//--------------------------------------------------------------------------- // // DObjType.h -- File contains the Basic Game Object Type definitions // //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #ifndef DOBJTYPE_H #define DOBJTYPE_H //--------------------------------------------------------------------------- // Include Files //--------------------------------------------------------------------------- // Macro definitions #ifndef NO_ERR #define NO_ERR 0 #endif #define CANT_LOAD_INVALID_OBJECT 0xBEEF0001 #define OBJECT_TYPE_NUMBER_OUT_OF_RANGE 0xBEEF0002 #define OBJECT_TYPE_NUMBER_UNDEFINED 0xBEEF0003 #define CANT_OPEN_OBJECT_FILE 0xBEEF0004 #define CANT_DELETE_OBJECT_TYPE 0xBEEF0005 #define CANT_CREATE_OBJECT 0xBEEF0006 #define NO_RAM_FOR_OBJECT_TYPE_LIST 0xBEEF0007 #define NO_RAM_FOR_OBJECT_TYPE_FILE 0xBEEF0008 #define NO_RAM_FOR_OBJECT_TYPE_CACHE 0xBEEF0009 #define NO_RAM_FOR_OBJECT_CACHE 0xBEEF000A enum ObjectTypeClass { CRAPPY_OBJECT = -1, TREE_TYPE, BUILDING_TYPE, BATTLEMECH_TYPE, VEHICLE_TYPE, EXPLOSION_TYPE, //was EXPLODER_TYPE FIRE_TYPE, LASER_TYPE, SMOKES_TYPE, PROJECTILE_TYPE, MECHARM_TYPE, MAPICON_TYPE, TERRAINOBJECT_TYPE, ARTILLERY_TYPE, MINE_TYPE, ELEMENTAL_TYPE, BRIDGE_TYPE, JET_TYPE, PROJLASER_TYPE, TREEBUILDING_TYPE, CAMERADRONE_TYPE, TRAINCAR_TYPE, TURRET_TYPE, GATE_TYPE, KLIEG_LIGHT_TYPE, WEAPONBOLT_TYPE }; /* - INVALID = -1, BASEOBJECT = 0, TERRN, - BATTLEMECH, - GROUNDVEHICLE, - ELEMENTAL, - EXPLODE, - FIRE, - ARTILLERY, MOVER, GAMEOBJECT, BIGGAMEOBJECT, COMPONENT, WEAPON, - PROJECTILE, - LASERWEAPON, PPC, - BUILDING, - SMOKE, BULLET, - DEBRIS, - MAP_ICON, - TREE, - TERRAINOBJECT, - MINE, - BRIDGE, - JET, - PROJLASER, - TREEBUILDING, - CAMERADRONE, - TRAINCAR, - TURRET, - GATE, - KLIEG_LIGHT */ //--------------------------------------------------------------------------- // Class definitions class ObjectType; typedef ObjectType* ObjectTypePtr; class ObjectTypeManager; typedef ObjectTypeManager* ObjectTypeManagerPtr; typedef long ObjectTypeNumber; //--------------------------------------------------------------------------- #endif