FITini // mech lab [PayloadUnit] // payload unit l XLocation = 0 l YLocation = 0 l Width = 48 l Height = 32 l UNormal = 0 l VNormal = 0 l UWidth = 48 l VHeight = 32 st filename = "mcl_mc_4.tga" [Buttons] l Buttoncount = 9 [Button0] // cancel button l ID = 51 l XLocation = 5 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 19 l YTextLocation = 550 l TextWidth = 99 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27300 l Font = 27301 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 27302 st FileName = "MCL_MC_3" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 164 l UPressed = 128 l VPressed = 164 l UHighlight = 0 l VHighlight = 164 l UDisabled = 128 l VDisabled = 164 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 [Button1] // accept button l ID = 50 l XLocation = 666 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 680 l YTextLocation = 550 l TextWidth = 100 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27303 l Font = 27301 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 27304 st FileName = "MCL_MC_3" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 164 l UPressed = 128 l VPressed = 164 l UHighlight = 0 l VHighlight = 164 l UDisabled = 128 l VDisabled = 164 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 [Button2] // add component button l ID = 52 l XLocation = 356 l YLocation = 58 l Width = 176 l Height = 42 l XTextLocation = 377 l YTextLocation = 67 l TextWidth = 145 l TextHeight = 23 l color = 0xffc66600 b TextOutline = TRUE l TextID = 27305 l Font = 27306 // use AgencyFB14 l HelpCaption = 0 l HelpDesc = 27307 st FileName = "MCL_MC_3" l UWidth = 176 l VHeight = 42 l UNormal = 0 l VNormal = 80 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l UPressed = 0 l VPressed = 122 l UHighlight = 0 l VHighlight = 80 l UDisabled = 0 l VDisabled = 122 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 7.0 l NormalColor1 = 0xffC66600 f NormalTime2 = 7.5 l NormalColor2 = 0xffC66600 f NormalTime3 = 8.0 l NormalColor3 = 0xffC66600 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffC66600 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xffFFAE4D l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xffFFAE4D f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 [Button2Bmp0] // coordinates for add arrow l XLocation = 365 l YLocation = 68 l Width = 11 l Height = 22 l color = 0xff005392 st FileName = "MCL_MC_3" b AnimateBmp = 1 l UNormal = 226 l VNormal = 0 l UWidth = 11 l VHeight = 22 [Button3] // remove component button l ID = 53 l XLocation = 356 l YLocation = 104 l Width = 176 l Height = 42 l XTextLocation = 365 l YTextLocation = 113 l TextWidth = 145 l TextHeight = 23 l color = 0xffc66600 b TextOutline = TRUE l TextID = 27308 l Font = 27306 // use AgencyFB14 l HelpCaption = 0 l HelpDesc = 27310 st FileName = "MCL_MC_3" l UWidth = 176 l VHeight = 42 l UNormal = 0 l VNormal = 80 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l UPressed = 0 l VPressed = 122 l UHighlight = 0 l VHighlight = 80 l UDisabled = 0 l VDisabled = 122 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 7.0 l NormalColor1 = 0xffC66600 f NormalTime2 = 7.5 l NormalColor2 = 0xffC66600 f NormalTime3 = 8.0 l NormalColor3 = 0xffC66600 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffC66600 f PressedTime2 = 0.15 l PressedColor2 = 0xffffffff f PressedTime3 = 0.5 l PressedColor3 = 0xffFFAE4D l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xffFFAE4D f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 [Button3Bmp0] // for remove arrow l XLocation = 512 l YLocation = 114 l Width = 11 l Height = 22 l color = 0xff005392 st FileName = "MCL_MC_3" b AnimateBmp = 1 l UNormal = 237 l VNormal = 0 l UWidth = 11 l VHeight = 22 [Button4] // main menu button l ID = 57 l XLocation = 614 l YLocation = 8 l Width = 176 l Height = 40 l XTextLocation = 623 l YTextLocation = 17 l TextWidth = 157 l TextHeight = 21 l color = 0xff005392 b TextOutline = TRUE l TextID = 27104 l Font = 27336 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 27113 st FileName = "MCL_MC_3" l UWidth = 176 l VHeight = 40 l UNormal = 0 l VNormal = 0 l UPressed = 0 l VPressed = 40 l UHighlight = 0 l VHighlight = 0 l UDisabled = 0 l VDisabled = 40 b AnimateBmp = 0 // animate the rect, text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 [Button5] // ballistic tab l ID = 8 l XLocation = 548 l YLocation = 84 l Width = 50 l Height = 32 l UNormal = 0 l VNormal = 223 l UWidth = 50 l VHeight = 32 l UPressed = 50 l VPressed = 223 st FileName = "mcl_mc_3.tga" l HelpCaption = 0 l HelpDesc = 27311 [Button6] // energy tab l ID = 7 l XLocation = 601 l YLocation = 84 l Width = 50 l Height = 32 l UNormal = 176 l VNormal = 0 l UWidth = 50 l VHeight = 32 l UPressed = 176 l VPressed = 32 st FileName = "mcl_mc_3.tga" l HelpCaption = 0 l HelpDesc = 27312 [Button7] // missile tab l ID = 9 l XLocation = 654 l YLocation = 84 l Width = 50 l Height = 32 l UNormal = 100 l VNormal = 223 l UWidth = 50 l VHeight = 32 l UPressed = 150 l VPressed = 223 st FileName = "mcl_mc_3.tga" l HelpCaption = 0 l HelpDesc = 27313 [Button8] // heat and jump jet tab l ID = 11 l XLocation = 707 l YLocation = 84 l Width = 50 l Height = 32 l UNormal = 176 l VNormal = 64 l UWidth = 50 l VHeight = 32 l UPressed = 176 l VPressed = 96 st FileName = "mcl_mc_3.tga" l HelpCaption = 0 l HelpDesc = 27314 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l Rectcount = 23 [Rect0] // outline for variant drop down menu l XLocation = 25 l YLocation = 89 l Width = 154 l Height = 21 l Color = -12373732 b outline = TRUE l HelpDesc = 29061 [Rect1] // divider between button and text in drop down rect l XLocation = 161 l YLocation = 92 l Width = 1 l Height = 17 l Color = -13031403 b outline = TRUE [Rect2] // rect for tabbed component area l XLocation = 548 l YLocation = 115 l Width = 231 l Height = 407 l Color = -3612416 b outline = TRUE [Rect3] // horiz. blue line above component model l XLocation = 369 l YLocation = 212 l Width = 149 l Height = 0 l Color = -16765099 b outline = TRUE [Rect4] // component model fits in here l XLocation = 369 l YLocation = 214 l Width = 150 l Height = 120 l Color = 0 b outline = FALSE [Rect5] // horiz. blue line below component model l XLocation = 369 l YLocation = 335 l Width = 149 l Height = 0 l Color = -16765099 b outline = TRUE [Rect6] // rect for jump jet in payload area //use to define area jump jet can be placed in //also use as highlight rect for rollover and selection l XLocation = 134 l YLocation = 387 l Width = 96 l Height = 64 l Color = Oxffffffff b outline = FALSE [Rect7] // rect for first unit in payload grid, if grid is 6 across // this is the bottom left unit. All other units in the payload grid // be added to the top or right // also use as highlight rect for rollover and selection // static to use is in file mcl_mc_4.tga- starts at 0,0. 48x32p. l XLocation = 38 l YLocation = 342 l Width = 48 l Height = 32 l Color = Oxffffffff b outline = FALSE [Rect8] // 5 across l XLocation = 62 l YLocation = 342 l Width = 48 l Height = 32 b outline = FALSE [Rect9] // 4 across l XLocation = 86 l YLocation = 342 l Width = 48 l Height = 32 b outline = FALSE [Rect10] // 3 across l XLocation = 110 l YLocation = 342 l Width = 48 l Height = 32 b outline = FALSE [Rect11] // 2 across l XLocation = 134 l YLocation = 342 l Width = 48 l Height = 32 b outline = FALSE [Rect12] // whole cost of changes l XLocation = 188 l YLocation = 56 l Width = 153 l Height = 44 b outline = FALSE l HelpDesc = 29062 //[Rect13] // rect for tabbed component list area //l XLocation = 550 //l YLocation = 115 //l Width = 230 //l Height = 406 //l Color = 0 //b outline = FALSE //l HelpDesc = 29063 [Rect13] // rect for paper doll area l XLocation = 27 l YLocation = 115 l Width = 313 l Height = 345 l Color = 0 b outline = FALSE l HelpDesc = 29070 [Rect14] // help rect for cbill icon and text readout l XLocation = 448 l YLocation = 7 l Width = 147 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 29003 [Rect15] // help rect for currently selected weapon name and pic l XLocation = 362 l YLocation = 192 l Width = 164 l Height = 141 l Color = 0 b outline = FALSE l HelpDesc = 29064 [Rect16] // help rect for all range parts l XLocation = 362 l YLocation = 341 l Width = 164 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29067 [Rect17] // help rect for all damage parts l XLocation = 362 l YLocation = 379 l Width = 164 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29068 [Rect18] // help rect for all rate of fire parts l XLocation = 362 l YLocation = 415 l Width = 164 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29069 [Rect19] // help rect for all heat parts l XLocation = 362 l YLocation = 452 l Width = 164 l Height = 29 l Color = 0 b outline = FALSE l HelpDesc = 29071 [Rect20] // help rect for all ammo parts l XLocation = 362 l YLocation = 488 l Width = 164 l Height = 31 l Color = 0 b outline = FALSE l HelpDesc = 29074 [Rect21] heat limit attribute meter icon l XLocation = 25 l YLocation = 497 l Width = 135 l Height = 24 [Rect22] // heat Icon for weapon l XLocation = 360 l YLocation = 451 l Width = 50 l Height = 34 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l Staticcount = 56 [Static0] l XLocation = 0 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mc_1.tga" [Static1] l XLocation = 256 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 8 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mc_1.tga" [Static2] l XLocation = 512 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 16 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mc_1.tga" [Static3] l XLocation = 768 l YLocation = 0 l Width = 32 l Height = 8 l UNormal = 64 l VNormal = 211 l UWidth = 32 l VHeight = 8 st FileName = "mcl_mc_1.tga" [Static4] l XLocation = 0 l YLocation = 8 l Width = 10 l Height = 32 l UNormal = 98 l VNormal = 212 l UWidth = 10 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static5] l XLocation = 426 l YLocation = 8 l Width = 20 l Height = 32 l UNormal = 58 l VNormal = 212 l UWidth = 20 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static6] l XLocation = 594 l YLocation = 8 l Width = 20 l Height = 32 l UNormal = 78 l VNormal = 212 l UWidth = 20 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static7] l XLocation = 790 l YLocation = 8 l Width = 10 l Height = 40 l UNormal = 116 l VNormal = 190 l UWidth = 10 l VHeight = 40 st FileName = "mcl_mc_2.tga" [Static8] // cbills icon l XLocation = 447 l YLocation = 9 l Width = 30 l Height = 30 l UNormal = 121 l VNormal = 160 l UWidth = 30 l VHeight = 30 st FileName = "mcl_mc_2.tga" [Static9] l XLocation = 0 l YLocation = 40 l Width = 256 l Height = 18 l UNormal = 0 l VNormal = 24 l UWidth = 256 l VHeight = 18 st FileName = "mcl_mc_1.tga" [Static10] l XLocation = 256 l YLocation = 40 l Width = 256 l Height = 18 l UNormal = 0 l VNormal = 42 l UWidth = 256 l VHeight = 18 st FileName = "mcl_mc_1.tga" [Static11] l XLocation = 512 l YLocation = 40 l Width = 102 l Height = 8 l UNormal = 0 l VNormal = 203 l UWidth = 102 l VHeight = 8 st FileName = "mcl_mc_1.tga" [Static12] l XLocation = 512 l YLocation = 48 l Width = 256 l Height = 10 l UNormal = 0 l VNormal = 60 l UWidth = 256 l VHeight = 10 st FileName = "mcl_mc_1.tga" [Static13] l XLocation = 768 l YLocation = 48 l Width = 32 l Height = 10 l UNormal = 32 l VNormal = 211 l UWidth = 32 l VHeight = 10 st FileName = "mcl_mc_1.tga" [Static14] l XLocation = 0 l YLocation = 58 l Width = 20 l Height = 256 l UNormal = 0 l VNormal = 0 l UWidth = 20 l VHeight = 256 st FileName = "mcl_mc_2.tga" [Static15] l XLocation = 184 l YLocation = 58 l Width = 11 l Height = 43 l UNormal = 116 l VNormal = 0 l UWidth = 11 l VHeight = 43 st FileName = "mcl_mc_2.tga" [Static16] l XLocation = 345 l YLocation = 58 l Width = 11 l Height = 256 l UNormal = 36 l VNormal = 0 l UWidth = 11 l VHeight = 256 st FileName = "mcl_mc_2.tga" [Static17] l XLocation = 532 l YLocation = 58 l Width = 11 l Height = 256 l UNormal = 47 l VNormal = 0 l UWidth = 11 l VHeight = 256 st FileName = "mcl_mc_2.tga" [Static18] l XLocation = 784 l YLocation = 58 l Width = 16 l Height = 256 l UNormal = 20 l VNormal = 0 l UWidth = 16 l VHeight = 256 st FileName = "mcl_mc_2.tga" [Static19] l XLocation = 356 l YLocation = 100 l Width = 176 l Height = 4 l UNormal = 0 l VNormal = 155 l UWidth = 176 l VHeight = 4 st FileName = "mcl_mc_1.tga" [Static20] l XLocation = 184 l YLocation = 101 l Width = 161 l Height = 10 l UNormal = 0 l VNormal = 145 l UWidth = 161 l VHeight = 10 st FileName = "mcl_mc_1.tga" [Static21] armor limit attribute meter icon l XLocation = 25 l YLocation = 468 l Width = 135 l Height = 24 l UNormal = 0 l VNormal = 221 l UWidth = 135 l VHeight = 24 st FileName = "mcl_mc_1.tga" l HelpDesc = 29066 [Static22] l XLocation = 356 l YLocation = 146 l Width = 176 l Height = 44 l UNormal = 0 l VNormal = 159 l UWidth = 176 l VHeight = 44 st FileName = "mcl_mc_1.tga" [Static23] l XLocation = 361 l YLocation = 212 l Width = 7 l Height = 124 l UNormal = 181 l VNormal = 0 l UWidth = 7 l VHeight = 124 st FileName = "mcl_mc_2.tga" [Static24] l XLocation = 520 l YLocation = 212 l Width = 7 l Height = 124 l UNormal = 188 l VNormal = 0 l UWidth = 7 l VHeight = 124 st FileName = "mcl_mc_2.tga" [Static25] l XLocation = 0 l YLocation = 314 l Width = 20 l Height = 212 l UNormal = 96 l VNormal = 0 l UWidth = 20 l VHeight = 212 st FileName = "mcl_mc_2.tga" [Static26] l XLocation = 345 l YLocation = 314 l Width = 11 l Height = 212 l UNormal = 74 l VNormal = 0 l UWidth = 11 l VHeight = 212 st FileName = "mcl_mc_2.tga" [Static27] l XLocation = 532 l YLocation = 314 l Width = 11 l Height = 212 l UNormal = 85 l VNormal = 0 l UWidth = 11 l VHeight = 212 st FileName = "mcl_mc_2.tga" [Static28] l XLocation = 784 l YLocation = 314 l Width = 16 l Height = 212 l UNormal = 58 l VNormal = 0 l UWidth = 16 l VHeight = 212 st FileName = "mcl_mc_2.tga" [Static29] // icon for weapon range l XLocation = 361 l YLocation = 341 l Width = 48 l Height = 32 l UNormal = 133 l VNormal = 0 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static30] // icon for damage l XLocation = 361 l YLocation = 378 l Width = 48 l Height = 32 l UNormal = 133 l VNormal = 32 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static31] // icon for recycle rate l XLocation = 361 l YLocation = 415 l Width = 48 l Height = 32 l UNormal = 133 l VNormal = 64 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static32] // icon for heat l XLocation = 361 l YLocation = 452 l Width = 48 l Height = 32 l UNormal = 133 l VNormal = 96 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static33] heat limit attribute meter icon l XLocation = 25 l YLocation = 497 l Width = 135 l Height = 24 l UNormal = 108 l VNormal = 230 l UWidth = 135 l VHeight = 24 st FileName = "mcl_mc_2.tga" l HelpDesc = 29065 [Static34] // icon for ammo- this one won't show up if infinite ammo is ON in options l XLocation = 361 l YLocation = 489 l Width = 48 l Height = 32 l UNormal = 133 l VNormal = 128 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static35] l XLocation = 0 l YLocation = 526 l Width = 256 l Height = 20 l UNormal = 0 l VNormal = 70 l UWidth = 256 l VHeight = 20 st FileName = "mcl_mc_1.tga" [Static36] l XLocation = 256 l YLocation = 526 l Width = 256 l Height = 20 l UNormal = 0 l VNormal = 90 l UWidth = 256 l VHeight = 20 st FileName = "mcl_mc_1.tga" [Static37] l XLocation = 512 l YLocation = 526 l Width = 256 l Height = 20 l UNormal = 0 l VNormal = 110 l UWidth = 256 l VHeight = 20 st FileName = "mcl_mc_1.tga" [Static38] l XLocation = 768 l YLocation = 526 l Width = 32 l Height = 10 l UNormal = 0 l VNormal = 211 l UWidth = 32 l VHeight = 10 st FileName = "mcl_mc_1.tga" [Static39] l XLocation = 794 l YLocation = 536 l Width = 6 l Height = 59 l UNormal = 127 l VNormal = 0 l UWidth = 6 l VHeight = 59 st FileName = "mcl_mc_2.tga" [Static40] l XLocation = 0 l YLocation = 546 l Width = 5 l Height = 49 l UNormal = 116 l VNormal = 141 l UWidth = 5 l VHeight = 49 st FileName = "mcl_mc_2.tga" [Static41] l XLocation = 133 l YLocation = 546 l Width = 10 l Height = 49 l UNormal = 116 l VNormal = 43 l UWidth = 10 l VHeight = 49 st FileName = "mcl_mc_2.tga" [Static42] l XLocation = 656 l YLocation = 546 l Width = 10 l Height = 49 l UNormal = 116 l VNormal = 92 l UWidth = 10 l VHeight = 49 st FileName = "mcl_mc_2.tga" [Static43] l XLocation = 0 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 130 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mc_1.tga" [Static44] l XLocation = 256 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 135 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mc_1.tga" [Static45] l XLocation = 512 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 140 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mc_1.tga" [Static46] l XLocation = 768 l YLocation = 595 l Width = 32 l Height = 5 l UNormal = 102 l VNormal = 203 l UWidth = 32 l VHeight = 5 st FileName = "mcl_mc_1.tga" [Static47] // icon for jump range- use only when jump jets are selected // when jump jets are selected, get rid of all other component info icons // except heat icon below l XLocation = 361 l YLocation = 341 l Width = 48 l Height = 32 l UNormal = 195 l VNormal = 0 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static48] // icon for jump jet heat- use only when jump jets are selected l XLocation = 361 l YLocation = 378 l Width = 48 l Height = 32 l UNormal = 133 l VNormal = 96 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static49] // icon for armor- use only when armor is selected. // make all other component info icons, meters, and text disappear l XLocation = 361 l YLocation = 341 l Width = 48 l Height = 32 l UNormal = 195 l VNormal = 32 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" [Static50] // mech payload static 1 // will be found in file named MCL_MC_(mechname)_A.tga l XLocation = 25 l YLocation = 116 l Width = 256 l Height = 256 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 256 [Static51] // mech payload static 2 // will be found in file named MCL_MC_(mechname)_B.tga l XLocation = 281 l YLocation = 116 l Width = 59 l Height = 256 l UNormal = 0 l VNormal = 0 l UWidth = 59 l VHeight = 256 [Static52] // mech payload static 3 // will be found in file named MCL_MC_(mechname)_B.tga l XLocation = 25 l YLocation = 372 l Width = 128 l Height = 91 l UNormal = 59 l VNormal = 0 l UWidth = 128 l VHeight = 91 [Static53] // mech payload static 4 // will be found in file named MCL_MC_(mechname)_B.tga l XLocation = 153 l YLocation = 372 l Width = 187 l Height = 91 l UNormal = 59 l VNormal = 91 l UWidth = 187 l VHeight = 91 [Static54] // static for jump jets outline in payload area l XLocation = 134 l YLocation = 387 l Width = 96 l Height = 64 l UNormal = 0 l VNormal = 0 l UWidth = 96 l VHeight = 64 st FileName = "mcl_mc_5.tga" [Static55] // icon for heat sink heat- use only when heat sink is selected l XLocation = 361 l YLocation = 341 l Width = 48 l Height = 32 l UNormal = 133 l VNormal = 96 l UWidth = 48 l VHeight = 32 st FileName = "mcl_mc_2.tga" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 17 [Text0] // mech lab header l XLocation = 18 l YLocation = 12 l Width = 402 l Height = 26 l Color = -30195 b outline = FALSE l Font = 27316 // use agencyfb17 l TextID = 27315 l Alignment = 0 l HelpDesc = 29060 [Text1] // cbills text l XLocation = 482 l YLocation = 12 l Width = 106 l Height = 26 l Color = -16755822 b outline = FALSE l Font = 27317 // use agencyfb17 l TextID = 0 l Alignment = 1 [Text2] // available components header l XLocation = 548 l YLocation = 61 l Width = 231 l Height = 22 l Color = -9536512 b outline = FALSE l Font = 27319 // use agencyfb14 l TextID = 27318 l Alignment = 0 [Text3] // mech name l XLocation = 25 l YLocation = 62 l Width = 154 l Height = 26 l Color = -30195 b outline = FALSE l Font = 27320 // use agencyfb17 l TextID = 0 l Alignment = 0 [Text4] // cost of changes header l XLocation = 201 l YLocation = 64 l Width = 139 l Height = 12 l Color = -8100285 b outline = FALSE l Font = 27322 // use arialnarrow8 l TextID = 27321 l Alignment = 0 [Text5] // cost of changes readout l XLocation = 201 l YLocation = 78 l Width = 139 l Height = 23 l Color = -30195 b outline = FALSE l Font = 27323 // use agencyfb14 l TextID = 0 l Alignment = 0 [Text6] // weapon info header l XLocation = 361 l YLocation = 194 l Width = 166 l Height = 17 l Color = -16755822 b outline = FALSE l Font = 27325 // use agencyfb11 l TextID = 27324 l Alignment = 0 [Text7] // weapon info range readout // doubles as jump jet range readout // and armor rating readout l XLocation = 414 l YLocation = 360 l Width = 113 l Height = 17 l Color = -16755822 b outline = FALSE l Font = 27326 // use agencyfb11 l TextID = 0 l Alignment = 0 [Text8] // weapon info damage readout l XLocation = 414 l YLocation = 397 l Width = 113 l Height = 17 l Color = -16755822 b outline = FALSE l Font = 27327 l TextID = 0 l Alignment = 0 [Text9] // weapon info recycle readout l XLocation = 414 l YLocation = 434 l Width = 113 l Height = 17 l Color = -16755822 b outline = FALSE l Font = 27327// use agencyfb11 l TextID = 0 l Alignment = 0 [Text10] // weapon info heat readout l XLocation = 414 l YLocation = 471 l Width = 113 l Height = 17 l Color = 0xff881200 b outline = FALSE l Font = 27327 // use agencyfb11 l TextID = 0 l Alignment = 0 [Text11] // armor limit readout l XLocation = 48 l YLocation = 466 l Width = 108 l Height = 23 l Color = 0xff005392 b outline = FALSE l Font = 27319 // use agencyfb14 l TextID = 27328 l Alignment = 0 l HelpDesc = 29066 [Text12] // heat limit readout l XLocation = 48 l YLocation = 495 l Width = 108 l Height = 23 l Color = -65536 b outline = FALSE l Font = 27319 // use agencyfb14 l TextID = 27330 l Alignment = 0 l HelpDesc = 29065 [Text13] // weapon info ammo text readout // shows up as unlimited or similar word if unlimited ammo is ON in logistics l XLocation = 414 l YLocation = 508 l Width = 113 l Height = 17 l Color = -16755822 b outline = FALSE l Font = 27331 // use agencyfb11 l TextID = 0 l Alignment = 0 [Text14] // help text l XLocation = 147 l YLocation = 541 l Width = 457 l Height = 55 l Color = -1 b outline = FALSE l Font = 27322 // arialnarrow8 l TextID = 0 l Alignment = 0 [Text15] // jump jet heat readout l XLocation = 414 l YLocation = 397 l Width = 113 l Height = 17 l Color = 0xff881200 b outline = FALSE l Font = 27327 l TextID = 0 l Alignment = 0 [Text16] // heat sink heat readout l XLocation = 414 l YLocation = 360 l Width = 113 l Height = 17 l Color = 0xff881200 b outline = FALSE l Font = 27326 // use agencyfb11 l TextID = 0 l Alignment = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [AttributeMeters] // meters for the component info area of mech lab, // as well as the heat limit meter l AttributeMeterCount = 9 [AttributeMeter0] // weapon info damage // this meter doubles as the jump jet heat meter, // but only when jump jets are selected l XLocation = 414 l YLocation = 378 l Width = 112 l Height = 17 l unitHeight = 13 l UnitWidth = 4 l Skip = 1 l NumberUnits = 22 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter1] // weapon info recycle rate l XLocation = 414 l YLocation = 415 l Width = 112 l Height = 17 l unitHeight = 13 l UnitWidth = 4 l Skip = 1 l NumberUnits = 22 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter2] // weapon info heat l XLocation = 414 l YLocation = 452 l Width = 112 l Height = 17 l unitHeight = 13 l UnitWidth = 4 l Skip = 1 l NumberUnits = 22 l ColorMin = 0xffff160c l ColorMax = 0xffffb801 l Color = 0xff881200 [AttributeMeter3] // weapon info ammo // this one won't show up if unlimited ammo is ON in options l XLocation = 414 l YLocation = 489 l Width = 112 l Height = 17 l unitHeight = 13 l UnitWidth = 4 l Skip = 1 l NumberUnits = 22 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter4] // jump jet info range // this only shows up when jump jets are selected l XLocation = 414 l YLocation = 341 l Width = 112 l Height = 17 l unitHeight = 13 l UnitWidth = 4 l Skip = 1 l NumberUnits = 22 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter5] // mech payload heat limit meter l XLocation = 161 l YLocation = 497 l Width = 176 l Height = 18 l unitHeight = 14 l UnitWidth = 5 l Skip = 1 l NumberUnits = 29 l ColorMin = 0xffff160c l ColorMax = 0xffffb801 l Color = 0xff881200 l HelpDesc = 29065 [AttributeMeter6] // mech payload armor limit meter l XLocation = 161 l YLocation = 468 l Width = 176 l Height = 18 l unitHeight = 14 l UnitWidth = 5 l Skip = 1 l NumberUnits = 29 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002f55 l HelpDesc = 29066 [AttributeMeter7] // jump jet heat meter l XLocation = 414 l YLocation = 378 l Width = 112 l Height = 17 l unitHeight = 13 l UnitWidth = 4 l Skip = 1 l NumberUnits = 22 l ColorMin = 0xffff160c l ColorMax = 0xffffb801 l Color = 0xff881200 l HelpDesc = 29066 [AttributeMeter8] // heat sink heat meter // this only shows up when heat sinks are selected l XLocation = 414 l YLocation = 341 l Width = 112 l Height = 17 l unitHeight = 13 l UnitWidth = 4 l Skip = 1 l NumberUnits = 22 l ColorMin = 0xffff160c l ColorMax = 0xffffb801 l Color = 0xff881200 l HelpDesc = 29066 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ComboBoxes] l ComboBoxCount = 1 [ComboBox0] // variant name drop down menu l XLocation = 25 l YLocation = 89 st FileName = "mcl_mc_combobox0" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [AvailableComponentsBox] l Yskip = 5 // between the bottom of one // componententrybox and the top of the next [ComponentEntryBox] // use Animation0 // describes the available mech box // coordinates are from ulhc of mc screen // this is for a one-unit icon of size 48 wide by 32 tall // add 32 to the height for each icon 2 or more units tall l XLocation = 2 l YLocation = 2 l Width = 210 l Height = 60 l color = 0xff313700 b outline = 1 st Animation = "Animation0" [ComponentIconOutlineRect] // use Animation0 // goes around the component icon // this is for a one-unit icon of size 48 wide by 32 tall // add 32 to the height for each icon 2 or more units tall // add 48 to the width for each icon 2 units wide l XLocation = 4 l YLocation = 20 l Width = 52 l Height = 36 l color = 0xff313700 b outline = 1 st Animation = "Animation0" [ComponentNameText] l XLocation = 4 l YLocation = 3 l Width = 205 l Height = 20 l Color = 0xff6E7C00 b outline = FALSE l Font = 27325 // use agencyfb11 l TextID = 27000 l Alignment = 0 st Animation = "Animation2" [ComponentCostText] // use Animation1 l XLocation = 151 l YLocation = 20 l Width = 37 l Height = 15 l Color = 0xff676A50 b outline = FALSE l Font = 27325 // use agencyfb11 l TextID = 27000 l Alignment = 1 st Animation = "Animation1" [ComponentHeatText] // use Animation1 l XLocation = 151 l YLocation = 37 l Width = 37 l Height = 15 l Color = 0xff881200 b outline = FALSE l Font = 27325 // use agencyfb11 l TextID = 27000 l Alignment = 1 st Animation = "Animation4" [ComponentDisabledText] // heat exceeded l XLocation = 2 l YLocation = 2 l Width = 210 l Height = 60 l Color = 0x81FF0000 b outline = FALSE l Font = 27316 // use agencyfb17 l TextID = 27000 l Alignment = 3 [ComponentIcon] // icons will be named MCL_MC_(componentname).tga l XLocation = 6 l YLocation = 22 l Width = 48 // size of one one-unit icon. can be up to two units wide l Height = 32 // height of one-unit icon. can be up to six units tall st Animation = "Animation3" [ComponentCostIcon] // use Animation3 l XLocation = 191 l YLocation = 20 l Width = 15 l Height = 15 l UNormal = 0 l VNormal = 15 l UWidth = 15 l VHeight = 15 st FileName = "MCL_GN_SmallIcons" st Animation = "Animation2" [ComponentHeatIcon] // use Animation3 l XLocation = 191 l YLocation = 37 l Width = 15 l Height = 15 l UNormal = 15 l VNormal = 0 l UWidth = 15 l VHeight = 15 st FileName = "MCL_GN_SmallIcons" st Animation = "Animation4" [Animation0] // for main rect and component outline rect- DARK GREEN l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff313700 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff313700 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff313700 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff313700 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff313700 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 1.0 l DisabledColor1 = 0xff6b6b6b [Animation1] // for small icon text - darker GREEN l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff545f00 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff545f00 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff545f00 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff545f00 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff545f00 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 1.0 l DisabledColor1 = 0xff6b6b6b [Animation2] // for component name and heat and weight icons -MED GREEN l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff6E7C00 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff6E7C00 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff6E7C00 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff6E7C00 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff6E7C00 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 1.0 l DisabledColor1 = 0xff6b6b6b [Animation3] // for component icon- FULL COLOR l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffffffff f NormalTime1 = 7.0 l NormalColor1 = 0xffffffff l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = FALSE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 1.0 l DisabledColor1 = 0xff6b6b6b [Animation4] // for heat icon- red l NormalAnimationTimeStamps = 1 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff881200 l PressedAnimationTimeStamps = 4 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff881200 f PressedTime1 = 0.1 l PressedColor1 = 0xffffffff f PressedTime2 = 0.2 l PressedColor2 = 0xff881200 f PressedTime3 = 0.5 l PressedColor3 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff881200 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff881200 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 1.0 l DisabledColor1 = 0xff6b6b6b //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MCStartAnim] //Screen slides up into view // coordinates from ulhc of normal screen // links in with Mech Bay to Mech Lab animation l AnimationTimeStamps = 2 f Time0 = 0.0 l Pos0X = 600 l Pos0Y = 0 f Time1 = .7 l Pos1X = 0 l Pos1Y = 0 [MCDoneAnim] //Screen slides down out of view // coordinates from ulhc of normal screen // links in with reverse of Mech Bay to Mech Lab animation l AnimationTimeStamps = 2 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 0 f Time1 = .7 l Pos1X = 0 l Pos1Y = 600 FITend