#ifndef MPPREFS_H #define MPPREFS_H /*************************************************************************************************\ MPPrefs.h : Interface for the MPPrefs component. //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// \*************************************************************************************************/ #ifndef LOGISTICSSCREEN_H #include "LogisticsScreen.h" #endif #ifndef ALISTBOX_H #include "AListBox.h" #endif #ifndef SIMPLECAMERA_H #include "SimpleCamera.h" #endif class FitIniFile; struct _MC2Player; //************************************************************************************************* /************************************************************************************************** CLASS DESCRIPTION MPPrefs: **************************************************************************************************/ class MPPrefs: public LogisticsScreen { public: MPPrefs(); virtual ~MPPrefs(); static MPPrefs* instance(){ return s_instance; } int init( FitIniFile& file ); virtual void update(); virtual void render( int OffsetX, int OffsetY ); virtual int handleMessage( unsigned long message, unsigned long who ); virtual void begin(); virtual void end(); void initColors(); void saveSettings(); void cancelSettings(); void setMechColors( unsigned long base, unsigned long highlight ); // called by MPlayer when it resets a color private: MPPrefs( const MPPrefs& src ); MPPrefs& operator=( const MPPrefs& PPrefs ); aComboBox comboBox[3]; SimpleCamera camera; aObject insigniaBmp; // the one inside the combo box... // HELPERS void updateStripeColors(const _MC2Player* players, long playerCount, bool bDrawRect ); void updateBaseColors( const _MC2Player* players, long playerCount, bool bDrawRect); char getColorIndex( unsigned long color ); void setColor( unsigned long color ); void setHighlightColor( unsigned long color ); static MPPrefs* s_instance; }; class aBmpListItem : public aListItem { public: int setBmp( const char* pFileName ); const char* getBmp(){ return fileName; } private: aObject bmp; EString fileName; }; //************************************************************************************************* #endif // end of file ( MPPrefs.h )