FITini //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buttons] l ButtonCount = 1 [Button0] // This is the radio button for the pilot skill entry box st Animation = "Animation2" l ID = xxx l XLocation = 2 l YLocation = 2 l Width = 46 l Height = 46 b Toggle = 1 l HelpCaption = 45044 l HelpDesc = 45043 st FileName = "MCUI_MR_2" l UWidth = 46 l VHeight = 46 l UNormal = 205 l VNormal = 186 l UPressed = 205 l VPressed = 140 l UHighlight = 205 l VHighlight = 186 l UHighlightPressed = 205 l VHighlightPressed = 140 l UDisabled = 205 l VDisabled = 186 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l RectCount = 2 [Rect0] // outline for skill entry box l XLocation = 49 l YLocation = 2 l Width = 309 l Height = 46 l Color = 0xffffffff b outline = TRUE st Animation = "Animation1" [Rect1] // outline for skill type icon l XLocation = 55 l YLocation = 8 l Width = 34 l Height = 34 l Color = 0xffffffff b outline = TRUE st Animation = "Animation1" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] // these icons have to get turned on or off // depending on the skill type of the entry box l StaticCount = 4 [Static0] // weapon skill type icon l XLocation = 56 l YLocation = 9 l Width = 32 l Height = 32 l UNormal = 96 l VNormal = 0 l UWidth = 32 l VHeight = 32 st FileName = "MCUI_MR_9" // don't animate [Static1] // mech skill type icon l XLocation = 56 l YLocation = 9 l Width = 32 l Height = 32 l UNormal = 96 l VNormal = 32 l UWidth = 32 l VHeight = 32 st FileName = "MCUI_MR_9" // don't animate [Static2] // range skill type icon l XLocation = 56 l YLocation = 9 l Width = 32 l Height = 32 l UNormal = 96 l VNormal = 64 l UWidth = 32 l VHeight = 32 st FileName = "MCUI_MR_9" // don't animate [Static3] // misc. skill type icon l XLocation = 56 l YLocation = 9 l Width = 32 l Height = 32 l UNormal = 96 l VNormal = 96 l UWidth = 32 l VHeight = 32 st FileName = "MCUI_MR_9" // don't animate //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l TextCount = 4 [Text0] // Skill Header and info Text l XLocation = 94 l YLocation = 6 l Width = 259 l Height = 38 l Color = 0xff005392 b outline = FALSE l Font = 28041 // use arialnarrow8 l TextID = 0 l Alignment = 0 st Animation = "Animation0" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Animation0] // medium blue l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff005392 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff005392 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = FALSE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff005392 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 [Animation1] // dark blue l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff002F55 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff002F55 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff002F55 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff002F55 f HighlightTime1 = 0.5 l HighlightColor1 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = FALSE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff002F55 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 [Animation2] // blue for button l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff005392 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff005392 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = FALSE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff005392 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffffffff l DisabledAnimationTimeStamps = 1 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FITend