FITini // IN-GAME UI [Fonts] l HelpFont = 40015 l ObjectiveFont = 40016 l PauseFont = 40017 l IconFont = 40022 l MissionResultsFont = 40023 l InfoWndFont = 40020 l ComponentFont = 40043 l VehicleFont = 40034 [TabRects] // blink these when calling attention to tab- instead of blinking tab itself l TabRectCount = 3 [TabRect0] // rect over tac map tab l XLocation = 4 l YLocation = 317 l Width = 23 l Height = 20 l Color = 0xff000000 b outline = FALSE [TabRect1] // rect over support tab l XLocation = 51 l YLocation = 317 l Width = 23 l Height = 20 l Color = 0xff000000 b outline = FALSE [TabRect2] // rect over info tab l XLocation = 98 l YLocation = 317 l Width = 23 l Height = 20 l Color = 0xff000000 b outline = FALSE [HelpText] l HelpTextLeft = 156 l HelpTextBottom = 377 [ResourcePoints] l RPTextLeft = 5 l RPTextTop = 465 [JumpJetIcon] l XLocation = 20// from lower left hand corner of mech selection white rect l YLocation = -15 l Width = 10 l Height = 14 l UNormal = 0 l VNormal = 33 l UWidth = 10 l VHeight = 13 st FileName = "MCUI_JumpJets" [ControlButtons] l ButtonCount = 20 [Button0] // default attack DEFUNCT l ID = 0 l XLocation = 554 l YLocation = 373 l Width = 39 l Height = 25 l HelpCaption = 30063 l HelpDesc = 30064 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 156 l UPressed = 39 l VPressed = 156 l UDisabled = 78 l VDisabled = 156 l UAmbiguous = 117 l VAmbiguous = 156 l UWidth = 39 l VHeight = 25 b texturesRotated = 0 [Button1] // short range attack DEFUNCT l ID = 1 l XLocation = 595 l YLocation = 373 l Width = 39 l Height = 25 l HelpCaption = 30029 l HelpDesc = 30030 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 181 l UPressed = 39 l VPressed = 181 l UDisabled = 78 l VDisabled = 181 l UAmbiguous = 117 l VAmbiguous = 181 l UWidth = 39 l VHeight = 25 b texturesRotated = 0 [Button2] // medium attack DEFUNCT l ID = 2 l XLocation = 554 l YLocation = 400 l Width = 39 l Height = 25 l HelpCaption = 30033 l HelpDesc = 30034 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 206 l UPressed = 39 l VPressed = 206 l UDisabled = 78 l VDisabled = 206 l UAmbiguous = 117 l VAmbiguous = 206 l UWidth = 39 l VHeight = 25 b texturesRotated = 0 [Button3] // l attack DEFUNCT l ID = 3 l XLocation = 595 l YLocation = 400 l Width = 39 l Height = 25 l HelpCaption = 30031 l HelpDesc = 30032 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 231 l UPressed = 39 l VPressed = 231 l UDisabled = 78 l VDisabled = 231 l UAmbiguous = 117 l VAmbiguous = 231 l UWidth = 39 l VHeight = 25 b texturesRotated = 0 [Button4] // jump l ID = 4 l XLocation = 595 l YLocation = 377 l Width = 39 l Height = 37 l HelpCaption = 30035 l HelpDesc = 30036 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 193 l UPressed = 39 l VPressed = 193 l UDisabled = 78 l VDisabled = 193 l UWidth = 39 l VHeight = 37 b texturesRotated = 0 [Button5] // run l ID = 5 l XLocation = 554 l YLocation = 377 l Width = 39 l Height = 37 l HelpCaption = 30037 l HelpDesc = 30038 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 156 l UPressed = 39 l VPressed = 156 l UDisabled = 78 l VDisabled = 156 l UWidth = 39 l VHeight = 37 b texturesRotated = 0 [Button6] // guard l ID = 6 l XLocation = 554 l YLocation = 415 l Width = 39 l Height = 37 l HelpCaption = 30039 l HelpDesc = 30040 st FileName = "MCUI_Low1" l UNormal = 117 l VNormal = 156 l UPressed = 156 l VPressed = 156 l UDisabled = 195 l VDisabled = 156 l UWidth = 39 l VHeight = 37 b texturesRotated = 0 [Button7] // fire from current pos l ID = 7 l XLocation = 554 l YLocation = 454 l Width = 26 l Height = 22 l HelpCaption = 30041 l HelpDesc = 30042 st FileName = "MCUI_Low1" l UNormal = 160 l VNormal = 66 l UPressed = 186 l VPressed = 66 l UDisabled = 212 l VDisabled = 66 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [Button8] // stop l ID = 8 l XLocation = 595 l YLocation = 415 l Width = 39 l Height = 37 l HelpCaption = 30043 l HelpDesc = 30044 st FileName = "MCUI_Low1" l UNormal = 117 l VNormal = 193 l UPressed = 156 l VPressed = 193 l UDisabled = 195 l VDisabled = 193 l UWidth = 39 l VHeight = 37 b texturesRotated = 0 [Button9] // info l ID = 9 l XLocation = 581 l YLocation = 353 l Width = 26 l Height = 22 l HelpCaption = 30045 l HelpDesc = 30046 st FileName = "MCUI_Low1" l UNormal = 160 l VNormal = 0 l UPressed = 186 l VPressed = 0 l UDisabled = 212 l VDisabled = 0 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [Button10] // objectives l ID =10 l XLocation = 554 l YLocation = 353 l Width = 26 l Height = 22 l HelpCaption = 30047 l HelpDesc = 30048 st FileName = "MCUI_Low1" l UNormal = 160 l VNormal = 22 l UPressed = 186 l VPressed = 22 l UDisabled = 212 l VDisabled = 22 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [Button11] // PAUSE MENU l ID =11 l XLocation = 608 l YLocation = 353 l Width = 26 l Height = 22 l HelpCaption = 30049 l HelpDesc = 30050 st FileName = "MCUI_Low1" l UNormal = 160 l VNormal = 44 l UPressed = 186 l VPressed = 44 l UDisabled = 212 l VDisabled = 44 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [Button12] // tac map l ID =12 l XLocation = 0 l YLocation = 314 l Width = 45 l Height = 30 l HelpCaption = 30051 l HelpDesc = 30052 st FileName = "MCUI_Low2" l UNormal = 45 // these are switched l VNormal = 84 l UPressed = 0 // these are switched l VPressed = 84 l UWidth = 45 l VHeight = 30 b texturesRotated = 0 [Button13] // info tab l ID =13 l XLocation = 94 l YLocation = 314 l Width = 45 l Height = 30 l HelpCaption = 30055 l HelpDesc = 30056 st FileName = "MCUI_Low2" l UNormal = 45 // these are switched l VNormal = 144 l UPressed = 0// these are switched l VPressed = 144 l UWidth = 45 l VHeight = 30 b texturesRotated = 0 [Button14] // vehicle tab l ID =14 l XLocation = 47 l YLocation = 314 l Width = 45 l Height = 30 l HelpCaption = 30053 l HelpDesc = 30054 st FileName = "MCUI_Low2" l UNormal = 45 // these are switched l VNormal = 114 l UPressed = 0// these are switched l VPressed = 114 l UWidth = 45 l VHeight = 30 b texturesRotated = 0 [Button15] // minelayer l ID =15 l XLocation = 608 l YLocation = 454 l Width = 26 l Height = 22 l HelpCaption = 30057 l HelpDesc = 30058 st FileName = "MCUI_Low1" l UNormal = 160 l VNormal = 132 l UPressed = 186 l VPressed = 132 l UDisabled = 212 l VDisabled = 132 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [Button16] // repair l ID =16 l XLocation = 608 l YLocation = 454 l Width = 26 l Height = 22 l HelpCaption = 30059 l HelpDesc = 30060 st FileName = "MCUI_Low1" l UNormal = 160 l VNormal = 110 l UPressed = 186 l VPressed = 110 l UDisabled = 212 l VDisabled = 110 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [Button17] // salvage l ID =17 l XLocation = 608 l YLocation = 454 l Width = 26 l Height = 22 l HelpCaption = 30061 l HelpDesc = 30062 st FileName = "MCUI_Low1" l UNormal = 160 l VNormal = 88 l UPressed = 186 l VPressed = 88 l UDisabled = 212 l VDisabled = 88 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [Button18] // artillery piece suppression fire l ID =18 l XLocation = 608 l YLocation = 454 l Width = 26 l Height = 22 l HelpCaption = 43240 l HelpDesc = 43241 st FileName = "MCUI_Low2" l UNormal = 0 l VNormal = 174 l UPressed = 26 l VPressed = 174 l UDisabled = 52 l VDisabled = 174 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [Button19] // hold position l ID =19 l XLocation = 581 l YLocation = 454 l Width = 26 l Height = 22 l HelpCaption = 43238 l HelpDesc = 43239 st FileName = "MCUI_Low2" l UNormal = 0 l VNormal = 196 l UPressed = 26 l VPressed = 196 l UDisabled = 52 l VDisabled = 196 l UAmbiguous = 78 l VAmbiguous = 196 l UWidth = 26 l VHeight = 22 b texturesRotated = 0 [VehicleButtons] l ButtonCount = 8 [Vehicle0] // Large AirStrike l ID = 100 l XLocation = 5 l YLocation = 350 l Width = 25 l Height = 30 l HelpCaption = 30065 l HelpDesc = 30066 st FileName = "MCUI_Low2" l UNormal = 130 l VNormal = 56 l UPressed = 130 l VPressed = 56 l UDisabled = 155 l VDisabled = 56 l UWidth = 25 l VHeight = 30 b texturesRotated = 0 [Vehicle1] // Guard Tower l ID = 101 l XLocation = 38 l YLocation = 350 l Width = 25 l Height = 30 l HelpCaption = 30069 l HelpDesc = 30070 st FileName = "MCUI_Low2" l UNormal = 180 l VNormal = 56 l UPressed = 180 l VPressed = 56 l UDisabled = 205 l VDisabled = 56 l UWidth = 25 l VHeight = 30 b texturesRotated = 0 [Vehicle2] // sensor probe l ID = 102 l XLocation = 71 l YLocation = 350 l Width = 25 l Height = 30 l HelpCaption = 30067 l HelpDesc = 30068 st FileName = "MCUI_Low2" l UNormal = 130 l VNormal = 146 l UPressed = 130 l VPressed = 146 l UDisabled = 155 l VDisabled = 146 l UWidth = 25 l VHeight = 30 b texturesRotated = 0 [Vehicle3] // Repair Vehicle l ID = 103 l XLocation = 104 l YLocation = 350 l Width = 25 l Height = 30 l HelpCaption = 30071 l HelpDesc = 30072 st FileName = "MCUI_Low2" l UNormal = 180 l VNormal = 86 l UPressed = 180 l VPressed = 86 l UDisabled = 205 l VDisabled = 86 l UWidth = 25 l VHeight = 30 b texturesRotated = 0 [Vehicle4] // scout l ID = 104 l XLocation = 5 l YLocation = 405 l Width = 25 l Height = 30 l HelpCaption = 30073 l HelpDesc = 30074 st FileName = "MCUI_Low2" l UNormal = 130 l VNormal = 86 l UPressed = 130 l VPressed = 86 l UDisabled = 155 l VDisabled = 86 l UWidth = 25 l VHeight = 30 b texturesRotated = 0 [Vehicle5] // MineLayer l ID = 105 l XLocation = 38 l YLocation = 405 l Width = 25 l Height = 30 l HelpCaption = 30075 l HelpDesc = 30076 st FileName = "MCUI_Low2" l UNormal = 180 l VNormal = 116 l UPressed = 180 l VPressed = 116 l UDisabled = 205 l VDisabled = 116 l UWidth = 25 l VHeight = 30 b texturesRotated = 0 [Vehicle6] // recovery team l ID = 106 l XLocation = 71 l YLocation = 405 l Width = 25 l Height = 30 l HelpCaption = 30077 l HelpDesc = 30078 st FileName = "MCUI_Low2" l UNormal = 130 l VNormal = 116 l UPressed = 130 l VPressed = 116 l UDisabled = 155 l VDisabled = 116 l UWidth = 25 l VHeight = 30 b texturesRotated = 0 [Vehicle7] // cancel l ID = 107 l XLocation = 104 l YLocation = 405 l Width = 25 l Height = 30 l HelpCaption = 30079 l HelpDesc = 30080 st FileName = "MCUI_Low2" l UNormal = 180 l VNormal = 146 l UPressed = 180 l VPressed = 146 l UDisabled = 205 l VDisabled = 146 l UWidth = 25 l VHeight = 30 b texturesRotated = 0 [Statics] l staticCount = 27 [Static0] // left hand top border l XLocation = 207 l YLocation = 377 l Width = 160 l Height = 10 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 0 l UWidth = 160 l VHeight = 10 [Static1] // compalette left l XLocation = 542 l YLocation = 351 l Width = 10 l Height = 127 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 10 l UWidth = 10 l VHeight = 127 [Static2] // compalette right l XLocation = 636 l YLocation = 351 l Width = 4 l Height = 127 st FileName = "MCUI_Low1" l UNormal = 10 l VNormal = 10 l UWidth = 4 l VHeight = 127 [Static3] // right top border l XLocation = 367 l YLocation = 377 l Width = 109 l Height = 10 st FileName = "MCUI_Low1" l UNormal = 14 l VNormal = 10 l UWidth = 109 l VHeight = 10 [Static4] // left mini bevel l XLocation = 142 l YLocation = 348 l Width = 11 l Height = 15 st FileName = "MCUI_Low1" l UNormal = 123 l VNormal = 10 l UWidth = 11 l VHeight = 15 [Static5] // right mini bevel l XLocation = 530 l YLocation = 351 l Width = 12 l Height = 12 st FileName = "MCUI_Low1" l UNormal = 134 l VNormal = 10 l UWidth = 12 l VHeight = 12 [Static6] // mapframe right l XLocation = 132 l YLocation = 348 l Width = 10 l Height = 130 st FileName = "MCUI_Low1" l UNormal = 146 l VNormal = 10 l UWidth = 10 l VHeight = 130 [Static7] // mapframe left l XLocation = 0 l YLocation = 348 l Width = 2 l Height = 130 st FileName = "MCUI_Low1" l UNormal = 156 l VNormal = 10 l UWidth = 2 l VHeight = 130 [Static8] // compalette top l XLocation = 534 l YLocation = 341 l Width = 106 l Height = 10 st FileName = "MCUI_Low1" l UNormal = 14 l VNormal = 20 l UWidth = 106 l VHeight = 10 [Static9] // compalette bottom l XLocation = 542 l YLocation = 478 l Width = 98 l Height = 2 st FileName = "MCUI_Low1" l UNormal = 158 l VNormal = 243 l UWidth = 98 l VHeight = 2 [Static10] // dropteam palette one l XLocation = 142 l YLocation = 387 l Width = 100 l Height = 93 st FileName = "MCUI_Low1" l UNormal = 14 l VNormal = 30 l UWidth = 100 l VHeight = 93 [Static11] // dropteam palette two l XLocation = 242 l YLocation = 387 l Width = 100 l Height = 93 st FileName = "MCUI_Low1" l UNormal = 14 l VNormal = 30 l UWidth = 100 l VHeight = 93 [Static12] // dropteam palette three l XLocation = 342 l YLocation = 387 l Width = 100 l Height = 93 st FileName = "MCUI_Low1" l UNormal = 14 l VNormal = 30 l UWidth = 100 l VHeight = 93 [Static13] / dropteam palette four l XLocation = 442 l YLocation = 387 l Width = 100 l Height = 93 st FileName = "MCUI_Low1" l UNormal = 14 l VNormal = 30 l UWidth = 100 l VHeight = 93 [Static14] // left big bevel l XLocation = 142 l YLocation = 363 l Width = 65 l Height = 24 st FileName = "MCUI_Low1" l UNormal = 14 l VNormal = 123 l UWidth = 65 l VHeight = 24 [Static15] // right big bevel l XLocation = 476 l YLocation = 363 l Width = 66 l Height = 24 st FileName = "MCUI_Low1" l UNormal = 79 l VNormal = 123 l UWidth = 66 l VHeight = 24 [Static16] // map area bottom l XLocation = 0 l YLocation = 478 l Width = 142 l Height = 2 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 147 l UWidth = 142 l VHeight = 2 [Static17] // map area top l XLocation = 0 l YLocation = 341 l Width = 146 l Height = 7 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 149 l UWidth = 146 l VHeight = 7 [Static18] // COMPASS, second state - should rotate about center point: 64, 64 l XLocation = 525 l YLocation = 210 l Width = 0 l Height = 0 //128 width and height st FileName = "a_compass_small.tga" l UNormal = 0 l VNormal = 0 l UWidth = 0 l VHeight = 0 [Static19] // COVER l XLocation = 608 l YLocation = 454 l Width = 26 l Height = 22 st FileName = "MCUI_Low1" l UNormal = 0 l VNormal = 230 l UWidth = 26 l VHeight = 22 [Static20] // force group cover l XLocation = 144 l YLocation = 390 l Width = 47 l Height = 42 st FileName = "MCUI_Low6" l UNormal = 0 l VNormal = 0 l UWidth = 47 l VHeight = 42 [Static21] // thin line over grid block 1 l XLocation = 242 l YLocation = 387 l Width = 100 l Height = 2 st FileName = "MCUI_low2" l UNormal = 0 l VNormal = 218 l UWidth = 100 l VHeight = 2 [Static22] // thin line over grid block 2 l XLocation = 342 l YLocation = 387 l Width = 100 l Height = 2 st FileName = "MCUI_low2" l UNormal = 0 l VNormal = 220 l UWidth = 100 l VHeight = 2 [Static23] // thin line over grid block 3 l XLocation = 442 l YLocation = 387 l Width = 100 l Height = 2 st FileName = "MCUI_low2" l UNormal = 0 l VNormal = 222 l UWidth = 100 l VHeight = 2 [Static24] // thin line over grid block 4 l XLocation = 242 l YLocation = 477 l Width = 100 l Height = 3 st FileName = "MCUI_low2" l UNormal = 0 l VNormal = 224 l UWidth = 100 l VHeight = 3 [Static25] // thin line over grid block 5 l XLocation = 342 l YLocation = 477 l Width = 100 l Height = 3 st FileName = "MCUI_low2" l UNormal = 0 l VNormal = 227 l UWidth = 100 l VHeight = 3 [Static26] // thin line over grid block 6 l XLocation = 442 l YLocation = 477 l Width = 100 l Height = 3 st FileName = "MCUI_low2" l UNormal = 0 l VNormal = 230 l UWidth = 100 l VHeight = 3 [MechIcons] [MechIcon0] l TextAreaLeft = 144 l TextAreaRight = 190 l TextAreaTop = 390 l TextAreaBottom = 398 l PilotTextTop = 389 l MechIconAreaLeft = 144 l MechIconAreaRight = 168 l MechIconAreaTop = 402 l MechIconAreaBottom = 431 l PilotAreaLeft = 170 l PilotAreaRight = 189 l PilotAreaTop = 403 l PilotAreaBottom = 430 l HealthBarLeft = 144 l HealthBarRight = 168 l HealthBarTop = 399 l HealthBarBottom = 401 l PilotRectLeft = 169 l PilotRectRight = 190 l PilotRectTop = 402 l PilotRectBottom = 431 l PilotRectColor = 0xff005392 l SelectionRectLeft = 143 l SelectionRectRight = 191 l SelectionRectTop = 389 l SelectionRectBottom = 432 l SelectionRectColor = 0xffffffff [MechIcon1] l TextAreaLeft = 194 l TextAreaRight = 240 l TextAreaTop = 390 l TextAreaBottom = 398 l PilotTextTop = 389 l MechIconAreaLeft = 194 l MechIconAreaRight = 218 l MechIconAreaTop = 402 l MechIconAreaBottom = 431 l PilotAreaLeft = 220 l PilotAreaRight = 239 l PilotAreaTop = 403 l PilotAreaBottom = 430 l HealthBarLeft = 194 l HealthBarRight = 218 l HealthBarTop = 399 l HealthBarBottom = 401 l PilotRectLeft = 219 l PilotRectRight = 240 l PilotRectTop = 402 l PilotRectBottom = 431 l PilotRectColor = 0xff005392 l SelectionRectLeft = 193 l SelectionRectRight = 241 l SelectionRectTop = 389 l SelectionRectBottom = 432 l SelectionRectColor = 0xffffffff [MechIcon2] l TextAreaLeft = 244 l TextAreaRight = 290 l TextAreaTop = 390 l TextAreaBottom = 398 l PilotTextTop = 389 l MechIconAreaLeft = 244 l MechIconAreaRight = 268 l MechIconAreaTop = 402 l MechIconAreaBottom = 431 l PilotAreaLeft = 270 l PilotAreaRight = 289 l PilotAreaTop = 403 l PilotAreaBottom = 430 l HealthBarLeft = 244 l HealthBarRight = 268 l HealthBarTop = 399 l HealthBarBottom = 401 l PilotRectLeft = 269 l PilotRectRight = 290 l PilotRectTop = 402 l PilotRectBottom = 431 l PilotRectColor = 0xff005392 l SelectionRectLeft = 243 l SelectionRectRight = 291 l SelectionRectTop = 389 l SelectionRectBottom = 432 l SelectionRectColor = 0xffffffff [MechIcon3] l TextAreaLeft = 294 l TextAreaRight = 340 l TextAreaTop = 390 l TextAreaBottom = 398 l PilotTextTop = 389 l MechIconAreaLeft = 294 l MechIconAreaRight = 318 l MechIconAreaTop = 402 l MechIconAreaBottom = 431 l PilotAreaLeft = 320 l PilotAreaRight = 339 l PilotAreaTop = 403 l PilotAreaBottom = 430 l HealthBarLeft = 294 l HealthBarRight = 318 l HealthBarTop = 399 l HealthBarBottom = 401 l PilotRectLeft = 319 l PilotRectRight = 340 l PilotRectTop = 402 l PilotRectBottom = 431 l PilotRectColor = 0xff005392 l SelectionRectLeft = 293 l SelectionRectRight = 341 l SelectionRectTop = 389 l SelectionRectBottom = 432 l SelectionRectColor = 0xffffffff [MechIcon4] l TextAreaLeft = 344 l TextAreaRight = 390 l TextAreaTop = 390 l TextAreaBottom = 398 l PilotTextTop = 389 l MechIconAreaLeft = 344 l MechIconAreaRight = 368 l MechIconAreaTop = 402 l MechIconAreaBottom = 431 l PilotAreaLeft = 370 l PilotAreaRight = 389 l PilotAreaTop = 403 l PilotAreaBottom = 430 l HealthBarLeft = 344 l HealthBarRight = 368 l HealthBarTop = 399 l HealthBarBottom = 401 l PilotRectLeft = 369 l PilotRectRight = 390 l PilotRectTop = 402 l PilotRectBottom = 431 l PilotRectColor = 0xff005392 l SelectionRectLeft = 343 l SelectionRectRight = 391 l SelectionRectTop = 389 l SelectionRectBottom = 432 l SelectionRectColor = 0xffffffff [MechIcon5] l TextAreaLeft = 394 l TextAreaRight = 440 l TextAreaTop = 390 l TextAreaBottom = 398 l PilotTextTop = 389 l MechIconAreaLeft = 394 l MechIconAreaRight = 418 l MechIconAreaTop = 402 l MechIconAreaBottom = 431 l PilotAreaLeft = 420 l PilotAreaRight = 439 l PilotAreaTop = 403 l PilotAreaBottom = 430 l HealthBarLeft = 394 l HealthBarRight = 418 l HealthBarTop = 399 l HealthBarBottom = 401 l PilotRectLeft = 419 l PilotRectRight = 440 l PilotRectTop = 402 l PilotRectBottom = 431 l PilotRectColor = 0xff005392 l SelectionRectLeft = 393 l SelectionRectRight = 441 l SelectionRectTop = 389 l SelectionRectBottom = 432 l SelectionRectColor = 0xffffffff [MechIcon6] l TextAreaLeft = 444 l TextAreaRight = 490 l TextAreaTop = 390 l TextAreaBottom = 398 l PilotTextTop = 389 l MechIconAreaLeft = 444 l MechIconAreaRight = 468 l MechIconAreaTop = 402 l MechIconAreaBottom = 431 l PilotAreaLeft = 470 l PilotAreaRight = 489 l PilotAreaTop = 403 l PilotAreaBottom = 430 l HealthBarLeft = 444 l HealthBarRight = 468 l HealthBarTop = 399 l HealthBarBottom = 401 l PilotRectLeft = 469 l PilotRectRight = 490 l PilotRectTop = 402 l PilotRectBottom = 431 l PilotRectColor = 0xff005392 l SelectionRectLeft = 443 l SelectionRectRight = 491 l SelectionRectTop = 389 l SelectionRectBottom = 432 l SelectionRectColor = 0xffffffff [MechIcon7] l TextAreaLeft = 494 l TextAreaRight = 540 l TextAreaTop = 390 l TextAreaBottom = 398 l PilotTextTop = 389 l MechIconAreaLeft = 494 l MechIconAreaRight = 518 l MechIconAreaTop = 402 l MechIconAreaBottom = 431 l PilotAreaLeft = 520 l PilotAreaRight = 539 l PilotAreaTop = 403 l PilotAreaBottom = 430 l HealthBarLeft = 494 l HealthBarRight = 518 l HealthBarTop = 399 l HealthBarBottom = 401 l PilotRectLeft = 519 l PilotRectRight = 540 l PilotRectTop = 402 l PilotRectBottom = 431 l PilotRectColor = 0xff005392 l SelectionRectLeft = 493 l SelectionRectRight = 541 l SelectionRectTop = 389 l SelectionRectBottom = 432 l SelectionRectColor = 0xffffffff [MechIcon8] l TextAreaLeft = 144 l TextAreaRight = 190 l TextAreaTop = 434 l TextAreaBottom = 442 l PilotTextTop = 433 l MechIconAreaLeft = 144 l MechIconAreaRight = 168 l MechIconAreaTop = 446 l MechIconAreaBottom = 475 l PilotAreaLeft = 170 l PilotAreaRight = 189 l PilotAreaTop = 447 l PilotAreaBottom = 474 l HealthBarLeft = 144 l HealthBarRight = 168 l HealthBarTop = 443 l HealthBarBottom = 445 l PilotRectLeft = 169 l PilotRectRight = 190 l PilotRectTop = 446 l PilotRectBottom = 475 l PilotRectColor = 0xff005392 l SelectionRectLeft = 143 l SelectionRectRight = 191 l SelectionRectTop = 433 l SelectionRectBottom = 476 l SelectionRectColor = 0xffffffff [MechIcon9] l TextAreaLeft = 194 l TextAreaRight = 240 l TextAreaTop = 434 l TextAreaBottom = 442 l PilotTextTop = 433 l MechIconAreaLeft = 194 l MechIconAreaRight = 218 l MechIconAreaTop = 446 l MechIconAreaBottom = 475 l PilotAreaLeft = 220 l PilotAreaRight = 239 l PilotAreaTop = 447 l PilotAreaBottom = 474 l HealthBarLeft = 194 l HealthBarRight = 218 l HealthBarTop = 443 l HealthBarBottom = 445 l PilotRectLeft = 219 l PilotRectRight = 240 l PilotRectTop = 446 l PilotRectBottom = 475 l PilotRectColor = 0xff005392 l SelectionRectLeft = 193 l SelectionRectRight = 241 l SelectionRectTop = 433 l SelectionRectBottom = 476 l SelectionRectColor = 0xffffffff [MechIcon10] l TextAreaLeft = 244 l TextAreaRight = 290 l TextAreaTop = 434 l TextAreaBottom = 442 l PilotTextTop = 433 l MechIconAreaLeft = 244 l MechIconAreaRight = 268 l MechIconAreaTop = 446 l MechIconAreaBottom = 475 l PilotAreaLeft = 270 l PilotAreaRight = 289 l PilotAreaTop = 447 l PilotAreaBottom = 474 l HealthBarLeft = 244 l HealthBarRight = 268 l HealthBarTop = 443 l HealthBarBottom = 445 l PilotRectLeft = 269 l PilotRectRight = 290 l PilotRectTop = 446 l PilotRectBottom = 475 l PilotRectColor = 0xff005392 l SelectionRectLeft = 243 l SelectionRectRight = 291 l SelectionRectTop = 433 l SelectionRectBottom = 476 l SelectionRectColor = 0xffffffff [MechIcon11] l TextAreaLeft = 294 l TextAreaRight = 340 l TextAreaTop = 434 l TextAreaBottom = 442 l PilotTextTop = 433 l MechIconAreaLeft = 294 l MechIconAreaRight = 318 l MechIconAreaTop = 446 l MechIconAreaBottom = 475 l PilotAreaLeft = 320 l PilotAreaRight = 339 l PilotAreaTop = 447 l PilotAreaBottom = 474 l HealthBarLeft = 294 l HealthBarRight = 318 l HealthBarTop = 443 l HealthBarBottom = 445 l PilotRectLeft = 319 l PilotRectRight = 340 l PilotRectTop = 446 l PilotRectBottom = 475 l PilotRectColor = 0xff005392 l SelectionRectLeft = 293 l SelectionRectRight = 341 l SelectionRectTop = 433 l SelectionRectBottom = 476 l SelectionRectColor = 0xffffffff [MechIcon12] l TextAreaLeft = 344 l TextAreaRight = 390 l TextAreaTop = 434 l TextAreaBottom = 442 l PilotTextTop = 433 l MechIconAreaLeft = 344 l MechIconAreaRight = 368 l MechIconAreaTop = 446 l MechIconAreaBottom = 475 l PilotAreaLeft = 370 l PilotAreaRight = 389 l PilotAreaTop = 447 l PilotAreaBottom = 474 l HealthBarLeft = 344 l HealthBarRight = 368 l HealthBarTop = 443 l HealthBarBottom = 445 l PilotRectLeft = 369 l PilotRectRight = 390 l PilotRectTop = 446 l PilotRectBottom = 475 l PilotRectColor = 0xff005392 l SelectionRectLeft = 343 l SelectionRectRight = 391 l SelectionRectTop = 433 l SelectionRectBottom = 476 l SelectionRectColor = 0xffffffff [MechIcon13] l TextAreaLeft = 394 l TextAreaRight = 440 l TextAreaTop = 434 l TextAreaBottom = 442 l PilotTextTop = 433 l MechIconAreaLeft = 394 l MechIconAreaRight = 418 l MechIconAreaTop = 446 l MechIconAreaBottom = 475 l PilotAreaLeft = 420 l PilotAreaRight = 439 l PilotAreaTop = 447 l PilotAreaBottom = 474 l HealthBarLeft = 394 l HealthBarRight = 418 l HealthBarTop = 443 l HealthBarBottom = 445 l PilotRectLeft = 419 l PilotRectRight = 440 l PilotRectTop = 446 l PilotRectBottom = 475 l PilotRectColor = 0xff005392 l SelectionRectLeft = 393 l SelectionRectRight = 441 l SelectionRectTop = 433 l SelectionRectBottom = 476 l SelectionRectColor = 0xffffffff [MechIcon14] l TextAreaLeft = 444 l TextAreaRight = 490 l TextAreaTop = 434 l TextAreaBottom = 442 l PilotTextTop = 433 l MechIconAreaLeft = 444 l MechIconAreaRight = 468 l MechIconAreaTop = 446 l MechIconAreaBottom = 475 l PilotAreaLeft = 470 l PilotAreaRight = 489 l PilotAreaTop = 447 l PilotAreaBottom = 474 l HealthBarLeft = 444 l HealthBarRight = 468 l HealthBarTop = 443 l HealthBarBottom = 445 l PilotRectLeft = 469 l PilotRectRight = 490 l PilotRectTop = 446 l PilotRectBottom = 475 l PilotRectColor = 0xff005392 l SelectionRectLeft = 443 l SelectionRectRight = 491 l SelectionRectTop = 433 l SelectionRectBottom = 476 l SelectionRectColor = 0xffffffff [MechIcon15] l TextAreaLeft = 494 l TextAreaRight = 540 l TextAreaTop = 434 l TextAreaBottom = 442 l PilotTextTop = 433 l MechIconAreaLeft = 494 l MechIconAreaRight = 518 l MechIconAreaTop = 446 l MechIconAreaBottom = 475 l PilotAreaLeft = 520 l PilotAreaRight = 539 l PilotAreaTop = 447 l PilotAreaBottom = 474 l HealthBarLeft = 494 l HealthBarRight = 518 l HealthBarTop = 443 l HealthBarBottom = 445 l PilotRectLeft = 519 l PilotRectRight = 540 l PilotRectTop = 446 l PilotRectBottom = 475 l PilotRectColor = 0xff005392 l SelectionRectLeft = 493 l SelectionRectRight = 541 l SelectionRectTop = 433 l SelectionRectBottom = 476 l SelectionRectColor = 0xffffffff [InfoWindow] l XLocation = 2 l YLocation = 348 l Width = 130 l Height = 130 l SkipBetweenSections = 3 // box that name and health bar go into l InfoHeaderBoxLeft = 5 l InfoHeaderBoxRight = 128 l InfoHeaderBoxTop = 351 l InfoHeaderBoxBottom = 381 l SInfoHeaderBoxColor= 0xff002f55 // box that scrolling stuff goes into l ScrollContentBoxLeft = 5 l ScrollContentBoxRight = 128 l ScrollContentBoxBarTop = 385 l ScrollContentBoxBarBottom = 474 l ScrollContentBoxBarColor= 0xff002f55 // scroll bar rectangle l ScrollBarLeft = 114 l ScrollBarRight = 126 l ScrollBarTop = 387 l ScrollBarBottom = 472 l ScrollBarColor= 0xff002f55 // name is centered in this rect l NameLocationLeft = 6 l NameLocationRight = 127 l NameLocationTop = 352 l NameLocationBottom = 378 // healthbar l HealthBarLeft = 11 l HealthBarRight = 122 l HealthBarTop = 373 l HealthBarBottom = 376 // divider lines l DividerLeft = 7 l DividerRight = 112 l DividerColor= 0xff002f55 // pilotPicture l PilotLeft = 10 l PilotRight = 29 l PilotHeight = 28 // pilot name text distance from left top side of pilot picture l PilotNameLeft = 35 // mechIcon l MechIconLeft = 9 l MechIconRight = 33 l MechIconHeight = 30 l MechIconBackLeft = 37 l MechIconBackRight = 61 l MechIconBackHeight = 30 // skill info [SkillMeter] l Left = 53 l Right = 95 l Height = 14 l UnitWidth = 3 l Skip = 1 l NumberUnits = 10 [Skill0] // green l XLocation = 10 l Width = 40 l Height= 12 l UNormal= 90 l VNormal= 84 l UWidth = 40 l VHeight = 12 st FileName = "MCUI_Low2" [Skill1] // regular l XLocation = 10 l Width = 40 l Height= 12 l UNormal= 90 l VNormal= 96 l UWidth = 40 l VHeight = 12 st FileName = "MCUI_Low2" [Skill2] // veteran l XLocation = 10 l Width = 40 l Height= 12 l UNormal= 90 l VNormal= 108 l UWidth = 40 l VHeight = 12 st FileName = "MCUI_Low2" [Skill3] // elite l XLocation = 10 l Width = 40 l Height= 12 l UNormal= 90 l VNormal= 120 l UWidth = 40 l VHeight = 12 st FileName = "MCUI_Low2" [Skill4] //ace l XLocation = 10 l Width = 40 l Height= 12 l UNormal= 90 l VNormal= 132 l UWidth = 40 l VHeight = 12 st FileName = "MCUI_Low2" [Skill5] //gunnery l XLocation = 10 l Width = 40 l Height= 12 l UNormal= 90 l VNormal= 144 l UWidth = 40 l VHeight = 12 st FileName = "MCUI_Low2" [Skill6] // piloting l XLocation = 10 l Width = 40 l Height= 12 l UNormal= 90 l VNormal= 156 l UWidth = 40 l VHeight = 12 st FileName = "MCUI_Low2" [ScrollButton] l Min = 395 l Max = 456 l XLocation = 116 l YLocation = 395 l Width = 9 l Height = 9 st FileName = "MCUI_Low1" l UNormal = 114 l VNormal = 38 l UWidth = 9 l VHeight = 9 [InfoButton0] // scroll up l ID = 1 l XLocation = 116 l YLocation = 389 l Width = 9 l Height = 5 l HelpCaption = 30063 l HelpDesc = 30064 st FileName = "MCUI_Low1" l UNormal = 114 l VNormal = 33 l UPressed = 114 l VPressed = 33 l UDisabled = 114 l VDisabled = 33 l UAmbiguous = 114 l VAmbiguous = 33 l UWidth = 9 l VHeight = 5 b texturesRotated = 0 [InfoButton1] // scroll down l ID = 2 l XLocation = 116 l YLocation = 466 l Width = 9 l Height = 5 l HelpCaption = 30063 l HelpDesc = 30064 st FileName = "MCUI_Low1" l UNormal = 114 l VNormal = 47 l UPressed = 114 l VPressed = 47 l UDisabled = 114 l VDisabled = 47 l UAmbiguous = 114 l VAmbiguous = 47 l UWidth = 9 l VHeight = 5 b texturesRotated = 0 [Rects] l rectCount = 3 [Rect0] // this is the size of the tac map l left = 3 l right = 132 l top = 347 l bottom = 477 [Rect1] // goes in command palette window l left = 552 l right = 636 l top = 351 l bottom = 478 l color = 0xff000000 [Rect2] // this is the black rect behind tac map l left = 2 l right = 132 l top = 348 l bottom = 478 l color = 0xff000000 [PauseWindow] l StaticCount = 10 l ButtonCount = 7 [PauseButton0] // obj l ID = 0 l XLocation = 504 l YLocation = 116 l Width = 128 l Height = 22 l HelpCaption = 43007 l HelpDesc = 43014 l TextID= 43000 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton1] // inmissionsave l ID = 1 l XLocation = 504 l YLocation = 143 l Width = 128 l Height = 22 l HelpCaption = 43008 l HelpDesc = 43015 l TextID= 43001 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton2] // inmissionload l ID = 2 l XLocation = 504 l YLocation = 170 l Width = 128 l Height = 22 l HelpCaption = 43009 l HelpDesc = 43016 l TextID= 43002 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton3] // options l ID = 3 l XLocation = 504 l YLocation = 197 l Width = 128 l Height = 22 l HelpCaption = 43010 l HelpDesc = 43017 l TextID= 43003 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton4] // restart mission l ID = 4 l XLocation = 504 l YLocation = 224 l Width = 128 l Height = 22 l HelpCaption = 43011 l HelpDesc = 43018 l TextID= 43004 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton5] // exit l ID = 5 l XLocation = 504 l YLocation = 251 l Width = 128 l Height = 22 l HelpCaption = 43012 l HelpDesc = 43019 l TextID= 43005 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton6] // return to game l ID = 6 l XLocation = 504 l YLocation = 278 l Width = 128 l Height = 22 l HelpCaption = 43013 l HelpDesc = 43020 l TextID= 43006 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseStatic0] // upper left hand corner piece l XLocation = 478 l YLocation = 86 l Width = 34 l Height = 5 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 92 l UWidth = 34 l VHeight = 5 b texturesRotated = 0 [PauseStatic1] // uppermost thin horizontal bar l XLocation = 512 l YLocation = 86 l Width = 128 l Height = 5 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 66 l UWidth = 128 l VHeight = 5 b texturesRotated = 0 [PauseStatic2] // lefthand topmost vertical bar l XLocation = 478 l YLocation = 91 l Width = 23 l Height = 118 st FileName = "MCUI_Universal3" l UNormal = 79 l VNormal = 10 l UWidth = 23 l VHeight = 118 b texturesRotated = 0 [PauseStatic3] // top right vert frame l XLocation = 635 l YLocation = 91 l Width = 5 l Height = 118 st FileName = "MCUI_Universal3" l UNormal = 107 l VNormal = 10 l UWidth = 5 l VHeight = 118 b texturesRotated = 0 [PauseStatic4] // left middle vertical frame l XLocation = 478 l YLocation = 209 l Width = 23 l Height = 116 st FileName = "MCUI_Universal3" l UNormal = 56 l VNormal = 10 l UWidth = 23 l VHeight = 116 b texturesRotated = 0 [PauseStatic5] // bottom right vertical frame l XLocation = 635 l YLocation = 209 l Width = 5 l Height = 95 st FileName = "MCUI_Universal3" l UNormal = 102 l VNormal = 10 l UWidth = 5 l VHeight = 95 b texturesRotated = 0 [PauseStatic6] // bottom left small piece l XLocation = 501 l YLocation = 304 l Width = 11 l Height = 21 st FileName = "MCUI_Universal3" l UNormal = 112 l VNormal = 10 l UWidth = 11 l VHeight = 21 b texturesRotated = 0 [PauseStatic7] // bottommost horizontal thick frame l XLocation = 512 l YLocation = 304 l Width = 128 l Height = 21 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 71 l UWidth = 128 l VHeight = 21 b texturesRotated = 0 [PauseStatic8] // bottommost horizontal thick frame l XLocation = 512 l YLocation = 304 l Width = 128 l Height = 21 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 71 l UWidth = 128 l VHeight = 21 b texturesRotated = 0 [PauseStatic9] // bottommost horizontal thick frame l XLocation = 512 l YLocation = 304 l Width = 128 l Height = 21 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 71 l UWidth = 128 l VHeight = 21 b texturesRotated = 0 [PauseBackRect] // pause menu black background l left = 501 l top = 91 l right = 635 l bottom = 304 l PauseBackRectColor = 0xff000000 //l XLocation = 501 //l YLocation = 91 //l Width = 133 //l Height = 212 [PauseText] // pause menu text header goes here l left = 501 l top = 93 l right = 632 l bottom = 115 l PauseTextColor = 0xff000000 [Objectives] l Objectiveleft = 45 l Objectiveskip = 15 // skip for all obj, including headers to next obj l SecondObjskip = 25 // skip from top of last primary obj to top of secondary header l totalright = 475 // rightjustify for each obj's total during mission resul l ObjStaticCount = 2 [ObjStatic0] // top objective bar l XLocation = 0 l YLocation = 71 l Width = 14 l Height = 118 st FileName = "MCUI_Universal3" l UNormal = 0 l VNormal = 10 l UWidth = 14 l VHeight = 118 [ObjStatic1] // bottom objective bar l XLocation = 0 l YLocation = 189m l Width = 14 l Height = 118 st FileName = "MCUI_Universal3" l UNormal = 14 l VNormal = 10 l UWidth = 14 l VHeight = 118 [PrimaryObjHeader] //PRIMARY OBJECTIVES l Headerleft = 30 l Headertop = 87 [PrimaryObjBox]// Check and Cross go in here, 3 pixel skip l XLocation = 33 l objBoxSkip = -2 //skip from top of obj to top of box l Width = 12 l Height = 12 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 95 l UWidth = 12 l VHeight = 12 [PrimaryObjCheck]// For Objective completion l XLocation = 34 l objBoxSkip = -1 // skip from top of obj to top of check l Width = 10 l Height = 10 st FileName = "MCUI_Universal2" l UNormal = 25 l VNormal = 96 l UWidth = 10 l VHeight = 10 [PrimaryObjX] // for objective failed l XLocation = 34 l objBoxSkip = -1 // skip from top of obj to top of cross l Width = 10 l Height = 10 st FileName = "MCUI_Universal2" l UNormal = 13 l VNormal = 96 l UWidth = 10 l VHeight = 10 [VideoWindow] l VideoStaticCount = 4 l left = 507 l right = 635 l top = 5 l bottom = 77 [VideoStatic0] // frame top l XLocation = 507 l YLocation = 0 l Width = 128 l Height = 5 st FileName = "MCUI_Universal3" l UNormal = 0 l VNormal = 0 l UWidth = 128 l VHeight = 5 [VideoStatic1] // frame bottom l XLocation = 507 l YLocation = 77 l Width = 128 l Height = 5 st FileName = "MCUI_Universal3" l UNormal = 0 l VNormal = 5 l UWidth = 128 l VHeight = 5 [VideoStatic2] // frame left l XLocation = 484 l YLocation = 0 l Width = 23 l Height = 82 st FileName = "MCUI_Universal3" l UNormal = 28 l VNormal = 10 l UWidth = 23 l VHeight = 82 [VideoStatic3] // frame right l XLocation = 635 l YLocation = 0 l Width = 5 l Height = 82 st FileName = "MCUI_Universal3" l UNormal = 52 l VNormal = 10 l UWidth = 5 l VHeight = 82 [VideoTextBox] // Text gets centered in this box- arialnarrow8 all caps l left = 507 l right = 634 l top = 63 l bottom = 76 [MissionTimer] // arialnarrow8 l left = 618 l top = 324 l color = 0xffffffff l TimerStaticCount = 1 [TimerStatic0] // timer graphic l XLocation = 624 l YLocation = 325 l Width = 16 l Height = 16 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 107 l UWidth = 16 l VHeight = 16 [MissionResults] l ResultsStaticCount = 8 [ResultsStatic0] // top left frame l XLocation = 147 l YLocation = 0 l Width = 128 l Height = 8 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 0 l UWidth = 128 l VHeight = 8 [ResultsStatic1] // top mid frame l XLocation = 275 l YLocation = 0 l Width = 128 l Height = 8 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 8 l UWidth = 128 l VHeight = 8 [ResultsStatic2] // top right frame l XLocation = 403 l YLocation = 0 l Width = 86 l Height = 8 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 16 l UWidth = 86 l VHeight = 8 [ResultsStatic3] // left frame l XLocation = 147 l YLocation = 8 l Width = 11 l Height = 31 st FileName = "MCUI_Universal2" l UNormal = 86 l VNormal = 16 l UWidth = 11 l VHeight = 31 [ResultsStatic4] // right frame l XLocation = 478 l YLocation = 8 l Width = 11 l Height = 31 st FileName = "MCUI_Universal2" l UNormal = 97 l VNormal = 16 l UWidth = 11 l VHeight = 31 [ResultsStatic5] // bottom right frame l XLocation = 403 l YLocation = 39 l Width = 86 l Height = 23 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 24 l UWidth = 86 l VHeight = 23 [ResultsStatic6] // bottom mid frame l XLocation = 275 l YLocation = 39 l Width = 128 l Height = 23 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 47 l UWidth = 128 l VHeight = 23 [ResultsStatic7] // bottom left frame l XLocation = 147 l YLocation = 39 l Width = 128 l Height = 23 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 72 l UWidth = 128 l VHeight = 23 [ResultsTextBox] // Text gets centered in this box- agencyfb17 all caps l left = 158 l right = 478 l top = 8 l bottom = 41 l ResultsTextColor = 0xff5C96C2 // bright blue [ChatPlayerNameRect] l xlocation = 1 l ylocation = 1 l width = 99 l height = 11 l color = // this should be the player's individual color b outline = 0 [ChatTextRect] l xlocation = 102 l ylocation = 1 l width = 374 l height = 11 l color = 0x33000000 b outline = 0 // text should be arialnarrow8, white, with a black drop shadow- like objective text FitEnd