#ifndef MISSIONRESULTS_H #define MISSIONRESULTS_H /*************************************************************************************************\ MissionResults.h : Interface for the MissionResults component. //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// \*************************************************************************************************/ //************************************************************************************************* /************************************************************************************************** CLASS DESCRIPTION MissionResults: **************************************************************************************************/ #include "aSystem.h" #include "aListBox.h" #include "mpStats.h" class SalvageMechScreen; class MechIcon; class BattleMech; class PilotReviewScreen; class MissionResults { public: MissionResults(); ~MissionResults(); void init(); void update(); void render(); void begin(); void end(); bool isDone(){ return bDone; } void setHostLeftDlg( const char* pName ); //Tutorial - Used to play Voice Over, first time in!! // THIS must be added to savegame!! // static bool FirstTimeResults; private: SalvageMechScreen* pSalvageScreen; PilotReviewScreen* pPilotScreen; MPStats mpStats; bool bDone; bool bPilotStarted; friend class Logistics; }; //************************************************************************************************* #endif // end of file ( MissionResults.h )