FITini [Main] l numCursors = 35 [Cursor0] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Normal" [Cursor1] ul NumFrames = 1 c HotSpotX = -16 c HotSpotY = -16 b Animate = F st CursorName = "IC_Paint" [Cursor2] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_AreaSelect" [Cursor3] // the eraser ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Eraser" [Cursor4] // terrains for the next 12 ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor5] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor6] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor7] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor8] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor9] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor10] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor11] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor12] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor13] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor14] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor15] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor16] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Terrain" [Cursor17] // overlays for the next 10 ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor18] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor19] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor20] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor21] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor22] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor23] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor24] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor25] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor26] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor27] ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Overlay" [Cursor28] // flatten ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Flatten" [Cursor29] // drag smooth ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Smooth" [Cursor30] // drag rough ul NumFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "IC_Rough" [Cursor31] ul numFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "MOVE_BUILDING" [Cursor32] ul numFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "DRAG_HAND" [Cursor33] ul numFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "Hammer" [Cursor34] ul numFrames = 1 c HotSpotX = -10 c HotSpotY = -6 st CursorName = "Wrench" FITend