FITini // comment code: // PlayerParam = used to signify pieces that are in each player-specific parameter row //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Edits] l EditCount = 4 [Edit0] // dropweight under map l XLocation = 627 l YLocation = 204 l Width = 122 l Height = 17 l Color = 0xff5C96C2// text color l CursorColor = 0xffffffff l HighlightColor = 0xff5C96C2 l SelectedColor = 0xff000000 l Font = 26233 // agencyfb [Edit1] // cbills under map l XLocation = 627 l YLocation = 230 l Width = 122 l Height = 17 l Color = 0xff5C96C2// text color l CursorColor = 0xffffffff l HighlightColor = 0xff5C96C2 l SelectedColor = 0xff000000 l Font = 26233 // arialnarrow8 [Edit2] // time limit l XLocation = 627 l YLocation = 256 l Width = 109 l Height = 18 l Color = 0xff5C96C2// text color l CursorColor = 0xffffffff l HighlightColor = 0xff5C96C2 l SelectedColor = 0xff000000 l Font = 26233 // arialnarrow8 [Edit3] // resource points l XLocation = 627 l YLocation = 282 l Width = 122 l Height = 17 l Color = 0xff5C96C2// text color l CursorColor = 0xffffffff l HighlightColor = 0xff5C96C2 l SelectedColor = 0xff000000 l Font = 26233 // arialnarrow8 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buttons] l Buttoncount = 29 [Button0] // main menu button l ID = 57 // MB_MSG_MAINMENU l XLocation = 614 l YLocation = 8 l Width = 176 l Height = 40 st FileName = "mcl_mp_param_3.tga" l XTextLocation = 623 l YTextLocation = 17 l TextWidth = 157 l TextHeight = 21 l color = 0xff005392 b TextOutline = TRUE l TextID = 27104 l Font = 26176 // use AgencyFB17 l HelpCaption = 27104 l HelpDesc = 27113 l UWidth = 176 l VHeight = 40 l UNormal = 0 l VNormal = 128 l UPressed = 0 l VPressed = 168 l UHighlight = 0 l VHighlight = 128 l UDisabled = 0 l VDisabled = 168 b AnimateBmp = 0 // animate the rect, text only b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6B6B6B f DisabledTime1 = 15 l DisabledColor1 = 0xff6B6B6B [Button1] // load map button l ID = 101 // /*load map button*/ l XLocation = 625 l YLocation = 91 l Width = 150 l Height = 54 l XTextLocation = 632 l YTextLocation = 102 l TextWidth = 138 l TextHeight = 32 l color = 0xff005392 b TextOutline = FALSE l ID = 26174 l TextID = 26174 l Font = 26177 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 26343 st FileName = "mcl_mp_param_2.tga" l UWidth = 150 l VHeight = 54 l UNormal = 86 l VNormal = 118 l UPressed = 86 l VPressed = 118 l UHighlight = 86 l VHighlight = 118 l UDisabled = 86 l VDisabled = 118 b AnimateBmp = 1 // animate the bmp and text b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6B6B6B f DisabledTime1 = 15 l DisabledColor1 = 0xff6B6B6B [Button2] // map info button l XLocation = 625 l YLocation = 159 l Width = 150 l Height = 32 l ID = 121 l XTextLocation = 630 l YTextLocation = 164 l TextWidth = 140 l TextHeight = 22 l color = 0xff005392 b TextOutline = FALSE l TextID = 26175 l Font = 26178 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 26344 st FileName = "mcl_mp_param_2.tga" l UWidth = 150 l VHeight = 32 l UNormal = 86 l VNormal = 172 l UPressed = 86 l VPressed = 172 l UHighlight = 86 l VHighlight = 172 l UDisabled = 86 l VDisabled = 172 b AnimateBmp = 1 // animate the bmp and text b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xff5c69c2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button3] // up button arrow for map info cbills l XLocation = 758 l YLocation = 227 l Width = 16 l Height = 10 l ID = 200 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 98 l UPressed = 218 l VPressed = 98 l UHighlight = 218 l VHighlight = 98 l UDisabled = 218 l VDisabled = 98 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff5C96C2 f NormalTime1 = 15 l NormalColor1 = 0xff5C96C2 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button4] // down arrow button for map info cbills l XLocation = 758 l YLocation = 238 l Width = 16 l Height = 10 l ID = 201 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 108 l UPressed = 218 l VPressed = 108 l UHighlight = 218 l VHighlight = 108 l UDisabled = 218 l VDisabled = 108 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff5C96C2 f NormalTime1 = 15 l NormalColor1 = 0xff5C96C2 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button5] // up button arrow for map info time limit l XLocation = 758 l YLocation = 253 l Width = 16 l Height = 10 l ID = 202 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 98 l UPressed = 218 l VPressed = 98 l UHighlight = 218 l VHighlight = 98 l UDisabled = 218 l VDisabled = 98 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff5C96C2 f NormalTime1 = 15 l NormalColor1 = 0xff5C96C2 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button6] // down arrow button for map info cbills l XLocation = 758 l YLocation = 264 l Width = 16 l Height = 10 l ID = 203 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 108 l UPressed = 218 l VPressed = 108 l UHighlight = 218 l VHighlight = 108 l UDisabled = 218 l VDisabled = 108 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff5C96C2 f NormalTime1 = 15 l NormalColor1 = 0xff5C96C2 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button7] // up button arrow for map info cbills l XLocation = 758 l YLocation = 279 l Width = 16 l Height = 10 l ID = 204 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 98 l UPressed = 218 l VPressed = 98 l UHighlight = 218 l VHighlight = 98 l UDisabled = 218 l VDisabled = 98 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff5C96C2 f NormalTime1 = 15 l NormalColor1 = 0xff5C96C2 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button8] // down arrow button for map info cbills l XLocation = 758 l YLocation = 290 l Width = 16 l Height = 10 l ID = 205 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 108 l UPressed = 218 l VPressed = 108 l UHighlight = 218 l VHighlight = 108 l UDisabled = 218 l VDisabled = 108 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff5C96C2 f NormalTime1 = 15 l NormalColor1 = 0xff5C96C2 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button9] // check box for airstrikes l XLocation = 513 l YLocation = 319 l Width = 12 l Height = 12 b Toggle = 1 l ID = 206 l XTextLocation = 530 l YTextLocation = 316 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26161 l TextID = 26161 l Font = 26179 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button10] // check box for sensor probe l XLocation = 644 l YLocation = 319 l Width = 12 l Height = 12 b Toggle = 1 l ID = 207 l XTextLocation = 661 l YTextLocation = 316 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26167 l TextID = 26167 l Font = 26180 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button11] // check box for minelayers l XLocation = 513 l YLocation = 344 l Width = 12 l Height = 12 b Toggle = 1 l ID = 208 l XTextLocation = 530 l YTextLocation = 341 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26162 l TextID = 26162 l Font = 26181 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button12] // check box for repair vehicles l XLocation = 644 l YLocation = 344 l Width = 12 l Height = 12 b Toggle = 1 l ID = 209 l XTextLocation = 661 l YTextLocation = 341 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26168 l TextID = 26168 l Font = 26182 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button13] // lock game button l XLocation = 102 l YLocation = 420 l Width = 128 l Height = 59 b Toggle = 1 l ID = 210 l color = 0 b outline = FALSE l HelpDesc = 26370 st FileName = "mcl_mp_param_3.tga" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 0 l UPressed = 128 l VPressed = 64 l UHighlight = 0 l VHighlight = 0 l UDisabled = 0 l VDisabled = 0 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffffffff f NormalTime1 = 15 l NormalColor1 = 0xffffffff l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff6b6b6b f PressedTime1 = 0.2 l PressedColor1 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.2 l HighlightColor1 = 0xff6b6b6b f HighlightTime2 = 0.4 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xffffffff f DisabledTime1 = 15 l DisabledColor1 = 0xffffffff [Button14] // remove player l XLocation = 279 l YLocation = 420 l Width = 128 l Height = 59 l ID = 211 l color = 0 b outline = FALSE l HelpDesc = 26371 st FileName = "mcl_mp_param_3.tga" l UWidth = 128 l VHeight = 59 l UNormal = 128 l VNormal = 0 l UPressed = 0 l VPressed = 64 l UHighlight = 128 l VHighlight = 0 l UDisabled = 128 l VDisabled = 0 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffffffff f NormalTime1 = 15 l NormalColor1 = 0xffffffff l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff6b6b6b f PressedTime1 = 0.2 l PressedColor1 = 0xffffffff l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.2 l HighlightColor1 = 0xff6b6b6b f HighlightTime2 = 0.4 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xffffffff f DisabledTime1 = 15 l DisabledColor1 = 0xffffffff [Button15] // check box for scouts l XLocation = 513 l YLocation = 369 l Width = 12 l Height = 12 b Toggle = 1 l ID = 212 l XTextLocation = 530 l YTextLocation = 366 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26163 l TextID = 26163 l Font = 26183 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 l Alignment = 0 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button16] // check box for recovery team l XLocation = 644 l YLocation = 369 l Width = 12 l Height = 12 b Toggle = 1 l ID = 213 l XTextLocation = 661 l YTextLocation = 366 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26169 l TextID = 26169 l Font = 26184 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button17] // check box for guard towers l XLocation = 513 l YLocation = 394 l Width = 12 l Height = 12 b Toggle = 1 l ID = 214 l XTextLocation = 530 l YTextLocation = 391 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 26164 l Font = 26185 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button18] // check box for resource buildings l XLocation = 644 l YLocation = 394 l Width = 12 l Height = 12 b Toggle = 1 l ID = 215 l XTextLocation = 661 l YTextLocation = 391 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26170 l TextID = 26170 l Font = 26186 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button19] // check box for unlimited ammo l XLocation = 513 l YLocation = 419 l Width = 12 l Height = 12 b Toggle = 1 l ID = 216 l XTextLocation = 530 l YTextLocation = 416 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26165 l TextID = 26165 l Font = 26187 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button20] // check box for variants l XLocation = 644 l YLocation = 419 l Width = 12 l Height = 12 b Toggle = 1 l ID = 217 l XTextLocation = 661 l YTextLocation = 416 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26171 l TextID = 26171 l Font = 26188 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button21] // check box for all tech l XLocation = 644 l YLocation = 444 l Width = 12 l Height = 12 b Toggle = 1 l ID = 218 l XTextLocation = 661 l YTextLocation = 441 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26166 l TextID = 26166 l Font = 26189 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button22] // use quickstart button l XLocation = 519 l YLocation = 476 l Width = 24 l Height = 24 b Toggle = 1 l ID = 219 l XTextLocation = 553 l YTextLocation = 479 l TextWidth = 221 l TextHeight = 19 l color = 0xff005392 b TextOutline = FALSE l Alignment = 0 l TextID = 26172 l Font = 26190 // use AgencyFB17 st FileName = "mcl_mp_param_2.tga" l UWidth = 24 l VHeight = 24 l UNormal = 60 l VNormal = 226 l UPressed = 84 l VPressed = 226 l UHighlight = 60 l VHighlight = 226 l UHighlightPressed = 84 l VHighlightPressed = 226 l UDisabled = 84 l VDisabled = 226 b AnimateBmp = 1 // animate the bmp and text b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button23] // back button l ID = 51 // MB_MSG_PREV l XLocation = 5 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 33 l YTextLocation = 550 l TextWidth = 86 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27101 l Font = 26191 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 26372 st FileName = "mcl_mp_param_2.tga" l UWidth = 128 l VHeight = 59 l UNormal = 90 l VNormal = 0 l UPressed = 90 l VPressed = 59 l UHighlight = 90 l VHighlight = 0 l UDisabled = 90 l VDisabled = 59 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xff5c69c2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button23Bmp0] // coordinates for back arrow l XLocation = 21 l YLocation = 555 l Width = 11 l Height = 22 l color = 0xff005392 st FileName = "mcl_mp_param_3.tga" b AnimateBmp = 1 l UNormal = 178 l VNormal = 134 l UWidth = 11 l VHeight = 22 [Button24] // next button l ID = 50 // MB_MSG_NEXT l XLocation = 666 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 680 l YTextLocation = 550 l TextWidth = 85 l TextHeight = 30 l color = 0xffff0000 b TextOutline = TRUE l TextID = 27171 l Font = 26191 // use AgencyFB17 l HelpCaption = 27100 l HelpDesc = 26373 st FileName = "mcl_mp_param_4.tga" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 64 l UPressed = 0 l VPressed = 182 l UHighlight = 0 l VHighlight = 123 l UDisabled = 0 l VDisabled = 182 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xffC61C00 f NormalTime1 = 7.0 l NormalColor1 = 0xffC61C00 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff000000 f PressedTime1 = 0.5 l PressedColor1 = 0xffC61C00 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff000000 f HighlightTime1 = 0.2 l HighlightColor1 = 0xffC61C00 f HighlightTime2 = 0.4 l HighlightColor2 = 0xff000000 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.2 l DisabledColor1 = 0xff373737 [Button24Bmp0] l XLocation = 767 l YLocation = 555 l Width = 11 l Height = 22 l color = 0xffC61C00 st FileName = "mcl_mp_param_3.tga" b AnimateBmp = 1 l UNormal = 189 l VNormal = 156 l UWidth = 11 l VHeight = 22 [Button25] // player prefs button l XLocation = 428 l YLocation = 8 l Width = 176 l Height = 40 l UWidth = 176 l VHeight = 40 st FileName = "mcl_mp_param_3.tga" l ID = 120 l XTextLocation = 437 l YTextLocation = 17 l TextWidth = 157 l TextHeight = 21 l color = 0xff005392 b TextOutline = TRUE l TextID = 26173 l Font = 26192 // use AgencyFB17 l HelpCaption = 27104 l HelpDesc = 26374 l UWidth = 176 l VHeight = 40 l UNormal = 0 l VNormal = 128 l UPressed = 0 l VPressed = 168 l UHighlight = 0 l VHighlight = 128 l UDisabled = 0 l VDisabled = 168 b AnimateBmp = 0 // animate the rect, text only b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6B6B6B f DisabledTime1 = 15 l DisabledColor1 = 0xff6B6B6B [Button26] // check box for rp's for kills l XLocation = 513 l YLocation = 444 l Width = 12 l Height = 12 b Toggle = 1 l ID = 220 l XTextLocation = 530 l YTextLocation = 441 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l ID = 26166 l TextID = 26222 l Font = 26223 // use AgencyFB11 l Alignment = 0 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button27] // up button arrow for map info drop weight l XLocation = 758 l YLocation = 201 l Width = 16 l Height = 10 l ID = 198 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 98 l UPressed = 218 l VPressed = 98 l UHighlight = 218 l VHighlight = 98 l UDisabled = 218 l VDisabled = 98 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff5C96C2 f NormalTime1 = 15 l NormalColor1 = 0xff5C96C2 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button28] // down arrow button for map info drop weight l XLocation = 758 l YLocation = 212 l Width = 16 l Height = 10 l ID = 199 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 108 l UPressed = 218 l VPressed = 108 l UHighlight = 218 l VHighlight = 108 l UDisabled = 218 l VDisabled = 108 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff5C96C2 f NormalTime1 = 15 l NormalColor1 = 0xff5C96C2 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l Rectcount = 46 [Rect0] // outline around tac map l XLocation = 513 l YLocation = 91 l Width = 99 l Height = 99 l Color = -16765099 b outline = TRUE l HelpDesc = 26388 [Rect1] // outline around mission cbills l XLocation = 625 l YLocation = 226 l Width = 149 l Height = 22 l Color = -16765099 b outline = TRUE [Rect2] // divider between mission cbills and up and down buttons l XLocation = 757 l YLocation = 227 l Width = 0 l Height = 20 l Color = -16699563 b outline = TRUE [Rect3] // horizontal divider between mission cbill buttons l XLocation = 758 l YLocation = 237 l Width = 15 l Height = 0 l Color = -16634027 b outline = TRUE [Rect4] // outline around resource pts gadget l XLocation = 625 l YLocation = 278 l Width = 149 l Height = 22 l Color = -16765099 b outline = TRUE [Rect5] // divider between resource pts and up/down buttons l XLocation = 757 l YLocation = 279 l Width = 0 l Height = 20 l Color = -16699563 b outline = TRUE [Rect6] // horizontal divider between up/down buttons l XLocation = 758 l YLocation = 289 l Width = 15 l Height = 0 l Color = -16634027 b outline = TRUE [Rect7] // outline around time limit gadget l XLocation = 625 l YLocation = 252 l Width = 149 l Height = 22 l Color = -16765099 b outline = TRUE [Rect8] // divider between time limit and up/down buttons l XLocation = 757 l YLocation = 253 l Width = 0 l Height = 20 l Color = -16699563 b outline = TRUE [Rect9] // horizontal divider between time limit up/down buttons l XLocation = 758 l YLocation = 263 l Width = 15 l Height = 0 l Color = -16634027 b outline = TRUE [Rect10] // rectangle around host ip address readout. l XLocation = 25 l YLocation = 489 l Width = 456 l Height = 19 l Color = 0xff43311C b outline = TRUE [Rect11] // divider 2- cbills underline l XLocation = 513 l YLocation = 248 l Width = 110 l Height = 0 l Color = -16634027 b outline = TRUE [Rect12] // divider 3- time limit underline l XLocation = 513 l YLocation = 274 l Width = 110 l Height = 0 l Color = -16634027 b outline = TRUE [Rect13] // divider 4- resource pts underline l XLocation = 513 l YLocation = 300 l Width = 110 l Height = 0 l Color = -16634027 b outline = TRUE [Rect14] // outline around ip address l XLocation = 25 l YLocation = 489 l Width = 456 l Height = 19 l Color = 0xff43311c b outline = TRUE l HelpDesc = 26389 [Rect15] // divider 5- drop weight underline l XLocation = 513 l YLocation = 222 l Width = 110 l Height = 0 l Color = -16634027 b outline = TRUE [Rect16] // drop weight outline l XLocation = 625 l YLocation = 200 l Width = 149 l Height = 22 l Color = -16634027 b outline = TRUE [Rect17] // drop weight vert divider l XLocation = 757 l YLocation = 201 l Width = 0 l Height = 20 l Color = -16634027 b outline = TRUE [Rect18] // drop weight horiz. divider l XLocation = 758 l YLocation = 211 l Width = 15 l Height = 0 l Color = -16634027 b outline = TRUE [Rect19] // quickstart outline rect l XLocation = 513 l YLocation = 470 l Width = 260 l Height = 35 l Color = 0xff002f55 b outline = TRUE l HelpDesc = 26390 [Rect20] // player l XLocation = 23 l YLocation = 85 l Width = 197 l Height = 323 l Color = 0 b outline = FALSE l HelpDesc = 26383 [Rect21] // team l XLocation = 225 l YLocation = 85 l Width = 39 l Height = 323 l Color = 0 b outline = FALSE l HelpDesc = 26384 [Rect22] // faction l XLocation = 268 l YLocation = 85 l Width = 83 l Height = 323 l Color = 0 b outline = FALSE l HelpDesc = 26385 [Rect23] // c-bills l XLocation = 359 l YLocation = 85 l Width = 63 l Height = 323 l Color = 0 b outline = FALSE l HelpDesc = 26386 [Rect24] // ready l XLocation = 439 l YLocation = 85 l Width = 37 l Height = 323 l Color = 0 b outline = FALSE l HelpDesc = 26387 [Rect25] // drop weight l XLocation = 510 l YLocation = 203 l Width = 265 l Height = 19 l Color = 0 b outline = FALSE l HelpDesc = 26391 [Rect26] // c-bills l XLocation = 510 l YLocation = 223 l Width = 265 l Height = 25 l Color = 0 b outline = FALSE l HelpDesc = 26392 [Rect27] // time limit l XLocation = 510 l YLocation = 249 l Width = 265 l Height = 25 l Color = 0 b outline = FALSE l HelpDesc = 26393 [Rect28] // resource points l XLocation = 510 l YLocation = 275 l Width = 265 l Height = 25 l Color = 0 b outline = FALSE l HelpDesc = 26394 [Rect29] // airstrikes l XLocation = 510 l YLocation = 316 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26395 [Rect30] // sensor probe l XLocation = 642 l YLocation = 316 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26401 [Rect31] // minelayer l XLocation = 510 l YLocation = 342 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26396 [Rect32] // repair truck l XLocation = 642 l YLocation = 342 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26402 [Rect33] // scout copter l XLocation = 510 l YLocation = 368 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26397 [Rect34] // salvage craft l XLocation = 642 l YLocation = 368 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26403 [Rect35] // fixed artillery l XLocation = 510 l YLocation = 392 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26398 [Rect36] // resource bldg l XLocation = 642 l YLocation = 392 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26404 [Rect37] // unlimited ammo l XLocation = 510 l YLocation = 417 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26399 [Rect38] // no variants l XLocation = 642 l YLocation = 417 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26405 [Rect39] // rp for mechs l XLocation = 510 l YLocation = 442 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26400 [Rect40] // all tech l XLocation = 642 l YLocation = 442 l Width = 120 l Height = 16 l Color = 0 b outline = FALSE l HelpDesc = 26406 [Rect41] // deco rect near big buttons- 1-LEFT l XLocation = 20 l YLocation = 425 l Width = 76 l Height = 48 l Color = 0xff43311C b outline = TRUE l HelpDesc = 0 [Rect42] // deco rect near big buttons- 2- under lock button l XLocation = 102 l YLocation = 425 l Width = 127 l Height = 48 l Color = 0xff43311C b outline = TRUE l HelpDesc = 26370 [Rect43] // deco rect near big buttons- 3-MIDDLE l XLocation = 235 l YLocation = 425 l Width = 38 l Height = 48 l Color = 0xff43311C b outline = TRUE l HelpDesc = 0 [Rect44] // deco rect near big buttons- 4-under cut button l XLocation = 279 l YLocation = 425 l Width = 127 l Height = 48 l Color = 0xff43311C b outline = TRUE l HelpDesc = 26371 [Rect45] // deco rect near big buttons- 4-under cut button l XLocation = 412 l YLocation = 425 l Width = 75 l Height = 48 l Color = 0xff43311C b outline = TRUE l HelpDesc = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l Staticcount = 33 [Static0] l XLocation = 0 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mp_param_1.tga" [Static1] l XLocation = 256 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 8 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mp_param_1.tga" [Static2] l XLocation = 512 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 16 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mp_param_1.tga" [Static3] l XLocation = 768 l YLocation = 0 l Width = 32 l Height = 8 l UNormal = 188 l VNormal = 159 l UWidth = 32 l VHeight = 8 st FileName = "mcl_mp_param_1.tga" [Static4] l XLocation = 0 l YLocation = 8 l Width = 10 l Height = 32 l UNormal = 80 l VNormal = 0 l UWidth = 10 l VHeight = 32 st FileName = "mcl_mp_param_2.tga" [Static5] l XLocation = 426 l YLocation = 8 l Width = 188 l Height = 32 l UNormal = 0 l VNormal = 159 l UWidth = 188 l VHeight = 32 st FileName = "mcl_mp_param_1.tga" [Static6] l XLocation = 790 l YLocation = 8 l Width = 10 l Height = 40 l UNormal = 80 l VNormal = 32 l UWidth = 10 l VHeight = 40 st FileName = "mcl_mp_param_2.tga" [Static7] l XLocation = 0 l YLocation = 40 l Width = 256 l Height = 18 l UNormal = 0 l VNormal = 24 l UWidth = 256 l VHeight = 18 st FileName = "mcl_mp_param_1.tga" [Static8] l XLocation = 256 l YLocation = 40 l Width = 256 l Height = 18 l UNormal = 0 l VNormal = 42 l UWidth = 256 l VHeight = 18 st FileName = "mcl_mp_param_1.tga" [Static9] l XLocation = 512 l YLocation = 40 l Width = 102 l Height = 8 l UNormal = 0 l VNormal = 245 l UWidth = 102 l VHeight = 8 st FileName = "mcl_mp_param_1.tga" [Static10] l XLocation = 512 l YLocation = 48 l Width = 256 l Height = 10 l UNormal = 0 l VNormal = 60 l UWidth = 256 l VHeight = 10 st FileName = "mcl_mp_param_1.tga" [Static11] l XLocation = 768 l YLocation = 48 l Width = 32 l Height = 10 l UNormal = 188 l VNormal = 167 l UWidth = 32 l VHeight = 10 st FileName = "mcl_mp_param_1.tga" [Static12] l XLocation = 0 l YLocation = 58 l Width = 15 l Height = 256 l UNormal = 0 l VNormal = 0 l UWidth = 15 l VHeight = 256 st FileName = "mcl_mp_param_2.tga" [Static13] l XLocation = 493 l YLocation = 58 l Width = 10 l Height = 256 l UNormal = 15 l VNormal = 0 l UWidth = 10 l VHeight = 256 st FileName = "mcl_mp_param_2.tga" [Static14] l XLocation = 785 l YLocation = 58 l Width = 15 l Height = 256 l UNormal = 25 l VNormal = 0 l UWidth = 15 l VHeight = 256 st FileName = "mcl_mp_param_2.tga" [Static15] // tac map l XLocation = 515 l YLocation = 93 l Width = 96 l Height = 96 [Static16] l XLocation = 513 l YLocation = 235 l Width = 0 l Height = 0 l UNormal = 247 l VNormal = 102 l UWidth = 0 l VHeight = 0 st FileName = "mcl_mp_param_1.tga" [Static17] l XLocation = 0 l YLocation = 314 l Width = 15 l Height = 190 l UNormal = 40 l VNormal = 0 l UWidth = 15 l VHeight = 190 st FileName = "mcl_mp_param_2.tga" [Static18] l XLocation = 493 l YLocation = 314 l Width = 10 l Height = 190 l UNormal = 55 l VNormal = 0 l UWidth = 10 l VHeight = 190 st FileName = "mcl_mp_param_2.tga" [Static19] l XLocation = 785 l YLocation = 314 l Width = 15 l Height = 222 l UNormal = 65 l VNormal = 0 l UWidth = 15 l VHeight = 222 st FileName = "mcl_mp_param_2.tga" [Static20] l XLocation = 0 l YLocation = 504 l Width = 256 l Height = 32 l UNormal = 0 l VNormal = 70 l UWidth = 256 l VHeight = 32 st FileName = "mcl_mp_param_1.tga" [Static21] l XLocation = 256 l YLocation = 504 l Width = 247 l Height = 42 l UNormal = 0 l VNormal = 102 l UWidth = 247 l VHeight = 42 st FileName = "mcl_mp_param_1.tga" [Static22] l XLocation = 503 l YLocation = 519 l Width = 163 l Height = 27 l UNormal = 0 l VNormal = 191 l UWidth = 163 l VHeight = 27 st FileName = "mcl_mp_param_1.tga" [Static23] l XLocation = 666 l YLocation = 519 l Width = 119 l Height = 17 l UNormal = 0 l VNormal = 218 l UWidth = 119 l VHeight = 17 st FileName = "mcl_mp_param_1.tga" [Static24] l XLocation = 0 l YLocation = 536 l Width = 5 l Height = 64 l UNormal = 80 l VNormal = 72 l UWidth = 5 l VHeight = 64 st FileName = "mcl_mp_param_2.tga" [Static25] l XLocation = 133 l YLocation = 536 l Width = 123 l Height = 10 l UNormal = 0 l VNormal = 235 l UWidth = 123 l VHeight = 10 st FileName = "mcl_mp_param_1.tga" [Static26] l XLocation = 794 l YLocation = 536 l Width = 6 l Height = 64 l UNormal = 80 l VNormal = 136 l UWidth = 6 l VHeight = 64 st FileName = "mcl_mp_param_2.tga" [Static27] l XLocation = 133 l YLocation = 546 l Width = 10 l Height = 49 l UNormal = 40 l VNormal = 190 l UWidth = 10 l VHeight = 49 st FileName = "mcl_mp_param_2.tga" [Static28] l XLocation = 656 l YLocation = 546 l Width = 10 l Height = 49 l UNormal = 50 l VNormal = 190 l UWidth = 10 l VHeight = 49 st FileName = "mcl_mp_param_2.tga" [Static29] l XLocation = 5 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 144 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mp_param_1.tga" [Static30] l XLocation = 261 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 149 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mp_param_1.tga" [Static31] l XLocation = 517 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 154 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mp_param_1.tga" [Static32] l XLocation = 773 l YLocation = 595 l Width = 21 l Height = 5 l UNormal = 188 l VNormal = 177 l UWidth = 21 l VHeight = 5 st FileName = "mcl_mp_param_1.tga" [Static33] little static up near the main header area. l XLocation = 418 l YLocation = 8 l Width = 8 l Height = 32 l UNormal = 242 l VNormal = 86 l UWidth = 8 l VHeight = 32 st FileName = "mcl_mp_param_2.tga" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 14 [Text0] // main header l XLocation = 18 l YLocation = 12 l Width = 404 l Height = 26 l Color = -30208 b outline = FALSE l Font = 26193 // use agencyfb17 l TextID = 26150 l Alignment = 0 l HelpDesc = 26078 [Text1] // map name header l XLocation = 513 l YLocation = 63 l Width = 267 l Height = 22 l Color = -9589796 b outline = FALSE l Font = 26194 // use agencyfb14 l TextID = 26051 l Alignment = 0 [Text2] // player header l XLocation = 25 l YLocation = 63 l Width = 196 l Height = 19 l Color = -30208 b outline = FALSE l Font = 26195 // use agencyfb14 l TextID = 26151 l Alignment = 0 [Text3] // team header l XLocation = 226 l YLocation = 66 l Width = 38 l Height = 19 l Color = -30207 b outline = FALSE l Font = 26196 // use agencyfb11 l TextID = 26152 l Alignment = 2 [Text4] // faction header l XLocation = 269 l YLocation = 66 l Width = 84 l Height = 19 l Color = -30206 b outline = FALSE l Font = 26197 // use agencyfb11 l TextID = 26153 l Alignment = 2 [Text5] // cbills header l XLocation = 356 l YLocation = 66 l Width = 68 l Height = 19 l Color = -30205 b outline = FALSE l Font = 26198 // use agencyfb11 l TextID = 26154 l Alignment = 2 [Text6] // ready header l XLocation = 433 l YLocation = 66 l Width = 52 l Height = 19 l Color = -30204 b outline = FALSE l Font = 26199 // use agencyfb11 l TextID = 26155 l Alignment = 2 [Text7] // mission type: whatever the mission type is -----defunct l XLocation = 513 l YLocation = 85 l Width = 267 l Height = 18 l Color = 0x00000000 b outline = FALSE l Font = 26200// use agencyfb11 l TextID = 26051 l Alignment = 0 [Text8] // c-bills map info header l XLocation = 513 l YLocation = 230 l Width = 109 l Height = 18 l Color = -16755822 b outline = FALSE l Font = 26202 // use agency fb11 l TextID = 26156 l Alignment = 0 [Text9]// time limit map info header l XLocation = 513 l YLocation = 256 l Width = 109 l Height = 18 l Color = 0xff005392 b outline = FALSE l Font = 26203 // use agency fb11 l TextID = 26157 l Alignment = 0 [Text10] // resource pts header l XLocation = 513 l YLocation = 282 l Width = 109 l Height = 18 l Color = -16755822 b outline = FALSE l Font = 26206 // use agency fb11 l TextID = 26160 l Alignment = 0 [Text11] // host ip address readout l XLocation = 30 l YLocation = 492 l Width = 456 l Height = 19 l Color = 0xffc66600 b outline = FALSE l Font = 26207 // use agency fb 11 l TextID = 26051 l Alignment = 0 [Text12] // help text l XLocation = 146 l YLocation = 542 l Width = 456 l Height = 55 l Color = -1 b outline = FALSE l Font = 26208 // support available header l TextID = 26051 l Alignment = 0 [Text13] // drop weight readout l XLocation = 513 l YLocation = 204 l Width = 109 l Height = 18 l Color = -16755822 b outline = FALSE l Font = 26225 // use agency fb11 l TextID = 26224 l Alignment = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [PlayerParams] [playerparamEdits] l EditCount = 1 [playerparamEdit0] // player param cbills l XLocation = 360 l YLocation = 98 l Width = 39 l Height = 16 l Color = 0xffc66600// text color l CursorColor = 0xffffffff l HighlightColor = 0xffc66600 l SelectedColor = 0xff000000 l Font = 26233 // agencyfb // PlayerParam [PlayerParamsCBillsSpinnerUpButton] // up arrow button for cbills gadget l XLocation = 405 l YLocation = 91 l Width = 16 l Height = 10 l ID = 250 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 98 l UPressed = 218 l VPressed = 98 l UHighlight = 218 l VHighlight = 98 l UDisabled = 218 l VDisabled = 98 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffc66600 f NormalTime1 = 15 l NormalColor1 = 0xffc66600 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffff8a00 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffff8a00 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b // PlayerParam [PlayerParamsCBillsSpinnerDownButton] // down arrow for c-bills gadget l XLocation = 405 l YLocation = 109 l Width = 16 l Height = 10 l ID = 251 st FileName = "mcl_mp_param_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 108 l UPressed = 218 l VPressed = 108 l UHighlight = 218 l VHighlight = 108 l UDisabled = 218 l VDisabled = 108 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffc66600 f NormalTime1 = 15 l NormalColor1 = 0xffc66600 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffff8a00 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffff8a00 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b // PlayerParam [PlayerParamsReadyButton] // check box for player ready l XLocation = 445 l YLocation = 93 l Width = 24 l Height = 24 b Toggle = 1 st FileName = "mcl_mp_param_2.tga" l UWidth = 24 l VHeight = 24 l UNormal = 60 l VNormal = 226 l UPressed = 84 l VPressed = 226 l UHighlight = 60 l VHighlight = 226 l UHighlightPressed = 84 l VHighlightPressed = 226 l UDisabled = 60 l VDisabled = 226 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 15 l NormalColor1 = 0xffC66600 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffff8a00 f PressedTime1 = 0.4 l PressedColor1 = 0xffff8a00 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffC66600 f HighlightTime1 = 0.4 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffC66600 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffff8a00 f HighlightPressedTime1 = 0.4 l HighlightPressedColor1 = 0xffff8a00 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [PlayerParamsRects] l rectCount = 9 // PlayerParam [PlayerParamsRect0] // player name, unit icon, etc outline l XLocation = 25 l YLocation = 87 l Width = 195 l Height = 35 l Color = -12373730 b outline = TRUE // PlayerParam [PlayerParamsRect1] // cbills box l XLocation = 358 l YLocation = 87 l Width = 63 l Height = 35 l Color = -12373732 b outline = TRUE // PlayerParam [PlayerParamsRect2] // outline around ready button l XLocation = 439 l YLocation = 87 l Width = 35 l Height = 35 l Color = -11980516 b outline = TRUE // PlayerParam [PlayerParamsRect3] // divider between unit icon and player color l XLocation = 60 l YLocation = 88 l Width = 0 l Height = 33 l Color = -12242660 b outline = TRUE // PlayerParam [PlayerParamsRect4] // player color l XLocation = 62 l YLocation = 89 l Width = 14 l Height = 32 l Color = -65536 // whatever color the player picks b outline = FALSE // PlayerParam [PlayerParamsRect5] // divider between player color and team color l XLocation = 77 l YLocation = 88 l Width = 0 l Height = 33 l Color = -12111588 b outline = TRUE // PlayerParam [PlayerParamsRect6] // team color l XLocation = 79 l YLocation = 89 l Width = 140 l Height = 32 l Color = -62452 // whatever color the player picks b outline = FALSE // PlayerParam [PlayerParamsRect7] // divider between # and buttons for player cbills l XLocation = 404 l YLocation = 88 l Width = 0 l Height = 33 l Color = 0xff43311c b outline = TRUE // PlayerParam [PlayerParamsRect8] // horizontal divider between player cbills buttons l XLocation = 405 l YLocation = 104 l Width = 16 l Height = 0 l Color = 0xff43311c b outline = TRUE [PlayerParamsStatics] l staticCount = 1 // PlayerParam [PlayerParamsStatic0] // unit icon insignia l XLocation = 27 l YLocation = 89 l Width = 32 l Height = 32 l UNormal = 0 l VNormal = 0 l UWidth = 32 l VHeight = 32 [PlayerParamsTexts] l TextCount = 2 // PlayerParam [PlayerParamsText0] // Player name l XLocation = 82 l YLocation = 91 l Width = 135 l Height = 18 l Color = -1 b outline = FALSE l Font = 26209 // use agencyfb11 - needs to have drop shadow l TextID = 26051 l Alignment = 0 // PlayerParam [PlayerParamsText1] // unit name l XLocation = 82 l YLocation = 109 l Width = 135 l Height = 12 l Color = -1 b outline = FALSE l Font = 26211 // use arialnarrow8- needs drop shadow l TextID = 26051 l Alignment = 0 // PlayerParam [PlayerParamsTeamNumberDropList] // team number drop down l XLocation = 226 l YLocation = 87 st FileName = "mcl_mp_param_combobox0" // PlayerParam [PlayerParamsFactionDropList] // faction drop down l XLocation = 269 l YLocation = 87 st FileName = "mcl_mp_param_combobox1" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FITend