FITini // comment codes: // DDMPN : drop down menu player name // DDMUN : drop down menu unit name // DDMUI : drop down menu unit insignia // COLPI : color picker [Statics] l staticCount = 27 [Static0] // A l XLocation = 0 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 8 [Static1] // B l XLocation = 256 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 8 l UWidth = 256 l VHeight = 8 [Static2] // C l XLocation = 512 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 16 l UWidth = 256 l VHeight = 8 [Static3] // D l XLocation = 768 l YLocation = 0 l Width = 32 l Height = 8 st FileName = "MCL_MP_Setup1" l UNormal = 188 l VNormal = 118 l UWidth = 32 l VHeight = 8 [Static4] // E l XLocation = 0 l YLocation = 8 l Width = 10 l Height = 32 st FileName = "MCL_MP_Setup2" l UNormal = 120 l VNormal = 0 l UWidth = 10 l VHeight = 32 [Static5] // F l XLocation = 426 l YLocation = 8 l Width = 188 l Height = 32 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 118 l UWidth = 188 l VHeight = 32 [Static6] // G l XLocation = 790 l YLocation = 8 l Width = 10 l Height = 40 st FileName = "MCL_MP_Setup2" l UNormal = 120 l VNormal = 32 l UWidth = 10 l VHeight = 40 [Static7] // H l XLocation = 0 l YLocation = 40 l Width = 256 l Height = 20 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 24 l UWidth = 256 l VHeight = 20 [Static8] // I l XLocation = 256 l YLocation = 40 l Width = 256 l Height = 20 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 44 l UWidth = 256 l VHeight = 20 [Static9] // J l XLocation = 512 l YLocation = 40 l Width = 102 l Height = 20 st FileName = "MCL_MP_Setup1" l UNormal = 143 l VNormal = 162 l UWidth = 102 l VHeight = 20 [Static10] // K l XLocation = 614 l YLocation = 48 l Width = 186 l Height = 12 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 150 l UWidth = 186 l VHeight = 12 [Static11] // L l XLocation = 0 l YLocation = 60 l Width = 20 l Height = 256 st FileName = "MCL_MP_Setup2" l UNormal = 0 l VNormal = 0 l UWidth = 20 l VHeight = 256 [Static12] // M l XLocation = 475 l YLocation = 60 l Width = 20 l Height = 256 st FileName = "MCL_MP_Setup2" l UNormal = 20 l VNormal = 0 l UWidth = 20 l VHeight = 256 [Static13] // N l XLocation = 780 l YLocation = 60 l Width = 20 l Height = 256 st FileName = "MCL_MP_Setup2" l UNormal = 40 l VNormal = 0 l UWidth = 20 l VHeight = 256 [Static14] // O l XLocation = 0 l YLocation = 316 l Width = 20 l Height = 207 st FileName = "MCL_MP_Setup2" l UNormal = 60 l VNormal = 0 l UWidth = 20 l VHeight = 207 [Static15] // P l XLocation = 475 l YLocation = 316 l Width = 20 l Height = 207 st FileName = "MCL_MP_Setup2" l UNormal = 80 l VNormal = 0 l UWidth = 20 l VHeight = 207 [Static16] // Q l XLocation = 780 l YLocation = 316 l Width = 20 l Height = 207 st FileName = "MCL_MP_Setup2" l UNormal = 100 l VNormal = 0 l UWidth = 20 l VHeight = 207 [Static17] // R l XLocation = 0 l YLocation = 523 l Width = 143 l Height = 77 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 162 l UWidth = 143 l VHeight = 77 [Static18] // S l XLocation = 143 l YLocation = 523 l Width = 256 l Height = 22 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 64 l UWidth = 256 l VHeight = 22 [Static19] // T l XLocation = 399 l YLocation = 523 l Width = 256 l Height = 22 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 86 l UWidth = 256 l VHeight = 22 [Static20] // U l XLocation = 655 l YLocation = 523 l Width = 69 l Height = 13 st FileName = "MCL_MP_Setup1" l UNormal = 143 l VNormal = 182 l UWidth = 69 l VHeight = 13 [Static21] // V l XLocation = 724 l YLocation = 523 l Width = 76 l Height = 13 st FileName = "MCL_MP_Setup1" l UNormal = 143 l VNormal = 195 l UWidth = 76 l VHeight = 13 [Static22] // W l XLocation = 655 l YLocation = 536 l Width = 11 l Height = 59 st FileName = "MCL_MP_Setup2" l UNormal = 121 l VNormal = 72 l UWidth = 10 l VHeight = 59 [Static23] // X l XLocation = 794 l YLocation = 536 l Width = 6 l Height = 59 st FileName = "MCL_MP_Setup2" l UNormal = 120 l VNormal = 131 l UWidth = 6 l VHeight = 59 [Static24] // Y l XLocation = 143 l YLocation = 595 l Width = 256 l Height = 5 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 108 l UWidth = 256 l VHeight = 5 [Static25] // Z l XLocation = 399 l YLocation = 595 l Width = 256 l Height = 5 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 113 l UWidth = 256 l VHeight = 5 [Static26] // Z.A l XLocation = 655 l YLocation = 595 l Width = 145 l Height = 5 st FileName = "MCL_MP_Setup1" l UNormal = 0 l VNormal = 239 l UWidth = 145 l VHeight = 5 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l rectCount = 5 [Rect0] // outline rect for scaled-up insignia image l left = 337 l right = 404 l top = 199 l bottom = 266 l color = 0xff43311C b outline = 1 // COLPI [Rect1] // outline rect- animation of mech is centered in here l left = 337 l right = 464 l top = 297 l bottom = 512 l color = 0xff43311C b outline = 1 [Rect2] // outline rect- information about connection types goes here l left = 505 l right = 769 l top = 377 l bottom = 512 l color = 0xff002F55 b outline = 1 // COLPI [Rect3] // Player Name editable text goes in here // Start of Player name drop down menu l left = 30 l right = 309 l top = 85 l bottom = 105 l color = 0xff43311C b outline = 1 // COLPI [Rect4]// outline for color picker gradient l XLocation = 176 l YLocation = 454 l Width = 128 l Height = 32 l Color = 0xffc66600 b outline = 1 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buttons] l buttonCount = 6 [Button0] // DONE button in lower right corner //this button has three parts- pixel art, rectangle, and text l ID = 50 // MB_MSG_NEXT l XLocation = 666 // bmp art l YLocation = 536 // bmp art doesn't take color animation l Width = 128 l Height = 59 l XTextLocation = 680 l YTextLocation = 550 //l XTextLocation = 711// rect- when dealing with text, center in rect use AgencyFB17. Use same color as rect. //l YTextLocation = 551// l TextWidth = 100 l TextHeight = 31 l color = 0xff005392 b DrawOutline = TRUE l TextID = 27100 l Font = 26020 l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCL_MP_Setup3" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 0 b AnimateBmp = 0 // animate the rect and the text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff5C96C2 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 0 l VPressed = 59 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = TRUE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l UHighlight = 0 l VHighlight = 0 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l UDisabled = 0 l VDisabled = 59 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Button1] // main menubutton in upper right hand corner //this button has three parts- pixel art, rectangle, and text l ID = 57 // MB_MSG_MAINMENU l XLocation = 614 // bmp art l YLocation = 8 // bmp art doesn't take color animation l Width = 176 l Height = 40 l XTextLocation = 622 // rect- when dealing with text, center in rect use AgencyFB17. Use same color as rect. l YTextLocation = 16 // l TextWidth = 158 l TextHeight = 22 l color = 0xff005392 b DrawOutline = TRUE l TextID = 27104 l Font = 26021 l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCL_MP_Setup3" l UWidth = 176 l VHeight = 40 l UNormal = 0 l VNormal = 128 b AnimateBmp = 0 // animate the rect and the text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff5C96C2 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 0 l VPressed = 168 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = TRUE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l UHighlight = 0 l VHighlight = 128 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l UDisabled = 0 l VDisabled = 168 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Button2] // Radio button for internet (zone) l ID = xxx l XLocation = 505 // l YLocation = 99 l Width = 46 l Height = 46 b Toggle = 1 // l XTextLocation = 559 // use AgencyFB17. l YTextLocation = 109 // text uses same color animation as bmp art l color = 0xff005392 l TextID = xxx l Font = xxx l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCL_MP_Setup1" l UWidth = 46 l VHeight = 46 l UNormal = 145 l VNormal = 208 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff5C96C2 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 191 l VPressed = 208 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xff005392 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xff5C96C2 l UHighlight = 145 l VHighlight = 208 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l UHighlightPressed = 191 l VHighlightPressed = 208 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l UDisabled = 145 l VDisabled = 208 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Button3] // Radio button for LAN l ID = xxx l XLocation = 505 l YLocation = 171 l Width = 46 l Height = 46 b Toggle = 1 l XTextLocation = 559 // use AgencyFB17. l YTextLocation = 181// text uses same color animation as bmp art l color = 0xff005392 l TextID = xxx l Font = xxx l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCL_MP_Setup1" l UWidth = 46 l VHeight = 46 l UNormal = 145 l VNormal = 208 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff5C96C2 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 191 l VPressed = 208 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xff005392 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xff5C96C2 l UHighlight = 145 l VHighlight = 208 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l UHighlightPressed = 191 l VHighlightPressed = 208 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l UDisabled = 145 l VDisabled = 208 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Button4] // Radio button for direct tcp/ip l ID = xxx l XLocation = 505 l YLocation = 242 l Width = 46 l Height = 46 b Toggle = 1 // l XTextLocation = 559 // use AgencyFB17. l YTextLocation = 252 // text uses same color animation as bmp art l color = 0xff005392 l TextID = xxx l Font = xxx l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCL_MP_Setup1" l UWidth = 46 l VHeight = 46 l UNormal = 145 l VNormal = 208 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff5C96C2 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 191 l VPressed = 208 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xff005392 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xff5C96C2 l UHighlight = 145 l VHighlight = 208 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l UHighlightPressed = 191 l VHighlightPressed = 208 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l UDisabled = 145 l VDisabled = 208 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Button5] // Radio button for modem to modem l ID = xxx l XLocation = 505 // l YLocation = 314 l Width = 46 l Height = 46 b Toggle = 1 l XTextLocation = 559 // use AgencyFB17. l YTextLocation = 324 // text uses same color animation as bmp art l color = 0xff005392 l TextID = xxx l Font = xxx l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCL_MP_Setup1" l UWidth = 46 l VHeight = 46 l UNormal = 145 l VNormal = 208 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff5C96C2 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l UPressed = 191 l VPressed = 208 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xff005392 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xff5C96C2 l UHighlight = 145 l VHighlight = 208 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l UHighlightPressed = 191 l VHighlightPressed = 208 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l UDisabled = 145 l VDisabled = 208 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // below here are listed text entries for MP setup. [Texts] l TextCount = 8 [Text0] // big Title text l XLocation = 17 // Left Justify All Caps l YLocation = 10 // Use AgencyFB20 l color = 0xffFF8A00 l TextID = 45035 l Font = 40036 // DDMPN [Text1] // Player name header l XLocation = 30 // Left Justify All Caps l YLocation = 61 // Use AgencyFB14 l color = 0xffFF8A0D l TextID = 45035 l Font = 40038 // DDMUN [Text2] // Unit Name header l XLocation = 30 // Left Justify l YLocation = 119 // Use AgencyFB14 l color = 0xffFF8A0D // All Caps l TextID = 45035 l Font = 40038 // DDMUI [Text3] // Unit Insignia header l XLocation = 29 // Left Justify l YLocation = 176 // Use AgencyFB14 l color = 0xffFF8A0D // All Caps l TextID = 45035 l Font = 40038 [Text4] // Player colors header l XLocation = 29 // Left Justify l YLocation = 274 // Use AgencyFB14 l color = 0xffFF8A0D // all caps l TextID = 45035 l Font = 40038 [Text5] // Help text area l XLocation = 148 // Left Justify l YLocation = 547 // Use AgencyFB11 l color = 0xffFFFFFF l TextID = 45035 l Font = 40035 [Text6] // connection type header l XLocation = 504 // Left Justify. l YLocation = 64 // Use AgencyFB14 l color = 0xff005392 l TextID = 45035 l Font = 40038 [Text7] // Description of Connection type l XLocation = 511 // Left Justify. l YLocation = 380 // Use AgencyFB11 l color = 0xffffffff l TextID = 45035 l Font = 40035 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // below here is misc. stuff for the multiplayer setup area. // COLPI // below here goes color picker information [ColorPicker] [ColorPickerMainRect] // outline rect for whole color picker l left = 150 l right = 326 l top = 297 l bottom = 512 l color = 0xffc66600 b outline = 1 // COLPI [ColorPickerTabs] l TabCount = 2 // COLPI [ColorPickerTab0] // This is the tab for base color // it has four parts: the outer tab bmp art, // the outline rect around the color to be changed, the color rect // and the text. // COLPI [Tab0Text] // tab text info- use font agencyfb11 l XLocation = 35 l YLocation = 300 l Color = 0xffC66600 l TextID = 45035 l Font = 40035 // Use AgencyFB11 // COLPI [Tab0ColorOutlineRect] // rectangle around tabcolor l XLocation = 49 l YLocation = 328 l Width = 64 l Height = 64 b outline = 1 l Color = 0xffC66600 // COLPI [Tab0ColorRect]// tab color is in this filled rectangle // color of rect is whatever the player picks or whatever the default is. l XLocation = 51 l YLocation = 330 l Width = 62 l Height = 62 b outline = 0 // COLPI [Tab0Button] l ID = xxx l XLocation = 30 l YLocation = 297 l Width = 121 l Height = 106 l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCL_MP_Setup2" l UWidth = 121 l VHeight = 106 l UNormal = 131 //l VNormal = 106 l VNormal = 0 l UPressed = 131 l VPressed = 0 // COLPI [ColorPickerTab1] // This is the tab for STRIPE color // COLPI [Tab1Text] // tab text info- use font agencyfb11 l XLocation = 35 l YLocation = 409 l Color = 0xffC66600 l TextID = 45035 l Font = 40035 // Use AgencyFB11 // COLPI [Tab1ColorOutlineRect] // rectangle around tabcolor l XLocation = 49 l YLocation = 438 l Width = 64 l Height = 64 b outline = 1 l Color = 0xffC66600 // COLPI [Tab1ColorRect]// tab color is in this filled rectangle // color of rect is whatever the player picks or whatever the default is. l XLocation = 51 l YLocation = 440 l Width = 62 l Height = 62 b outline = 0 // COLPI [Tab1Button] l ID = xxx l XLocation = 30 l YLocation = 407 l Width = 121 l Height = 106 l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCL_MP_Setup2" l UWidth = 121 l VHeight = 106 l UNormal = 131 //l VNormal = 106 l VNormal = 0 l UPressed = 131 l VPressed = 0 // COLPI [ColorPickerCircleStatic] // Bmp circle for color picker goes here // This circle shows hue and saturation l XLocation = 176 l YLocation = 316 l Width = 128 l Height = 128 st FileName = "MCL_MP_Setup3" l UNormal = 128 l VNormal = 0 l UWidth = 128 l VHeight = 128 // COLPI [ColorPickerValueGradient] // gradient for color picker goes in this rectangle l XLocation = 178 l YLocation = 456 l Width = 124 l Height = 28 b outline = 0 l Color = 0xff808080 // COLPI [GradientSlider] l Min = 295 // horizontal measurement l Max = 468 l ID = xxx l XLocation = 173 l YLocation = 489 l Width = 12 l Height = 6 l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCUI_Scroll" l UWidth = 12 l VHeight = 6 l UNormal = 0 l VNormal = 12 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 15 l NormalColor1 = 0xffC66600 f NormalTime2 = 15.5 l NormalColor2 = 0xffFFAE4D f NormalTime3 = 16.0 l NormalColor3 = 0xffC66600 l UPressed = 0 l VPressed = 12 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffFFAE4D l UHighlight = 0 l VHighlight = 12 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffFFAE4D l UDisabled = 0 l VDisabled = 12 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 // COLPI [HueCirclePicker] // circle cursor inside // the main color picker circle // It can't leave a circle described by // a 60p radius from the location below. l ID = xxx l XLocation = 240 // this is in the center of the l YLocation = 379 // color picker circle l Width = 12 l Height = 12 l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCUI_Scroll" l UWidth = 12 l VHeight = 12 l UNormal = 12 l VNormal = 0 l NormalColor = 0xffC66600 l UPressed = 12 l VPressed = 0 l PressedColor = 0xffFFAE4D l UHighlight = 12 l VHighlight = 0 l HighlightColor = 0xffFFAE4D l UDisabled = 12 l VDisabled = 0 l DisabledColor = 0xff373737 // end of color picker info //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ComboBoxes] l ComboBoxCount = 3 [ComboBox0] // player name drop down l XLocation = 30 l YLocation = 85 st FileName = "mcl_mp_setup_combobox0" [ComboBox1] // unit name drop down l XLocation = 30 l YLocation = 142 st FileName = "mcl_mp_setup_combobox1" [ComboBox2] // unit insignia drop down l XLocation = 30 l YLocation = 199 st FileName = "mcl_mp_setup_combobox2" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FitEnd