//*************************************************************************** // // Dteam.h -- File contains the Team Definition // // MechCommander 2 // //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #ifndef DTEAM_H #define DTEAM_H //--------------------------------------------------------------------------- #define MAX_TEAMS 8 #define MAX_MOVERS_PER_TEAM 120 #define MAX_CONTACTS_PER_TEAM MAX_MOVERS #define NUM_CONTACT_UPDATES_PER_PASS 3 typedef enum { RELATION_FRIENDLY, RELATION_NEUTRAL, RELATION_ENEMY, NUM_RELATIONS } Relation; //--------------------------------------------------------------------------- class Team; typedef Team* TeamPtr; struct _SystemTracker; typedef _SystemTracker* SystemTrackerPtr; #endif //***************************************************************************