FITini // ENTRY BOX FOR MECHS IN LOGISTICS l Yskip = 5 // between the bottom of one // mechboxoutlinerect and the top of the next //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l Rectcount = 2 [Rect0] // rect for mech entry l Xlocation = 2 l Ylocation = 2 l Width = 205 l Height = 35 l Color = -12440041 b outline = TRUE st Animation = "Animation2" [Rect1] // single pixel divider between icon and names l XLocation = 40 l YLocation = 3 l Width = 0 l Height = 33 l Color = Oxffffffff b outline = TRUE st Animation = "Animation2" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l Staticcount = 3 [Static0] // weight icon l XLocation = 191 l YLocation = 4 l Width = 15 l Height = 15 l UNormal = 0 l VNormal = 0 l UWidth = 15 l VHeight = 15 st FileName = "MCL_GN_SmallIcons" st Animation = "Animation0" [Static1] // mech icon- take from MCUI_GN_MechIcons.tga l XLocation = 4 l YLocation = 5 l Width = 25 l Height = 30 st FileName = "MCUI_GN_MechIcons.tga" st Animation = "Animation0" [Static2] // cbills icon l XLocation = 191 l YLocation = 21 l Width = 15 l Height = 15 l UNormal = 0 l VNormal = 15 l UWidth = 15 l VHeight = 15 st FileName = "MCL_GN_SmallIcons" st Animation = "Animation0" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 5 [Text0] // mech name l XLocation = 45 l YLocation = 5 l Width = 105 l Height = 18 l Color = -3774976 b outline = FALSE l Font = 27850 // use agencyfb11 l TextID = 27000 l Alignment = 0 st Animation = "Animation1" [Text1] // weight of mech text l XLocation = 155 l YLocation = 8 l Width = 34 l Height = 12 l Color = -3774976 b outline = FALSE l Font = 27851 // ArialNarrow8 l TextID = 27000 l Alignment = 1 st Animation = "Animation1" [Text2] // Number of mechs available // This one won't show up in Mech Purchasing's // Available mechs (right scroll box) l XLocation = 28 l YLocation = 24 l Width = 12 l Height = 12 l Color = -1 b outline = FALSE l Font = 27852 // ArialNarrow8 l TextID = 27000 l Alignment = 1 st Animation = "Animation0" [Text3] // variant name l XLocation = 45 l YLocation = 24 l Width = 105 l Height = 12 l Color = -8100285 b outline = FALSE l Font = 27853 // ArialNarrow8 l TextID = 27000 l Alignment = 0 st Animation = "Animation3" [Text4] // cost of mech // this one won't show up in Mech Bay l XLocation = 155 l YLocation = 24 l Width = 34 l Height = 12 l Color = -8100285 b outline = FALSE l Font = 27854 // ArialNarrow8 l TextID = 27000 l Alignment = 1 st Animation = "Animation3" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ these are animations for green [Animation0] // bright green l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffC8E100 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffC8E100 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xffC8E100 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC8E100 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffC8E100 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b [Animation1] // medium green l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff6E7C00 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff6E7C00 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff6E7C00 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff6E7C00 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff6E7C00 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b [Animation2] // dark green l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff313700 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff313700 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff313700 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff313700 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff313700 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b [Animation3] // desaturated green l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff676A50 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff676A50 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff676A50 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff676A50 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff676A50 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ these are animations for ORANGE [OrangeAnimation0] // bright orange l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffFF8A00 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffFF8A00 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xffFF8A00 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffFF8A00 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffFF8A00 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b [OrangeAnimation1] // medium orange l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffC66600 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xffC66600 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffC66600 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b [OrangeAnimation2] // dark orange l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff43311C l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff43311C f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff43311C f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff43311C f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff43311C f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b [OrangeAnimation3] // desaturated orange l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff846643 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff846643 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff846643 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff846643 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff846643 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FitEnd