FITini // TEMP OPERATION- LOSE THIS AFTER REAL OPS ARE ADDED //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buttons] l Buttoncount = 3 [Button0] // first standin button for mission selection l ID = 55 l XLocation = 32 l YLocation = 32 l Width = 64 l Height = 64 st FileName = "MCL_CM_5" l UWidth = 64 l VHeight = 64 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 0 l UHighlight = 0 l VHighlight = 0 l UDisabled = 0 l VDisabled = 0 b AnimateChildren = 0 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0x77ffffff f NormalTime1 = 15 l NormalColor1 = 0x77ffffff l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = TRUE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedScale0 = 1.0 f PressedTime1 = 1.2 l PressedColor1 = 0x00ffffff f PressedScale1 = 1.5 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0x00ffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0x77373737 f DisabledTime1 = 15 l DisabledColor1 = 0x77373737 // crosshair [Button0Bmp0] l XLocation = 48 l YLocation = 48 l Width = 32 l Height = 32 l UNormal = 64 l VNormal = 0 l UWidth = 32 l VHeight = 32 st FileName = "MCL_CM_5" l color = 0xffffffff b AnimateBmp = 0 [Button1] // second standin button for mission selection l ID = 55 l XLocation = 160 l YLocation = 32 l Width = 64 l Height = 64 st FileName = "MCL_CM_5" l UWidth = 64 l VHeight = 64 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 0 l UHighlight = 0 l VHighlight = 0 l UDisabled = 0 l VDisabled = 0 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0x77ffffff f NormalTime1 = 15 l NormalColor1 = 0x77ffffff l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = TRUE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedScale0 = 1.0 f PressedTime1 = 1.2 l PressedColor1 = 0x00ffffff f PressedScale1 = 1.5 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0x00ffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0x77373737 f DisabledTime1 = 15 l DisabledColor1 = 0x77373737 b AnimateChildren = 0 // crosshair [Button1Bmp0] l XLocation = 176 l YLocation = 48 l Width = 32 l Height = 32 l UNormal = 64 l VNormal = 0 l UWidth = 32 l VHeight = 32 st FileName = "MCL_CM_5" l color = 0xffffffff b AnimateBmp = 0 [Button2] // third standin button for mission selection l ID = 55 l XLocation = 160 l YLocation = 96 l Width = 64 l Height = 64 st FileName = "MCL_CM_5" l UWidth = 64 l VHeight = 64 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 0 l UHighlight = 0 l VHighlight = 0 l UDisabled = 0 l VDisabled = 0 b AnimateChildren = 0 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0x77ffffff f NormalTime1 = 15 l NormalColor1 = 0x77ffffff l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = TRUE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedScale0 = 1.0 f PressedTime1 = 1.2 l PressedColor1 = 0x00ffffff f PressedScale1= 1.5 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0x00ffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0x77373737 f DisabledTime1 = 15 l DisabledColor1 = 0x77373737 // crosshair [Button1Bmp0] l XLocation = 176 l YLocation = 48 l Width = 32 l Height = 32 l UNormal = 64 l VNormal = 0 l UWidth = 32 l VHeight = 32 st FileName = "MCL_CM_5" l color = 0xffffffff b AnimateBmp = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] // map behind everything else l Staticcount = 1 [Static0] l XLocation = 0 l YLocation = 0 l Width = 256 l Height = 256 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 256 st FileName = "MCL_CM_Standin" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 1 [Text0] // mission name for rollover goes here- only draw during highlight l XLocation = 5 l YLocation = 228 l Width = 246 l Height = 23 l color = 0xffffffff b outline = TRUE l Font = 27801 // agencyfb11 l TextID = 27211 l Alignment = 3 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l Rectcount = 1 [Rect0] // transparent rect behind rollover- only draw during highlight l XLocation = 6 l YLocation = 229 l Width = 244 l Height = 21 l color = 0x77002F55 b outline = FALSE //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FITend