FITini // MULTIPLAYER- FOR ADDING AI TO A MULTIPLAYER GAME OR INSTANT ACTION //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buttons] l Buttoncount = 2 [Button0] // cancel button l ID = 51 l XLocation = 5 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 19 l YTextLocation = 550 l TextWidth = 100 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27206 l Font = 27207 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 27208 st FileName = "mcl_mp_param_2.tga" l UWidth = 128 l VHeight = 59 l UNormal = 90 l VNormal = 0 l UPressed = 90 l VPressed = 59 l UHighlight = 90 l VHighlight = 0 l UDisabled = 90 l VDisabled = 59 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff5C96C2 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Button1] // accept button l ID = 50 l XLocation = 666 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 680 l YTextLocation = 550 l TextWidth = 100 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27209 l Font = 27207 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 27210 st FileName = "mcl_mp_param_2.tga" l UWidth = 128 l VHeight = 59 l UNormal = 90 l VNormal = 0 l UPressed = 90 l VPressed = 59 l UHighlight = 90 l VHighlight = 0 l UDisabled = 90 l VDisabled = 59 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff5C96C2 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l Rectcount = 2 [Rect0] // background black l XLocation = 115 l YLocation = 102 l Width = 568 l Height = 370 l Color = Oxff000000 b outline = TRUE [Rect1] // main header background black l XLocation = 115 l YLocation = 59 l Width = 575 l Height = 31 l Color = Oxff000000 b outline = TRUE //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l Staticcount = 18 [Static0] l XLocation = 0 l YLocation = 0 l Width = 256 l Height = 59 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 59 st FileName = "mcl_mp_addai_1.tga" [Static1] l XLocation = 256 l YLocation = 0 l Width = 256 l Height = 59 l UNormal = 0 l VNormal = 59 l UWidth = 256 l VHeight = 59 st FileName = "mcl_mp_addai_1.tga" [Static2] l XLocation = 512 l YLocation = 0 l Width = 256 l Height = 59 l UNormal = 0 l VNormal = 118 l UWidth = 256 l VHeight = 59 st FileName = "mcl_mp_addai_1.tga" [Static3] l XLocation = 768 l YLocation = 0 l Width = 32 l Height = 59 l UNormal = 33 l VNormal = 0 l UWidth = 32 l VHeight = 59 st FileName = "mcl_mp_addai_5.tga" [Static4] l XLocation = 0 l YLocation = 59 l Width = 114 l Height = 32 l UNormal = 0 l VNormal = 207 l UWidth = 114 l VHeight = 32 st FileName = "mcl_mp_addai_1.tga" [Static5] l XLocation = 684 l YLocation = 59 l Width = 116 l Height = 32 l UNormal = 114 l VNormal = 207 l UWidth = 116 l VHeight = 32 st FileName = "mcl_mp_addai_1.tga" [Static6] l XLocation = 0 l YLocation = 91 l Width = 255 l Height = 10 l UNormal = 0 l VNormal = 177 l UWidth = 255 l VHeight = 10 st FileName = "mcl_mp_addai_1.tga" [Static7] l XLocation = 255 l YLocation = 91 l Width = 256 l Height = 10 l UNormal = 0 l VNormal = 187 l UWidth = 256 l VHeight = 10 st FileName = "mcl_mp_addai_1.tga" [Static8] l XLocation = 511 l YLocation = 91 l Width = 256 l Height = 10 l UNormal = 0 l VNormal = 197 l UWidth = 256 l VHeight = 10 st FileName = "mcl_mp_addai_1.tga" [Static9] l XLocation = 767 l YLocation = 91 l Width = 33 l Height = 10 l UNormal = 33 l VNormal = 59 l UWidth = 33 l VHeight = 10 st FileName = "mcl_mp_addai_5.tga" [Static10] l XLocation = 0 l YLocation = 101 l Width = 115 l Height = 256 l UNormal = 0 l VNormal = 0 l UWidth = 115 l VHeight = 256 st FileName = "mcl_mp_addai_4.tga" [Static11] l XLocation = 684 l YLocation = 101 l Width = 116 l Height = 256 l UNormal = 115 l VNormal = 0 l UWidth = 116 l VHeight = 256 st FileName = "mcl_mp_addai_4.tga" [Static12] l XLocation = 0 l YLocation = 357 l Width = 115 l Height = 115 l UNormal = 0 l VNormal = 128 l UWidth = 115 l VHeight = 115 st FileName = "mcl_mp_addai_3.tga" [Static13] l XLocation = 684 l YLocation = 357 l Width = 116 l Height = 115 l UNormal = 115 l VNormal = 128 l UWidth = 116 l VHeight = 115 st FileName = "mcl_mp_addai_3.tga" [Static14] l XLocation = 0 l YLocation = 472 l Width = 255 l Height = 128 l UNormal = 0 l VNormal = 0 l UWidth = 255 l VHeight = 128 st FileName = "mcl_mp_addai_2.tga" [Static15] l XLocation = 255 l YLocation = 472 l Width = 256 l Height = 128 l UNormal = 0 l VNormal = 128 l UWidth = 256 l VHeight = 128 st FileName = "mcl_mp_addai_2.tga" [Static16] l XLocation = 511 l YLocation = 472 l Width = 256 l Height = 128 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 128 st FileName = "mcl_mp_addai_3.tga" [Static17] l XLocation = 767 l YLocation = 472 l Width = 33 l Height = 128 l UNormal = 0 l VNormal = 0 l UWidth = 33 l VHeight = 128 st FileName = "mcl_mp_addai_5.tga" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 6 [Text0] // main header l XLocation = 126 l YLocation = 61 l Width = 554 l Height = 26 l Color = 0xffff8a00 b outline = FALSE l Font = 26251 // use agency fb 17 l TextID = 26250 l Alignment = 0 [Text1] // name entry header l XLocation = 126 l YLocation = 110 l Width = 122 l Height = 18 l Color = -30208 b outline = FALSE l Font = 27656 // use agency fb 14 l TextID = 26252 l Alignment = 0 [Text2] // experience header l XLocation = 126 l YLocation = 170 l Width = 122 l Height = 18 l Color = -30208 b outline = FALSE l Font = 27656 // use agency fb 14 l TextID = 26254 l Alignment = 0 [Text3] // faction header l XLocation = 126 l YLocation = 231 l Width = 122 l Height = 18 l Color = -30208 b outline = FALSE l Font = 27656 // use agency fb 14 l TextID = 26256 l Alignment = 0 [Text4] // ai player mech slots l XLocation = 126 l YLocation = 297 l Width = 548 l Height = 18 l Color = -10709310 b outline = FALSE l Font = 27656 // use agency fb 14 l TextID = 26258 l Alignment = 0 [Text5] // help text l XLocation = 146 l YLocation = 542 l Width = 456 l Height = 57 l Color = 0xffffffff b outline = FALSE l Font = 40012 // use arial narrow 8 l TextID = 27000 l Alignment = 0 [EditBox0] // name entry edit box l XLocation = 126 l YLocation = 130 l Width = 121 l Height = 31 l Color = 0xffc66600 l CursorColor = 0xffC66600 l HighlightColor = 0xffC66600 l SelectedColor = 0xff000000 l OutlineColor = 0xffffffff l Font = 27656 l Alignment = 0 [EditBoxRect0] // outline for dd // use animation 2 l XLocation = 126 l YLocation = 130 l Width = 121 l Height = 31 l Color = 0xff43311C b outline = TRUE [ComboBoxes] l ComboBoxCount = 4 [ComboBox0] // name entry drop down l XLocation = 126 l YLocation = 130 st FileName = "mcl_mp_addai_combobox0.fit" [ComboBox1] // experience drop down l XLocation = 126 l YLocation = 190 st FileName = "mcl_mp_addai_combobox1.fit" [ComboBox2] // faction drop down l XLocation = 126 l YLocation = 251 st FileName = "mcl_mp_addai_combobox2.fit" [ComboBox3] // ai player mech slotsdrop down l XLocation = 126 l YLocation = 317 st FileName = "mcl_mp_addai_combobox3.fit" // ai player mech slots are arranged in a 3x4 grid // each separated by a horizontal space of 10p // and a vertical space of 5p // if less than 12 mechs are allowed, // remove the right bottom slot first, // and each slot afterward in a bottom-to-top, // right-to-left fashion //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [EnterAnim] // use when dialog appears on screen l AnimationTimeStamps = 2 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = -600 f Time1 = 0.23 l Pos1X = 0 l Pos1Y = 0 [LeaveAnim] // use when dialog leaves after cancel or okay is pressed l AnimationTimeStamps = 2 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 0 f Time1 = .23 l Pos1X = 0 l Pos1Y = -600 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FITend