FITini // IN-GAME UI [Fonts] l HelpFont = 40012 l ObjectiveFont = 40013 l PauseFont = 40017 l IconFont = 40018 l MissionResultsFont = 40019 l InfoWndFont = 40014 l ComponentFont = 40042 l VehicleFont = 40033 [TabRects] // blink these when calling attention to tab- instead of blinking tab itself l TabRectCount = 3 [TabRect0] // rect over tac map tab l XLocation = 4 l YLocation = 394 l Width = 31 l Height = 26 l Color = 0xff000000 b outline = FALSE [TabRect1] // rect over support tab l XLocation = 63 l YLocation = 394 l Width = 31 l Height = 26 l Color = 0xff000000 b outline = FALSE [TabRect2] // rect over info tab l XLocation = 121 l YLocation = 394 l Width = 31 l Height = 26 l Color = 0xff000000 b outline = FALSE [HelpText] l HelpTextLeft = 196 l HelpTextBottom = 469 [ResourcePoints] l RPTextLeft = 8 l RPTextTop = 582 [JumpJetIcon] l XLocation = 22 // from lower left hand corner of mech selection white rect l YLocation = -22 l Width = 16 l Height = 21 l UNormal = 10 l VNormal = 33 l UWidth = 16 l VHeight = 21 st FileName = "MCUI_JumpJets" [ControlButtons] l ButtonCount = 20 [Button0] // default attack l ID = 0 l XLocation = 691 l YLocation = 465 l Width = 50 l Height = 31 l HelpCaption = 30063 l HelpDesc = 30064 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 0 l UPressed = 50 l VPressed = 0 l UDisabled = 100 l VDisabled = 0 l UAmbiguous = 150 l VAmbiguous = 0 l UWidth = 50 l VHeight = 31 b texturesRotated = 0 [Button1] // short range attack l ID = 1 l XLocation = 743 l YLocation = 465 l Width = 50 l Height = 31 l HelpCaption = 30029 l HelpDesc = 30030 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 31 l UPressed = 50 l VPressed = 31 l UDisabled = 100 l VDisabled = 31 l UAmbiguous = 150 l VAmbiguous = 31 l UWidth = 50 l VHeight = 31 b texturesRotated = 0 [Button2] // medium attack l ID = 2 l XLocation = 691 l YLocation = 498 l Width = 50 l Height = 31 l HelpCaption = 30033 l HelpDesc = 30034 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 62 l UPressed = 50 l VPressed = 62 l UDisabled = 100 l VDisabled = 62 l UAmbiguous = 150 l VAmbiguous = 62 l UWidth = 50 l VHeight = 31 b texturesRotated = 0 [Button3] // l attack l ID = 3 l XLocation = 743 l YLocation = 498 l Width = 50 l Height = 31 l HelpCaption = 30031 l HelpDesc = 30032 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 93 l UPressed = 50 l VPressed = 93 l UDisabled = 100 l VDisabled = 93 l UAmbiguous = 150 l VAmbiguous = 93 l UWidth = 50 l VHeight = 31 b texturesRotated = 0 [Button4] // jump l ID = 4 l XLocation = 743 l YLocation = 471 l Width = 50 l Height = 45 l HelpCaption = 30035 l HelpDesc = 30036 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 45 l UPressed = 50 l VPressed = 45 l UDisabled = 100 l VDisabled = 45 l UWidth = 50 l VHeight = 45 b texturesRotated = 0 [Button5] // run l ID = 5 l XLocation = 691 l YLocation = 471 l Width = 50 l Height = 45 l HelpCaption = 30037 l HelpDesc = 30038 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 0 l UPressed = 50 l VPressed = 0 l UDisabled = 100 l VDisabled = 0 l UWidth = 50 l VHeight = 45 b texturesRotated = 0 [Button6] // guard l ID = 6 l XLocation = 691 l YLocation = 519 l Width = 50 l Height = 45 l HelpCaption = 30039 l HelpDesc = 30040 st FileName = "MCUI_Med6" l UNormal = 0 l VNormal = 0 l UPressed = 50 l VPressed = 0 l UDisabled = 0 l VDisabled = 45 l UWidth = 50 l VHeight = 45 b texturesRotated = 0 [Button7] // fire from current pos l ID = 7 l XLocation = 691 l YLocation = 567 l Width = 32 l Height = 28 l HelpCaption = 30041 l HelpDesc = 30042 st FileName = "MCUI_Med2" l UNormal = 0 l VNormal = 164 l UPressed = 32 l VPressed = 164 l UDisabled = 64 l VDisabled = 164 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 [Button8] // stop l ID = 8 l XLocation = 743 l YLocation = 519 l Width = 50 l Height = 45 l HelpCaption = 30043 l HelpDesc = 30044 st FileName = "MCUI_Med1" l UNormal = 0 l VNormal = 200 l UPressed = 50 l VPressed = 200 l UDisabled = 100 l VDisabled = 200 l UWidth = 50 l VHeight = 45 b texturesRotated = 0 [Button9] // info l ID = 9 l XLocation = 726 l YLocation = 440 l Width = 32 l Height = 28 l HelpCaption = 30045 l HelpDesc = 30046 l UNormal = 142 l VNormal = 94 l UPressed = 174 l VPressed = 94 l UDisabled = 206 l VDisabled = 94 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 st FileName = "MCUI_Med1" [Button10] // objectives l ID =10 l XLocation = 691 l YLocation = 440 l Width = 32 l Height = 28 l HelpCaption = 30047 l HelpDesc = 30048 l UNormal = 142 l VNormal = 66 l UPressed = 174 l VPressed = 66 l UDisabled = 206 l VDisabled = 66 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 st FileName = "MCUI_Med1" [Button11] // PAUSE WINDOW l ID =11 l XLocation = 761 l YLocation = 440 l Width = 32 l Height = 28 l HelpCaption = 30049 l HelpDesc = 30050 l UNormal = 142 l VNormal = 38 l UPressed = 174 l VPressed = 38 l UDisabled = 206 l VDisabled = 38 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 st FileName = "MCUI_Med1" [Button12] // tac map l ID =12 l XLocation = 0 l YLocation = 391 l Width = 56 l Height = 37 l HelpCaption = 30051 l HelpDesc = 30052 st FileName = "MCUI_Med3" l UNormal = 200 // these are switched l VNormal = 37 l UPressed = 200 // these are switched l VPressed = 0 l UWidth = 56 l VHeight = 37 b texturesRotated = 0 [Button13] // info tab l ID =13 l XLocation = 117 l YLocation = 391 l Width = 56 l Height = 37 l HelpCaption = 30055 l HelpDesc = 30056 st FileName = "MCUI_Med3" l UNormal = 200 // these are switched l VNormal = 185 l UPressed = 200 // these are switched l VPressed = 148 l UWidth = 56 l VHeight = 37 b texturesRotated = 0 [Button14] // vehicle tab l ID =14 l XLocation = 59 l YLocation = 391 l Width = 56 l Height = 37 l HelpCaption = 30053 l HelpDesc = 30054 l UNormal = 200 l VNormal = 111 // these are switched l UPressed = 200 l VPressed = 74 // these are switched l UWidth = 56 l VHeight = 37 b texturesRotated = 0 st FileName = "MCUI_Med3" [Button15] // minelayer l ID =15 l XLocation = 761 l YLocation = 567 l Width = 32 l Height = 28 l HelpCaption = 30057 l HelpDesc = 30058 st FileName = "MCUI_Med2" l UNormal = 0 l VNormal = 192 l UPressed = 32 l VPressed = 192 l UDisabled = 64 l VDisabled = 192 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 [Button16] // repair l ID =16 l XLocation = 761 l YLocation = 567 l Width = 32 l Height = 28 l HelpCaption = 30059 l HelpDesc = 30060 st FileName = "MCUI_Med2" l UNormal = 96 l VNormal = 108 l UPressed = 128 l VPressed = 108 l UDisabled = 160 l VDisabled = 108 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 [Button17] // salvage l ID =17 l XLocation = 761 l YLocation = 567 l Width = 32 l Height = 28 l HelpCaption = 30061 l HelpDesc = 30062 st FileName = "MCUI_Med2" l UNormal = 96 l VNormal = 136 l UPressed = 128 l VPressed = 136 l UDisabled = 160 l VDisabled = 136 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 [Button18] // artillery piece suppression fire l ID =18 l XLocation = 761 l YLocation = 567 l Width = 32 l Height = 28 l HelpCaption = 43240 l HelpDesc = 43241 st FileName = "MCUI_Med2" l UNormal = 96 l VNormal = 220 l UPressed = 128 l VPressed = 220 l UDisabled = 160 l VDisabled = 220 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 [Button19] // hold position l ID =19 l XLocation = 726 l YLocation = 567 l Width = 32 l Height = 28 l HelpCaption = 43238 l HelpDesc = 43239 st FileName = "MCUI_Med3" l UNormal = 160 l VNormal = 223 l UPressed = 192 l VPressed = 223 l UDisabled = 224 l VDisabled = 223 l UAmbiguous = 128 l VAmbiguous = 223 l UWidth = 32 l VHeight = 28 b texturesRotated = 0 [VehicleButtons] l ButtonCount = 8 [Vehicle0] // Large AirStrike l ID = 100 l XLocation = 8 l YLocation = 439 l Width = 32 l Height = 38 l HelpCaption = 30065 l HelpDesc = 30066 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 124 l UPressed = 0 l VPressed = 124 l UDisabled = 32 l VDisabled = 124 l UWidth = 32 l VHeight = 38 b texturesRotated = 0 [Vehicle1] // guard tower l ID = 101 l XLocation = 48 l YLocation = 439 l Width = 32 l Height = 38 l HelpCaption = 30069 l HelpDesc = 30070 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 162 l UPressed = 0 l VPressed = 164 l UDisabled = 32 l VDisabled = 162 l UWidth = 32 l VHeight = 38 b texturesRotated = 0 [Vehicle2] // sensor probe l ID = 102 l XLocation = 88 l YLocation = 439 l Width = 32 l Height = 38 l HelpCaption = 30067 l HelpDesc = 30068 st FileName = "MCUI_Med3" l UNormal = 0 l VNormal = 200 l UPressed = 0 l VPressed = 200 l UDisabled = 32 l VDisabled = 200 l UWidth = 32 l VHeight = 38 b texturesRotated = 0 [Vehicle3] // Repair Vehicle l ID = 103 l XLocation = 128 l YLocation = 439 l Width = 32 l Height = 38 l HelpCaption = 30071 l HelpDesc = 30072 st FileName = "MCUI_Med3" l UNormal = 64 l VNormal = 162 l UPressed = 64 l VPressed = 162 l UDisabled = 96 l VDisabled = 162 l UWidth = 32 l VHeight = 38 b texturesRotated = 0 [Vehicle4] // scout l ID = 104 l XLocation = 8 l YLocation = 502 l Width = 32 l Height = 38 l HelpCaption = 30073 l HelpDesc = 30074 st FileName = "MCUI_Med3" l UNormal = 64 l VNormal = 124 l UPressed = 64 l VPressed = 124 l UDisabled = 96 l VDisabled = 124 l UWidth = 32 l VHeight = 38 b texturesRotated = 0 [Vehicle5] // MineLayer l ID = 105 l XLocation = 48 l YLocation = 502 l Width = 32 l Height = 38 l HelpCaption = 30075 l HelpDesc = 30076 st FileName = "MCUI_Med3" l UNormal = 128 l VNormal = 162 l UPressed = 128 l VPressed = 162 l UDisabled = 160 l VDisabled = 162 l UWidth = 32 l VHeight = 38 b texturesRotated = 0 [Vehicle6] // recovery team l ID = 106 l XLocation = 88 l YLocation = 502 l Width = 32 l Height = 38 l HelpCaption = 30077 l HelpDesc = 30078 st FileName = "MCUI_Med3" l UNormal = 128 l VNormal = 124 l UPressed = 128 l VPressed = 124 l UDisabled = 160 l VDisabled = 124 l UWidth = 32 l VHeight = 38 b texturesRotated = 0 [Vehicle7] // cancel l ID = 107 l XLocation = 128 l YLocation = 502 l Width = 32 l Height = 38 l HelpCaption = 30079 l HelpDesc = 30080 st FileName = "MCUI_Med3" l UNormal = 64 l VNormal = 200 l UPressed = 64 l VPressed = 200 l UDisabled = 96 l VDisabled = 200 l UWidth = 32 l VHeight = 38 b texturesRotated = 0 [Statics] l staticCount = 27 [Static0] // left hand top border l XLocation = 258 l YLocation = 471 l Width = 200 l Height = 13 st FileName = "MCUI_Med1" l UNormal = 0 l VNormal = 0 l UWidth = 200 l VHeight = 13 [Static1] // compalette left l XLocation = 677 l YLocation = 438 l Width = 12 l Height = 159 st FileName = "MCUI_Med1" l UNormal = 0 l VNormal = 13 l UWidth = 12 l VHeight = 159 [Static2] // compalette right l XLocation = 795 l YLocation = 438 l Width = 5 l Height = 159 st FileName = "MCUI_Med1" l UNormal = 12 l VNormal = 13 l UWidth = 5 l VHeight = 159 [Static3] // right top border l XLocation = 458 l YLocation = 471 l Width = 137 l Height = 13 st FileName = "MCUI_Med1" l UNormal = 17 l VNormal = 13 l UWidth = 137 l VHeight = 13 [Static4] // left mini bevel l XLocation = 177 l YLocation = 434 l Width = 14 l Height = 19 st FileName = "MCUI_Med1" l UNormal = 154 l VNormal = 13 l UWidth = 14 l VHeight = 19 [Static5] // right mini bevel l XLocation = 662 l YLocation = 438 l Width = 15 l Height = 15 st FileName = "MCUI_Med1" l UNormal = 168 l VNormal = 13 l UWidth = 15 l VHeight = 15 [Static6] // mapframe right l XLocation = 165 l YLocation = 434 l Width = 12 l Height = 163 st FileName = "MCUI_Med1" l UNormal = 241 l VNormal = 0 l UWidth = 12 l VHeight = 163 [Static7] // mapframe left l XLocation = 0 l YLocation = 434 l Width = 3 l Height = 163 st FileName = "MCUI_Med1" l UNormal = 253 l VNormal = 0 l UWidth = 3 l VHeight = 163 [Static8] // compalette top l XLocation = 668 l YLocation = 426 l Width = 132 l Height = 12 st FileName = "MCUI_Med1" l UNormal = 17 l VNormal = 26 l UWidth = 132 l VHeight = 12 [Static9] // compalette bottom l XLocation = 677 l YLocation = 597 l Width = 123 l Height = 3 st FileName = "MCUI_Med1" l UNormal = 17 l VNormal = 38 l UWidth = 123 l VHeight = 3 [Static10] // dropteam palette one l XLocation = 177 l YLocation = 484 l Width = 125 l Height = 116 st FileName = "MCUI_Med1" l UNormal = 17 l VNormal = 41 l UWidth = 125 l VHeight = 116 [Static11] // dropteam palette two l XLocation = 302 l YLocation = 484 l Width = 125 l Height = 116 st FileName = "MCUI_Med1" l UNormal = 17 l VNormal = 41 l UWidth = 125 l VHeight = 116 [Static12] // dropteam palette three l XLocation = 427 l YLocation = 484 l Width = 125 l Height = 116 st FileName = "MCUI_Med1" l UNormal = 17 l VNormal = 41 l UWidth = 125 l VHeight = 116 [Static13] / dropteam palette four l XLocation = 552 l YLocation = 484 l Width = 125 l Height = 116 st FileName = "MCUI_Med1" l UNormal = 17 l VNormal = 41 l UWidth = 125 l VHeight = 116 [Static14] // left big bevel l XLocation = 177 l YLocation = 453 l Width = 81 l Height = 31 st FileName = "MCUI_Med1" l UNormal = 17 l VNormal = 157 l UWidth = 81 l VHeight = 31 [Static15] // right big bevel l XLocation = 595 l YLocation = 453 l Width = 82 l Height = 31 st FileName = "MCUI_Med1" l UNormal = 98 l VNormal = 157w l UWidth = 82 l VHeight = 31 [Static16] // map area bottom l XLocation = 0 l YLocation = 597 l Width = 177 l Height = 3 st FileName = "MCUI_Med1" l UNormal = 0 l VNormal = 188 l UWidth = 177 l VHeight = 3 [Static17] // map area top l XLocation = 0 l YLocation = 425 l Width = 183 l Height = 9 st FileName = "MCUI_Med1" l UNormal = 0 l VNormal = 191 l UWidth = 183 l VHeight = 9 [Static18] // COMPASS, second state - should rotate about center point: 64, 64 l XLocation = 683 l YLocation = 290 l Width = 0 l Height = 0 //128 width and height st FileName = "a_compass_small.tga" l UNormal = 0 l VNormal = 0 l UWidth = 0 l VHeight = 0 [Static19] // COVER l XLocation = 761 l YLocation = 567 l Width = 32 l Height = 28 st FileName = "MCUI_Med2" l UNormal = 224 l VNormal = 72 l UWidth = 32 l VHeight = 28 [Static20] // force group cover l XLocation = 179 l YLocation = 487 l Width = 59 l Height = 53 st FileName = "MCUI_med7" l UNormal = 0 l VNormal = 0 l UWidth = 59 l VHeight = 53 [Static21] // thin line over grid block 1 l XLocation = 302 l YLocation = 484 l Width = 125 l Height = 2 st FileName = "MCUI_med6" l UNormal = 0 l VNormal = 90 l UWidth = 125 l VHeight = 2 [Static22] // thin line over grid block 2 l XLocation = 427 l YLocation = 484 l Width = 125 l Height = 2 st FileName = "MCUI_med6" l UNormal = 0 l VNormal = 92 l UWidth = 125 l VHeight = 2 [Static23] // thin line over grid block 3 l XLocation = 552 l YLocation = 484 l Width = 125 l Height = 2 st FileName = "MCUI_med6" l UNormal = 0 l VNormal = 94 l UWidth = 125 l VHeight = 2 [Static24] // thin line over grid block 4 l XLocation = 302 l YLocation = 597 l Width = 125 l Height = 3 st FileName = "MCUI_med6" l UNormal = 0 l VNormal = 96 l UWidth = 125 l VHeight = 3 [Static25] // thin line over grid block 5 l XLocation = 427 l YLocation = 597 l Width = 125 l Height = 3 st FileName = "MCUI_med6" l UNormal = 0 l VNormal = 99 l UWidth = 125 l VHeight = 3 [Static26] // thin line over grid block 6 l XLocation = 552 l YLocation = 597 l Width = 125 l Height = 3 st FileName = "MCUI_med6" l UNormal = 0 l VNormal = 102 l UWidth = 125 l VHeight = 3 [MechIcons] [MechIcon0] l TextAreaLeft = 179 l TextAreaRight = 237 l TextAreaTop = 487 l TextAreaBottom = 497 l PilotTextTop = 488 l MechIconAreaLeft = 179 l MechIconAreaRight = 210 l MechIconAreaTop = 502 l MechIconAreaBottom = 539 l PilotAreaLeft = 212 l PilotAreaRight = 236 l PilotAreaTop = 503 l PilotAreaBottom = 538 l HealthBarLeft = 179 l HealthBarRight = 210 l HealthBarTop = 498 l HealthBarBottom = 501 l PilotRectLeft = 211 l PilotRectRight = 237 l PilotRectTop = 502 l PilotRectBottom = 539 l PilotRectColor = 0xff005392 l SelectionRectLeft = 178 l SelectionRectRight = 238 l SelectionRectTop = 486 l SelectionRectBottom = 540 l SelectionRectColor = 0xffffffff [MechIcon1] l TextAreaLeft = 241 l TextAreaRight = 299 l TextAreaTop = 487 l TextAreaBottom = 497 l PilotTextTop = 488 l MechIconAreaLeft = 241 l MechIconAreaRight = 272 l MechIconAreaTop = 502 l MechIconAreaBottom = 539 l PilotAreaLeft = 274 l PilotAreaRight = 298 l PilotAreaTop = 503 l PilotAreaBottom = 538 l HealthBarLeft = 241 l HealthBarRight = 272 l HealthBarTop = 498 l HealthBarBottom = 501 l PilotRectLeft = 273 l PilotRectRight = 299 l PilotRectTop = 502 l PilotRectBottom = 539 l PilotRectColor = 0xff005392 l SelectionRectLeft = 240 l SelectionRectRight = 300 l SelectionRectTop = 486 l SelectionRectBottom = 540 l SelectionRectColor = 0xffffffff [MechIcon2] l TextAreaLeft = 304 l TextAreaRight = 362 l TextAreaTop = 487 l TextAreaBottom = 497 l PilotTextTop = 488 l MechIconAreaLeft = 304 l MechIconAreaRight = 335 l MechIconAreaTop = 502 l MechIconAreaBottom = 539 l PilotAreaLeft = 337 l PilotAreaRight = 361 l PilotAreaTop = 503 l PilotAreaBottom = 538 l HealthBarLeft = 304 l HealthBarRight = 335 l HealthBarTop = 498 l HealthBarBottom = 501 l PilotRectLeft = 336 l PilotRectRight = 362 l PilotRectTop = 502 l PilotRectBottom = 539 l PilotRectColor = 0xff005392 l SelectionRectLeft = 303 l SelectionRectRight = 363 l SelectionRectTop = 486 l SelectionRectBottom = 540 l SelectionRectColor = 0xffffffff [MechIcon3] l TextAreaLeft = 366 l TextAreaRight = 424 l TextAreaTop = 487 l TextAreaBottom = 497 l PilotTextTop = 488 l MechIconAreaLeft = 366 l MechIconAreaRight = 397 l MechIconAreaTop = 502 l MechIconAreaBottom = 539 l PilotAreaLeft = 399 l PilotAreaRight = 423 l PilotAreaTop = 503 l PilotAreaBottom = 538 l HealthBarLeft = 366 l HealthBarRight = 397 l HealthBarTop = 498 l HealthBarBottom = 501 l PilotRectLeft = 398 l PilotRectRight = 424 l PilotRectTop = 502 l PilotRectBottom = 539 l PilotRectColor = 0xff005392 l SelectionRectLeft = 365 l SelectionRectRight = 425 l SelectionRectTop = 486 l SelectionRectBottom = 540 l SelectionRectColor = 0xffffffff [MechIcon4] l TextAreaLeft = 429 l TextAreaRight = 487 l TextAreaTop = 487 l TextAreaBottom = 497 l PilotTextTop = 488 l MechIconAreaLeft = 429 l MechIconAreaRight = 460 l MechIconAreaTop = 502 l MechIconAreaBottom = 539 l PilotAreaLeft = 462 l PilotAreaRight = 486 l PilotAreaTop = 503 l PilotAreaBottom = 538 l HealthBarLeft = 429 l HealthBarRight = 460 l HealthBarTop = 498 l HealthBarBottom = 501 l PilotRectLeft = 461 l PilotRectRight = 487 l PilotRectTop = 502 l PilotRectBottom = 539 l PilotRectColor = 0xff005392 l SelectionRectLeft = 428 l SelectionRectRight = 488 l SelectionRectTop = 486 l SelectionRectBottom = 540 l SelectionRectColor = 0xffffffff [MechIcon5] l TextAreaLeft = 491 l TextAreaRight = 549 l TextAreaTop = 487 l TextAreaBottom = 497 l PilotTextTop = 488 l MechIconAreaLeft = 491 l MechIconAreaRight = 522 l MechIconAreaTop = 502 l MechIconAreaBottom = 539 l PilotAreaLeft = 524 l PilotAreaRight = 548 l PilotAreaTop = 503 l PilotAreaBottom = 538 l HealthBarLeft = 491 l HealthBarRight = 522 l HealthBarTop = 498 l HealthBarBottom = 501 l PilotRectLeft = 523 l PilotRectRight = 549 l PilotRectTop = 502 l PilotRectBottom = 539 l PilotRectColor = 0xff005392 l SelectionRectLeft = 490 l SelectionRectRight = 550 l SelectionRectTop = 486 l SelectionRectBottom = 540 l SelectionRectColor = 0xffffffff [MechIcon6] l TextAreaLeft = 554 l TextAreaRight = 612 l TextAreaTop = 487 l TextAreaBottom = 497 l PilotTextTop = 488 l MechIconAreaLeft = 554 l MechIconAreaRight = 585 l MechIconAreaTop = 502 l MechIconAreaBottom = 539 l PilotAreaLeft = 587 l PilotAreaRight = 611 l PilotAreaTop = 503 l PilotAreaBottom = 538 l HealthBarLeft = 554 l HealthBarRight = 585 l HealthBarTop = 498 l HealthBarBottom = 501 l PilotRectLeft = 586 l PilotRectRight = 612 l PilotRectTop = 502 l PilotRectBottom = 539 l PilotRectColor = 0xff005392 l SelectionRectLeft = 553 l SelectionRectRight = 613 l SelectionRectTop = 486 l SelectionRectBottom = 540 l SelectionRectColor = 0xffffffff [MechIcon7] l TextAreaLeft = 616 l TextAreaRight = 674 l TextAreaTop = 487 l TextAreaBottom = 497 l PilotTextTop = 488 l MechIconAreaLeft = 616 l MechIconAreaRight = 647 l MechIconAreaTop = 502 l MechIconAreaBottom = 539 l PilotAreaLeft = 649 l PilotAreaRight = 673 l PilotAreaTop = 503 l PilotAreaBottom = 538 l HealthBarLeft = 616 l HealthBarRight = 647 l HealthBarTop = 498 l HealthBarBottom = 501 l PilotRectLeft = 648 l PilotRectRight = 674 l PilotRectTop = 502 l PilotRectBottom = 539 l PilotRectColor = 0xff005392 l SelectionRectLeft = 615 l SelectionRectRight = 675 l SelectionRectTop = 486 l SelectionRectBottom = 540 l SelectionRectColor = 0xffffffff [MechIcon8] l TextAreaLeft = 179 l TextAreaRight = 237 l TextAreaTop = 542 l TextAreaBottom = 552 l PilotTextTop = 543 l MechIconAreaLeft = 179 l MechIconAreaRight = 210 l MechIconAreaTop = 557 l MechIconAreaBottom = 594 l PilotAreaLeft = 212 l PilotAreaRight = 236 l PilotAreaTop = 558 l PilotAreaBottom = 593 l HealthBarLeft = 179 l HealthBarRight = 210 l HealthBarTop = 553 l HealthBarBottom = 556 l PilotRectLeft = 211 l PilotRectRight = 237 l PilotRectTop = 557 l PilotRectBottom = 594 l PilotRectColor = 0xff005392 l SelectionRectLeft = 178 l SelectionRectRight = 238 l SelectionRectTop = 541 l SelectionRectBottom = 595 l SelectionRectColor = 0xffffffff [MechIcon9] l TextAreaLeft = 241 l TextAreaRight = 299 l TextAreaTop = 542 l TextAreaBottom = 552 l PilotTextTop = 543 l MechIconAreaLeft = 241 l MechIconAreaRight = 272 l MechIconAreaTop = 557 l MechIconAreaBottom = 594 l PilotAreaLeft = 274 l PilotAreaRight = 298 l PilotAreaTop = 558 l PilotAreaBottom = 593 l HealthBarLeft = 241 l HealthBarRight = 272 l HealthBarTop = 553 l HealthBarBottom = 556 l PilotRectLeft = 273 l PilotRectRight = 299 l PilotRectTop = 557 l PilotRectBottom = 594 l PilotRectColor = 0xff005392 l SelectionRectLeft = 240 l SelectionRectRight = 300 l SelectionRectTop = 541 l SelectionRectBottom = 595 l SelectionRectColor = 0xffffffff [MechIcon10] l TextAreaLeft = 304 l TextAreaRight = 362 l TextAreaTop = 542 l TextAreaBottom = 552 l PilotTextTop = 543 l MechIconAreaLeft = 304 l MechIconAreaRight = 335 l MechIconAreaTop = 557 l MechIconAreaBottom = 594 l PilotAreaLeft = 337 l PilotAreaRight = 361 l PilotAreaTop = 558 l PilotAreaBottom = 593 l HealthBarLeft = 304 l HealthBarRight = 335 l HealthBarTop = 553 l HealthBarBottom = 556 l PilotRectLeft = 336 l PilotRectRight = 362 l PilotRectTop = 557 l PilotRectBottom = 594 l PilotRectColor = 0xff005392 l SelectionRectLeft = 303 l SelectionRectRight = 363 l SelectionRectTop = 541 l SelectionRectBottom = 595 l SelectionRectColor = 0xffffffff [MechIcon11] l TextAreaLeft = 366 l TextAreaRight = 424 l TextAreaTop = 542 l TextAreaBottom = 552 l PilotTextTop = 543 l MechIconAreaLeft = 366 l MechIconAreaRight = 397 l MechIconAreaTop = 557 l MechIconAreaBottom = 594 l PilotAreaLeft = 399 l PilotAreaRight = 423 l PilotAreaTop = 558 l PilotAreaBottom = 593 l HealthBarLeft = 366 l HealthBarRight = 397 l HealthBarTop = 553 l HealthBarBottom = 556 l PilotRectLeft = 398 l PilotRectRight = 424 l PilotRectTop = 557 l PilotRectBottom = 594 l PilotRectColor = 0xff005392 l SelectionRectLeft = 365 l SelectionRectRight = 425 l SelectionRectTop = 541 l SelectionRectBottom = 595 l SelectionRectColor = 0xffffffff [MechIcon12] l TextAreaLeft = 429 l TextAreaRight = 487 l TextAreaTop = 542 l TextAreaBottom = 552 l PilotTextTop = 543 l MechIconAreaLeft = 429 l MechIconAreaRight = 460 l MechIconAreaTop = 557 l MechIconAreaBottom = 594 l PilotAreaLeft = 462 l PilotAreaRight = 486 l PilotAreaTop = 558 l PilotAreaBottom = 593 l HealthBarLeft = 429 l HealthBarRight = 460 l HealthBarTop = 553 l HealthBarBottom = 556 l PilotRectLeft = 461 l PilotRectRight = 487 l PilotRectTop = 557 l PilotRectBottom = 594 l PilotRectColor = 0xff005392 l SelectionRectLeft = 428 l SelectionRectRight = 488 l SelectionRectTop = 541 l SelectionRectBottom = 595 l SelectionRectColor = 0xffffffff [MechIcon13] l TextAreaLeft = 491 l TextAreaRight = 549 l TextAreaTop = 542 l TextAreaBottom = 552 l PilotTextTop = 543 l MechIconAreaLeft = 491 l MechIconAreaRight = 522 l MechIconAreaTop = 557 l MechIconAreaBottom = 594 l PilotAreaLeft = 524 l PilotAreaRight = 548 l PilotAreaTop = 558 l PilotAreaBottom = 593 l HealthBarLeft = 491 l HealthBarRight = 522 l HealthBarTop = 553 l HealthBarBottom = 556 l PilotRectLeft = 523 l PilotRectRight = 549 l PilotRectTop = 557 l PilotRectBottom = 594 l PilotRectColor = 0xff005392 l SelectionRectLeft = 490 l SelectionRectRight = 550 l SelectionRectTop = 541 l SelectionRectBottom = 595 l SelectionRectColor = 0xffffffff [MechIcon14] l TextAreaLeft = 554 l TextAreaRight = 612 l TextAreaTop = 542 l TextAreaBottom = 552 l PilotTextTop = 543 l MechIconAreaLeft = 554 l MechIconAreaRight = 585 l MechIconAreaTop = 557 l MechIconAreaBottom = 594 l PilotAreaLeft = 587 l PilotAreaRight = 611 l PilotAreaTop = 558 l PilotAreaBottom = 593 l HealthBarLeft = 554 l HealthBarRight = 585 l HealthBarTop = 553 l HealthBarBottom = 556 l PilotRectLeft = 586 l PilotRectRight = 612 l PilotRectTop = 557 l PilotRectBottom = 594 l PilotRectColor = 0xff005392 l SelectionRectLeft = 553 l SelectionRectRight = 613 l SelectionRectTop = 541 l SelectionRectBottom = 595 l SelectionRectColor = 0xffffffff [MechIcon15] l TextAreaLeft = 616 l TextAreaRight = 674 l TextAreaTop = 542 l TextAreaBottom = 552 l PilotTextTop = 543 l MechIconAreaLeft = 616 l MechIconAreaRight = 647 l MechIconAreaTop = 557 l MechIconAreaBottom = 594 l PilotAreaLeft = 649 l PilotAreaRight = 673 l PilotAreaTop = 558 l PilotAreaBottom = 593 l HealthBarLeft = 616 l HealthBarRight = 647 l HealthBarTop = 553 l HealthBarBottom = 556 l PilotRectLeft = 648 l PilotRectRight = 674 l PilotRectTop = 557 l PilotRectBottom = 594 l PilotRectColor = 0xff005392 l SelectionRectLeft = 615 l SelectionRectRight = 675 l SelectionRectTop = 541 l SelectionRectBottom = 595 l SelectionRectColor = 0xffffffff [InfoWindow] l XLocation = 3 l YLocation = 434 l Width = 162 l Height = 163 l SkipBetweenSections = 5 // box that name and health bar go into l InfoHeaderBoxLeft = 8 l InfoHeaderBoxRight = 159 l InfoHeaderBoxTop = 439 l InfoHeaderBoxBottom = 471 l SInfoHeaderBoxColor= 0xff002f55 // box that scrolling stuff goes into l ScrollContentBoxLeft = 8 l ScrollContentBoxRight = 159 l ScrollContentBoxBarTop = 473 l ScrollContentBoxBarBottom = 592 l ScrollContenu tBoxBarColor= 0xff002f55 // scroll bar rectangle l ScrollBarLeft = 142 l ScrollBarRight = 157 l ScrollBarTop = 475 l ScrollBarBottom = 590 l ScrollBarColor= 0xff002f55 // name is centered in this rect l NameLocationLeft = 9 l NameLocationRight = 158 l NameLocationTop = 440 l NameLocationBottom = 466 // healthbar l HealthBarLeft = 14 l HealthBarRight = 153 l HealthBarTop = 461 l HealthBarBottom = 465 // little lines l DividerLeft = 10 l DividerRight = 140 l DividerColor= 0xff002f55 // pilotPicture l PilotLeft = 15 l PilotRight = 39 l PilotHeight = 36 // pilot name text distance from left top side of pilot picture l PilotNameLeft = 42 // mechIcon l MechIconLeft = 14 l MechIconRight = 45 l MechIconHeight = 38 l MechIconBackLeft = 51 l MechIconBackRight = 82 l MechIconBackHeight = 38 // skill info [SkillMeter] l Left = 69 l Right = 111 l Height = 17 l UnitWidth = 3 l Skip = 1 l NumberUnits = 10 [Skill0] // green l XLocation = 15 l Width = 50 l Height= 15 l UNormal= 206 l VNormal= 153 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [Skill1] // regular l XLocation = 15 l Width = 50 l Height= 15 l UNormal= 206 l VNormal= 168 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [Skill2] // veteran l XLocation = 15 l Width = 50 l Height= 15 l UNormal= 206 l VNormal= 183 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [Skill3] // elite l XLocation = 15 l Width = 50 l Height= 15 l UNormal= 206 l VNormal= 198 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [Skill4] //ace l XLocation = 15 l Width = 50 l Height= 15 l UNormal= 206 l VNormal= 213 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [Skill5] //gunnery l XLocation = 15 l Width = 50 l Height= 15 l UNormal= 206 l VNormal= 108 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [Skill6] // piloting l XLocation = 15 l Width = 50 l Height= 15 l UNormal= 206 l VNormal= 123 l UWidth = 50 l VHeight = 15 st FileName = "MCUI_Med2" [ScrollButton] l Min = 484 l Max = 572 l XLocation = 144 l YLocation = 484 l Width = 12 l Height = 10 st FileName = "MCUI_Med1" l UNormal = 201 l VNormal = 6 l UWidth = 12 l VHeight = 10 [InfoButton0] // scroll up l ID = 1 l XLocation = 144 l YLocation = 477 l Width = 12 l Height = 6 l HelpCaption = 30063 l HelpDesc = 30064 st FileName = "MCUI_Med1" l UNormal = 201 l VNormal = 0 l UPressed = 201 l VPressed = 0 l UDisabled = 201 l VDisabled = 0 l UAmbiguous = 201 l VAmbiguous = 0 l UWidth = 12 l VHeight = 6 b texturesRotated = 0 [InfoButton1] // scroll down l ID = 2 l XLocation = 144 l YLocation = 583 l Width = 12 l Height = 6 l HelpCaption = 30063 l HelpDesc = 30064 st FileName = "MCUI_Med1" l UNormal = 201 l VNormal = 16 l UPressed = 201 l VPressed = 16 l UDisabled = 201 l VDisabled = 16 l UAmbiguous = 201 l VAmbiguous = 16 l UWidth = 12 l VHeight = 6 b texturesRotated = 0 [Rects] l rectCount = 3 [Rect0] // this is the size the map should be l left = 4 l right = 165 l top = 435 l bottom = 596 [Rect1] l left = 689 l right = 795 l top = 438 l bottom = 597 l color = 0xff000000 [Rect2] // rectangle behind tac map l left = 3 l right = 165 l top = 434 l bottom = 597 l color = 0xff000000 [PauseWindow] l StaticCount = 10 l ButtonCount = 7 [PauseButton0] // obj l ID = 0 l XLocation = 664 l YLocation = 116 l Width = 128 l Height = 22 l HelpCaption = 43007 l HelpDesc = 43014 l TextID= 43000 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton1] // inmissionsave l ID = 1 l XLocation = 664 l YLocation = 143 l Width = 128 l Height = 22 l HelpCaption = 43008 l HelpDesc = 43015 l TextID= 43001 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton2] // inmissionload l ID = 2 l XLocation = 664 l YLocation = 170 l Width = 128 l Height = 22 l HelpCaption = 43009 l HelpDesc = 43016 l TextID= 43002 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton3] // options l ID = 3 l XLocation = 664 l YLocation = 197 l Width = 128 l Height = 22 l HelpCaption = 43010 l HelpDesc = 43017 l TextID= 43003 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton4] // restart mission l ID = 4 l XLocation = 664 l YLocation = 224 l Width = 128 l Height = 22 l HelpCaption = 43011 l HelpDesc = 43018 l TextID= 43004 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton5] // exit l ID = 5 l XLocation = 664 l YLocation = 251 l Width = 128 l Height = 22 l HelpCaption = 43012 l HelpDesc = 43019 l TextID= 43005 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseButton6] // return to game l ID = 6 l XLocation = 664 l YLocation = 278 l Width = 128 l Height = 22 l HelpCaption = 43013 l HelpDesc = 43020 l TextID= 43006 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 22 l UHighlight = 0 l VHighlight = 97 l UDisabled = 0 l VDisabled = 44 l UWidth = 128 l VHeight = 22 l TextNormal = 0xff005392 l TextPressed = 0xffffffff l TextDisabled = 0xff7B7B7B l TextHighlight = 0xff5C96C2 b texturesRotated = 0 st FileName = "MCUI_Universal1" [PauseStatic0] // upper left hand corner piece l XLocation = 638 l YLocation = 86 l Width = 34 l Height = 5 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 92 l UWidth = 34 l VHeight = 5 b texturesRotated = 0 [PauseStatic1] // uppermost thin horizontal bar l XLocation = 672 l YLocation = 86 l Width = 128 l Height = 5 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 66 l UWidth = 128 l VHeight = 5 b texturesRotated = 0 [PauseStatic2] // lefthand topmost vertical bar l XLocation = 638 l YLocation = 91 l Width = 23 l Height = 118 st FileName = "MCUI_Universal3" l UNormal = 79 l VNormal = 10 l UWidth = 23 l VHeight = 118 b texturesRotated = 0 [PauseStatic3] // top right vert frame l XLocation = 795 l YLocation = 91 l Width = 5 l Height = 118 st FileName = "MCUI_Universal3" l UNormal = 107 l VNormal = 10 l UWidth = 5 l VHeight = 118 b texturesRotated = 0 [PauseStatic4] // left middle vertical frame l XLocation = 638 l YLocation = 209 l Width = 23 l Height = 116 st FileName = "MCUI_Universal3" l UNormal = 56 l VNormal = 10 l UWidth = 23 l VHeight = 116 b texturesRotated = 0 [PauseStatic5] // bottom right vertical frame l XLocation = 795 l YLocation = 209 l Width = 5 l Height = 95 st FileName = "MCUI_Universal3" l UNormal = 102 l VNormal = 10 l UWidth = 5 l VHeight = 95 b texturesRotated = 0 [PauseStatic6] // bottom left small piece l XLocation = 661 l YLocation = 304 l Width = 11 l Height = 21 st FileName = "MCUI_Universal3" l UNormal = 112 l VNormal = 10 l UWidth = 11 l VHeight = 21 b texturesRotated = 0 [PauseStatic7] // bottommost horizontal thick frame l XLocation = 672 l YLocation = 304 l Width = 128 l Height = 21 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 71 l UWidth = 128 l VHeight = 21 b texturesRotated = 0 [PauseStatic8] // bottommost horizontal thick frame l XLocation = 672 l YLocation = 304 l Width = 128 l Height = 21 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 71 l UWidth = 128 l VHeight = 21 b texturesRotated = 0 [PauseStatic9] // bottommost horizontal thick frame l XLocation = 672 l YLocation = 304 l Width = 128 l Height = 21 st FileName = "MCUI_Universal1" l UNormal = 0 l VNormal = 71 l UWidth = 128 l VHeight = 21 b texturesRotated = 0 [PauseBackRect] // pause menu black background l left = 661 l top = 91 l right = 795 l bottom = 304 l PauseBackRectColor = 0xff000000 [PauseText] // pause menu text header goes here l left = 661 l top = 91 l right = 795 l bottom = 115 l PauseTextColor = 0xff000000 [Objectives] l Objectiveleft = 45 l Objectiveskip = 15 // skip for all obj, including headers to next obj l SecondObjskip = 25 // skip from top of last primary obj to top of secondary header l totalright = 475 // rightjustify for each obj's total during mission resul l ObjStaticCount = 2 [ObjStatic0] // top objective bar l XLocation = 0 l YLocation = 76 l Width = 14 l Height = 118 st FileName = "MCUI_Universal3" l UNormal = 0 l VNormal = 10 l UWidth = 14 l VHeight = 118 [ObjStatic1] // bottom objective bar l XLocation = 0 l YLocation = 194 l Width = 14 l Height = 118 st FileName = "MCUI_Universal3" l UNormal = 14 l VNormal = 10 l UWidth = 14 l VHeight = 118 [PrimaryObjHeader] //PRIMARY OBJECTIVES l Headerleft = 30 l Headertop = 87 [PrimaryObjBox]// Check and Cross go in here, 3 pixel skip l XLocation = 33 l objBoxSkip = -2 //skip from top of obj to top of box l Width = 12 l Height = 12 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 95 l UWidth = 12 l VHeight = 12 [PrimaryObjCheck]// For Objective completion l XLocation = 34 l objBoxSkip = -1 // skip from top of obj to top of check l Width = 10 l Height = 10 st FileName = "MCUI_Universal2" l UNormal = 25 l VNormal = 96 l UWidth = 10 l VHeight = 10 [PrimaryObjX] // for objective failed l XLocation = 34 l objBoxSkip = -1 // skip from top of obj to top of cross l Width = 10 l Height = 10 st FileName = "MCUI_Universal2" l UNormal = 13 l VNormal = 96 l UWidth = 10 l VHeight = 10 [VideoWindow] l VideoStaticCount = 4 l left = 667 l right = 795 l top = 5 l bottom = 77 [VideoStatic0] // frame top l XLocation = 667 l YLocation = 0 l Width = 128 l Height = 5 st FileName = "MCUI_Universal3" l UNormal = 0 l VNormal = 0 l UWidth = 128 l VHeight = 5 [VideoStatic1] // frame bottom l XLocation = 667 l YLocation = 77 l Width = 128 l Height = 5 st FileName = "MCUI_Universal3" l UNormal = 0 l VNormal = 5 l UWidth = 128 l VHeight = 5 [VideoStatic2] // frame left l XLocation = 644 l YLocation = 0 l Width = 23 l Height = 82 st FileName = "MCUI_Universal3" l UNormal = 28 l VNormal = 10 l UWidth = 23 l VHeight = 82 [VideoStatic3] // frame right l XLocation = 795 l YLocation = 0 l Width = 5 l Height = 82 st FileName = "MCUI_Universal3" l UNormal = 52 l VNormal = 10 l UWidth = 5 l VHeight = 82 [VideoTextBox] // Text gets centered in this box- arialnarrow8 all caps l left = 667 l right = 794 l top = 98 l bottom = 111 [MissionTimer] // arialnarrow8 l left = 779 l top = 410 l color = 0xffffffff l TimerStaticCount = 1 [TimerStatic0] // timer graphic l XLocation = 784 l YLocation = 410 l Width = 16 l Height = 16 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 107 l UWidth = 16 l VHeight = 16 [MissionResults] l ResultsStaticCount = 8 [ResultsStatic0] // top left frame l XLocation = 229 l YLocation = 0 l Width = 128 l Height = 8 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 0 l UWidth = 128 l VHeight = 8 [ResultsStatic1] // top mid frame l XLocation = 357 l YLocation = 0 l Width = 128 l Height = 8 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 8 l UWidth = 128 l VHeight = 8 [ResultsStatic2] // top right frame l XLocation = 485 l YLocation = 0 l Width = 86 l Height = 8 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 16 l UWidth = 86 l VHeight = 8 [ResultsStatic3] // left frame l XLocation = 229 l YLocation = 8 l Width = 11 l Height = 31 st FileName = "MCUI_Universal2" l UNormal = 86 l VNormal = 16 l UWidth = 11 l VHeight = 31 [ResultsStatic4] // right frame l XLocation = 560 l YLocation = 8 l Width = 11 l Height = 31 st FileName = "MCUI_Universal2" l UNormal = 97 l VNormal = 16 l UWidth = 11 l VHeight = 31 [ResultsStatic5] // bottom right frame l XLocation = 485 l YLocation = 39 l Width = 86 l Height = 23 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 24 l UWidth = 86 l VHeight = 23 [ResultsStatic6] // bottom mid frame l XLocation = 357 l YLocation = 39 l Width = 128 l Height = 23 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 47 l UWidth = 128 l VHeight = 23 [ResultsStatic7] // bottom left frame l XLocation = 229 l YLocation = 39 l Width = 128 l Height = 23 st FileName = "MCUI_Universal2" l UNormal = 0 l VNormal = 72 l UWidth = 128 l VHeight = 23 [ResultsTextBox] // Text gets centered in this box- agencyfb17 all caps l left = 240 l right = 560 l top = 8 l bottom = 40 l ResultsTextColor = 0xff5C96C2 // bright blue [ChatPlayerNameRect] l xlocation = 1 l ylocation = 1 l width = 99 l height = 11 l color = // this should be the player's individual color b outline = 0 [ChatTextRect] l xlocation = 102 l ylocation = 1 l width = 374 l height = 11 l color = 0x33000000 b outline = 0 // text should be arialnarrow8, white, with a black drop shadow- like objective text FitEnd