// Filename:- bits.h // // some leftover stuff to get this compiling, // mainly from model.h in modview but I couldn't include that directly here // NOTE:!!!! It's ok for this to be ot of sync with the version in modview, there's no communication of the // actual values. This is important to realise, even if this is only a test app. #ifndef BITS_H #define BITS_H typedef int ModelHandle_t; typedef struct { union { struct { unsigned int iItemType : 8; // allows 256 item types (see #defines below) unsigned int iModelHandle : 8; // allows 256 models unsigned int iItemNumber : 16; // allows 65536 surfaces, bones, sequences etc }; // UINT32 uiData; }; } TreeItemData_t; // max 256 of these... // typedef enum { TREEITEMTYPE_NULL=0, // nothing, ie usually a reasonable default for clicking on emptry tree space TREEITEMTYPE_MODELNAME, // "modelname" TREEITEMTYPE_SURFACEHEADER, // "surfaces" TREEITEMTYPE_BONEHEADER, // "bones" TREEITEMTYPE_BONEALIASHEADER, // "bone aliases" TREEITEMTYPE_SEQUENCEHEADER, // "sequences" TREEITEMTYPE_BOLTONSHEADER, // "BoltOns" // // Ones beyond here should have updated code in ModelTree_GetItemText() to handle pure enquiries if nec. // TREEITEMTYPE_GLM_SURFACE, // a surface (index in bottom bits, currently allows 65535 surfaces) TREEITEMTYPE_GLM_BONE, // a bone (index in bottom bits, currently allows 65535 bones) TREEITEMTYPE_GLM_BONEALIAS, // a bone alias (index in bottom bits, currently allows 65535 aliases) TREEITEMTYPE_SEQUENCE, // a sequence (index in bottom bits, currently allows 65535 bones) } TreeTypes_e; #define GetYesNo(psQuery) (!!(AfxMessageBox(psQuery, MB_YESNO|MB_ICONWARNING|MB_TASKMODAL)==IDYES)) #endif // #ifndef BITS_H ///////////////////////// eof /////////////////////