FITini // DEPLOYMENT TEAMS FOR LOGISTICS [DeploymentTeamBox] // this info gets used in Mech Bay and Pilot Ready area only l XSkip = 4 // four boxes l YSkip = 5 // three boxes //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MechNameText] // this reads EMPTY if no mech is assigned l XLocation = 4 // left justify l YLocation = 4 l Color = 0xffFF8A00 // normal color l Font = 27855 // Use ArialNarrow8 st Animation = "Animation0" [PilotNameText] // this reads NO PILOT if no pilot is assigned l XLocation = 4 // left justify l YLocation = 15 l Color = 0xffC66600 // normal color l Font = 27856 // Use ArialNarrow8 st Animation = "Animation1" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MechEntryIcon] // get icons from MCUI_GN_MechIcons l XLocation = 3 l YLocation = 31 l Width = 25 l Height = 30 l Color = 0xffFF8900 st FileName = "mcui_gn_mechicons" st Animation = "Animation0" [PilotIcon] // get icons from MCUI_Low2 l XLocation = 51 l YLocation = 32 l Width = 20 l Height = 28 b AnimateBmp = 0 //pilot icon shouldn't change color with the rest of the box pieces st FileName = "mcui_low2" //don't animate [IconConnector] // bmp art for connecting lines from // mech icon to pilot icon // only shows up when a mech is in the dep. team box // needs to go behind the mech and pilot icons l XLocation = 1 l YLocation = 27 l Width = 73 l Height = 36 st FileName = "MCL_MB_1" l UNormal = 177 l VNormal = 128 l UWidth = 73 l VHeight = 36 st Animation = "Animation2" [BoxOutline] // bmp art for outline around text and icons // coordinates are from upper left hand corner of whole screen // this bmp should be used as the defining area for one // deployment team box st Animation = "Animation3" l XLocation = 25 l YLocation = 86 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UWidth = 75 l VHeight = 64 l UNormal = 176 l VNormal = 64 l UPressed = 176 l VPressed = 64 l UHighlight = 176 l VHighlight = 64 l UHighlightPressed = 176 l VHighlightPressed = 64 l UDisabled = 176 l VDisabled = 64 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Animation0] // bright orange l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffFF8A00 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffFF8A00 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xffFF8A00 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffFF8A00 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 [Animation1] // medium orange l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffC66600 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xffC66600 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffC66600 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 [Animation2] // dark orange l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff43311C l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff43311C f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff43311C f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff43311C f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 [Animation3] // outline orange l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 0.1 l NormalColor1 = 0xffC66600 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffC66600 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xffC66600 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffC66600 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.1 l DisabledColor1 = 0xff373737 FitEnd