SOURCE=.\wintalk.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\anims.h # End Source File # Begin Source File SOURCE=.\clipboard.h # End Source File # Begin Source File SOURCE=.\CommArea.h # End Source File # Begin Source File SOURCE=.\drag.h # End Source File # Begin Source File SOURCE=.\generic_stuff.h # End Source File # Begin Source File SOURCE=.\GetString.h # End Source File # Begin Source File SOURCE=.\gl_bits.h # End Source File # Begin Source File SOURCE=.\glm_code.h # End Source File # Begin Source File SOURCE=.\image.h # End Source File # Begin Source File SOURCE=.\includes.h # End Source File # Begin Source File SOURCE=.\jpeg_interface.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\matcomp.h # End Source File # Begin Source File SOURCE=.\mc_compress2.h # End Source File # Begin Source File SOURCE=.\md3_format.h # End Source File # Begin Source File SOURCE=.\mdr_format.h # End Source File # Begin Source File SOURCE=.\mdx_format.h # End Source File # Begin Source File SOURCE=.\model.h # End Source File # Begin Source File SOURCE=.\ModView.h # End Source File # Begin Source File SOURCE=.\ModViewDoc.h # End Source File # Begin Source File SOURCE=.\ModViewTreeView.h # End Source File # Begin Source File SOURCE=.\ModViewView.h # End Source File # Begin Source File SOURCE=.\oldskins.h # End Source File # Begin Source File SOURCE=.\parser.h # End Source File # Begin Source File SOURCE=.\R_Common.h # End Source File # Begin Source File SOURCE=.\R_GLM.h # End Source File # Begin Source File SOURCE=.\R_Image.h # End Source File # Begin Source File SOURCE=.\R_MD3.h # End Source File # Begin Source File SOURCE=.\R_MDR.h # End Source File # Begin Source File SOURCE=.\R_Model.h # End Source File # Begin Source File SOURCE=.\R_Surface.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\script.h # End Source File # Begin Source File SOURCE=.\sequence.h # End Source File # Begin Source File SOURCE=.\shader.h # End Source File # Begin Source File SOURCE=.\skins.h # End Source File # Begin Source File SOURCE=.\SOF2NPCViewer.h # End Source File # Begin Source File SOURCE=.\special_defines.h # End Source File # Begin Source File SOURCE=.\Splash.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\stl.h # End Source File # Begin Source File SOURCE=.\TEXT.H # End Source File # Begin Source File SOURCE=.\textures.h # End Source File # Begin Source File SOURCE=.\todo.h # End Source File # Begin Source File SOURCE=.\wintalk.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\ModView.ico # End Source File # Begin Source File SOURCE=.\res\ModView.rc2 # End Source File # Begin Source File SOURCE=.\res\ModViewDoc.ico # End Source File # Begin Source File SOURCE=.\Splsh16.bmp # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # End Group # Begin Group "JPEG Source" # PROP Default_Filter "" # Begin Source File SOURCE=.\jpeg6\jcomapi.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdapimin.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdapistd.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdatasrc.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdcoefct.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdcolor.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jddctmgr.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdhuff.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdinput.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdmainct.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdmarker.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdmaster.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdpostct.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdsample.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jdtrans.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jerror.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jidctflt.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jmemmgr.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jmemnobs.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\jpeg6\jutils.c !IF "$(CFG)" == "ModView - Win32 Release" # ADD CPP /FR # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "ModView - Win32 Debug" # ADD CPP /Fr # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # End Group # Begin Group "JPEG Headers" # PROP Default_Filter "" # Begin Source File SOURCE=.\jpeg6\jconfig.h # End Source File # Begin Source File SOURCE=.\jpeg6\jdct.h # End Source File # Begin Source File SOURCE=.\jpeg6\jdhuff.h # End Source File # Begin Source File SOURCE=.\jpeg6\jerror.h # End Source File # Begin Source File SOURCE=.\jpeg6\jinclude.h # End Source File # Begin Source File SOURCE=.\jpeg6\jmemsys.h # End Source File # Begin Source File SOURCE=.\jpeg6\jmorecfg.h # End Source File # Begin Source File SOURCE=.\jpeg6\jpegint.h # End Source File # Begin Source File SOURCE=.\jpeg6\jpeglib.h # End Source File # Begin Source File SOURCE=.\jpeg6\jversion.h # End Source File # End Group # Begin Group "PNG" # PROP Default_Filter "" # Begin Source File SOURCE=.\png\png.cpp # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\png\png.h # End Source File # End Group # Begin Group "ZLIB" # PROP Default_Filter "" # Begin Source File SOURCE=.\zlib\adler32.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\crc32.cpp # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\deflate.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\deflate.h # End Source File # Begin Source File SOURCE=.\zlib\infblock.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\infblock.h # End Source File # Begin Source File SOURCE=.\zlib\infcodes.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\infcodes.h # End Source File # Begin Source File SOURCE=.\zlib\inffast.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\inffast.h # End Source File # Begin Source File SOURCE=.\zlib\inffixed.h # End Source File # Begin Source File SOURCE=.\zlib\inflate.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\inftrees.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\inftrees.h # End Source File # Begin Source File SOURCE=.\zlib\infutil.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\infutil.h # End Source File # Begin Source File SOURCE=.\zlib\trees.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\trees.h # End Source File # Begin Source File SOURCE=.\zlib\zconf.h # End Source File # Begin Source File SOURCE=.\zlib\zlib.h # End Source File # Begin Source File SOURCE=.\zlib\zutil.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\zutil.h # End Source File # End Group # Begin Group "Foreign Muck Source" # PROP Default_Filter "" # Begin Source File SOURCE=.\files.cpp # End Source File # Begin Source File SOURCE=.\GenericParser2.cpp # SUBTRACT CPP /YX /Yc /Yu # End Source File # End Group # Begin Group "Foreign Muck Headers" # PROP Default_Filter "" # Begin Source File SOURCE=.\common_headers.h # End Source File # Begin Source File SOURCE=.\disablewarnings.h # End Source File # Begin Source File SOURCE=.\files.h # End Source File # Begin Source File SOURCE=.\GenericParser2.h # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project # Section ModView : {72ADFD78-2C39-11D0-9903-00A0C91BC942} # 1:10:IDB_SPLASH:102 # 2:21:SplashScreenInsertKey:4.0 # End Section