FITini [TeamNumberDropList] l XLocation = 226 l YLocation = 87 l Width = 38 l Height = 36 b ChildCoordinatesAreRelative = 1 [ExpandButton] // down triangle l ID = xxx l XLocation = 23 l YLocation = 15 l Width = 12 l Height = 6 b Toggle = 0 l UWidth = 12 l VHeight = 6 l UNormal = 0 l VNormal = 18 st FileName = "MCUI_Scroll" l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 15 l NormalColor1 = 0xffC66600 f NormalTime2 = 15.5 l NormalColor2 = 0xffFFAE4D f NormalTime3 = 16.0 l NormalColor3 = 0xffC66600 l UPressed = 0 l VPressed = 18 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffFFAE4D l UHighlight = 0 l VHighlight = 18 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffFFAE4D l UHighlightPressed = 0 l VHighlightPressed = 18 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffFFAE4D l UDisabled = 0 l VDisabled = 18 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l Rectcount = 3 [Rect0] // divider between down triangle and #'s in drop down rect // use animation 2 l XLocation = 20 l YLocation = 1 l Width = 0 l Height = 34 l Color = 0xff43311C b outline = TRUE st Animation = "Animation1" [Rect1] // outline for team number drop down menu // use animation 2 l XLocation = 0 l YLocation = 0 l Width = 38 l Height = 35 l Color = 0xff43311C b outline = TRUE st Animation = "Animation1" [Rect2] // rectangle for list box // this is max height for the list box. // should be enough space for 8 entries l XLocation = 0 l YLocation = 35 l Width = 38 l Height = 148 l Color = 0xff43311C b outline = TRUE //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 2 [Text0] // team number in main rect l XLocation = 5 l YLocation = 7 l Width = 17 l Height = 32 l Color = 0xffffffff// needs to be whatever the team color is b outline = FALSE l Font = 26213 // use agencyfb11 l TextID = 26051 l Alignment = 0 st Animation = "Animation0" [Text1] // team number for list box l XLocation = 5 l YLocation = 37 l Width = 33 l Height = 17 l Color = // needs to be whatever the team color is b outline = FALSE l Font = 26213 // use agencyfb11 l TextID = 26051 l Alignment = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // elements using the animations below are labeled // according to which they should use. [Animation0] // for light brown text l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff846643 f NormalTime1 = 15 l NormalColor1 = 0xff846643 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffC66600 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = .75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Animation1] // for dark brown rectangles l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff43311C f NormalTime1 = 15 l NormalColor1 = 0xff43311C l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff43311C l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff43311C f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Animation2] // for orange button static l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffC66600 f NormalTime1 = 15 l NormalColor1 = 0xffC66600 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffC66600 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 FITend