//*************************************************************************** // // dwarrior.h - This file contains the MechWarrior Class header definitions // // MechCommander 2 // //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #ifndef DWARRIOR_H #define DWARRIOR_H #define MAX_WAYPTS 15 #define WEAPONS_STATUS_CANNOT_FIRE -1 #define WEAPONS_STATUS_NO_TARGET -2 #define WEAPONS_STATUS_OUT_OF_RANGE -3 #define WEAPON_STATUS_NOT_READY -1 #define WEAPON_STATUS_OUT_OF_AMMO -2 #define WEAPON_STATUS_OUT_OF_RANGE -3 #define WEAPON_STATUS_NOT_LOCKED -4 #define WEAPON_STATUS_NO_CHANCE -5 #define WEAPON_STATUS_TOO_HOT -6 class GoalObject; typedef GoalObject* GoalObjectPtr; class MechWarrior; typedef MechWarrior* MechWarriorPtr; //------------------------------------------------------------------------------ #endif