// Filename:- R_MDR.h // // basic header to access a pile of code pasted from other projects to get support for this format up and running... // #ifndef R_MDR_H #define R_MDR_H extern qboolean R_LoadMD4 (model_t *mod, void *buffer, const char *name ); void R_AddAnimSurfaces( trRefEntity_t *ent ); #endif // #ifndef R_MDR_H /////////////////////// eof /////////////////////