"CS for The Lurking Horror (c) Copyright 1986 Infocom, Inc. All Rights Reserved." "Computer Center: three floors plus basement and roof. has a computer room, a terminal room, an elevator, etc." > ,ALCHEMY-DOOR) ( ,OUTSIDE-DOOR)>> ) ( >> )>> ) ( )>)>> > > ) (> 5> ) (ELSE CR>)>> > > >>>> ) (> )>> ) ( ) ( )>> > > )> > ) ( )>> COMPUTER RANDOM-PSEUDO) (<> GLASS RANDOM-PSEUDO) (GLASS WALL RANDOM-PSEUDO) (GLASS WINDOW RANDOM-PSEUDO)>)> ) ( )>> ) ( ) ( ) ( )>> BANNER RANDOM-PSEUDO) (<> POSTER RANDOM-PSEUDO) (<> SIGN RANDOM-PSEUDO) (<> SIGNS RANDOM-PSEUDO)>)> > ) (ELSE ,CS-2ND)>> ) ( > > ) ( )> )>) ( ) ( ) (ELSE ) ( )> ) (ELSE )>)>)>) ( > )>> > )> ) (ELSE )> ) ( ) ( ) (ELSE )>) (ELSE )>> ) ( >> > ) (ELSE )> ,ELEVATOR-PIT) (ELSE )>> ) ( )>> ) (ELSE )> ) ( ) ( )>)>> > ) ( ,STORAGE-ROOM) (,JUNK-MOVED? ) (ELSE )>> ) ( ) ( )>> ) "AUX" O) ) ( ,PRSO > >> ) ( ) ( ) ( ) (> ) ( > ) ( ) (ELSE )>) ( > >> ) ( > ) (ELSE )>) ( )>)>) ( > ) (ELSE )>) ( ) (ELSE )>) ( > ) (> ) ( ) ( ) (> ,JUNK-MOVES-NEEDED> > ) (ELSE )>) (ELSE )>) (ELSE )>) (> )>) (> )> ) ( ) ( )>)>> )>> > > ,BRICK-TUNNEL) (ELSE )> )>> ) (ELSE ) (ELSE )> )>> > )> ) (ELSE ) (ELSE )> )>) ( ) ( ) (ELSE )>) ( ) (> ) (ELSE )>) ( ) (ELSE )>) ( ) ( ) ( )>) ( )>> ) (ELSE )>)> ) ( ) (ELSE )>)>) ( ) ( > )> ) (ELSE )>) ( ) ( )>) ( > ) (ELSE )>) ( )>) ( )> )>)>> BRICKS RANDOM-PSEUDO) (<> STONES RANDOM-PSEUDO)>)> > ,STORAGE-ROOM) (ELSE )>> )> ) ( > ) ( )>) ( )>)>> )>> )> ) ( ) ( ) ( ,PRSI >> ) (ELSE )>) ( ) (ELSE )>)>> )>> ) (ELSE )>) ( )>> ) ( ,SEEN-PIT?> ) ( ,SEEN-PIT?> )>) ( )>)>> ) ( )>> > )> ) ( ) (> %> )>) ( ) ( ) (ELSE )>) (ELSE )>) ( %> )>) ( ) ( ) (ELSE )>) ( ) ( %> ) (ELSE )>)>> > )) > %> ) ( > ) ( )> ) (ELSE %> )> )>> > )> ) (ELSE ,ALCHEMY-LAB)>> )>> ) (ELSE )> > ;> )>)>> >> )>)>> )> ) (ELSE )>) ( )> ) ( > )> )>) ( )>) ( ) ( > )>) ( >> )>> ) (ELSE )> ) ( ) ( )>)>> > > )>)>> ) ( ) ( ) ( ) ( >> ) (ELSE )> > ) ( ) ( )>)> )>)>> > ) (ELSE )>)>)>> > > > > ) ( )>)>> ,E-GO> )>> > ) (ELSE )>)>> )> ) ( > ) ( ) (ELSE > > ,LIT> )> )>) ( > ) (ELSE > )>) ( )>> ) OLIT) ,HERE>> >)> > > )>) (ELSE >)> )>> > ,ELEVATOR-DOOR-B) ( ,ELEVATOR-DOOR-1) ( ,ELEVATOR-DOOR-2) ( ,ELEVATOR-DOOR-3)>> ,ELEVATOR-DOOR-B) ( ,ELEVATOR-DOOR-1) ( ,ELEVATOR-DOOR-2) (ELSE ,ELEVATOR-DOOR-3)>> ,SHAFT-B) ( ,SHAFT-1) ( ,SHAFT-2) ( ,SHAFT-3)>> ) (ELSE ,OPENBIT> )>) (ELSE )>)>> ) (ELSE )>) (ELSE )>)>> )> ) ( ) (ELSE )>) (ELSE > > > )> S " begins to glow.|">) (ELSE )>) (ELSE ) (ELSE )>)>)>)>> > ) ( ,ELEVATOR-LOC>> ) (ELSE )>> >> >> >> >>> )>> > ,OPENBIT> )>)>> "called when door closes on its own" ,HERE> >> ,CHAIN)>> "called when door closes on its own" > ) (>> ,HOLDING-DOORS? >> ) (ELSE )> )>) (ELSE ,OPENBIT> )>)>> "called when door released after being held open by person or object" > ) (ELSE >)>> ) ( ) (ELSE > > > > )>) ( > )>)>) ( )>) ( > )>)>)>)>> "T if elevator called from another floor than current one" >> >> ) (>> >> ) (>> >> ) (>> >> )>> ) (ONE ) (TWO ) (THREE )) > > >> ) (ELSE )>) ( > >> ) (ELSE )>) ( > ) (ELSE )>) ( )>> ) (ONE ) (TWO ) (THREE )) ) ( > ) (ELSE )>) ( > >> ) (ELSE )>) ( > > >> ) (ELSE )> )>> > )> > > >> ) (ELSE )>) ( "upward") (ELSE "downward")> ,PERIOD>) ( )>)>) (ELSE > >> ; ) (ELSE > ) ( )>)>) ( ; > > > %> ) ( )>) (ELSE ) ( )>)>) (,CHAIN-HOOKED? ) ( )>)>) ( )>)> > ) ( > )>) ( ) ( > )>)> > > >> )>)> ) ( ) (ELSE 0)>> ) (ELSE )>) ( > ) ( " blinks off.">)> ) ( > > ) ( )>) ( ) (ELSE )>)> ) ( > "softer") (ELSE "louder")> ,PERIOD>) ( "upward") (ELSE "downward")> ,PERIOD>) ( )>)>)>> ) ( )>> ) (ELSE )> > )>> )>> ) (ELSE )>) ( > ,OPENBIT> ) (ELSE )>) ( ) (ELSE )>) ( ) (ELSE )>) ( ) ( )>) ( ,ELEVATOR-DOOR) (ELSE )>> )>> ) ( ) ( ) (ELSE ) ( ) ( ) ( )>)>> ) (ELSE )>) (ELSE )>> )) .BIT>> )>> ", revealing "> > ) (ELSE )> )>) (ELSE )>) (ELSE )>> > T> ) (ELSE )>)>> ) (ELSE ) (ELSE ,HERE>)>)>> ) (ELSE )> > > )>> "called when releasing doors because player moved" ) H) > ) (ELSE )>> )) > )> )>> ,PERIOD>> > )>> ) (ELSE )> ,HANDS> ) (ELSE )>> ) AUTO (EH? )) )> >)> ) (ELSE )>) ( ) (> ) (ELSE )>) (ELSE )>) ( ) (.EH? ) (ELSE > )>) (ELSE )>) ( ) ( " is already holding it open." CR>) ( ) (ELSE )>) ( ) (,HOLDING-DOORS? ) (.EH? )>) (.EH? ) (ELSE )> ) (ELSE )>) ( ,HANDS ,CROWBAR ,AXE ,BOLT-CUTTER ,KNIFE> )> ) (ELSE ) (ELSE )> )>) (ELSE )>) ( ) ( ) ( )> ) (> >> ) ( ) (ELSE )>) ( ) (ELSE )>)> > )> ) ( > )> ) (ELSE )>)>> ) ( ) (ELSE )> > > > )>) ( > ,ELEVATOR-LOC>> ) (ELSE > > )>)> )>) (ELSE )>)>> > ;"elevator told to go to a floor" ;"elevator told to come to a floor" ;"elevator told to come to a floor" > ;"down" ) (>> ,OPENBIT> ) (ELSE ,CS-ELEVATOR-ROOM)>) (ELSE )>) ( > ) ( ,OPENBIT> >> ) (ELSE )> ) (ELSE )>> ,OPENBIT>> ) ( ,CS-BASEMENT) ( ,COMP-CENTER) ( ,CS-2ND) ( ,CS-3RD)>) (ELSE )>> ; )>> )) ) ( >) () ( 5> )> >>> > <>) ( ,SUB-BASEMENT) (ELSE ,TOMB)>) (ELSE ,SUB-BASEMENT) (ELSE ,TOMB)>)>> ; )>> ) ( )> ) ( ) ( )>)>> )>) ( ) ( ) ( ) ( )>)>> > > ,W?HOLE> ) (ELSE ) (ELSE )> )>) ( ) ( ) (> %> ) (ELSE )>)>) ( )>) ( > ) ( ) (ELSE )>) ( ) (ELSE )>) (ELSE )>) ( ) ( )>)>> )>) (ELSE )> ) ( ) ( ,PADLOCK-ON?> ) ( ) ( ) ( ,MASTER-KEY> ) ( >> ) ( ) (ELSE )>)>) ( >> > ) ( ) ( > ) (ELSE >)>)> )> > ) ( ) ( ) (ELSE )>) ( ) ( ) (ELSE )>)>> > "\"" CR>)>> > )> ) ( ,TUNNEL-EAST) (ELSE ,TUNNEL)>> > > ) ( ,TUNNEL-ENTRANCE) ( ,TUNNEL-WEST) ( ) ( ,TUNNEL-EAST) ( ,STEAM-TUNNEL)>> ) ( > ;> )> ; > ) ()>)>) ( >> )>)>> ; ;"for getting flask into steam tunnel" > ; )>> )> ) ( )>> > )>)>)>> ) ( )>> ) (ELSE ,ELEVATOR-PIT)>) (ELSE )>> > )> ) ( ) ( ) (ELSE )>) ( > ) (> )>)> ; > )> >> >> )>)>> ) ( ) (ELSE )>)>> > ) ( ) (ELSE )>) ( )>> )> ) ( ,CHAIN-LOOPED?> ) ( > ) ( ) (ELSE )>) ( )>> ) ( ) ( )>) ( ) (ELSE ) (ELSE )> )>) ( ,P?NORTH) (ELSE ,P?SOUTH)>>) (ELSE )>) ( ) ( ) ( ) (ELSE )>)>> > >>> > ) (ELSE )>) (ELSE )> ) (ELSE > )>)> )>> )>> ) ( ) (ELSE )>) (ELSE ) ( ) (ELSE )>)>) ( ) ( ) (ELSE )> )>) ( ) (ELSE )>) ( )> ) ( > ) (ELSE )>) ( ) ( ) ( ) (ELSE )>) (ELSE ) ( ) ( ) (ELSE )>)>) ( ) ( ) ( >) (ELSE >)> ) (> ) (ELSE )> > )> ) (ELSE )>)>> ) (ELSE )>> ) ( )> > SHAFT SHAFT-PSEUDO) (RAILROAD RAILS RANDOM-PSEUDO)>)> )>> )> ) (ELSE ,CS-BASEMENT)>) ( ) (ELSE )>> > ;"0 = no bricks out 1 = brick in pit out 2 = brick in tunnel out 3 = both bricks out" > ;"destroyed the wall" > ) ( )> )>)>)>> ) (ELSE >) ( )> )>) ( > ) (> )>)> ) ( > ,CHAIN-HOOKED?> ) ( ) ( ) ( ) ( >> ) ( NOISE)> ) (> )>)>)>> > )>> 1>> )>> )> ) ( )> )>> )) > ) (ELSE ) ( ,HERE> >) (ELSE )>)>)> ) ( )>) (ELSE )> > > ) (ELSE )> ) ( ) (ELSE )> ) (ELSE )>)>)> ) ( ) ( > > ;"do better eventually?") (ELSE )>) (ELSE )> ) ( ) (ELSE )>)>> )> ) ( ,CHAIN-HOOKED?> )>> ,CHAIN) ( ,CHAIN-2) (ELSE ,CHAIN-1)>> > > > > >>> ) (ELSE )>) (ELSE ,CHAIN-LOOPED?> ,CHAIN-HOOKED?>> )> > )> )>> )>> ,CHAIN-LOOPED? ,CHAIN-HOOKED?> ) (,CHAIN-HOOKED? ,HERE> ) () (ELSE )>) ( )>) (,CHAIN-LOOPED? ) ( )>)> )> ) ( ) ( ) (ELSE )> ) ( >>> ) ( >>> )>) ( ,CHAIN-HOOKED?> )> ) ( ,CHAIN-LOOPED?> ) (ELSE )>) (> > ) ( ) ( > ,CHAIN-LOOPED?> ) (ELSE )>) ( ) ( > ) ( )> )> ; )> ) (ELSE )>) ( > )> > ) (ELSE )> ) (ELSE )>) (ELSE )>) ( ) ( ) (ELSE ; > )> > )>) (ELSE )>) ( > )> > ) (ELSE )>) (ELSE > ) (> ) (ELSE )> )>) ( ) (,CHAIN-LOOPED? )>) ( ) (,CHAIN-HOOKED? )>)>)>> > > ) (ELSE > ; > )> )>> > )> > > ) (> ) (ELSE )>) (ELSE ) (> ) (ELSE )>)>) ( ) (ELSE )> ) ( > ) ( ,PRSI > ) ( > >> ) ( > ) ( ) (ELSE )>)>> ) (ELSE )> > 1> %> )>)>) (ELSE )>)> )>> > ) ( > )>)>> > )) ) (ELSE )>) ( ) ( ,HANDS> ) ( ) (ELSE )>) ( ) ( ) (ELSE )>) (ELSE )>) ( ) (,ON-CABLE? ) (ELSE )> )>)>> > ) (ELSE )>> )) %> )> ) (> > %> ) ( > >> ) ( )>) ( ) (> 3> ) ( ) ( ) ( ) ( ,BRICK-WALL-FLAG> )> )>)>)> > ) (ELSE )>)> > ) ( ) ( ) ( ) (ELSE )>) ( > ) ( %> ) ( %> ) (ELSE %> )>)>> ) "AUX" L) )> > ) ( ,BRICK-WALL-FLAG> )>> > > ;"rats in tunnel-west, waiting" ;"rats seen you?" ) ( > T> ) (ELSE )>)>) ( ) ( ) ( )>> ) (ELSE )> > > )>> ,P-IT-OBJECT) ( ,TATTOO) ( ,STONE-SYMBOL) ( ,RAT-SYMBOL) ( ,CARVING-SYMBOL) ( ,CARTON)>> ) (> ) (ELSE )>> ,DEAD-RAT) (ELSE ,RATS)>> ) (ELSE )>> >> ) ( ) ( ) ( > ) ( ) ( ) ( ) ( ) ( )>> "\"). West across Massachusetts Avenue are other buildings, but you can't see them.">) (EAST TO INF-1) (IN TO INF-1) (GLOBAL OUTSIDE-DOOR) (FLAGS OUTSIDE ONBIT) (ACTION MASS-AVE-F)> ) ( ) ( )>> > )>> ) (ELSE )> ) ( > )>)>> )> ) (ELSE )> > )> ) ( ) (> ) ( ) (ELSE )>) ( ) (ELSE )>) ( )> ) ( )>) ( )>) ( )> ) ( ) ( )>)>> > )> ) ( ) ( )> ,HANDS> ) (> ) ( ) (ELSE )>)>> ) (ELSE )> ) (ELSE )>)>> ,REMEMBERED-STUDENT?> ) (ELSE )> ) ( )>)>> > > >> )> ) ( ) (ELSE )>)>> ) ( ) (ELSE )>) (ELSE )>) ( ) ( ) ( ) ( > ) (ELSE )>) (ELSE )>)>> ) ( ,ALCHEMY-LAB) (ELSE )>) (ELSE ,ALCHEMY-LAB)>> ) (ELSE )>> > > ; ;> > > ) (ELSE )> ) ( ) ( ) ( )> ) ( %> > ) ( )> ) ( %> > ) ( ) (ELSE )>) ( %> > ) (ELSE ) (ELSE )>)>) (ELSE )>) ( %> > ) (ELSE ) (ELSE )> %>)>)>) ( ) (ELSE )> ) (,PROF-MAD? ) (ELSE )>) (ELSE )>> > ) "AUX" O) > ) ( ,GROUND)> ) ( ) ( ;"all exits are handled in exit routines") ( ) (> ) (ELSE )>) (> ) (ELSE )>)>) (> ) ( ) (ELSE )>) ( ) ( ) (ELSE )>) ( ,HANDS ,FEET> ) ( ) ( ) ( > ) (ELSE )>) ( )>)>)>> > ) (ELSE > )>)> > ) (ELSE )> ) ( > )>)>> > ,UNDER-ALCHEMY-LAB) (,LAB-BENCH-MOVED? ) (ELSE )>> ) (ELSE )> ) (ELSE ,ALCHEMY-DEPT)>> ) (ELSE )> ) (ELSE )>) ( ) ( ) ( > ) ( )>)>)>> ) ( ) ( ) (> )>) ( ) (ELSE )>)>) (ELSE ) ( ) ( ) (> )>) ( ) ( ) (ELSE )>)>)>> > > )) )> > ) (ELSE )>) ( > ) ( ) ( )>> ,SEEN-PIT?> ) (ELSE )> > > > )> ) ( ) ( > )> ) (ELSE )>) ( ) (ELSE )>)>> ) ( > ) ( ) ( T> ) (ELSE )>)>> ) (ELSE )> )>> )) >> ) (ELSE )>)>) ( ) ( ) ( ) ( ) ( ) (ELSE )>) ( ) ( ) ( ) (ELSE )>) ( ) ( )>) (,TIED-UP? ) (ELSE )>) (>> ) ( ) (ELSE )>) ;( ) ( ) ( ) ( ) (ELSE )>) ( ) ( ) ( ) (ELSE > )> )>)>> )> ) ( ) (ELSE )>) ( ) (ELSE )>)>> > ) ( <> ,M-FATAL> ) ( > ) (ELSE )> > > )> )>> ) ( > ) ( ) (ELSE )>) ( ) (ELSE )>) ( ) ( ) ( )>> ) ( ) ( ) (> )>) ( ) ( )>> )) > )> ,HERE> )> > 2> > > )> )>) ( )>) (ELSE )>)>> > ) (,DOOR-WARNING ,GREAT-COURT) (ELSE )>> >) ( > > )>) (ELSE )> ) ( >> ) (ELSE )>> ,INF-2) ( ,INF-3) ( ,INF-4) ( ,INF-5) ( ,NUTRITION-BLDG) (ELSE ,CHEMISTRY-BLDG)>)>> ) ( ) ( )> ) ( ) ( ) ( )> ) ( > > )> )>) ( > ) (> >> T) ( > )>)>> > > > >> ) (ELSE )>> ,HERE> ,MAINTENANCE-MAN) (ELSE ,GLOBAL-MAINTENANCE-MAN)>> ) (ELSE )>) ( > ) (> ) (ELSE )>)>> ,HERE>> ) (ELSE ) (ELSE )> )> ) ( ) (ELSE )>) ( ) ( > > ) (ELSE )> > >)> ,HANDS> ) (ELSE ) (ELSE )>) ( ) ( %> ) (ELSE )> ) ( ) ( ) ( > ) (ELSE )> ) (ELSE )>)>) ( )>)>> > ) NL TMP) > >) ( > )> > > ) ( > )> ) ( ) ( ) ( )>) (ELSE ) ( ) ( ) ( )>)> ) (ELSE )> ) (ELSE )> ) (ELSE )> ) (ELSE )> ) (ELSE )> ) ( ) (ELSE )> )>> )) )>> )) )>> ,FLOOR-WAXER) (ELSE ,GLOBAL-FLOOR-WAXER)>> ) ( ) (ELSE )>) ( > ) (ELSE )>) ( ) (ELSE )>) (ELSE )>) ( ) (ELSE )>> ) (ELSE ) (ELSE )> )>> )) > ) ( )>) ( >> )>) (> ) (ELSE )> ) (ELSE )> )>) ( ) (ELSE )> )>) ( ) ( ) (ELSE )>)>) ( ) ( ) ( ) ( ) ( )>)>)>> ) (ELSE ) (ELSE > ) ( ) ( )>)> )>> > ) (ELSE )> ) ( ) (ELSE )> ) ( ) ( ) ( ) (ELSE )> ) (ELSE )> )> ) ( ,HANDS> ) (,CORD-SEVERED? ) ( ) (ELSE )>) ( )>)>> ) ( ) ( > )>> )) > )> ) (ELSE )> > )> )>> > )) ) (> > ) (ELSE )> )>) (ELSE > ) (ELSE > )> ) ( )>) (ELSE ) ( ) ( ) ( )>)> ) (ELSE )>) ( ) (ELSE )>) (.MM-WAITS? ) (ELSE )>) (ELSE )>)> > > ) ( > ) (> 4> > )>) ( ) (ELSE > >> > ) (ELSE ) ( ) ( )> )>)> )>)>> > )>> ) ( > )>) ( )>) ( ) ( > ) ( ) (ELSE )>) ( )>> > ) ( ) (ELSE )> > ) (ELSE )>> ,ROOMS> )>) (ELSE )>> ) ( ) ( > ) ( > ) ( ) ( > )>) ( >>> ) (ELSE >> ) (ELSE ) (ELSE )>)> > )> > )> )>) (ELSE )>)>> ) (ELSE )> ) (ELSE )>)>> )> ) (ELSE )> )> ) ( > )>) ( ) ( ) ( ,HANDS> > ) (ELSE )>) ( > )>) ( ) (ELSE )>)>> DETRITUS RANDOM-PSEUDO)>)> )>> > > )>)> )> )> ) ( > )>)>> ) (ELSE )>> ) ( ) ( ) (ELSE )>)>)>> )> ) ( > ) ( > )>)>) ( ) (> )>)>> > > ) (ELSE > ) (ELSE ) ( ) (ELSE )> )>)>> ) ( ) ( T> > > ) (ELSE )>) ( > > ) (ELSE )>) ( ) ( >> ) (ELSE )>) (ELSE )>) ( > ) (ELSE )>) ( ) ( ) (ELSE > > )>) ( ) ( ) (ELSE )>) ( ) ( ) (ELSE )>) ( ) ( ) (ELSE )>) ( ) (ELSE )>)>> > ) (ELSE )> > ) (ELSE )>> ) (