FITini // mech purchasing info area //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l Rectcount = 17 [Rect0] // rect for component info scroll area l XLocation = 491 l YLocation = 345 l Width = 227 l Height = 165 l Color = -16765099 b outline = TRUE [Rect1] // left vert. line for mech animation l XLocation = 337 l YLocation = 353 l Width = 0 l Height = 148 l Color = -16765099 b outline = TRUE [Rect2] right vert. line for mech animation l XLocation = 462 l YLocation = 353 l Width = 0 l Height = 148 l Color = -16765099 b outline = TRUE [Rect3] // rect to fit mech animation into l XLocation = 338 l YLocation = 346 l Width = 124 l Height = 162 l Color = 0x00000000 b outline = FALSE [Rect4] // thin line l xlocation = 477 l ylocation = 515 l width = 246 l height = 0 l color = 0xff002f55 b outline = 1 [Rect5] // thin line l xlocation = 76 l ylocation = 316 l width = 235 l height = 0 l color = 0xff002f55 b outline = 1 [Rect6] // thin line l xlocation = 76 l ylocation = 316 l width = 0 l height = 199 l color = 0xff002f55 b outline = 1 [Rect7] // thin line l xlocation = 76 l ylocation = 515 l width = 246 l height = 0 l color = 0xff002f55 b outline = 1 [Rect8] // thin line l xlocation = 488 l ylocation = 316 l width = 235 l height = 0 l color = 0xff002f55 b outline = 1 [Rect9] // thin line l xlocation = 723 l ylocation = 316 l width = 0 l height = 199 l color = 0xff002f55 b outline = 1 [Rect10] // help rect for currently selected mech name and pic l XLocation = 339 l YLocation = 311 l Width = 125 l Height = 198 l Color = 0 b outline = FALSE l HelpDesc = 29051 [Rect11] // help rect for all tonnage parts l XLocation = 85 l YLocation = 322 l Width = 222 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29055 [Rect12] // help rect for all range parts l XLocation = 85 l YLocation = 360 l Width = 222 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 29056 [Rect13] // help rect for all armor parts l XLocation = 85 l YLocation = 400 l Width = 222 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29057 [Rect14] // help rect for all speed parts l XLocation = 85 l YLocation = 438 l Width = 222 l Height = 30 l Color = 0 b outline = FALSE l HelpDesc = 29058 [Rect15] ] // help rect for all jump parts l XLocation = 85 l YLocation = 476 l Width = 222 l Height = 32 l Color = 0 b outline = FALSE l HelpDesc = 29059 [Rect16] // mask rect for mech animation l XLocation = 327 l YLocation = 346 l Width = 10 l Height = 162 l Color = 0xff000000 b outline = FALSE l HelpDesc = 29965 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l Staticcount = 11 [Static0] // icon for range l XLocation = 82 l YLocation = 361 l Width = 96 l Height = 32 l UNormal = 72 l VNormal = 139 l UWidth = 96 l VHeight = 32 st FileName = "mcl_m$_3.tga" [Static1] // top static for mech animation box l XLocation = 337 l YLocation = 345 l Width = 126 l Height = 7 l UNormal = 0 l VNormal = 222 l UWidth = 126 l VHeight = 7 st FileName = "mcl_m$_1.tga" [Static2] // icon for tonnage l XLocation = 82 l YLocation = 322 l Width = 96 l Height = 32 l UNormal = 72 l VNormal = 171 l UWidth = 96 l VHeight = 32 st FileName = "mcl_m$_3.tga" [Static3] // icon for armor l XLocation = 82 l YLocation = 400 l Width = 96 l Height = 32 l UNormal = 0 l VNormal = 208 l UWidth = 96 l VHeight = 32 st FileName = "mcl_m$_3.tga" [Static4] // icon for speed l XLocation = 82 l YLocation = 439 l Width = 96 l Height = 32 l UNormal = 96 l VNormal = 208 l UWidth = 96 l VHeight = 32 st FileName = "mcl_m$_3.tga" [Static5] // icon for jump l XLocation = 82 l YLocation = 478 l Width = 96 l Height = 32 l UNormal = 129 l VNormal = 208 l UWidth = 96 l VHeight = 32 st FileName = "mcl_m$_2.tga" [Static6] // bottom static for mech animation box l XLocation = 337 l YLocation = 502 l Width = 126 l Height = 7 l UNormal = 0 l VNormal = 229 l UWidth = 126 l VHeight = 7 st FileName = "mcl_m$_1.tga" [Static7] // mechinfo corner left uppper l XLocation=313 l YLocation=316 l Width=24 l Height=30 st FileName = "mcl_mb_4.tga" l UNormal = 38 l VNormal = 208 l UWidth = 24 l VHeight = 30 [Static8] // mechinfo corner right uppper l XLocation=463 l YLocation=316 l Width=24 l Height=30 st FileName = "mcl_mb_4.tga" l UNormal = 62 l VNormal = 208 l UWidth = 24 l VHeight = 30 [Static9] // mechinfo corner left lower l XLocation = 324 l YLocation = 509 l Width = 13 l Height = 7 st FileName = "mcl_mb_4.tga" l UNormal = 86 l VNormal = 208 l UWidth = 13 l VHeight = 7 [Static10] // mechinfo corner rightlower l XLocation = 463 l YLocation = 509 l Width = 13 l Height = 7 st FileName = "mcl_mb_4.tga" l UNormal = 86 l VNormal = 222 l UWidth = 13 l VHeight = 7 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 8 [Text0] // mech info name header - above mech animation l XLocation = 337 l YLocation = 317 l Width = 126 l Height = 27 l Color = -10709310 b outline = FALSE l Font = 27219 // agencyfb17 l TextID = 0 l Alignment = 3 [Text1] // variant name header- above weapon rect l XLocation = 491 l YLocation = 322 l Width = 227 l Height = 22 l Color = -16755822 b outline = FALSE l Font = 27220 // agencyfb14 l TextID = 0 l Alignment = 0 l HelpDesc = 29052 [Text2] // for mech range l XLocation = 183 l YLocation = 376 l Width = 146 l Height = 22 l Color = -16755822 b outline = FALSE l Font = 27221 // agencyfb14 l TextID = 0 l Alignment = 0 [Text3] // for mech weight l XLocation = 183 l YLocation = 337 l Width = 146 l Height = 22 l Color = -16755822 b outline = FALSE l Font = 27221 // agencyfb14 l TextID = 0 l Alignment = 0 [Text4] // for mech armor l XLocation = 280 l YLocation = 414 l Width = 47 l Height = 22 l Color = -16755822 b outline = FALSE l Font = 27221 // agencyfb14 l TextID = 0 l Alignment = 0 [Text5] // for mech speed l XLocation = 280 l YLocation = 454 l Width = 47 l Height = 22 l Color = -16755822 b outline = FALSE l Font = 27221 // agencyfb14 l TextID = 0 l Alignment = 0 [Text6] // for mech jump range l XLocation = 280 l YLocation = 493 l Width = 47 l Height = 22 l Color = -16755822 b outline = FALSE l Font = 27221 // agencyfb14 l TextID = 0 l Alignment = 0 [Text7] // help text l XLocation = 146 l YLocation = 542 l Width = 463 l Height = 55 l Color = -1 b outline = FALSE l Font = 27322 // arialnarrow8 l TextID = 0 l Alignment = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [AttributeMeters] // meters for the mech info area of mech purchasing l AttributeMeterCount = 3 [AttributeMeter0] // for armor l left = 182 l right = 274 l top = 400 l bottom = 431 l Height = 28 l UnitWidth = 4 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter1] // for speed l left = 182 l right = 274 l top = 439 l bottom = 470 l Height = 28 l UnitWidth = 4 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55 [AttributeMeter2] // for jump distance l left = 182 l right = 274 l top = 478 l bottom = 509 l Height = 28 l UnitWidth = 4 l Skip = 1 l NumberUnits = 18 l ColorMin = 0xff005392 l ColorMax = 0xffC9E5FF l Color = 0xff002F55