//*************************************************************************** // // dcarnage.h -- File contains the Carnage Definitions // // MechCommander 2 // //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #ifndef DCARNAGE_H #define DCARNAGE_H //--------------------------------------------------------------------------- typedef enum { CARNAGE_NONE, CARNAGE_FIRE, CARNAGE_EXPLOSION, NUM_CARNAGE_TYPES } CarnageEnumType; class CarnageType; typedef CarnageType* CarnageTypePtr; class Carnage; typedef Carnage* CarnagePtr; class Light; typedef Light *LightPtr; class FireType; typedef FireType *FireTypePtr; class ExplosionType; typedef ExplosionType* ExplosionTypePtr; class LightType; typedef LightType *LightTypePtr; //*************************************************************************** #endif