FITini // MISSION RESULTS AREA- // four parts: Salvage Area, Pilot Review, Promotion Gadget Left, and Promotion Gadget Right // each part is broken into five sections: statics, rects, buttons, text, and misc. (animations, etc) [SalvageAreaStatics] l staticCount = 32 [SalvageAreaStatic0] // ONE horizontal top left l XLocation = 0 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 8 [SalvageAreaStatic1] // TWO horizontal top middle l XLocation = 256 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 8 l UWidth = 256 l VHeight = 8 [SalvageAreaStatic2] // THREE horizontal top right l XLocation = 512 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 16 l UWidth = 256 l VHeight = 8 [SalvageAreaStatic3] // FOUR vertical top left l XLocation = 0 l YLocation = 8 l Width = 24 l Height = 46 st FileName = "MCUI_MR_2" l UNormal = 48 l VNormal = 170 l UWidth = 24 l VHeight = 46 [SalvageAreaStatic4] // FIVE I'll label the rest later.... l XLocation = 579 l YLocation = 8 l Width = 31 l Height = 31 st FileName = "MCUI_MR_2" l UNormal = 96 l VNormal = 0 l UWidth = 31 l VHeight = 31 [SalvageAreaStatic5] // SIX l XLocation = 755 l YLocation = 8 l Width = 13 l Height = 31 st FileName = "MCUI_MR_2" l UNormal = 48 l VNormal = 216 l UWidth = 13 l VHeight = 31 [SalvageAreaStatic6] // EIGHT l XLocation = 579 l YLocation = 39 l Width = 189 l Height = 15 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 213 l UWidth = 189 l VHeight = 15 [SalvageAreaStatic7] // NINE l XLocation = 0 l YLocation = 54 l Width = 256 l Height = 16 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 24 l UWidth = 256 l VHeight = 16 [SalvageAreaStatic8] // TEN l XLocation = 256 l YLocation = 54 l Width = 256 l Height = 16 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 40 l UWidth = 256 l VHeight = 16 [SalvageAreaStatic9] // ELEVEN l XLocation = 512 l YLocation = 54 l Width = 256 l Height = 16 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 56 l UWidth = 256 l VHeight = 16 [SalvageAreaStatic10] // TWELVE l XLocation = 0 l YLocation = 70 l Width = 24 l Height = 256 st FileName = "MCUI_MR_2" l UNormal = 0 l VNormal = 0 l UWidth = 24 l VHeight = 256 [SalvageAreaStatic11] // THIRTEEN l XLocation = 776 l YLocation = 70 l Width = 24 l Height = 256 st FileName = "MCUI_MR_2" l UNormal = 24 l VNormal = 0 l UWidth = 24 l VHeight = 256 [SalvageAreaStatic12] // FOURTEEN l XLocation = 0 l YLocation = 326 l Width = 24 l Height = 170 st FileName = "MCUI_MR_2" l UNormal = 48 l VNormal = 0 l UWidth = 24 l VHeight = 170 [SalvageAreaStatic13] // SIXTEEN l XLocation = 776 l YLocation = 326 l Width = 24 l Height = 170 st FileName = "MCUI_MR_2" l UNormal = 72 l VNormal = 0 l UWidth = 24 l VHeight = 170 [SalvageAreaStatic14] // SEVENTEEN l XLocation = 0 l YLocation = 496 l Width = 256 l Height = 19 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 72 l UWidth = 256 l VHeight = 19 [SalvageAreaStatic15] // EIGHTEEN l XLocation = 256 l YLocation = 496 l Width = 256 l Height = 19 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 91 l UWidth = 256 l VHeight = 19 [SalvageAreaStatic16] // TWENTY l XLocation = 512 l YLocation = 496 l Width = 256 l Height = 19 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 110 l UWidth = 256 l VHeight = 19 [SalvageAreaStatic17] // TWENTYONE l XLocation = 768 l YLocation = 496 l Width = 32 l Height = 104 st FileName = "MCUI_MR_2" l UNormal = 96 l VNormal = 101 l UWidth = 32 l VHeight = 104 [SalvageAreaStatic18] // TWENTYTWO l XLocation = 0 l YLocation = 515 l Width = 24 l Height = 57 st FileName = "MCUI_MR_2" l UNormal = 72 l VNormal = 170 l UWidth = 24 l VHeight = 57 [SalvageAreaStatic19] // TWENTYTHREE l XLocation = 544 l YLocation = 515 l Width = 224 l Height = 9 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 228 l UWidth = 224 l VHeight = 9 [SalvageAreaStatic20] // TWENTYFOUR l XLocation = 544 l YLocation = 524 l Width = 86 l Height = 48 st FileName = "MCUI_MR_2" l UNormal = 128 l VNormal = 0 l UWidth = 86 l VHeight = 48 [SalvageAreaStatic21] // TWENTYFIVE l XLocation = 749 l YLocation = 524 l Width = 19 l Height = 48 st FileName = "MCUI_MR_2" l UNormal = 164 l VNormal = 131 l UWidth = 19 l VHeight = 48 [SalvageAreaStatic22] // TWENTYSIX l XLocation = 0 l YLocation = 572 l Width = 256 l Height = 28 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 129 l UWidth = 256 l VHeight = 28 [SalvageAreaStatic23] // TWENTYSEVEN l XLocation = 256 l YLocation = 572 l Width = 256 l Height = 28 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 157 l UWidth = 256 l VHeight = 28 [SalvageAreaStatic24] // TWENTYEIGHT l XLocation = 512 l YLocation = 572 l Width = 256 l Height = 28 st FileName = "MCUI_MR_1" l UNormal = 0 l VNormal = 185 l UWidth = 256 l VHeight = 28 [SalvageAreaStatic25] // Weight Mech Attribute Icon l XLocation = 519 l YLocation = 125 l Width = 96 l Height = 32 st FileName = "MCUI_MR_9" l UNormal = 0 l VNormal = 0 l UWidth = 96 l VHeight = 32 [SalvageAreaStatic26] // Armor Mech Attribute Icon l XLocation = 519 l YLocation = 203 l Width = 96 l Height = 32 st FileName = "MCUI_MR_9" l UNormal = 0 l VNormal = 32 l UWidth = 96 l VHeight = 32 [SalvageAreaStatic27] // Speed Mech Attribute Icon l XLocation = 517 l YLocation = 242 l Width = 96 l Height = 32 st FileName = "MCUI_MR_9" l UNormal = 0 l VNormal = 64 l UWidth = 96 l VHeight = 32 [SalvageAreaStatic28] // Jump Distance Mech Attribute Icon l XLocation = 517 l YLocation = 281 l Width = 96 l Height = 32 st FileName = "MCUI_MR_9" l UNormal = 0 l VNormal = 96 l UWidth = 96 l VHeight = 32 [SalvageAreaStatic29] // cbills icon l XLocation = 611 l YLocation = 9 l Width = 30 l Height = 30 st FileName = "MCUI_MR_2" l UNormal = 214 l VNormal = 0 l UWidth = 30 l VHeight = 30 [SalvageAreaStatic30] // SEVEN l XLocation = 768 l YLocation = 0 l Width = 32 l Height = 70 st FileName = "MCUI_MR_2" l UNormal = 96 l VNormal = 31 l UWidth = 32 l VHeight = 70 [SalvageAreaStatic31] // RANGE Mech Attribute Icon l XLocation = 517 l YLocation = 164 l Width = 96 l Height = 32 st FileName = "MCUI_MR_11" l UNormal = 0 l VNormal = 0 l UWidth = 96 l VHeight = 32 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SalvageAreaRects] l rectCount = 22 [SalvageAreaRect0] // full black box for title bar l left = 24 l right = 578 l top = 8 l bottom = 53 l color = 0xff000000 [SalvageAreaRect1] // full black box for cbills screen l left = 610 l right = 754 l top = 8 l bottom = 38 l color = 0xff000000 [SalvageAreaRect2] // full black box for help area l left = 24 l right = 543 l top = 515 l bottom = 571 l color = 0xff000000 [SalvageAreaRect3] // outline Box that holds mechs to be salvaged l left = 29 // this should hold the MCUI_MR_SalvageAreaEntryBox.fit l right = 361 l top = 95 l bottom = 490 l color = 0xff002F55 b outline = 1 [SalvageAreaRect4] // outline scrollbar box for salvageable mechs area l left = 344 l right = 359 l top = 97 l bottom = 488 l color = 0x00000000 // changed to be clear b outline = 1 [SalvageAreaRect5] // outline box for mech info l left = 367 l right = 770 l top = 95 l bottom = 490 l color = 0x00000000 // changed to be clear b outline = 1 [SalvageAreaRect6] // outline box around mech info 3d animations l left = 373 l right = 500 l top = 120 l bottom = 317 l color = 0xff002F55 b outline = 1 [SalvageAreaRect7] // outline box around mech meters l left = 511 l right = 764 l top = 120 l bottom = 317 l color = 0xff002F55 b outline = 1 [SalvageAreaRect8] // outline box around mech payload l left = 373 l right = 764 l top = 348 l bottom = 490 l color = 0xff002F55 b outline = 1 [SalvageAreaRect9] // outline scrollbar box for mech payload l left = 747 l right = 762 l top = 312 l bottom = 482 l color = 0x00000000 // changed to be clear b outline = 1 [SalvageAreaRect10] // outline around main header l left = 29 l right = 573 l top = 13 l bottom = 49 l color = 0xff43311c b outline = 1 [SalvageAreaRect11] // deco rect for main header box l left = 566 l right = 573 l top = 42 l bottom = 20 l color = 0xff43311c b outline = 1 [SalvageAreaRect12] // deco box for main header box l left = 566 l right = 573 l top = 13 l bottom = 49 l color = 0xff43311c b outline = 1 [SalvageAreaRect13] // title l XLocation = 28 l YLocation = 10 l Width = 545 l Height = 38 l Color = 0 b outline = FALSE l HelpDesc = 45052 [SalvageAreaRect14] // c-bills l XLocation = 610 l YLocation = 10 l Width = 146 l Height = 38 l Color = 0 b outline = FALSE l HelpDesc = 45053 [SalvageAreaRect15] // salvage list l XLocation = 31 l YLocation = 94 l Width = 331 l Height = 391 l Color = 0 b outline = FALSE l HelpDesc = 45055 [SalvageAreaRect16] // tonnage l XLocation = 519 l YLocation = 123 l Width = 119 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 45056 [SalvageAreaRect17] // range l XLocation = 519 l YLocation = 163 l Width = 240 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 45057 [SalvageAreaRect18] // armor l XLocation = 519 l YLocation = 201 l Width = 240 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 45054 [SalvageAreaRect19] // speed l XLocation = 519 l YLocation = 241 l Width = 240 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 45058 [SalvageAreaRect20] // jump l XLocation = 519 l YLocation = 280 l Width = 240 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 45059 [SalvageAreaRect21] // current selection l XLocation = 372 l YLocation = 95 l Width = 130 l Height = 220 l Color = 0 b outline = FALSE l HelpDesc = 45060 [SalvageAreaRect21] // 'mech loadout l XLocation = 372 l YLocation = 327 l Width = 392 l Height = 160 l Color = 0 b outline = FALSE l HelpDesc = 45061 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // THESE SHOULD BE OVERRIDDEN BY MCUI_MR_SalvageAreaEntryBox.fit // the next things below here are pieces that go into the entry box. They should all have the same color animation information applied to them as the outline rectangle. [WeightIcon] // in salvage list box l XLocation = 295 // again, numbers from upper left of entry box l YLocation = 4 l Width = 15 l Height = 15 st FileName = "MCUI_MR_2" l UNormal = 214 l VNormal = 30 l UWidth = 15 l VHeight = 15 [CBillsIcon] // in salvage list box l XLocation = 295 // numbers from upper left of entry box l YLocation = 27 l Width = 15 l Height = 15 st FileName = "MCUI_MR_2" l UNormal = 229 l VNormal = 30 l UWidth = 15 l VHeight = 15 [MechNameText] l XLocation = 89 // numbers from upper left of entry box l YLocation = 3 // Use AgencyFB14 l Color = 0xff005392 // this is the color the box should normally be l Font = 28000 [VariantNameText] l XLocation = 89 // numbers from upper left of entry box l YLocation = 26 // Use AgencyFB14 l Color = 0xff005392 // this is the color the box should normally be l Font = 28001 [WeightText] l XLocation = 291 // numbers from upper left of entry box l YLocation = 6 // Right Justify. Use AgencyFB14 l Color = 0xff005392 // this is the color the box should normally be l Font = 28002 l Alignment = 1 [CBillsText] l XLocation = 291 // numbers from upper left of entry box l YLocation = 25 // Right Justify. Use AgencyFB14 l Color = 0xff005392 // this is the color the box should normally be l Font = 28003 l Alignment = 1 [MechEntryIcon] l XLocation = 50 // Mech icon goes here, coords are from upper left of entry box l YLocation = 17 // use MCUI_Med4 icons l Width = 32 l Height = 38 // THis SHOULD BE OVERRIDDEN BY MCUI_MR_SalvageAreaEntryBox.fit [SalvageAreaCheckBoxButton] // This is the check box for the salvageable mechs. l ID = xxx l XLocation = 2 //The coordinates are for the first entry in the scrolling area. If there is more than one,it gets added 1 pixel below the previous box, or 47p from the original starting point l YLocation = 0 l Width = 46 l Height = 46 b Toggle = 1 l HelpCaption = 45044 l HelpDesc = 45043 st FileName = "MCUI_MR_2" l UWidth = 46 l VHeight = 46 l UNormal = 205 l VNormal = 94 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l UPressed = 205 l VPressed = 48 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0 l PressedColor0 = 0xffffffff f PressedTime1 = .5 l PressedColor1 = 0xff5C96C2 l UHighlight = 205 l VHighlight = 94 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UHighlightPressed = 205 l VHighlightPressed = 48 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = FALSE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l UDisabled = 205 l VDisabled = 94 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 0.2 l DisabledColor1 = 0xff6b6b6b [SalvageAreaButtons] l buttonCount = 1 [SalvageAreaButton0] // DONE button in lower right corner //this button has three parts- pixel art, rectangle, and text // maybe it should be in the misc. section since it's so non-standard? l ID = 101 l XLocation = 626 // pixel art l YLocation = 519 // pixel art doesn't take color animation l Width = 128 l Height = 64 l XTextLocation = 637 // rect when dealing with text, center in rect use AgencyFB17. Use same color as rect. l YTextLocation = 536 // l TextWidth = 105 l TextHeight = 29 l color = 0xff005392 b TextOutline = TRUE l TextID = 45040 l Font = 28004 l HelpCaption = 45038 l HelpDesc = 45039 st FileName = "MCUI_MR_5" l UWidth = 128 l VHeight = 64 l UNormal = 0 l VNormal = 128 b AnimateBmp = 0 // animate the rect and the text only b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l UPressed = 0 l VPressed = 192 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l UHighlight = 0 l VHighlight = 128 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 192 l DisabledColor = 0xff6b6b6b //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // below here are listed text entries for the salvageable mech screen. [SalvageAreaTexts] l TextEntryCount = 4 [SalvageAreaText0] // big Title text l XLocation = 36 // Left Justify. l YLocation = 20 // Use AgencyFB20 l color = 0xffFF8A00 l TextID = 45035 l Font = 28005 [SalvageAreaText1] // Check the mechs you wish to salvage... l XLocation = 30 // Left Justify. l YLocation = 73 // Use AgencyFB14 l color = 0xffFFFFFF l Font = 28006 l TextID = 45036 [SalvageAreaText2] // Help Text l XLocation = 30 // Left Justify l YLocation = 519 // Use AgencyFB11 l Width = 510 l Height = 55 l color = 0xffffffff l Font = 28007 l TextID = 0 [SalvageAreaText3] // Cbills readout l XLocation = 750 // RIGHT Justify l YLocation = 12 // Use AgencyFB17 l color = 0xffffffff l Font = 28008 l Alignment = 1 [SalvageAreaMechTexts] l TextEntryCount = 7 [SalvageAreaMechText0] // MECH NAME l XLocation = 373 // Left Justify. l YLocation = 96 // Use AgencyFB14 l color = 0xffC66600 // All Caps l Font = 28009 l TextID = 0 // needs to be replaced [SalvageAreaMechText1] // MECH PAYLOAD l XLocation = 373 // Left Justify. l YLocation = 326 // Use AgencyFB14 l color = 0xffC66600 // All Caps l Font = 28010 l TextID = 45037 [SalvageAreaMechText2] // Weight number l XLocation = 617 // Left Justify. l YLocation = 140 // Use AgencyFB14 l color = 0xff005392 l Font = 28011 l TextID = 0 [SalvageAreaMechText3] // armor number l XLocation = 733 // Left Justify. l YLocation = 219 // Use AgencyFB14 l color = 0xff005392 l Font = 28012 l TextID = 0 [SalvageAreaMechText4] // speed number l XLocation = 733 // Left Justify. l YLocation = 258 // Use AgencyFB14 l color = 0xff005392 l Font = 28013 l TextID = 0 [SalvageAreaMechText5] // jump distance number l XLocation = 733 // Left Justify. l YLocation = 297 // Use AgencyFB14 l color = 0xff005392 l Font = 28014 l TextID = 0 [SalvageAreaMechText6] // range short, med, or long l XLocation = 617 // Left Justify. l YLocation = 179 // Use AgencyFB14 l color = 0xff005392 l Font = 28015 l TextID = xxx //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // below here is misc. stuff for the salvageable mech area. [AttributeMeter] // meters for the mech info area of salvage area l AttributeMeterCount = 3 [AttributeMeter0] // for armor l XLocation = 617 l YLocation = 203 l Width = 110 l Height = 32 l UnitWidth = 5 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter1] // for speed l XLocation = 617 l YLocation = 242 l Width = 110 l Height = 32 l UnitWidth = 5 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter2] // for jump distance l XLocation = 617 l YLocation = 281 l Width = 110 l Height = 32 l UnitWidth = 5 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 // THIS SHOULD BE OVERRIDDEN BY MCUI_MR_SalvageAreaEntryBox.fit [SalvageAreaMechEntryBox] // This is the salvageable mech entry box. mouse over it, nothing happens to the check box. mouse over the check box, the entry box mimics the check box. l ID = xxx l XLocation = 35 //The coordinates are for the first entry in the scrolling area. If there is more than one,it gets added 1 pixel below the previous box, or 47p from the original starting point l YLocation = 97 l Width = 264 // these numbers describe an outline rect that everything under here goes into l Height = 45 l Color = 0xff005392 // this is the color the box should normally be l HelpCaption = 45041 l HelpDesc = 45042 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5c96c2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5c96c2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledColor = 0xff6b6b6b [SalvageAreaFadeInAnimation] // Full rect that fades out at first appearance of salvage area l left = 0 l right = 800 l top = 0 l bottom = 600 l AnimationTimeStamps = 2 f Time0 = 0.0 l Color0 = 0xff000000 f Time1 = 1.0 l Color0 = 0xff000000 // this needs to be black with a 100% transparency [SalvageAreaDoneAnimation] //Screen slides to the left when the DONE button is pressed //measure from left of SalvageAreaStatic0 l AnimationTimeStamps = 2 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 0 f Time1 = .7 l Pos1X = -800 l Pos1Y = 0 [PilotAreaBeginAnimation] //Screen slides to the left when the DONE button is pressed //measure from left of SalvageAreaStatic0 l AnimationTimeStamps = 2 f Time0 = 0.0 l Pos0X = 800 l Pos0Y = 0 f Time1 = .7 l Pos1X = 0 l Pos1Y = 0 // when a mech is checked on or off, the cbills readout number // should change color and visibly count down or up, then change back // to the original color l CbillsAnimationColor = 0xffffffff //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // below here is information for the Pilot review area [PilotReviewStatics] l staticCount = 18 [PilotReviewStatic0] // A l XLocation = 0 l YLocation = 0 l Width = 24 l Height = 256 st FileName = "MCUI_MR_3" l UNormal = 0 l VNormal = 0 l UWidth = 24 l VHeight = 256 [PilotReviewStatic1] // B l XLocation = 24 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCUI_MR_5" l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 8 [PilotReviewStatic2] // C l XLocation = 280 l YLocation = 0 l Width = 256 l Height = 8 st FileName = "MCUI_MR_5" l UNormal = 0 l VNormal = 8 l UWidth = 256 l VHeight = 8 [PilotReviewStatic3] // D l XLocation = 536 l YLocation = 0 l Width = 56 l Height = 8 st FileName = "MCUI_MR_5" l UNormal = 112 l VNormal = 103 l UWidth = 56 l VHeight = 8 [PilotReviewStatic4] // E l XLocation = 592 l YLocation = 0 l Width = 208 l Height = 256 st FileName = "MCUI_MR_3" l UNormal = 48 l VNormal = 0 l UWidth = 208 l VHeight = 256 [PilotReviewStatic5] // F l XLocation = 24 l YLocation = 54 l Width = 256 l Height = 16 st FileName = "MCUI_MR_5" l UNormal = 0 l VNormal = 16 l UWidth = 256 l VHeight = 16 [PilotReviewStatic6] // G l XLocation = 280 l YLocation = 54 l Width = 256 l Height = 16 st FileName = "MCUI_MR_5" l UNormal = 0 l VNormal = 32 l UWidth = 256 l VHeight = 16 [PilotReviewStatic7] // H l XLocation = 536 l YLocation = 54 l Width = 56 l Height = 16 st FileName = "MCUI_MR_5" l UNormal = 56 l VNormal = 103 l UWidth = 56 l VHeight = 16 [PilotReviewStatic8] // I l XLocation = 0 l YLocation = 256 l Width = 24 l Height = 256 st FileName = "MCUI_MR_3" l UNormal = 24 l VNormal = 0 l UWidth = 24 l VHeight = 256 [PilotReviewStatic9] // J l XLocation = 592 l YLocation = 256 l Width = 208 l Height = 256 st FileName = "MCUI_MR_4" l UNormal = 0 l VNormal = 0 l UWidth = 208 l VHeight = 256 [PilotReviewStatic10] // K l XLocation = 0 l YLocation = 512 l Width = 24 l Height = 88 st FileName = "MCUI_MR_2" l UNormal = 128 l VNormal = 48 l UWidth = 24 l VHeight = 88 [PilotReviewStatic11] // L l XLocation = 24 l YLocation = 575 l Width = 256 l Height = 25 st FileName = "MCUI_MR_5" l UNormal = 0 l VNormal = 48 l UWidth = 256 l VHeight = 25 [PilotReviewStatic12] // M l XLocation = 280 l YLocation = 575 l Width = 256 l Height = 25 st FileName = "MCUI_MR_5" l UNormal = 0 l VNormal = 73 l UWidth = 256 l VHeight = 25 [PilotReviewStatic13] // N l XLocation = 536 l YLocation = 575 l Width = 56 l Height = 25 st FileName = "MCUI_MR_5" l UNormal = 0 l VNormal = 103 l UWidth = 56 l VHeight = 25 [PilotReviewStatic14] // O l XLocation = 592 l YLocation = 512 l Width = 208 l Height = 5 st FileName = "MCUI_MR_5" l UNormal = 0 l VNormal = 98 l UWidth = 208 l VHeight = 5 [PilotReviewStatic15] // P l XLocation = 592 l YLocation = 517 l Width = 53 l Height = 83 st FileName = "MCUI_MR_2" l UNormal = 152 l VNormal = 48 l UWidth = 53 l VHeight = 83 [PilotReviewStatic16] // Q l XLocation = 764 l YLocation = 517 l Width = 36 l Height = 83 st FileName = "MCUI_MR_2" l UNormal = 128 l VNormal = 136 l UWidth = 36 l VHeight = 83 [PilotReviewStatic17] // R l XLocation = 645 l YLocation = 571 l Width = 119 l Height = 29 st FileName = "MCUI_MR_2" l UNormal = 61 l VNormal = 227 l UWidth = 119 l VHeight = 29 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [PilotReviewRects] l rectCount = 4 [PilotReviewRect0] // outline rect for main screen l left = 29 l right = 586 l top = 75 l bottom = 569 l color = 0xff002F55 b outline = 1 [PilotReviewRect1] // outline rect for scroll bar l left = 569 l right = 584 l top = 77 l bottom = 567 l color = 0xff002F55 b outline = 1 [PilotReviewRect2] // full rect for title bar l left = 24 l right = 591 l top = 8 l bottom = 53 l color = 0xff000000 [PilotReviewRect3] // around title l XLocation = 28 l YLocation = 12 l Width = 559 l Height = 36 l color = 0xff43311C b outline = 1 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //below here are listed buttons for Pilot Review [PilotReviewButtons] l buttonCount = 1 [PilotReviewButton0] // DONE button in lower right corner // this button has three parts- pixel art, rectangle, and text // maybe it should be in the misc. section since it's so non-standard? l ID = xxx l XLocation = 641 // pixel art l YLocation = 512 // pixel art doesn't take color animation l Width = 128 l Height = 64 l XTextLocation = 652 // rect when dealing with text, center in rect use AgencyFB17. Use same color as rect. l YTextLocation = 529 // l TextWidth = 104 l TextHeight = 28 l color = 0xff005392 b TextOutline = TRUE l TextID = 45040 l Font = 28016 l HelpCaption = 45038 l HelpDesc = 45039 b AnimateBmp = 0 // animate the rect and the text only b AnimateText = 1 st FileName = "MCUI_MR_5" l UWidth = 128 l VHeight = 64 l UNormal = 0 l VNormal = 128 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l UPressed = 0 l VPressed = 192 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l UHighlight = 0 l VHighlight = 128 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 0 l VDisabled = 192 l DisabledColor = 0xff373737 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //text for pilot review below this point [PilotReviewTexts] l TextEntryCount= 1 [PilotReviewText0] // big Title text - PILOT REVIEW l XLocation = 36 // Left Justify. l YLocation = 17 // Use AgencyFB28 l color = 0xffFF8A00 // ALL CAPS l TextID = 27013 l Font = 28017 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // miscellaneous stuff for pilot review below this point [PilotReviewMisc] l PilotReviewSmallSkip = 5 // use between boxes in KIA area, between medals in Medals Awarded area, etc l PilotReviewMedSkip = 15 // Use between in Active Duty area, between pilot info, Medals Awarded, Promoted header l PilotReviewLargeSkip = 30 // use between KIA area and Active Duty area l KIAHeaderXLocation = 36 // Left Justify. l color = 0xffFF8A00 // ALL CAPS. Use AgencyFB17 l Font = 28018 [PilotReviewKIABox] l left = 26// coords are for the first KIA entry in the scrolling area. l top = 0 l right = 252 // outline rect sizes l bottom = 87 l color = 0xff981500 [KIABoxPilotIcon] // Use pilots from MCUI_Med2 l XLocation = 5 l YLocation = 5 l Width = 24 l Height = 35 [KIABoxPilotIconRect] // one p rect around pilot icon l XLocation = 5 l YLocation = 5 l Width = 24 l Height = 35 l color = 0xff981500 [KIABoxDeadIcon] // l left = 5 l right = 30 l top = 46 l bottom = 82 l color = 0xff981500 [KIAPilotNameText] l XLocation = 36 // NAME: numbers from upper left of entry box l YLocation = 3 // Use AgencyFB14 Left Justify l Color = 0xffC61C00 l Font = 28019 [KIARankText] l XLocation = 36 // RANK: numbers from upper left of entry box l YLocation = 26 // Use AgencyFB14 Left Justify l Color = 0xffC61C00 l Font = 28020 [KIAMissionsText] l XLocation = 36 // MISSIONS: numbers from upper left of entry box l YLocation = 48 // Left Justify. Use AgencyFB14 l Color = 0xffC61C00 l Font = 28021 [KIAKillsText] l XLocation = 36// KILLS: numbers from upper left of entry box l YLocation = 70 // Left Justify. Use AgencyFB14 l Color = 0xffC61C00 l Font = 28022 [ActiveDutyHeader] l XLocation = 29 // Left Justify. l YLocation = 0 l color = 0xffFF8A00 // ALL CAPS. Use AgencyFB17 [ActiveDutyBox] l left = 59 l top = 0 l right = 275 // outline rect sizes l bottom = 121 l color = 0xff002F55 [ActiveDutyBoxPilotIcon] // Use pilots from MCUI_Med2 l XLocation = 7 // coordinates from upper left of ActiveDutyBox l YLocation = 7 l Width = 24 l Height = 35 [ActiveDutyBoxPilotIconRect] // one p rect around pilot icon l XLocation = 7 // coordinates from upper left of ActiveDutyBox l YLocation = 7 l Width = 25 l Height = 36 l color = 0xff002F55 [ActiveDutyBoxRect0] // one p rect around rank icon l left = 6 l right = 57 l top = 54 l bottom = 70 l color = 0xff002F55 [ActiveDutyBoxRect1] // one p rect around gunnery skill icon l left = 6 l right = 57 l top = 76 l bottom = 92 l color = 0xff002F55 [ActiveDutyBoxRect2] // one p rect around piloting icon l left = 6 l right = 57 l top = 98 l bottom = 114 l color = 0xff002F55 [ActiveDutyBoxRect3] // rect for gunnery skill meter l left = 60 l right = 103 l top = 76 l bottom = 92 l color = 0x00000000 [ActiveDutyBoxRect4] // rect for piloting skill meter l left = 60 l right = 103 l top = 98 l bottom = 114 l color = 0x00000000 [ActiveDutyBoxRankIcon0] // green l XLocation = 7 l YLocation = 55 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 153 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [ActiveDutyBoxRankIcon1] // regular l XLocation = 7 l YLocation = 55 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 168 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [ActiveDutyBoxRankIcon2] // veteran l XLocation = 7 l YLocation = 55 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 183 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [ActiveDutyBoxRankIcon3] // elite l XLocation = 7 l YLocation = 55 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 198 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [ActiveDutyBoxRankIcon4] //ace l XLocation = 7 l YLocation = 55 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 213 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [ActiveDutyBoxSkill0] //gunnery l XLocation = 7 l YLocation = 77 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 108 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [ActiveDutyBoxSkill1] // piloting l XLocation = 7 l YLocation = 99 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 123 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [ActiveDutyBoxSkillMeter0] l XLocation = 60 l YLocation = 76 l Width = 74 l Height = 16 l UnitWidth = 3 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [ActiveDutyBoxSkillMeter1] l XLocation = 60 l YLocation = 98 l Width = 74 l Height = 16 l UnitWidth = 3 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 // kill icons info- use medium size icons [KillIcons] l XLocation = 227 l YLocation = 25 l Width = 32 l Height = 38 l KillIconSkip = 1 // both vert and horiz. [ActivePilotNameText] l XLocation = 38 // NAME: numbers from upper left of entry box l YLocation = 4 // Use AgencyFB14 Left Justify l Color = 0xffff8a00 l Font = 28023 [ActiveMissionsText] l XLocation = 38 // MISSIONS: numbers from upper left of entry box l YLocation = 30 // Left Justify. Use AgencyFB14 l Color = 0xff005392 l Font = 28024 [ActiveRankText] l XLocation = 63 // numbers from upper left of entry box l YLocation = 57 // Left Justify. Use AgencyFB14 l Color = 0xff005392 l Font = 28025 [ActiveGunneryText] l XLocation = 140 // numbers from upper left of entry box l YLocation = 79 // Left Justify. Use AgencyFB14 l Color = 0xff005392 l Font = 28026 [ActivePilotingText] l XLocation = 140 // numbers from upper left of entry box l YLocation = 100 // Left Justify. Use AgencyFB14 l Color = 0xff005392 l Font = 28027 [ActiveKillsNameText] l XLocation = 225 // NAME: numbers from upper left of entry box l YLocation = -2 // Use AgencyFB14 Left Justify ALL CAPS l Color = 0xff5c96c2 l Font = 28028 // end of ActiveDutyBox area //medal information below here [MedalAwardedHeader] l XLocation = 9 // Left Justify. l YLocation = 152 l color = 0xff5c96c2 // ALL CAPS. Use AgencyFB17 l Font = 28029 [MedalDescriptionText] l XLocation = 83 // NAME: numbers from upper left of related medal l YLocation = 183 // Use AgencyFB14 Left Justify l Width = 438 l Height = 64 l Color = 0xff005392 l Font = 28030 [MedalIcon0] // campaign ribbon 1 l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 0 l VNormal= 0 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon1] // campaign 2 l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 128 l VNormal= 0 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon2] // campaign 3 l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 0 l VNormal= 64 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon3] // campaign ribbon 1 with honors l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 64 l VNormal= 0 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon4] // campaign 2 with honors l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 192 l VNormal= 0 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon5] // campaign 3 with honors l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 64 l VNormal= 64 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon6] // purple heart l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 128 l VNormal= 64 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon7] // valor l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 192 l VNormal= 64 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon8] // uncommon valor l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 0 l VNormal= 128 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon9] // mission specific 1 l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 64 l VNormal= 128 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon10] // mission specific 2 l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 128 l VNormal= 128 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" //end of medal information [MedalIcon11] // mission specific 3 l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 192 l VNormal= 128 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" //end of medal information [MedalIcon12] // mission specific 4 l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 0 l VNormal= 192 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon13] // liao l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 64 l VNormal= 192 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon14] // davion l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 128 l VNormal= 192 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" [MedalIcon15] // steiner l XLocation = 10 l YLocation = 186 l Width = 64 l Height = 64 l UNormal= 192 l VNormal= 192 l UWidth = 64 l VHeight = 64 st FileName = "MCUI_MR_10" //end of medal information [PromotionHeader] l XLocation = 9 // Left Justify. l YLocation = 128 l color = 0xff5c96c2 // ALL CAPS. Use AgencyFB17 l Font = 28031 // Pilot Review statistics appear in sequence. // The upper left corner of each new piece should appear between // 0 and 305 pixels from the top of the main screen info scroll box // If a new piece would be placed below 305 p, then the pieces above // should animate upwards at a rate of 150 pixels per second until // there's room to fit the new piece. // There should be a pause between each new piece that arrives- .5 seconds // for most pieces, .1 seconds for kill markers. // When Pilot skill levels are increased, // each new meter bar should flash white // to black several times,then stay white // until next mission's pilot review [SkillMeterAnimation] l AnimationTimeStamps= 13 f Time0 = 0.0 l Color0 = 0xffffffff // white f Time1 = 0.2 l Color1 = 0xffffffff // white f Time2 = 0.3 l Color2 = 0xff000000 // black f Time3 = 0.4 l Color3 = 0xff000000 // black f Time4 = 0.5 l Color4 = 0xffffffff // white f Time5 = 0.7 l Color5 = 0xffffffff // white f Time6 = 0.8 l Color6 = 0xff000000 // black f Time7 = 0.9 l Color7 = 0xff000000 // black f Time8 = 1.0 l Color8 = 0xffffffff // white f Time9 = 1.2 l Color9 = 0xffffffff // white f Time10 = 1.3 l Color10 = 0xff000000 // black f Time11 = 1.4 l Color11 = 0xff000000 // black f Time12 = 1.5 l Color12 = 0xffffffff // white // When the Medal Awarded Header appears, it should flash several times: [MedalAwardedAnimation] l AnimationTimeStamps= 13 f Time0 = 0.0 l Color0 = 0xff5c96c2 // orange f Time1 = 0.2 l Color1 = 0xff5c96c2 // orange f Time2 = 0.3 l Color2 = 0xff000000 // black f Time3 = 0.4 l Color3 = 0xff000000 // black f Time4 = 0.5 l Color4 = 0xff5c96c2 // orange f Time5 = 0.7 l Color5 = 0xff5c96c2 // orange f Time6 = 0.8 l Color6 = 0xff000000 // black f Time7 = 0.9 l Color7 = 0xff000000 // black f Time8 = 1.0 l Color8 = 0xff5c96c2 // orange f Time9 = 1.2 l Color9 = 0xff5c96c2 // orange f Time10 = 1.3 l Color10 = 0xff000000 // black f Time11 = 1.4 l Color11 = 0xff000000 // black f Time12 = 1.5 l Color12 = 0xff5c96c2 // orange // When the Pilot Promoted to (blank) Header Appears, it should flash several times: [PilotPromotedHeaderAnimation] l AnimationTimeStamps= 13 f Time0 = 0.0 l Color0 = 0xff5c96c2 // orange f Time1 = 0.2 l Color1 = 0xff5c96c2 // orange f Time2 = 0.3 l Color2 = 0xff000000 // black f Time3 = 0.4 l Color3 = 0xff000000 // black f Time4 = 0.5 l Color4 = 0xff5c96c2 // orange f Time5 = 0.7 l Color5 = 0xff5c96c2 // orange f Time6 = 0.8 l Color6 = 0xff000000 // black f Time7 = 0.9 l Color7 = 0xff000000 // black f Time8 = 1.0 l Color8 = 0xff5c96c2 // orange f Time9 = 1.2 l Color9 = 0xff5c96c2 // orange f Time10 = 1.3 l Color10 = 0xff000000 // black f Time11 = 1.4 l Color11 = 0xff000000 // black f Time12 = 1.5 l Color12 = 0xff5c96c2 // orange [PilotReviewDisabledAnimation] // Full rect that fades in when Pilot Promoted Gadget is about to appear l left = 0 l right = 800 l top = 0 l bottom = 600 l AnimationTimeStamps= 2 f Time0 = 0.0 l Color0 = 0xff000000 // this needs to be invisible black f Time1 = 1.0 l Color0 = 0xff000000 // this needs to be black, 75% visible [PilotReviewFadeOutAnimation] // Full rect that fades in when Pilot Review Done Button is pressed. l left = 0 l right = 800 l top = 0 l bottom = 600 l NumTimeStamps = 2 f Time0 = 0.0 l Color0 = 0xff000000 // this needs to be invisible black f Time1 = 1.0 l Color0 = 0xff000000 // this needs to be fully visible black //end of Pilot Review Information //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //start of Promotion Gadget Left Side information [PromoteGadgetLeftStatics] l staticCount = 21 [PromoteGadgetLeftStatic0] // AA l XLocation = 0 l YLocation = 70 l Width = 256 l Height = 61 st FileName = "MCUI_MR_6" l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 61 [PromoteGadgetLeftStatic1] // BB l XLocation = 252 l YLocation = 40 l Width = 128 l Height = 30 st FileName = "MCUI_MR_6" l UNormal = 0 l VNormal = 198 l UWidth = 128 l VHeight = 30 [PromoteGadgetLeftStatic2] // CC l XLocation = 0 l YLocation = 1301 l Width = 33 l Height = 25 st FileName = "MCUI_MR_7" l UNormal = 74 l VNormal = 77 l UWidth = 144 l VHeight = 61 [PromoteGadgetLeftStatic3] // DD l XLocation = 0 l YLocation = 131 l Width = 33 l Height = 25 st FileName = "MCUI_MR_6" l UNormal = 0 l VNormal = 228 l UWidth = 33 l VHeight = 25 [PromoteGadgetLeftStatic4] // EE l XLocation = 309 l YLocation = 131 l Width = 91 l Height = 25 st FileName = "MCUI_MR_6" l UNormal = 33 l VNormal = 228 l UWidth = 91 l VHeight = 25 [PromoteGadgetLeftStatic5] // GG l XLocation = 0 l YLocation = 156 l Width = 256 l Height = 25 st FileName = "MCUI_MR_6" l UNormal = 0 l VNormal = 61 l UWidth = 256 l VHeight = 26 [PromoteGadgetLeftStatic6] // HH l XLocation = 256 l YLocation = 156 l Width = 94 l Height = 25 st FileName = "MCUI_MR_6" l UNormal = 124 l VNormal = 228 l UWidth = 94 l VHeight = 25 [PromoteGadgetLeftStatic7] // II l XLocation = 0 l YLocation = 181 l Width = 33 l Height = 256 st FileName = "MCUI_MR_7" l UNormal = 0 l VNormal = 0 l UWidth = 33 l VHeight = 256 [PromoteGadgetLeftStatic8] // JJ l XLocation = 309 l YLocation = 181 l Width = 41 l Height = 256 st FileName = "MCUI_MR_7" l UNormal = 33 l VNormal = 0 l UWidth = 41 l VHeight = 256 [PromoteGadgetLeftStatic9] // KK l XLocation = 0 l YLocation = 437 l Width = 256 l Height = 112 st FileName = "MCUI_MR_6" l UNormal = 0 l VNormal = 86 l UWidth = 256 l VHeight = 112 [PromoteGadgetLeftStatic10] // LL l XLocation = 256 l YLocation = 437 l Width = 144 l Height = 112 st FileName = "MCUI_MR_7" l UNormal = 74 l VNormal = 138 l UWidth = 144 l VHeight = 112 [PromoteGadgetLeftStatic11] // MM l XLocation = 252 l YLocation = 549 l Width = 128 l Height = 30 st FileName = "MCUI_MR_6" l UNormal = 129| l VNormal = 198 l UWidth = 127 l VHeight = 30 [PromoteGadgetLeftStatic12] // green l XLocation = 45 l YLocation = 234 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 153 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [PromoteGadgetLeftStatic13] // regular l XLocation = 45 l YLocation = 234 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 168 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [PromoteGadgetLeftStatic14] // veteran l XLocation = 45 l YLocation = 234 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 183 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [PromoteGadgetLeftStatic15] // elite l XLocation = 45 l YLocation = 234 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 198 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [PromoteGadgetLeftStatic16] //ace l XLocation = 45 l YLocation = 234 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 213 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [PromoteGadgetLeftStatic17] //gunnery l XLocation = 45 l YLocation = 256 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 108 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [PromoteGadgetLeftStatic18] // piloting l XLocation = 45 l YLocation = 278 l Width = 50 l Height = 15 l UNormal= 206 l VNormal= 123 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [PromoteGadgetLeftStatic19] // l XLocation = 256 l YLocation = 70 l Width = 144 l Height = 61 l UNormal= 74 l VNormal= 77 l UWidth = 144 l VHeight = 61 st FileName = "MCUI_MR_7" [PromoteGadgetLeftStatic20] // arrow box for selected skills l XLocation = 38 l YLocation = 343 l Width = 13 l Height = 94 l UNormal= 183 l VNormal= 131 l UWidth = 13 l VHeight = 94 st FileName = "MCUI_MR_2" // end of promoteleft statics //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // start of rects area [PromoteGadgetLeftRects] l rectCount = 9 [PromoteGadgetLeftRect0] // Full rect for Title Header l XLocation = 33 l YLocation = 131 l Width = 266 l Height = 114 l color = 0xff000000 [PromoteGadgetLeftRect1] // full rect for pilot info screen l left = 33 l right = 308 l top = 181 l bottom = 437 l color = 0xff000000 [PromoteGadgetLeftRect2] // outline rect for pilot info l XLocation = 38 l YLocation = 186 l Width = 264 l Height = 113 l color = 0xff002F55 b outline = 1 [PromoteGadgetLeftRect3] // outline rect for pilot picture l left = 44 l right = 70 l top = 192 l bottom = 229 l color = 0xff002F55 b outline = 1 [PromoteGadgetLeftRect4] // outline rect for rank icon l left = 44 l right = 95 l top = 233 l bottom = 249 l color = 0xff002F55 b outline = 1 [PromoteGadgetLeftRect5] // outline for gunnery skill icon l left = 44 l right = 95 l top = 255 l bottom = 271 l color = 0xff002F55 b outline = 1 [PromoteGadgetLeftRect6] // outline for gunnery skill meter l left = 98 l right = 141 l top = 255 l bottom = 271 l color = 0x000000 b outline = 1 [PromoteGadgetLeftRect7] // outline for piloting skill icon l left = 44 l right = 95 l top = 277 l bottom = 293 l color = 0xff002F55 b outline = 1 b outline = 1 [PromoteGadgetLeftRect8] // outline for piloting skill meter l left = 98 l right = 141 l top = 277 l bottom = 293 l color = 0x000000 b outline = 1 //end of promotion gadget left rects area //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // start of promotion gadget left text entry area [PromoteGadgetLeftTexts] l TextEntryCount = 12 [PromoteGadgetLeftText0] // title bar l XLocation = 38 // Left Justify. l YLocation = 131 // Use AgencyFB17 l color = 0xffFF8A00 // ALL CAPS l Font = 28031 l TextID = 27022 [PromoteGadgetLeftText1] // pilot info area pilot name l XLocation = 76 // Left Justify. l YLocation = 190 // Use AgencyFB14 l color = 0xffff8a00 // l Font = 28032 [PromoteGadgetLeftText2] // pilot info missions entry l XLocation = 76 // Left Justify. l YLocation = 217 // Use AgencyFB14 l color = 0xff005392 // l Font = 28033 [PromoteGadgetLeftText3] // rank title l XLocation = 100 // Left Justify. l YLocation = 237 // Use AgencyFB11 l color = 0xff005392 // l Font = 28034 [PromoteGadgetLeftText4] // gunnery skill number l XLocation = 177 // Left Justify. l YLocation = 259 // Use AgencyFB11 l color = 0xff005392 // l Font = 28035 [PromoteGadgetLeftText5] // piloting skill number l XLocation = 177 // Left Justify. l YLocation = 281 // Use AgencyFB11 l color = 0xff005392 // l Font = 28036 [PromoteGadgetLeftText6] // specialty skill entry 4 l XLocation = 52 // Left Justify. l YLocation = 412 // Use AgencyFB14 l color = 0xff005392 // l Font = 28037 [PromoteGadgetLeftText7] // specialty skill header l XLocation = 38 // Left Justify. l YLocation = 322 // Use AgencyFB14 l color = 0xffc66600 // ALL CAPS l Font = 28037 l TextID = 27023 [PromoteGadgetLeftText8] // specialty skill entry 1 l XLocation = 52 // Left Justify. l YLocation = 347 // Use AgencyFB14 l color = 0xff005392 // l Font = 28037 [PromoteGadgetLeftText9] // specialty skill entry 2 l XLocation = 52 // Left Justify. l YLocation = 368 // Use AgencyFB14 l color = 0xff005392 // l Font = 28037 [PromoteGadgetLeftText10] // specialty skill entry 3 l XLocation = 52 // Left Justify. l YLocation = 390 // Use AgencyFB14 l color = 0xff005392 // l Font = 28037 [PromoteGadgetLeftText11] // specialty skill entry 4 l XLocation = 52 // Left Justify. l YLocation = 412 // Use AgencyFB14 l color = 0xff005392 // l Font = 28037 // end of promotion gadget left text entry area //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // start of promotion gadget left miscellany area [PromoteGadgetLeftSkillMeter0] // Gunnery l XLocation = 98 l YLocation = 255 l Width = 74 l Height = 16 l UnitWidth = 3 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [PromoteGadgetLeftSkillMeter1] Piloting l XLocation = 98 l YLocation = 277 l Width = 74 l Height = 16 l UnitWidth = 3 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [PromoteGadgetLeftEnterAnimation] // This animation occurs when the promotion gadget is called up //measure from left of piece AA, PromoteGadgetLeftStatic0 l AnimationTimeStamps= 6 f Time0 = 0.0 l Pos0X = -400 l Pos0Y = 0 f Time1 = 0.5 l Pos1X = 0 l Pos1Y = 0 f Time2 = 0.6 l Pos2X = -30 l Pos2Y = 0 f Time3 = 0.75 l Pos3X = 0 l Pos3Y = 0 f Time4 = 0.85 l Pos4X = -15 l Pos4Y = 0 f Time5 = 1.1 l Pos5X = 0 l Pos5Y = 0 [PromoteGadgetLeftExitAnimation] // This animation occurs when the "confirm" button is pressed //measure from left of piece AA, PromoteGadgetLeftStatic0 l AnimationTimeStamps= 2 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 0 f Time1 = 0.5 l Pos1X = -400 l Pos1Y = 0 // When a new specialty skill level is selected // the new skill should appear in the next specialty skill slot // below the existing ones. It should flash several times, // then remain white until the next time the promotion gadget appears [SkillSelectionAnimation] l AnimationTimeStamps= 13 f Time0 = 0.0 l Color0 = 0xffffffff // white f Time1 = 0.2 l Color1 = 0xffffffff // white f Time2 = 0.3 l Color2 = 0xff000000 // black f Time3 = 0.4 l Color3 = 0xff000000 // black f Time4 = 0.5 l Color4 = 0xffffffff // white f Time5 = 0.7 l Color5 = 0xffffffff // white f Time6 = 0.8 l Color6 = 0xff000000 // black f Time7 = 0.9 l Color7 = 0xff000000 // black f Time8 = 1.0 l Color8 = 0xffffffff // white f Time9 = 1.2 l Color9 = 0xffffffff // white f Time10 = 1.3 l Color10 = 0xff000000 // black f Time11 = 1.4 l Color11 = 0xff000000 // black f Time12 = 1.5 l Color12 = 0xffffffff // white //end of promote gadget left misc. info //end of promote gadget left info //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //start of Promotion Gadget Right information [PromoteGadgetRightStatics] l staticCount = 11 [PromoteGadgetRightStatic0] // AAA l XLocation = 350 l YLocation = 140 l Width = 256 l Height = 41 st FileName = "MCUI_MR_8" l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 41 [PromoteGadgetRightStatic1] // BBB l XLocation = 606 l YLocation = 140 l Width = 194 l Height = 41 st FileName = "MCUI_MR_8" l UNormal = 0 l VNormal = 127 l UWidth = 194 l VHeight = 41 [PromoteGadgetRightStatic2] // CCC l XLocation = 619 l YLocation = 63 l Width = 181 l Height = 77 st FileName = "MCUI_MR_7" l UNormal = 74 l VNormal = 0 l UWidth = 181 l VHeight = 77 [PromoteGadgetRightStatic3] // DDD l XLocation = 340 l YLocation = 181 l Width = 42 l Height = 256 st FileName = "MCUI_MR_4" l UNormal = 208 l VNormal = 0 l UWidth = 42 l VHeight = 256 [PromoteGadgetRightStatic4] // EEE top half l XLocation = 766 l YLocation = 181 l Width = 34 l Height = 128 st FileName = "MCUI_MR_7" l UNormal = 222 l VNormal = 119 l UWidth = 34 l VHeight = 128 [PromoteGadgetRightStatic5] // EEE bottom half l XLocation = 766 l YLocation = 309 l Width = 34 l Height = 128 st FileName = "MCUI_MR_8" l UNormal = 222 l VNormal = 128 l UWidth = 34 l VHeight = 128 [PromoteGadgetRightStatic6] // FFF l XLocation = 350 l YLocation = 437 l Width = 256 l Height = 44 st FileName = "MCUI_MR_8" l UNormal = 0 l VNormal = 41 l UWidth = 256 l VHeight = 44 [PromoteGadgetRightStatic7] // GGG l XLocation = 606 l YLocation = 437 l Width = 194 l Height = 44 st FileName = "MCUI_MR_8" l UNormal = 0 l VNormal = 168 l UWidth = 194 l VHeight = 44 [PromoteGadgetRightStatic8] // HHH l XLocation = 520 l YLocation = 481 l Width = 121 l Height = 42 st FileName = "MCUI_MR_8" l UNormal = 0 l VNormal = 212 l UWidth = 121 l VHeight = 42 [PromoteGadgetRightStatic9] // III l XLocation = 562 l YLocation = 523 l Width = 238 l Height = 42 st FileName = "MCUI_MR_8" l UNormal = 0 l VNormal = 85 l UWidth = 238 l VHeight = 42 [PromoteGadgetRightStatic10] // JJJ l XLocation = 771 l YLocation = 481 l Width = 29 l Height = 42 st FileName = "MCUI_MR_7" l UNormal = 218 l VNormal = 77 l UWidth = 29 l VHeight = 42 // end of promote gadget right statics //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // start of promote gadget right rects area [PromoteGadgetRightRects] l rectCount = 3 [PromoteGadgetRightRect0] // full rect for skill selection screen l left = 382 l right = 765 l top = 227 l bottom = 437 l color = 0x00000000 [PromoteGadgetRightRect1] // full rect for underneath confirm button l left = 641 l right = 770 l top = 457 l bottom = 523 l color = 0xff000000 [PromoteGadgetRightRect2] // outline rect for skill selection screen // this is the scroll box that holds the MCUI_MR_SpecialtySkillEntryBox.fit l left = 382 l right = 761 l top = 208 l bottom = 432 l color = 0xff002F55 b outline = 1 //end of promote gadget right rects area //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //start of promotion gadget buttons [PromoteGadgetRightButtons] l buttonCount = 1 [PromoteGadgetRightButton0] // confirm button in lower right corner // this button has three parts- pixel art, rectangle, and text // maybe it should be in the misc. section since it's so non-standard? l ID = 101 l XLocation = 642 // pixel art l YLocation = 458 // pixel art doesn't take color animation l Width = 128 l Height = 64 l XTextLocation = 655 // outline rect when dealing with text, center in rect use AgencyFB17. Use same color as rect. l YTextLocation = 474 // l TextWidth = 102 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE b AnimateBmp = 0 // animate the rect and the text only b AnimateText = 1 l TextID = 45040 l Font = 28038 l HelpCaption = 45038 l HelpDesc = 45039 st FileName = "MCUI_MR_5" l UWidth = 128 l VHeight = 64 l UNormal = 128 l VNormal = 128 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l UPressed = 128 l VPressed = 192 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l UHighlight = 128 l VHighlight = 128 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UDisabled = 128 l VDisabled = 192 l DisabledColor = 0xff373737 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 0.5 l DisabledColor1 = 0xff6b6b6b // this button should be overridden by the MCUI_MR_SpecialtySkillEntryBox.fit [PromoteGadgetRightRadioButton] // This is the radio button for the skill entries l ID = xxx l XLocation = 5 //The coordinates are for the first entry in the scrolling area. If there is more than one,it gets added 1 pixel below the previous box, or 47p from the original starting point l YLocation = 5 l Width = 46 l Height = 46 b outline = FALSE l HelpCaption = xxx l HelpDesc = xxx st FileName = "MCUI_MR_2" l UWidth = 46 l VHeight = 46 l UNormal = 205 l VNormal = 186 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l UPressed = 205 l VPressed = 140 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5c96c2 l UHighlight = 205 l VHighlight = 186 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l UHighlightPressed = 205 l VHighlightPressed = 140 l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l UDisabled = 205 l VDisabled = 48 l DisabledColor = 0xff373737 // end of pilot promotion gadget right buttons //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // start of promotion gadget right text entry area [PromoteGadgetRightTexts] l TextEntryCount = 1 [PromoteGadgetRightText0] // Select one specialty skill from below.... l XLocation = 385 // Left Justify. l YLocation = 183 // Use AgencyFB14 l color = 0xffffffff // l Font = 28039 l TextID = 27021 // end of promotion gadget right text entry area //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // start of promotion gadget right miscellany area l PromoteGadgetRightHeaderSkip = 5 // Add before and after skill headers l PromoteGadgetRightSkillEntrySkip = 1 // Add after each skill entry box [PromoteGadgetRightSkillHeaderEntry] // Use this info for Regular Skill, Veteran Skill, Elite Skill, Ace Skill Headers in skill selection box l YLocation = 209 // Use AgencyFB14 l color = 0xffC66600 // Left Justify. [PromoteGadgetRightSkillEntryOutline] l ID = xxx l XLocation = 53 // The coordinates are for the first entry in the scrolling area. If there is more than one,it gets added 1 pixel below the previous box, or 47p from the original starting point l YLocation = 0 l Width = 301 // these numbers describe an outline rect that everything under here goes into l Height = 55 l Color = 0xff005392 // this is the color the box should normally be b Outline = TRUE [PromoteGadgetRightSkillEntryBox] l ID = xxx l XLocation = 4 l YLocation = 0 l Width = 303 l Height = 55 l Color = 0xff005392 b Outline = TRUE l HelpCaption = xxx l HelpDesc = xxx l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0 l PressedColor0 = 0xffffffff f PressedTime1 = .5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledColor = 0xff6b6b6b // this should be overridden by the MCUI_MR_SpecialtySkillEntryBox.fit // the next things below here are pieces that go into the entry box. They should all have the same color animation information applied to them as the outline rectangle. [SkillTypeIcon0] l XLocation = 60 // skill type icon goes here, coords are from upper left of entry box l YLocation = 12 // weapon skill l Width = 32 l Height = 32 st FileName = "MCUI_MR_9" l UNormal = 96 l VNormal = 0 l UWidth = 32 l VHeight = 32 // this should be overridden by the MCUI_MR_SpecialtySkillEntryBox.fit [SkillTypeIcon1] l XLocation = 60 // skill type icon goes here, coords are from upper left of entry box l YLocation = 12 // mech skill l Width = 32 l Height = 32 st FileName = "MCUI_MR_9" l UNormal = 96 l VNormal = 32 l UWidth = 32 l VHeight = 32 [SkillTypeIcon2] l XLocation = 60 // skill type icon goes here, coords are from upper left of entry box l YLocation = 12 // range skill l Width = 32 l Height = 32 st FileName = "MCUI_MR_9" l UNormal = 96 l VNormal = 64 l UWidth = 32 l VHeight = 32 [SkillTypeIcon3] l XLocation = 60 // skill type icon goes here, coords are from upper left of entry box l YLocation = 12 // misc skill l Width = 32 l Height = 32 st FileName = "MCUI_MR_9" l UNormal = 96 l VNormal = 96 l UWidth = 32 l VHeight = 32 [SkillDescriptionText] l XLocation = 100// numbers from upper left of entry box l YLocation = 6 // Use ArialNarrow8 l Width = 249 l Height = 49 l Font = 28040 l Alignment = 0 [PromoteGadgetRightEnterAnimation] // This animation occurs when the promotion gadget is called up //measure from left of piece AAA, PromoteGadgetRightStatic0 l AnimationTimeStamps= 6 f Time0 = 0.0 l Pos0X = 451 l Pos0Y = 0 f Time1 = 0.5 l Pos1X = 0 l Pos1Y = 0 f Time2 = 0.6 l Pos2X = 30 l Pos2Y = 0 f Time3 = 0.75 l Pos3X = 0 l Pos3Y = 0 f Time4 = 0.85 l Pos4X = 15 l Pos4Y = 0 f Time5 = 1.1 l Pos5X = 0 l Pos5Y = 0 [PromoteGadgetRightExitAnimation] // This animation occurs when the "confirm" button is pressed //measure from left of piece AAA, PromoteGadgetRightStatic0 l AnimationTimeStamps= 3 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 0 f Time1 = 0.5 l Pos1X = 451 l Pos1Y = 0 f Time2 = 0 l Pos2X = 451 l Pos2Y = 0 // end of promotion gadget right misc. info area // end of promotion gadget right area F