FITini //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buttons] l ButtonCount = 1 [Button0] // This is the check box for the salvageable mechs. st Animation = "Animation0" l ID = xxx l XLocation = 4 l YLocation = 2 l Width = 46 l Height = 46 b Toggle = 1 l HelpCaption = 45044 l HelpDesc = 45043 st FileName = "MCUI_MR_2" l UWidth = 46 l VHeight = 46 l UNormal = 205 l VNormal = 94 l UPressed = 205 l VPressed = 48 l UHighlight = 205 l VHighlight = 94 l UHighlightPressed = 205 l VHighlightPressed = 94 l UDisabled = 205 l VDisabled = 94 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l RectCount = 2 [Rect0] // outline for salvage entry box l XLocation = 51 l YLocation = 2 l Width = 263 l Height = 45 l Color = 0xffffffff b outline = TRUE st Animation = "Animation1" [Rect1] // outline for check box button l XLocation = 4 l YLocation = 2 l Width = 46 l Height = 46 l Color = 0xffffffff b outline = TRUE st Animation = "Animation1" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l StaticCount = 3 [Static0] // MechEntryIcon l XLocation = 53 l YLocation = 10 l Width = 32 l Height = 38 l UWidth = 32 l VHeight = 38 // use MCUI_Med4 icons // don't animate [Static1] // WeightIcon l XLocation = 295 l YLocation = 7 l Width = 15 l Height = 15 l UNormal = 214 l VNormal = 30 l UWidth = 15 l VHeight = 15 st FileName = "MCUI_MR_2" st Animation = "Animation2" [Static2] //CBills Icon l XLocation = 295 l YLocation = 29 l Width = 15 l Height = 15 l UNormal = 229 l VNormal = 30 l UWidth = 15 l VHeight = 15 st FileName = "MCUI_MR_2" st Animation = "Animation0" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l TextCount = 4 [Text0] // MechNameText l XLocation = 93 l YLocation = 5 l Width = 143 l Height = 22 l Color = 0xff5C96C2 b outline = FALSE l Font = 28000 // use agencyfb14 l TextID = 0 l Alignment = 0 st Animation = "Animation2" [Text1] // VariantNameText l XLocation = 93 l YLocation = 26 l Width = 143 l Height = 22 l Color = 0xff005392 b outline = FALSE l Font = 28001 // use agencyfb14 l TextID = 0 l Alignment = 0 st Animation = "Animation0" [Text2] // WeightText l XLocation = 243 l YLocation = 5 l Width = 46 l Height = 22 l Color = 0xff5C96C2 b outline = FALSE l Font = 28002 // use agencyfb14 l TextID = 0 l Alignment = 1 st Animation = "Animation2" [Text3] // CBillsText l XLocation = 243 l YLocation = 26 l Width = 46 l Height = 22 l Color = 0xff005392 b outline = FALSE l Font = 28003 // use agencyfb14 l TextID = 0 l Alignment = 1 st Animation = "Animation0" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Animation0] // medium blue l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffff0000 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffff0000 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffff0000 f HighlightTime2 = .75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = FALSE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffff0000 l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b [Animation1] // dark blue l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffff0000 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffff0000 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffff0000 f HighlightTime2 = .75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = FALSE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffff0000 l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b [Animation2] // light blue l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffff0000 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffff0000 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffff0000 f HighlightTime2 = .75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = FALSE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffff0000 l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FITend