FITini // this is used in the lan browser list box. Each game shown should be in this format. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GameList] l XLocation = 72 l YLocation = 106 l Width = 675 l Height = 270 b ChildCoordinatesAreRelative = 1 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GameListItem] [Rects] l Rectcount = 5 [Rect0] // rect around locked icon l XLocation = 0 l YLocation = 0 l Width = 28 l Height = 24 l Color = 0xff000000 b outline = TRUE st Animation = "Animation1" [Rect1] // game name rectangle l XLocation = 31 l YLocation = 0 l Width = 214 l Height = 24 l Color = 0xff000000 b outline = TRUE st Animation = "Animation1" [Rect2] // player # rectangle l XLocation = 248 l YLocation = 0 l Width = 101 l Height = 24 l Color = 0xff000000 b outline = TRUE st Animation = "Animation1" [Rect3] // map name rectangle l XLocation = 352 l YLocation = 0 l Width = 215 l Height = 24 l Color = 0xff000000 b outline = TRUE st Animation = "Animation1" [Rect4] // PING rectangle l XLocation = 570 l YLocation = 0 l Width = 84 l Height = 24 l Color = 0xff000000 b outline = TRUE st Animation = "Animation1" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l Staticcount = 2 [Static0] // locked icon l XLocation = 9 l YLocation = 6 l Width = 12 l Height = 12 l UNormal = 240 l VNormal = 0 l UWidth = 12 l VHeight = 12 st FileName = "mcl_mp_lanbrowser_1.tga" st Animation = "Animation0" [Static1] // latency icon sequence // there are three icons available // green, yellow, red, // listed in best to worst order in the tga // each is 12p below the previous l XLocation = 577 l YLocation = 6 l Width = 12 l Height = 12 l UNormal = 139 l VNormal = 132 l UWidth = 12 l VHeight = 12 st FileName = "mcl_mp_lanbrowser_1.tga" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 3 [Text0] // game name l XLocation = 40 l YLocation = 3 l Width = 197 l Height = 18 l Color = -3774976 b outline = FALSE l Font = 26067 // use agency fb 11 l TextID = 26051 l Alignment = 0 st Animation = "Animation0" [Text1] // # of players l XLocation = 256 l YLocation = 3 l Width = 86 l Height = 18 l Color = -3774975 b outline = FALSE l Font = 26067 // use agency fb 11 l TextID = 26051 l Alignment = 0 st Animation = "Animation0" [Text2] // map name l XLocation = 361 l YLocation = 3 l Width = 200 l Height = 18 l Color = -3774974 b outline = FALSE l Font = 26067 // use agency fb 11 l TextID = 26051 l Alignment = 0 st Animation = "Animation0" [Text3] // ping number l XLocation = 599 l YLocation = 5 l Width = 50 l Height = 18 l Color = //color is one of three: //best = 0xff1EFF00 //middle = 0xffFFCC00 //worst = 0xffff0000 b outline = FALSE l Font = 26067 // use agency fb 11 l TextID = 26051 l Alignment = 0 st Animation = "Animation0" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Animation0] // for text and locked icon l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 15 l NormalColor1 = 0xffC66600 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffc66600 f PressedTime1 = 0.5 l PressedColor1 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Animation1] // for highlight rects l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff000000 f NormalTime1 = 15 l NormalColor1 = 0xff000000 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffC66600 f PressedTime1 = 0.5 l PressedColor1 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b FITend