//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #ifndef MECHCLASS_H #define MECHCLASS_H typedef enum { MECH_CLASS_NONE, MECH_CLASS_LIGHT, MECH_CLASS_MEDIUM, MECH_CLASS_HEAVY, MECH_CLASS_ASSAULT, NUM_MECH_CLASSES } MechClass; typedef enum { VEHICLE_CLASS_NONE, VEHICLE_CLASS_LIGHTMECH, VEHICLE_CLASS_MEDIUMMECH, VEHICLE_CLASS_HEAVYMECH, VEHICLE_CLASS_ASSAULTMECH, VEHICLE_CLASS_GROUND, VEHICLE_CLASS_ELEMENTAL, NUM_VEHICLE_CLASSES } VehicleClass; typedef enum { PHYSICAL_ATTACK_RAM, PHYSICAL_ATTACK_DFA, NUM_PHYSICAL_ATTACKS } PhysicalAttack; #endif