FITini // mech bay //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MechBayStatics] l staticCount = 68 [MechBayStatic0] // A l XLocation = 0 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 8 [MechBayStatic1] // B l XLocation = 256 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 8 l UWidth = 256 l VHeight = 8 [MechBayStatic2] // C l XLocation = 512 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 16 l UWidth = 256 l VHeight = 8 [MechBayStatic3] // D l XLocation = 768 l YLocation = 0 l Width = 32 l Height = 8 st FileName = "MCL_MB_3" l UNormal = 176 l VNormal = 205 l UWidth = 32 l VHeight = 8 [MechBayStatic4] // E l XLocation = 0 l YLocation = 8 l Width = 10 l Height = 32 st FileName = "MCL_MB_4" l UNormal = 224 l VNormal = 0 l UWidth = 10 l VHeight = 32 b Alpha = TRUE [MechBayStatic5] // F l XLocation = 426 l YLocation = 8 l Width = 20 l Height = 32 st FileName = "MCL_MB_4" l UNormal = 234 l VNormal = 0 l UWidth = 20 l VHeight = 32 [MechBayStatic6] // G l XLocation = 594 l YLocation = 8 l Width = 20 l Height = 32 st FileName = "MCL_MB_4" l UNormal = 224 l VNormal = 32 l UWidth = 20 l VHeight = 32 [MechBayStatic7] // H l XLocation = 790 l YLocation = 8 l Width = 10 l Height = 40 st FileName = "MCL_MB_4" l UNormal = 244 l VNormal = 32 l UWidth = 10 l VHeight = 40 [MechBayStatic8] // I l XLocation = 0 l YLocation = 40 l Width = 256 l Height = 18 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 24 l UWidth = 256 l VHeight = 18 [MechBayStatic9] // K l XLocation = 256 l YLocation = 40 l Width = 256 l Height = 18 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 42 l UWidth = 256 l VHeight = 18 [MechBayStatic10] // L l XLocation = 512 l YLocation = 40 l Width = 102 l Height = 8 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 222 l UWidth = 102 l VHeight = 8 [MechBayStatic11] // M l XLocation = 512 l YLocation = 48 l Width = 256 l Height = 10 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 60 l UWidth = 256 l VHeight = 10 [MechBayStatic12] // N l XLocation = 768 l YLocation = 48 l Width = 32 l Height = 10 st FileName = "MCL_MB_3" l UNormal = 176 l VNormal = 213 l UWidth = 32 l VHeight = 10 [MechBayStatic13] // O l XLocation = 0 l YLocation = 58 l Width = 15 l Height = 240 st FileName = "MCL_MB_4" l UNormal = 0 l VNormal = 0 l UWidth = 15 l VHeight = 240 [MechBayStatic14] // P l XLocation = 345 l YLocation = 58 l Width = 11 l Height = 101 st FileName = "MCL_MB_4" l UNormal = 182 l VNormal = 0 l UWidth = 11 l VHeight = 101 [MechBayStatic15] // Q l XLocation = 532 l YLocation = 58 l Width = 11 l Height = 240 st FileName = "MCL_MB_4" l UNormal = 15 l VNormal = 0 l UWidth = 11 l VHeight = 240 [MechBayStatic16] // R l XLocation = 788 l YLocation = 58 l Width = 12 l Height = 240 st FileName = "MCL_MB_4" l UNormal = 26 l VNormal = 0 l UWidth = 12 l VHeight = 240 [MechBayStatic17] // S l XLocation = 356 l YLocation = 100 l Width = 176 l Height = 4 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 218 l UWidth = 176 l VHeight = 4 [MechBayStatic18] // T l XLocation = 356 l YLocation = 146 l Width = 176 l Height = 13 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 205 l UWidth = 176 l VHeight = 13 [MechBayStatic19] // U l XLocation = 0 l YLocation = 298 l Width = 256 l Height = 14 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 70 l UWidth = 256 l VHeight = 14 [MechBayStatic20] // V l XLocation = 256 l YLocation = 298 l Width = 256 l Height = 14 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 84 l UWidth = 256 l VHeight = 14 [MechBayStatic21] // W l XLocation = 512 l YLocation = 298 l Width = 256 l Height = 14 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 98 l UWidth = 256 l VHeight = 14 [MechBayStatic22] // X l XLocation = 768 l YLocation = 298 l Width = 32 l Height = 14 st FileName = "MCL_MB_3" l UNormal = 208 l VNormal = 205 l UWidth = 32 l VHeight = 14 [MechBayStatic23] // Y l XLocation = 0 l YLocation = 312 l Width = 72 l Height = 208 st FileName = "MCL_MB_4" l UNormal = 38 l VNormal = 0 l UWidth = 72 l VHeight = 208 [MechBayStatic24] // Z l XLocation = 728 l YLocation = 312 l Width = 72 l Height = 196 st FileName = "MCL_MB_4" l UNormal = 110 l VNormal = 0 l UWidth = 72 l VHeight = 196 [MechBayStatic25] // ZZ l XLocation = 728 l YLocation = 508 l Width = 72 l Height = 12 st FileName = "MCL_MB_4" l UNormal = 182 l VNormal = 101 l UWidth = 72 l VHeight = 12 [MechBayStatic26] // AA l XLocation = 0 l YLocation = 520 l Width = 256 l Height = 26 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 112 l UWidth = 256 l VHeight = 26 [MechBayStatic27] // BB l XLocation = 256 l YLocation = 520 l Width = 256 l Height = 26 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 138 l UWidth = 256 l VHeight = 26 [MechBayStatic28] // CC l XLocation = 512 l YLocation = 520 l Width = 256 l Height = 26 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 164 l UWidth = 256 l VHeight = 26 [MechBayStatic29] // DD l XLocation = 768 l YLocation = 520 l Width = 32 l Height = 16 st FileName = "MCL_MB_3" l UNormal = 208 l VNormal = 219 l UWidth = 32 l VHeight = 16 [MechBayStatic30] // EE l XLocation = 0 l YLocation = 536 l Width = 5 l Height = 59 st FileName = "MCL_MB_4" l UNormal = 193 l VNormal = 0 l UWidth = 5 l VHeight = 59 [MechBayStatic31] // FF l XLocation = 133 l YLocation = 546 l Width = 10 l Height = 49 st FileName = "MCL_MB_4" l UNormal = 198 l VNormal = 0 l UWidth = 10 l VHeight = 49 [MechBayStatic32] // GG l XLocation = 656 l YLocation = 546 l Width = 10 l Height = 49 st FileName = "MCL_MB_4" l UNormal = 208 l VNormal = 0 l UWidth = 10 l VHeight = 49 [MechBayStatic33] // HH l XLocation = 794 l YLocation = 536 l Width = 6 l Height = 59 st FileName = "MCL_MB_4" l UNormal = 218 l VNormal = 0 l UWidth = 6 l VHeight = 59 [MechBayStatic34] // II l XLocation = 0 l YLocation = 595 l Width = 256 l Height = 5 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 190 l UWidth = 256 l VHeight = 5 [MechBayStatic35] // KK l XLocation = 256 l YLocation = 595 l Width = 256 l Height = 5 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 195 l UWidth = 256 l VHeight = 5 [MechBayStatic36] // LL l XLocation = 512 l YLocation = 595 l Width = 256 l Height = 5 st FileName = "MCL_MB_3" l UNormal = 0 l VNormal = 200 l UWidth = 256 l VHeight = 5 [MechBayStatic37] // MM l XLocation = 768 l YLocation = 595 l Width = 32 l Height = 5 st FileName = "MCL_MB_3" l UNormal = 176 l VNormal = 223 l UWidth = 32 l VHeight = 5 [MechBayStatic38] // cbills icon l XLocation = 447 l YLocation = 9 l Width = 30 l Height = 30 st FileName = "MCL_MB_4" l UNormal = 182 l VNormal = 113 l UWidth = 30 l VHeight = 30 [MechBayStatic39] // team weight icon l XLocation = 371 l YLocation = 251 l Width = 32 l Height = 32 st FileName = "MCL_MB_4" l UNormal = 193 l VNormal = 69 l UWidth = 32 l VHeight = 32 [MechBayStatic40] // team weight bracket left l XLocation = 345 l YLocation = 164 l Width = 7 l Height = 124 st FileName = "MCL_MB_4" l UNormal = 225 l VNormal = 132 l UWidth = 7 l VHeight = 124 [MechBayStatic41] // team weight bracket right l XLocation = 520 l YLocation = 164 l Width = 7 l Height = 124 st FileName = "MCL_MB_4" l UNormal = 232 l VNormal = 132 l UWidth = 7 l VHeight = 124 [MechBayStatic42] // mech info tonnage icon l XLocation=82 l YLocation=322 l Width=96 l Height=32 st FileName = "MCUI_MR_9" l UNormal = 0 l VNormal = 0 l UWidth = 96 l VHeight = 32 [MechBayStatic43] // mech info armor icon l XLocation=82 l YLocation=400 l Width=96 l Height=32 st FileName = "MCUI_MR_9" l UNormal = 0 l VNormal = 32 l UWidth = 96 l VHeight = 32 [MechBayStatic44] // mech info speed icon l XLocation=82 l YLocation=439 l Width=96 l Height=32 st FileName = "MCUI_MR_9" l UNormal = 0 l VNormal = 64 l UWidth = 96 l VHeight = 32 [MechBayStatic45] // mech info jump dist. icon l XLocation=82 l YLocation=478 l Width=96 l Height=32 st FileName = "MCUI_MR_9" l UNormal = 0 l VNormal = 96 l UWidth = 96 l VHeight = 32 [MechBayStatic46] // mech picture top bracket l XLocation = 337 l YLocation = 345 l Width = 126 l Height = 7 st FileName = "MCL_MB_1" l UNormal = 0 l VNormal = 228 l UWidth = 126 l VHeight = 7 [MechBayStatic47] // mech picture bottom bracket l XLocation = 337 l YLocation = 502 l Width = 126 l Height = 7 st FileName = "MCL_MB_1" l UNormal = 0 l VNormal = 235 l UWidth = 126 l VHeight = 7 [MechBayStatic48] // dep team combo item 1 l XLocation = 25 l YLocation = 86 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic49] // dep team combo item 2 l XLocation = 104 l YLocation = 86 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic50] // dep team combo item 3 l XLocation = 183 l YLocation = 86 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic51] // dep team combo item 4 l XLocation = 262 l YLocation = 86 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic52] // dep team combo item 5 l XLocation = 25 l YLocation = 155 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic53] // dep team combo item 6 l XLocation = 104 l YLocation = 155 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic54] // dep team combo item 7 l XLocation = 183 l YLocation = 155 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic55] // dep team combo item 8 l XLocation = 262 l YLocation = 155 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic56] // dep team combo item 9 l XLocation = 25 l YLocation = 224 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic57] // dep team combo item 10 l XLocation = 104 l YLocation = 224 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic58] // dep team combo item 11 l XLocation = 183 l YLocation = 224 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic59] // dep team combo item 12 l XLocation = 262 l YLocation = 224 l Width = 75 l Height = 64 st FileName = "MCL_MB_1" l UNormal = 176 l VNormal = 0 l UWidth = 75 l VHeight = 64 [MechBayStatic60] // range attribute icon l XLocation=82 l YLocation=361 l Width=96 l Height=32 st FileName = "MCUI_MR_11" l UNormal = 0 l VNormal = 0 l UWidth = 96 l VHeight = 32 [MechBayStatic61] // mechinfo corner left uppper l XLocation=313 l YLocation=316 l Width=24 l Height=30 st FileName = "mcl_mb_4.tga" l UNormal = 38 l VNormal = 208 l UWidth = 24 l VHeight = 30 [MechBayStatic62] // mechinfo corner right uppper l XLocation=463 l YLocation=316 l Width=24 l Height=30 st FileName = "mcl_mb_4.tga" l UNormal = 62 l VNormal = 208 l UWidth = 24 l VHeight = 30 [MechBayStatic63] // mechinfo corner left lower l XLocation = 324 l YLocation = 509 l Width = 13 l Height = 7 st FileName = "mcl_mb_4.tga" l UNormal = 86 l VNormal = 208 l UWidth = 13 l VHeight = 7 [MechBayStatic64] // mechinfo corner rightlower l XLocation = 718 l YLocation = 467 l Width = 6 l Height = 10 st FileName = "mcl_mb_4.tga" l UNormal = 99 l VNormal = 208 l UWidth = 6 l VHeight = 10 [MechBayStatic65] // brackets around current team weight limit thing l XLocation = 353 l YLocation = 246 l Width = 128 l Height = 42 st FileName = "mcl_mb_5.tga" l UNormal = 0 l VNormal = 0 l UWidth = 128 l VHeight = 42 [MechBayStatic66] // brackets around current team weight limit thing l XLocation = 481 l YLocation = 246 l Width = 38 l Height = 42 st FileName = "mcl_mb_5.tga" l UNormal = 0 l VNormal = 42 l UWidth = 38 l VHeight = 42 [MechBayStatic67] // new static to left of mechlab button l XLocation = 473 l YLocation = 478 l Width = 10 l Height = 42 st FileName = "mcl_mb_6.tga" l UNormal = 245 l VNormal = 0 l UWidth = 10 l VHeight = 42 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MechBayRects] l rectCount = 24 [MechBayRect0] // mech storage box- // this is an outlined rect // available mechs go in here // has a scroll bar // describes scrolling area l left = 552 l right = 778 l top = 86 l bottom = 251 l color = 0xff43311c b outline = 1 [MechBayRect1] // outline pixel line // for mech picture left bracket l left = 337 l right = 337 l top = 353 l bottom = 500 l color = 0xff002f55 b outline = 1 [MechBayRect2] // // for mech picture right bracket l left = 462 l right = 462 l top = 353 l bottom = 500 l color = 0xff002f55 b outline = 1 [MechBayRect3] // component info box- // this is an outlined rect // has a scroll bar // describes scrolling area l left = 491 l right = 717 l top = 345 l bottom = 472 l color = 0xff002F55 b outline = 1 [MechBayRect4] // this rect defines the borders // for the mech animation l left = 339 l right = 460 l top = 353 l bottom = 506 l color = 0x00000000 b outline = 0 [MechBayRect5] // deployment team area focus rect // animation is below: frectanim l left = 19 l right = 341 l top = 62 l bottom = 293 l color = 0 b outline = 1 l HelpDesc = 29959 [MechBayRect6] // available mechs focus rect // animation is below: frectanim l left = 547 l right = 783 l top = 62 l bottom = 293 l color = 0 b outline = 1 [MechBayRect7] l xlocation = 76 l ylocation = 316 l width = 235 l height = 0 l color = 0xff002f55 b outline = 1 [MechBayRect8] l xlocation = 76 l ylocation = 316 l width = 0 l height = 199 l color = 0xff002f55 b outline = 1 [MechBayRect9] l xlocation = 76 l ylocation = 515 l width = 246 l height = 0 l color = 0xff002f55 b outline = 1 [MechBayRect10] l xlocation = 488 l ylocation = 316 l width = 235 l height = 0 l color = 0xff002f55 b outline = 1 [MechBayRect11] l xlocation = 723 l ylocation = 316 l width = 0 l height = 150 l color = 0xff002f55 b outline = 1 [MechBayRect12] l xlocation = 477 l ylocation = 515 l width = 246 l height = 0 l color = 0x00002f55 b outline = 1 [MechBayRect13] //team weight l xlocation = 346 l ylocation = 163 l width = 178 l height = 124 l color = 0 b outline = FALSE l HelpDesc = 29960 [MechBayRect14] // l xlocation = 448 l ylocation = 7 l width = 147 l height = 32 l color = 0 b outline = FALSE l HelpDesc = 29003 [MechBayRect15] // help rect for screen title box l XLocation = 11 l YLocation = 7 l Width = 416 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 29957 [MechBayRect16] // help rect for currently selected mech name and pic l XLocation = 339 l YLocation = 311 l Width = 125 l Height = 198 l Color = 0 b outline = FALSE l HelpDesc = 29053 [MechBayRect17] // help rect for all tonnage parts l XLocation = 85 l YLocation = 322 l Width = 222 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29961 [MechBayRect18] // help rect for all range parts l XLocation = 85 l YLocation = 360 l Width = 222 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 29962 [MechBayRect19] // help rect for all armor parts l XLocation = 85 l YLocation = 400 l Width = 222 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29963 [MechBayRect20] // help rect for all speed parts l XLocation = 85 l YLocation = 438 l Width = 222 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29964 [MechBayRect21] // help rect for all jump parts l XLocation = 85 l YLocation = 476 l Width = 222 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 29965 [MechBayRect22] // mask rect for mech animation l XLocation = 327 l YLocation = 346 l Width = 10 l Height = 162 l Color = 0xff000000 b outline = FALSE l HelpDesc = 29965 [MechBayRect23] // team weight icon l XLocation = 370 l YLocation = 250 l Width = 34 l Height = 34 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MechBayButtons] l ButtonCount = 7 [MechBayButton0] // back button l ID = 51 l XLocation = 5 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 33 l YTextLocation = 550 l TextWidth = 85 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27101 l Font = 27107 // use AgencyFB17 l HelpCaption = 27100 l HelpDesc = 27109 st FileName = "MCL_MB_2" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 0 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 0 l VPressed = 59 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.4 l PressedColor1 = 0xff5C96C2 l UHighlight = 0 l VHighlight = 0 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 59 l DisabledColor = 0xff373737 [MechBayButton0Bmp0] // coordinates for back arrow l XLocation = 21 l YLocation = 555 l Width = 11 l Height = 22 l color = 0xff005392 st FileName = "MCL_MB_1" b AnimateBmp = 1 l UNormal = 227 l VNormal = 164 l UWidth = 11 l VHeight = 22 [MechBayButton1] // next button l ID = 50 l XLocation = 666 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 680 l YTextLocation = 550 l TextWidth = 85 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27100 l Font = 27107 // use AgencyFB17 l HelpCaption = 27100 l HelpDesc = 27108 st FileName = "MCL_MB_2" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 0 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 0 l VPressed = 59 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l UHighlight = 0 l VHighlight = 0 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 59 l DisabledColor = 0xff373737 [MechBayButton1Bmp0] // coordinates for next arrow l XLocation = 767 l YLocation = 555 l Width = 11 l Height = 22 l color = 0xff005392 st FileName = "MCL_MB_1" b AnimateBmp = 1 l UNormal = 238 l VNormal = 164 l UWidth = 11 l VHeight = 22 [MechBayButton2] // add mech button l ID = 52 l XLocation = 356 l YLocation = 58 l Width = 176 l Height = 42 l XTextLocation = 378 l YTextLocation = 67 l TextWidth = 144 l TextHeight = 23 l color = 0xffc66600 b TextOutline = TRUE l TextID = 27105 l Font = 27110 // use AgencyFB14 l HelpCaption = 27105 l HelpDesc = 27111 st FileName = "MCL_MB_1" l UWidth = 176 l VHeight = 42 l UNormal = 0 l VNormal = 0 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 7.0 l NormalColor1 = 0xffC66600 f NormalTime2 = 7.5 l NormalColor2 = 0xffC66600 f NormalTime3 = 8.0 l NormalColor3 = 0xffC66600 l UPressed = 0 l VPressed = 42 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffC66600 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xffFFAE4D l UHighlight = 0 l VHighlight = 0 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xffFFAE4D f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 42 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.05 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.10 l DisabledColor1 = 0xff373737 [MechBayButton2Bmp0] // coordinates for add arrow l XLocation = 366 l YLocation = 68 l Width = 11 l Height = 22 l color = 0xffC66600 st FileName = "MCL_MB_1" b AnimateBmp = 1 l UNormal = 227 l VNormal = 164 l UWidth = 11 l VHeight = 22 [MechBayButton3] // remove mech button l ID = 53 l XLocation = 356 l YLocation = 104 l Width = 176 l Height = 42 l XTextLocation = 365 l YTextLocation = 113 l TextWidth = 144 l TextHeight = 23 l color = 0xffc66600 b TextOutline = TRUE l TextID = 27106 l Font = 27110 // use AgencyFB14 l HelpCaption = 27106 l HelpDesc = 27112 st FileName = "MCL_MB_1" l UWidth = 176 l VHeight = 42 l UNormal = 0 l VNormal = 0 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 7.0 l NormalColor1 = 0xffC66600 f NormalTime2 = 7.5 l NormalColor2 = 0xffC66600 f NormalTime3 = 8.0 l NormalColor3 = 0xffC66600 l UPressed = 0 l VPressed = 42 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffC66600 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xffFFAE4D l UHighlight = 0 l VHighlight = 0 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xffFFAE4D f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 42 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.05 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.10 l DisabledColor1 = 0xff373737 [MechBayButton3Bmp0] l XLocation = 511 l YLocation = 114 l Width = 11 l Height = 22 l color = 0xffC66600 st FileName = "MCL_MB_1" b AnimateBmp = 1 l UNormal = 238 l VNormal = 164 l UWidth = 11 l VHeight = 22 [MechBayButton4] // main menu button l ID = 57 l XLocation = 614 l YLocation = 8 l Width = 176 l Height = 40 l XTextLocation = 623 l YTextLocation = 17 l TextWidth = 157 l TextHeight = 21 l color = 0xff005392 b TextOutline = TRUE l TextID = 27104 l Font = 27110 // use AgencyFB14 l HelpCaption = 27104 l HelpDesc = 27113 st FileName = "MCL_MB_1" l UWidth = 176 l VHeight = 40 l UNormal = 0 l VNormal = 84 b AnimateBmp = 0 // animate the rect, text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 0 l VPressed = 124 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l UHighlight = 0 l VHighlight = 84 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 124 l DisabledColor = 0xff373737 [MechBayButton5] // change weapons button l ID = 55 l XLocation = 483 l YLocation = 478 l Width = 245 l Height = 42 l XTextLocation = 515 l YTextLocation = 487 l TextWidth = 180 l TextHeight = 23 l color = 0xff005392 b TextOutline = TRUE l TextID = 27102 l Font = 27127 // use AgencyFB14 l HelpCaption = 27102 l HelpDesc = 27114 st FileName = "MCL_MB_6" l UWidth = 245 l VHeight = 42 l UNormal = 0 l VNormal = 84 b AnimateBmp = 0 // don't animate the bmp and text b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 0 l VPressed = 126 f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xff005392 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xff5C96C2 l UHighlight = 0 l VHighlight = 84 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 126 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 [MechBayButton5Bmp0] // coordinates for DOWN arrow 1 l XLocation = 492 l YLocation = 487 l Width = 22 l Height = 24 l color = 0xff005392 st FileName = "MCL_MB_6" b AnimateBmp = 1 l UNormal = 25 l VNormal = 169 l UWidth = 22 l VHeight = 24 [MechBayButton5Bmp1] // coordinates for DOWN arrow 2 l XLocation = 697 l YLocation = 487 l Width = 22 l Height = 24 l color = 0xff005392 st FileName = "MCL_MB_6" b AnimateBmp = 1 l UNormal = 25 l VNormal = 169 l UWidth = 22 l VHeight = 24 [MechBayButton6] // purchase mechs button l ID = 54 l XLocation = 543 l YLocation = 256 l Width = 245 l Height = 42 l XTextLocation = 575 l YTextLocation = 265 l TextWidth = 180 l TextHeight = 23 l color = 0xffc66600 b TextOutline = TRUE l TextID = 27103 l Font = 27127 // use AgencyFB14 l HelpCaption = 27103 l HelpDesc = 29958 st FileName = "MCL_MB_6" l UWidth = 245 l VHeight = 42 l UNormal = 0 l VNormal = 0 b AnimateBmp = 0 // animate the bmp and text b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 7.0 l NormalColor1 = 0xffC66600 f NormalTime2 = 7.5 l NormalColor2 = 0xffC66600 f NormalTime3 = 8.0 l NormalColor3 = 0xffC66600 l UPressed = 0 l VPressed = 42 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffC66600 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xffFFAE4D l UHighlight = 0 l VHighlight = 0 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xffFFAE4D f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 42 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 [MechBayButton6Bmp0] // coordinates for UP arrow 1 l XLocation = 552 l YLocation = 265 l Width = 22 l Height = 24 l color = 0xff005392 st FileName = "MCL_MB_6" b AnimateBmp = 1 l UNormal = 1 l VNormal = 169 l UWidth = 22 l VHeight = 24 [MechBayButton6Bmp1] // coordinates for UP arrow 2 l XLocation = 757 l YLocation = 265 l Width = 22 l Height = 24 l color = 0xff005392 st FileName = "MCL_MB_6" b AnimateBmp = 1 l UNormal = 1 l VNormal = 169 l UWidth = 22 l VHeight = 24 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MechBayTextEntrys] l TextEntryCount = 15 [MechBayTextEntry0] // 'MECH BAY header l XLocation = 16 // Left Justify. l YLocation = 12 // Use AgencyFB17 l color = 0xffFF8A0D // All Caps l Font = 27116 l TextID = 27115 [MechBayTextEntry1] // cbills text l XLocation = 587 // Right Justify. l YLocation = 12 // Use AgencyFB17 l color = 0xff005392 // All Caps l Font = 27121 l TextID = 0 l Alignment = 1 [MechBayTextEntry2] // DEPLOYMENT TEAMS header l XLocation = 25 // Left Justify. l YLocation = 63 // Use AgencyFB14 l color = 0xffFF8A0D // All Caps l Font = 27127 l TextID = 27117 [MechBayTextEntry3] // 'MECH STORAGE header l XLocation = 552 // Left Justify. l YLocation = 63 // Use AgencyFB14 l color = 0xffFF8A0D // All Caps l Font = 27127 l TextID = 27119 [MechBayTextEntry4] // TEAM WEIGHT LIMIT header l XLocation = 357 // Left Justify. l YLocation = 162// Use AgencyFB14 l Width = 158 l Height = 20 l color = 0xffC8E100 // All Caps l Font = 27123 l TextID = 27122 l Alignment = 2 [MechBayTextEntry5] // CURRENT: team weight header l XLocation = 406 // Left Justify. l YLocation = 250 // Use AgencyFB11 l color = 0xff4B5500 // All Caps l Font = 27125 l TextID = 27124 [MechBayTextEntry6] // ###/### team weight readout l XLocation = 406 // Left Justify. l YLocation = 262 // Use AgencyFB17 l color = 0xffC8E100 // All Caps l Font = 27126 l TextID = 0 [MechBayTextEntry7] // mech info tonnage l XLocation = 183// Left Justify. l YLocation = 337 // Use AgencyFB14 l color = 0xff005392 // All Caps l Font = 27127 l TextID = 0 [MechBayTextEntry8] // mech info armor l XLocation = 280 // Left Justify. l YLocation = 415 // Use AgencyFB14 l color = 0xff005392 // All Caps l Font = 27127 l TextID = 0 [MechBayTextEntry9] // mech info speed l XLocation = 280 // Left Justify. l YLocation = 454 // Use AgencyFB14 l color = 0xff005392 // All Caps l Font = 27127 l TextID = 0 [MechBayTextEntry10] // mech info jump dist. l XLocation = 280 // Left Justify. l YLocation = 493 // Use AgencyFB14 l color = 0xff005392 // All Caps l Font = 27127 l TextID = 0 [MechBayTextEntry11] // MECH NAME header l XLocation = 337// Center Justify. l YLocation = 319 // Use AgencyFB17 l Width = 125 l Height = 27 l Alignment = 2 l color = 0xff5C96C2 // All Caps l Font = 27128 l TextID = 0 [MechBayTextEntry12] // VARIANT NAME header l XLocation = 492 // Left Justify. l YLocation = 323 // Use AgencyFB14 l color = 0xff005392 // All Caps l Font = 27129 l TextID = 0 l HelpDesc = 29054 [MechBayTextEntry13] // help text l XLocation = 146 l YLocation = 541 l Width = 456 l Height = 55 l color = 0xffffffff l Font = 27322 l TextID = 0 [MechBayTextEntry14] // mech info range text l XLocation = 183 // Left Justify. l YLocation = 376 // Use AgencyFB14 l color = 0xff005392 // All Caps l Font = 27127 l TextID = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [DropWeightMeter] // static for semicircle graphic and mask over rays l XLocation = 378 l YLocation = 181 l Width = 115 l Height = 60 st FileName = "MCL_MB_4" l UNormal = 110 l VNormal = 196 l UWidth = 115 l VHeight = 60 l RayCenterX = 435 // rays should start from here l RayCenterY = 238 l RayStartColor = 0xffC8E100 l RayEndColor = 0xffF9FFC8 // there are 20 rays, each 9 degrees // they should be 50 pixels long // When a mech is added to the // deployment team area, the rays to be added // should flash several times, // then fade to the normal color, green [weightAddAnimation] l AnimationTimeStamps= 11 f Time0 = 0.0 l Color0 = 0xffffffff // white f Time1 = 0.2 l Color1 = 0xffffffff // white f Time2 = 0.3 l Color2 = 0xff000000 // black f Time3 = 0.4 l Color3 = 0xff000000 // black f Time4 = 0.5 l Color4 = 0xffffffff // white f Time5 = 0.7 l Color5 = 0xffffffff // white f Time6 = 0.8 l Color6 = 0xff000000 // black f Time7 = 0.9 l Color7 = 0xff000000 // black f Time8 = 1.0 l Color8 = 0xffffffff // white f Time9 = 1.2 l Color9 = 0xffffffff // white f Time10 = 2.5 l Color10 = 0xffC8E100 // green // When a mech is removed from the // deployment team area, the rays to be removed // should flash several times, // then fade to black [weightRemoveAnimation] l AnimationTimeStamps= 11 f Time0 = 0.0 l Color0 = 0xffffffff // white f Time1 = 0.2 l Color1 = 0xffffffff // white f Time2 = 0.3 l Color2 = 0xff000000 // black f Time3 = 0.4 l Color3 = 0xff000000 // black f Time4 = 0.5 l Color4 = 0xffffffff // white f Time5 = 0.7 l Color5 = 0xffffffff // white f Time6 = 0.8 l Color6 = 0xff000000 // black f Time7 = 0.9 l Color7 = 0xff000000 // black f Time8 = 1.0 l Color8 = 0xffffffff // white f Time9 = 1.2 l Color9 = 0xffffffff // white f Time10 = 2.5 l Color10 = 0xff000000 // black [AttributeMeters] // meters for the mech info area of mech bay l AttributeMeterCount = 3 [AttributeMeter0] // for armor l left = 182 l right = 274 l top = 400 l bottom = 431 l Height = 28 l UnitWidth = 4 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter1] // for speed l left = 182 l right = 274 l top = 439 l bottom = 470 l Height = 28 l UnitWidth = 4 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter2] // for jump distance l left = 182 l right = 274 l top = 478 l bottom = 509 l Height = 28 l UnitWidth = 4 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [FRectAnim] b AnimationLoops = FALSE l AnimationTimeStamps= 13 f Time0 = 0.0 l Color0 = 0xffffffff // white f Time1 = 0.2 l Color1 = 0xffffffff // white f Time2 = 0.3 l Color2 = 0xff000000 // black f Time3 = 0.4 l Color3 = 0xff000000 // black f Time4 = 0.5 l Color4 = 0xffffffff // white f Time5 = 0.7 l Color5 = 0xffffffff // white f Time6 = 0.8 l Color6 = 0xff000000 // black f Time7 = 0.9 l Color7 = 0xff000000 // black f Time8 = 1.0 l Color8 = 0xffffffff // white f Time9 = 1.2 l Color9 = 0xffffffff // white f Time10 = 1.3 l Color10 = 0xff000000 // black f Time11 = 1.4 l Color11 = 0xff000000 // black f Time12 = 2.0 l Color12 = 0xffffffff // white [DownAnim] // for use in MB to M$, and MC to MB ^^^^^^ l AnimationTimeStamps = 6 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = -600 f Time1 = 0.2 l Pos1X = 0 l Pos1Y = -275 f Time2 = 0.3 l Pos2X = 0 l Pos2Y = -150 f Time3 = 0.4 l Pos3X = 0 l Pos3Y = -70 f Time4 = 0.5 l Pos4X = 0 l Pos4Y = -10 f Time5 = .54 l Pos5X = 0 l Pos5Y = 0 [UpAnim] // for use in M$ to MB, and MB to MC VVVVVVV l AnimationTimeStamps = 6 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 600 f Time1 = 0.2 l Pos1X = 0 l Pos1Y = 275 f Time2 = 0.3 l Pos2X = 0 l Pos2Y = 150 f Time3 = 0.4 l Pos3X = 0 l Pos3Y = 70 f Time4 = 0.5 l Pos4X = 0 l Pos4Y = 10 f Time5 = 0.54 l Pos5X = 0 l Pos5Y = 0 [NextAnim] // for use when NEXT button is pressed >>>>> l AnimationTimeStamps = 6 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 0 f Time1 = 0.2 l Pos1X = -350 l Pos1Y = 0 f Time2 = 0.3 l Pos2X = -500 l Pos2Y = 0 f Time3 = 0.4 l Pos3X = -620 l Pos3Y = 0 f Time4 = 0.5 l Pos4X = -715 l Pos4Y = 0 f Time5 = 0.66 l Pos5X = -800 l Pos5Y = 0 [BackAnim] // for use when BACK button is pressed <<<<<< l AnimationTimeStamps = 6 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 0 f Time1 = 0.2 l Pos1X = 350 l Pos1Y = 0 f Time2 = 0.3 l Pos2X = 500 l Pos2Y = 0 f Time3 = 0.4 l Pos3X = 620 l Pos3Y = 0 f Time4 = 0.5 l Pos4X = 715 l Pos4Y = 0 f Time5 = 0.66 l Pos5X = 800 l Pos5Y = 0 FitEnd